• 제목/요약/키워드: Point of View

검색결과 7,152건 처리시간 0.042초

게임 텍스트와 플레이어의 인터랙티브적 관점에서 본 게임의 시점 (Perspectives of Game in Terms of Interactivity between Game Texts and Players)

  • 길태숙;장준호
    • 한국게임학회 논문지
    • /
    • 제8권3호
    • /
    • pp.51-59
    • /
    • 2008
  • 이 논문에서는 컴퓨터 게임 텍스트와 플레이어 간의 인터랙티브적 관점을 통해서 게임의 시점에 대해 살펴보았다. 현재 게임의 시점으로 많이 논의되고 있는 1인칭 시점, 3인칭 시점, Top-Down 시점, Side-View 시점, Quarter-View 시점, 아이소매트릭 시점 등은 게임 텍스트와 플레이어의 상호소통적 측면에 대한 고려가 충분하지 못하다. 이에 본 논문에서는 게임 텍스트와 플레이어 간의 인터랙티브 관점에서 1차 저자인 제작자와 2차 저자인 플레이어의 내포저자로서의 기능을 살피고 내포저자로서의 플레이어와 플레이어 캐릭터 사이의 거리감을 통하여 게임의 시점에 대해 논의하였다.

  • PDF

자유시점 TV를 위한 다시점 비디오의 계층적 깊이 영상 표현과 H.264 부호화 (Layered Depth Image Representation And H.264 Encoding of Multi-view video For Free viewpoint TV)

  • 신종홍
    • 디지털산업정보학회논문지
    • /
    • 제7권2호
    • /
    • pp.91-100
    • /
    • 2011
  • Free viewpoint TV can provide multi-angle view point images for viewer needs. In the real world, But all angle view point images can not be captured by camera. Only a few any angle view point images are captured by each camera. Group of the captured images is called multi-view image. Therefore free viewpoint TV wants to production of virtual sub angle view point images form captured any angle view point images. Interpolation methods are known of this problem general solution. To product interpolated view point image of correct angle need to depth image of multi-view image. Unfortunately, multi-view video including depth image is necessary to develop a new compression encoding technique for storage and transmission because of a huge amount of data. Layered depth image is an efficient representation method of multi-view video data. This method makes a data structure that is synthesis of multi-view color and depth image. This paper proposed enhanced compression method using layered depth image representation and H.264/AVC video coding technology. In experimental results, confirmed high compression performance and good quality reconstructed image.

CGH를 위한 가상시점 깊이영상 합성 시스템 (Virtual View-point Depth Image Synthesis System for CGH)

  • 김택범;고민수;유지상
    • 한국정보통신학회논문지
    • /
    • 제16권7호
    • /
    • pp.1477-1486
    • /
    • 2012
  • 본 논문에서는 가상시점 깊이영상 생성 기법을 이용한 다양한 시점의 CGH(computer generated hologram) 생성 시스템을 제안한다. 제안한 시스템에서는 먼저 TOF(time of flight) 깊이 카메라를 이용하여 신뢰도 높은 기준시점 깊이영상을 획득하고 카메라 보정 과정을 통해 기준시점 카메라들의 카메라 파라미터를 추출한다. 가상시점 카메라의 위치가 정의되면 기준시점 카메라와의 거리와 위치를 고려하여 최적의 기준시점 카메라들을 선택한다. 가상시점 카메라와 가장 가까운 기준시점 카메라를 주 기준시점으로 결정하고 가상시점 깊이영상을 생성한다. 주 기준시점 카메라와 위치가 반대인 기준시점 카메라를 보조 기준시점으로 선택하여 가상시점 깊이영상을 생성한다. 주 기준시점을 통해 생성된 가상시점 깊이영상에 나타나는 가려짐 영역을 보조 기준시점으로 생성된 가상시점 깊이영상으로부터 찾아 보상한다. 보상이 되지 않고 남은 홀영역은 주변값 중 가장 작은 값으로 채워 최종 가상시점 깊이영상을 생성한다. 최종 가상시점 깊이 영상을 이용하여 CGH를 생성한다. 실험을 통해 기존의 기법보다 제안하는 가상시점 깊이영상 합성 시스템의 성능이 우수함을 확인하였다.

원과 관련된 문제에서 각과 호의 관점으로의 접근 (A Approaches to the Problem in connection with the Circle in Point of View of the Angle and Arc)

  • 강정기
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제51권4호
    • /
    • pp.471-484
    • /
    • 2012
  • It is not easy to find the auxiliary line to solve the problem in connection with the circle, where it is the problem finding the central angle or angle at the circumference in a circle. The purpose of the study is to give an aid for this difficulties. The angle at the circumference is closely related to the arc. And so we looked into the problem in connection with the angle at the circumference in point of view of the arc. We have got the following the results. It is not necessary to draw the auxiliary line when solving the problem in connection with the angle at the circumference in point of view of the arc. And we can find the reason to draw the specific auxiliary in point of view of the arc. We hope that the results of research are given aids to a lot of students.

