• 제목/요약/키워드: Point-based Design

검색결과 2,729건 처리시간 0.034초

저온 알루미늄 브레이징용 Al-Cu-Si-Sn 합금 설계 및 분말 제조 (Alloy Design and Powder Manufacturing of Al-Cu-Si alloy for Low-Temperature Aluminum Brazing)

  • 김희연;박천웅;이원희;김영도
    • 한국분말재료학회지
    • /
    • 제30권4호
    • /
    • pp.339-345
    • /
    • 2023
  • This study investigates the melting point and brazing properties of the aluminum (Al)-copper (Cu)-silicon (Si)-tin (Sn) alloy fabricated for low-temperature brazing based on the alloy design. Specifically, the Al-20Cu-10Si-Sn alloy is examined and confirmed to possess a melting point of approximately 520℃. Analysis of the melting point of the alloy based on composition reveals that the melting temperature tends to decrease with increasing Cu and Si content, along with a corresponding decrease as the Sn content rises. This study verifies that the Al-20Cu-10Si-5Sn alloy exhibits high liquidity and favorable mechanical properties for brazing through the joint gap filling test and Vickers hardness measurements. Additionally, a powder fabricated using the Al-20Cu-10Si-5Sn alloy demonstrates a melting point of around 515℃ following melting point analysis. Consequently, it is deemed highly suitable for use as a low-temperature Al brazing material.

FPS 게임의 PVP 레벨 디자인 패턴 고찰 -포인트 블랭크를 중심으로- (A Case Study on PVP Level Design Patterns of FPS games - Focusing on 'Point Blank' -)

  • 강수창;최서윤
    • 한국게임학회 논문지
    • /
    • 제15권5호
    • /
    • pp.39-48
    • /
    • 2015
  • 온라인 FPS 게임 개발과 서비스가 활발하게 이루어지고 있는 반면에 FPS 레벨 디자인 관련 연구는 부족한 실정이다. 기존에 FPS 레벨 디자인 연구는 주로 PVE을 중심으로 이루어졌으나, 온라인 FPS 게임에서는 PVP 레벨 디자인 시각에서 살펴볼 필요가 있다. 이에 본 연구에서는 포인트 블랭크(Point Blank) 단체전 선호 레벨을 사례로 PVP 레벨 디자인과 PVE 레벨 디자인 패턴을 비교해 보았다. 본 연구는 사례 분석 결과 및 세 명의 FPS 개발 전문가 인터뷰를 통해 PVP 레벨 디자인 패턴 분류를 제시했다는 점에서 의의가 있다.

Orthogonal projection of points in CAD/CAM applications: an overview

  • Ko, Kwanghee;Sakkalis, Takis
    • Journal of Computational Design and Engineering
    • /
    • 제1권2호
    • /
    • pp.116-127
    • /
    • 2014
  • This paper aims to review methods for computing orthogonal projection of points onto curves and surfaces, which are given in implicit or parametric form or as point clouds. Special emphasis is place on orthogonal projection onto conics along with reviews on orthogonal projection of points onto curves and surfaces in implicit and parametric form. Except for conics, computation methods are classified into two groups based on the core approaches: iterative and subdivision based. An extension of orthogonal projection of points to orthogonal projection of curves onto surfaces is briefly explored. Next, the discussion continues toward orthogonal projection of points onto point clouds, which spawns a different branch of algorithms in the context of orthogonal projection. The paper concludes with comments on guidance for an appropriate choice of methods for various applications.

퍼지 로직 및 모델 예측 제어기 적용을 통한 초초임계압 화력발전소 부하 응답 최적화 운전 방법 설계 (Unit Response Optimizer mode Design of Ultra Super Critical Coal-Fired Power Plant based on Fuzzy logic & Model Predictive Controller)

  • 오기용;김호열
    • 전기학회논문지
    • /
    • 제57권12호
    • /
    • pp.2285-2290
    • /
    • 2008
  • Even though efficiency of coal-fired power plant is proportional to operating temperature, increasement of operating temperature is limited by a technological level of each power plant component. It is an alternative plan to increase operating pressure up to ultra super critical point for efficiency enhancement. It is difficult to control process of power plant in ultra super critical point because that point has highly nonlinear characteristics. In this paper, new control logic, Unit Response Optimizer Controller(URO Controller) which is based on Fuzzy logic and Model Predictive Controller, is introduced for better performance. Then its performance is tested and analyzed with design guideline.

Sketch-based Solid Prototype Modeling System with Dual Data Structure of Point-set Surfaces and Voxels

  • Takeuchi, Ryota;Watanabe, Taichi;Yamakawa, Soji
    • International Journal of CAD/CAM
    • /
    • 제11권1호
    • /
    • pp.18-26
    • /
    • 2011
  • This paper proposes a new solid-shape modeling system based on a lusterware-image illustration. The proposed method reconstructs a three dimensional solid shape from a set of rough sketches that are typically drawn in the early stages of the design process. The sketches do not have to be strictly accurate, and this tolerance to the roughness of the input sketches is one of the major advantages of the proposed method. The proposed system creates an initial shape based on the silhouette of the input lusterware-images. Then the user can edit the initial shape with intuitive cutting and dishing-up operations, which are based on sketching user interface. To achieve the goal, the system retains the geometric model with two representations: a point-set data and a volume data. This dual data structure allows the program to create an initial shape from the input images with little computational cost, and the user can apply cutting and dishing-up operations without substantially increasing computational and memory requirements. In this research, we have tested the proposed system by reconstructing solid models of some mechanical parts from rough sketches. The experimental results indicate that the proposed method is useful for the prototyping of a solid shape.

