• 제목/요약/키워드: Point Ordering

검색결과 76건 처리시간 0.022초

발주마감시간 변경을 통한 SCM Process 개선 (Improving the Efficiency of SCM Process by Rearranging the Reorder Point)

  • 백시현
    • 산업경영시스템학회지
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    • 제31권2호
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    • pp.36-42
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    • 2008
  • As competition shifts from being a company oriented one to a supply chain oriented, an effective SCM(supply chain management) becomes a necessary strategy for any successful businesses. But, it is not easy to form a successful SCM, because the individual desire of participants conflict with others. These desires affect the performance of SCM and cause waste of cost and time. Analyzing a supply chain of discount retailers, this paper eliminates idle time and improves the process with rearranging the reorder closing time(reorder point). For win-win strategy, this work reveals the reorder closing time is an important factor. It is possible to reduce cost and time on the entire SCM process by just changing the ordering time.

NFC를 활용한 인플레이스 주문 시스템 (In-Place Ordering System Using NFC)

  • 이준호;김원찬;권도영;성동한;문미경
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2014년도 제50차 하계학술대회논문집 22권2호
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    • pp.111-112
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    • 2014
  • 본 논문에서는 음식점을 방문한 고객이 앉은 자리에서 직원을 부르지 않고 바로 주문/호출 메시지를 POS(Point Of Sales)기에 보낼 수 있는 인플레이스 주문 시스템에 대해 기술한다. 이는 고객이 가지고 있는 스마트모바일 기기의 앱과 테이블에 부착된 NFC(Near Field Communication) 인식을 통해 테이블정보와 주문/호출정보를 보낼 수 있다. 이 시스템을 통해 직원의 활동 동선을 줄여줄 수 있으며, 이로인해 고객에게 더 빠른 대응을 해 줄 수 있게 될 것이다.

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스릴러장르 영화 오프닝 시퀀스의 시각적 리듬 - '아이덴티티(Identity)'를 중심으로 (Visual Rhythm of Thriller Movies's Opening Title - Focusing on Identity)

  • 신승윤;성봉선;김재호
    • 한국멀티미디어학회논문지
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    • 제13권9호
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    • pp.1365-1372
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    • 2010
  • 영상 정보는 시간적 질서화를 통해 시각적 리듬(Visual Rhythm)으로 느껴질 수 있다. 영상 분석의 기본 단위인 샷은 다양한 시간적 조합을 가지며 관객의 심리적 느낌에 영향을 준다. 여기에 등장인물의 시점샷은 심리적 긴장을 조절하며 스토리의 밀도를 조절한다. 이러한 변에서 샷 지속시간과 시점샷의 상관관계 분석은 시각적 리듬 연구에 도움이 될 수 있다. 분석 대상은 스릴러 장르 작품 중 아이덴티티(Identity)를 선정하였다. 이 작품은 오프닝 시퀀스 분야의 거장인 카일 쿠퍼(Kyle Cooper)의 작품이다. 이 분석 결과는 상징적이고 함축적인 영상 언어의 표현에 도움이 될 수 있다고 사료된다.

Magnetic resonance study on boron substituted amorphous FeZrMn alloys

  • A.N.Ulyanov;Tian, Sheng-Bo;Kim, Kyeong-Sup;V.Srinivas;Yu, Seong-Cho
    • 한국자기학회:학술대회 개요집
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    • 한국자기학회 2003년도 하계학술연구발표회 및 한.일 공동심포지엄
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    • pp.90-91
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    • 2003
  • Amorphous magnetic materials with competing magnetic interactions are the subject of current interest. Critical behaviour studies have been performed in order to understand the nature of the phase transition at the Curie point (T$\sub$c/) and type of magnetic ordering below the T$\sub$c/. In some cases there exists a temperature interval in which the magnetic system consists of ferromagnetic grains separated by the paramagnetic interlayers. Magnetic properties of nanoparticles embedded in amorphous matrix also are the subject of recent interest. While these materials exhibit excellent soft magnetic properties at room temperature, some of them have been found to be superparamagnetic in the temperature range above the T$\sub$c/ of the matrix. Thus the role of different magnetic phases in the intergrain magnetic coupling can possibly be taken apart in a sufficiently broad temperature range and investigated separately. In particular materials with competing magnetic exchange interactions show characteristics of enhanced magnetoresistance and softer magnetic properties when magnetic nanocrystals are dispersed in amorphous matrix. We expect careful magnetic measurements in the vicinity of T$\sub$c/ would throw some light on magnetic behaviour of above materials. We present here the FMR analysis of Fe$\sub$82/Mn$\sub$8-x/B$\sub$x/Zr$\sub$10/ alloy near the Curie point.