수종 근관확대 기구의 만곡된 치근관 성형능력 (SHAPING ABILITY OF ROOT CANAL INSTRUMENTS ON CURVED ROOT CANALS)

  • 김명수;손호현
    • Restorative Dentistry and Endodontics
    • /
    • 제17권1호
    • /
    • pp.141-152
    • /
    • 1992
  • Four endodontic instruments from different manufacturers(K - file, Hedstrom - file, K - flex - file, Cavi - Endo) were used to shape 80 mesial canals of extracted posterior teeth. The instrument's ability to enlarge and shape the canals as the original canal shape was assessed by superimposing radiographs of canals obtained before and after canal shaping. The results were as follows 1. Hedstrom - file enlarged canals greater than K - file, K - flex - file, and Cavi - Endo(P<0.05). There are no differences in canal enlargement among K - flex, K - flex - file, and Cavi - Endo(P<0.05). 2. All the instruments showed no difference in canal enlargement between convex side and concave side of B point in proximal and clinical radiographic views, but at the concave side of C point canals were enlarged greater than at the convex side(proximal view of K - file: P<0.05, the others: P<0.01). 3. There was no difference m canal enlargement between convex side and concave side in proximal view of A and D points of K - file and K - flex - file(P<0.05). But in clinical view, canal enlargement at convex side of A point and concave side of D point was greater than that at concave side of A point and convex side of D point respectively. 4. Hedstrom - files showed greater canal enlargement at convex side of A points and concave side of D points (P<0.05 or P<0.01). Cavi - Endo showed no difference in canal enlargement between convex side and concave side at A and D points in proximal view(P<0.05). Bur canal enlargement was greater at concave side than at convex side of D point in clinical view. 5. K - file and Cavi - Endo showed no differences in canal enlargement between convex and concave side in proximal and clinical view (P<0.05). K - flex - file showed greater canal enlargement at concave side in proximal and clinical view(P<0.0:5). Hedstrom file showed no difference in canal enlargement between convex side and concave side in proximal view, but showed greater canal enlargement at concave side in clinical view(P<0.05).

  • PDF

Step-down과 Balanced force 근관성형술식에 의한 근관 형태의 변화 (EFFECT OF "STEP-DOWN" AND "BALANCED FORCE" PREPARATION METHODS ON THE SHAPE OF THE ROOT CANAL)

  • 진정희;김종화;이광원;손호현
    • Restorative Dentistry and Endodontics
    • /
    • 제20권2호
    • /
    • pp.768-779
    • /
    • 1995
  • This study was performed to investigate the effect of root canal shaping techniques on the change of the shape of prepared root canal. 40 mesiobuccal canals of recently extracted mandibular 1st and 2nd molars were divided into 4 groups and shaped by step-down/balanced force technique, step-down/step-back technique, step-back technique and conventional technique respectively. The change of the shape of root canal was traced by superimposing the radiographs obtained before and after shaping of each root canal. The results were as follows. 1. By the experimented techniques except conventional technique, the root canals were more shaped in convex side of apical area and in concave side of most curved and coronal area than in the other sides(P<0.05). By conventional technique, the root canals were more shaped in convex side than in convave side from apex to orifice(P<0.05). 2. By step-down/balanced force technique, the cancave sides at C and D points of proximal view and C point of clinical view were more shaped than the convex side(P<0.05). Through the entire canal, the concave side was more shaped than the convex side in proximal view(P<0.01). But there was no statistical difference between both sides in clinical view. 3. By step-down/step-back technique, the change of root canal shape was not statistically different in concave and convex sides at each point of both views(P>0.05). And through the entire canal in proximal view, there was no statistical difference in shaping percentage between both sides. But through the entire canal in clinical view, the concave side was more shaped than the convex side(P<0.1). 4. By step-back technique, the convex side at B point of clinical more shaped than the other sides(P<0.05). Through the entire canal in proximal and clinical views, there was no statistical difference in shaping percentage between both sides. 5. Comparing the total shaping percentage among techniques, that in conventional technique was the greatest numerically, and followed by the percentages in step-down/step-back, step-down/balanced force and step-back technique. But, in proximal view, shaping percentages were not statistically different among techniques(P>0.05, ANOVA test). In clinical view, shaping percentages in step-back and conventional techniques were statistically different(P<0.01, ANOVA test). * Proximal view: radiograph taken in mesiodistal direction. * Clincal view: radiograph taken in faciolingual direction. A point : 1mm point from radiographic apex B point : center point between A and C points C point : most curved point of root canal D point : center point between C point and canal oriffice.