  • PDF

역 일계이차 모멘트법을 이용한 설계 해상상태의 결정에 관한 연구 (A Study on the Design Sea-state Determination Using the IFOSM Method)

  • 이재옥;노준범
    • 대한조선학회논문집
    • /
    • 제47권3호
    • /
    • pp.447-453
    • /
    • 2010
  • Response-based approach is getting more preferred in determining the design sea-state for offshore structures because traditional environment-based approach is known to yield a much conservative design condition. This paper introduces the inverse first-order second-moment (IFOSM) method as a response-based approach, which is expected to give a more feasible design condition at the cost of reasonable number of motion analyses. The IFOSM method is based on the theory of probability and adopts an optimization scheme to determine the design point. Both the design maximum response and design sea state can be obtained straightforwardly from the optimum. The IFOSM method has been applied to a turret-moored FPSO's design problem and showed its effectiveness in practical use.

차세대 터보프롭 항공기용 복합재 최신 프로펠러 설계 및 해석 (The Design and Analysis of Composite Advanced Propeller Blade for Next Generation Turboprop Aircraft)

  • 최원;김광해;이원중
    • 한국유체기계학회 논문집
    • /
    • 제15권6호
    • /
    • pp.11-17
    • /
    • 2012
  • The one way fluid structure interaction analysis on advanced propeller blade for next generation turboprop aircraft. HS1 airfoil series are selected as a advanced propeller blade airfoil. Adkins method is used for aerodynamic design and performance analysis with respect to the design point. Adkins method is based on the vortex-blade element theory which design the propeller to satisfy the condition for minimum energy loss. propeller geometry is generated by varying chord length and pitch angle at design point. Blade sweep is designed based on the design mach number and target propulsion efficiency. The aerodynamic characteristics of the designed Advanced propeller were verified by CFD(Computational Fluid Dynamic) and showed the enhanced performance than the conventional propeller. The skin-foam sandwich structural type is adopted for blade. The high stiffness, strength carbon/epoxy composite material is used for the skin and PMI(Polymethacrylimide) is used for the foam. Aerodynamic load is calculated by computational fluid dynamics. Linear static stress analysis is performed by finite element analysis code MSC.NASTRAN in order to investigate the structural safety. The result of structural analysis showed that the design has sufficient structural safety. It was concluded that structural safety assessment should incorporate the off-design points.

단일루프 단일벡터 방법을 이용한 신뢰성기반 위상최적설계 (Reliability-Based Topology Optimization Using Single-Loop Single-Vector Approach)

  • 방승현;민승재
    • 대한기계학회논문집A
    • /
    • 제30권8호
    • /
    • pp.889-896
    • /
    • 2006
  • The concept of reliability has been applied to the topology optimization based on a reliability index approach or a performance measure approach. Since these approaches, called double-loop single vector approach, require the nested optimization problem to obtain the most probable point in the probabilistic design domain, the time for the entire process makes the practical use infeasible. In this work, new reliability-based topology optimization method is proposed by utilizing single-loop single-vector approach, which approximates searching the most probable point analytically, to reduce the time cost. The results of design examples show that the proposed method provides efficiency curtailing the time for the optimization process and accuracy satisfying the specified reliability.

FPGA 상에서 은닉층 뉴런에 최적화된 MLP의 설계 방법 (MLP Design Method Optimized for Hidden Neurons on FPGA)

  • 경동욱;정기철
    • 정보처리학회논문지B
    • /
    • 제13B권4호
    • /
    • pp.429-438
    • /
    • 2006
  • 일반적으로 신경망은 비선형성 문제를 해결하기 위해서 소프트웨어로 많이 구현되었지만, 영상처리 및 패턴인식과 같은 실시간 처리가 요구되는 응용에서는 빠른 처리가 가능한 하드웨어로 구현되고 있다. 다양한 종류의 신경망 중에서 다층 신경망(MLP: multi-layer perceptron)의 하드웨어 설계는 빠른 처리속도와 적은 면적 그리고 구현의 용이성으로 고정소수점 연산을 많이 사용하였다. 하지만 고정소수점 연산을 사용하는 하드웨어 설계는 높은 정확도의 부동소수점 연산을 많이 사용하는 소프트웨어 MLP를 쉽게 적용할 수 없는 문제점을 가진다. 본 논문에서는 높은 정확도와 높은 유연성을 가지는 부동소수점 연산을 사용하면서도 은닉층 뉴런수를 주기(cycle)로 빠르게 수행하는 MLP의 완전 파이프라이닝(fully-pipelining) 설계방법을 제안한다. MLP는 주어진 문제에 의해서 자연스럽게 입력층과 출력층의 구조가 결정되지만, 은닉층 구조는 사용자에 의해서 결정된다. 그러므로 제안된 설계방법은 많은 반복수행이 요구되는 영상처리 및 패턴인식 등의 분야에서 은닉층 뉴런수를 최적화 하여 쉽게 성능 향상을 이룰 수 있다.

삼차원 응시 위치의 실 시간 추적 시스템 구현 (Design and Implementation of Real-time three dimensional Tracking system of gazing point)

  • 김재한
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
    • /
    • pp.2605-2608
    • /
    • 2003
  • This paper presents design and implementation methods of the real-time three dimensional tracking system of the gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results ate described.

  • PDF