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Route Optimization Algorithm Based on Game Theory for Tourism Routes at Pseudo-Imperial Palace

  • Liu, Guangjie;Zhu, Jinlong;Sun, Qiucheng;Hu, Jiaze;Yu, Hao
    • Journal of Information Processing Systems
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    • 제17권5호
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    • pp.879-891
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    • 2021
  • With improvements in living conditions, an increasing number of people are choosing to spend their time traveling. Comfortable tour routes are affected by the season, time, and other local factors. In this paper, the influencing factors and principles of scenic spots are analyzed, a model used to find the available routes is built, and a multi-route choice model based on a game theory utilizing a path recommendation weight is developed. A Monte Carlo analysis of a tourist route subjected to fixed access point conditions is applied to account for uncertainties such as the season, start time, end time, stay time, number of scenic spots, destination, and start point. We use the Dijkstra method to obtain multiple path plans and calculate the path evaluation score using the Monte Carlo method. Finally, according to the user preference in the input path, game theory generates path ordering for user choice. The proposed approach achieves a state-of-the-art performance at the pseudo-imperial palace. Compared with other methods, the proposed method can avoid congestion and reduce the time cost.

A STUDY ON THE SIMULATED ANNEALING OF SELF ORGANIZED MAP ALGORITHM FOR KOREAN PHONEME RECOGNITION

  • Kang, Myung-Kwang;Ann, Tae-Ock;Kim, Lee-Hyung;Kim, Soon-Hyob
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 1994년도 제11회 음성통신 및 신호처리 워크샵 논문집 (SCAS 11권 1호)
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    • pp.407-410
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    • 1994
  • In this paper, we describe the new unsuperivised learning algorithm, SASOM. It can solve the defects of the conventional SOM that the state of network can't converge to the minimum point. The proposed algorithm uses the object function which can evaluate the state of network in learning and adjusts the learning rate flexibly according to the evaluation of the object function. We implement the simulated annealing which is applied to the conventional network using the object function and the learning rate. Finally, the proposed algorithm can make the state of network converged to the global minimum. Using the two-dimensional input vectors with uniform distribution, we graphically compared the ordering ability of SOM with that of SASOM. We carried out the recognitioin on the new algorithm for all Korean phonemes and some continuous speech.

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최적재고정책(最適在庫政策)을 위한 컴퓨터 시물레이숀 모델 (An application of the Computer Simulation Model for Stochastic Inventory System)

  • 신현표
    • 대한산업공학회지
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    • 제2권1호
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    • pp.79-83
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    • 1976
  • This paper deals with a computer simulation for the stochastic inventory system in which the decision rules are associated with the problem of forecasting uncertain demand, lead time, and amount of shortages. The model consists of mainly three parts; part I$\cdots$the model calculates the expected demand during lead time through the built-in subrou tine program for random number generator and the probability distribution of the demand, part II$\cdots$the model calculates all the possible expected shortages per lead time period, part III$\cdots$finally the model calculates all the possible total inventory cost over the simulation period. These total inventory costs are compared for searching the optimal inventory cost with the best ordering quantity and reorder point. An application example of the simulation program is given.

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지수 비재고비율을 갖는 효율적 부분비재고시스템에 관한 연구 (A Stochastic Partial Backorder Inventory System with a Exponential Backorder Ratio)

  • 이강우
    • 한국경영과학회지
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    • 제21권1호
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    • pp.71-80
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    • 1996
  • This paper presents a stochastic partial inventory model for the situation in which demand is deterministic, lead time follows normal distribution and backorder ratio during the stockout period decreases exponentially according to the length of backorder period. In this situation, an objective function is formulated to minimize the average annual cost, which is the sum of the ordering, carrying time-proportional backordering, quantity-proportional backordering and lost sales costs. And then the procedure of iterative solution method for the model is developed to find optimal reorder point and order quantity and numerical example to illustrate the proposed method is presented.

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기획특집 - 공공 소프트웨어 발주관행 개선방안(IT 프로젝트관리 실무) (The Solution Of Software Contract)

  • 심기보
    • 기술사
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    • 제42권5호
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    • pp.29-31
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    • 2009
  • A general practice in software ordering behavior in public sector has been an enormous obstacle standing in development path of Korea's software industry. Standard on software development cost estimation is supposedly based on Function Point, but in general, it is on headcounting (a number of people involved in a project). Moreover, it is difficult to change a contract in an on-going project, since statement of work is not precisely and carefully described. But it has a simple solution. Design and Implementation should be a separate project, as in construction industry, and both power and responsibility for design should be given to an expert with a national-level qualification. Here, there is a simple way for Korea to reborn as one of the strongest software country.

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인터넷 쇼핑몰의 소비자만족에 대한 실증적 분석 (An Empirical Analysis of Consumer Satisfaction for Internet Shopping Mall)

  • 염창선;지효원
    • 산업경영시스템학회지
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    • 제23권59호
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    • pp.69-77
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    • 2000
  • To make internet shopping mall competitive, effective consumer service should be provided. The objective of this study is to analyse the consumer satisfaction for internet shopping mall. For this purpose, questionnaire survey has been used. For the statistical analysis, multivariate linear regression were utilized using the SAS program. According to the results in this study, the variables that positively affect toward consumer satisfaction are the quality of goods, the information of goods, the display method of goods, the convenience of ordering point of time and cancellation. On the contrary, the variables that negatively affect toward consumer satisfaction are the price of goods and the weakness of information security.

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