  • PDF

산업계관점 대학평가의 성과와 개선방안 (The study about achievement and improvement plans of the university assessment of industrial point of view)

  • 김왕준;장귀덕;김민규;박주형
    • 공학교육연구
    • /
    • 제21권5호
    • /
    • pp.54-63
    • /
    • 2018
  • The university assessment of Industrial point of view that is the evaluation of university's outcomes was started in 2008 to find out university's social and industrial contribution rate by evaluating the added value of raising up competent people and technical development through university courses. This study is for analyzing outcomes of university assessment of Industrial point of view in the second period and searching for improvement suggestions of evaluation indexes and ways. The outcomes of university assessment of Industrial point of view in the second period is that are the contributions overcoming the difference of industrial requests and university's courses, information offering to university about industrial requests, the substantiate indicator for evaluating the suitability of university's courses and the improvement of university's competitiveness through course's upgrades, The ways improving the university assessment of Industrial point of view are introducing the ways of industrial university's consulting, evaluation for certification and involving graduate school's courses assesment, reinforcing the analysis of industrial requests, improving the indexes of courses and setting up feedback system.

소아신경정신 질환의 한.양방적 접근 방법론 연구 (A study of methods for Oriental.Western medical approach of Child Neuropsychiatric Disorders)

  • 김근우
    • 동의신경정신과학회지
    • /
    • 제14권2호
    • /
    • pp.15-25
    • /
    • 2003
  • Objectives : This study aimed investigation of clinical development to child neuropsychiatry through the oriental western medical approach of child neuropsychiatric disorders Methods : As DSM-IV and ICD-10 set a standard for clinical expression. According to this standard and oriental medical diseases, child neuropsychiatric disorders are divided into six symptoms Results and Conclusion : 1. View point of oriental medicine, Psycho Somatic stroke(inclusive of the spasm) place under the category 'Epilepsy(癎)', 'Children's fit(驚風)' and 'Chi-Kyeung(?痙)'. 2. View point of oriental medicine, Mental Retardation place under the category 'Dementia(?)', 'Amnesia(健忘)' and 'Speech Disorder(語遲)' 3. View point of oriental medicine, Emotional Disorder place under the category 'Adjustment Disorder(客?)', 'Cry with anxiety at night(夜啼症)', 'Gi-Byung(?病)' and 'Child depressive Disorder(小兒癲症)' 4. View point of oriental medicine, Conduct development Disorder place under the category 'Physical frail of five part(五軟)' and 'Physical stiff of five part(五硬)'. 5. View point of oriental medicine, Childhood Psychosis place under the category 'Insanity(癲狂)'. 6. View point of oriental medicine, Somatoform Disorder place under the category 'Palpitation of the heart(驚悸)', 'Vomiting and Diarrhea(吐瀉)', 'Asthma(喘)', 'Headache(頭痛)' and 'Enuresis(遺尿)'

  • PDF

레이싱게임 입력기의 사실성과 시점의 효과: 각성, 유인가, 동일시, 관여도를 중심으로 (The Effects of Racing Game's Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement)

  • 김옥태
    • 한국게임학회 논문지
    • /
    • 제11권6호
    • /
    • pp.201-212
    • /
    • 2011
  • 이 연구는 비디오게임에서 입력기의 사실성과 시점이 게임이용자에 미치는 심리적 영향을 알아보았다. 먼저, 피험자들에게 레이싱 게임을 선택하여 사실적인 핸들형 입력기와 덜 사실적인 게임패드 중 하나를 제공하고 1인칭 시점과 3인칭 시점을 모두 이용하게 한 후 그 효과를 검증하였다. 연구결과 입력기의 사실성과 시점의 차이에 따라 피험자의 각성, 동일시 정도, 관여도에 차이가 있음이 드러났다. 얻어진 결과들의 함의와 관련논의가 제시되었다.

Multi-view Stereo에서 Dense Point Cloud를 위한 Fusing 알고리즘 (Fusing Algorithm for Dense Point Cloud in Multi-view Stereo)

  • 한현덕;한종기
    • 방송공학회논문지
    • /
    • 제25권5호
    • /
    • pp.798-807
    • /
    • 2020
  • 디지털 카메라와 휴대폰 카메라의 발달로 인해 이미지를 기반으로 3차원 물체를 복원하는 기술이 크게 발전했다. 하지만 Structure-from-Motion(SfM)과 Multi-view Stereo(MVS)를 이용한 결과인 dense point cloud에는 여전히 듬성한 영역이 존재한다. 이는 깊이 정보를 추정하는데 있는 어려움과, 깊이 지도를 point cloud로 fusing할 때 이웃 영상과의 깊이 정보가 불일치할 경우 깊이 정보를 삭제하고 point를 생성하지 않았기 때문이다. 본 논문에선 평면을 모델링하여 삭제된 깊이 정보에 새로운 깊이 정보를 부여하고 point를 생성하여 기존 결과보다 dense한 point cloud를 생성하는 알고리즘을 제안한다. 실험 결과를 통해 제안하는 알고리즘이 효과적으로 기존의 방법보다 dense한 point cloud를 생성함을 확인할 수 있다.