• 제목/요약/키워드: Pleasant Experience

검색결과 68건 처리시간 0.019초

An Exploratory Study on the Shopper Experience of Shopping Malls Using Photo Elicitation Interviews

  • Lee, Jongbae;Kim, Soyoung;Lee, MiYoung
    • 패션비즈니스
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    • 제21권6호
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    • pp.122-138
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    • 2017
  • Shopping malls in Korea have grown in size and number, and their one-stop convenience has expanded to include various retail stores, service outlets, and entertainment providers. This study closely examines the shoppers' experience in a shopping mall. Using the photo elicitation interview (PEI) method, this study aims to provide deeper understanding of the subjective perceptions and context of shopping mall users. Ten shopping mall users participated in this study. They visited a shopping mall and took photos from their points of view about the shopping experience, and later participated in a personal interview. Convenience, excitement, relaxation, and socialization are the major themes of a pleasant shopping mall experience. Crowdedness and ineffective store design are the major themes of an unpleasant shopping mall experience. Core contents of each pleasant and unpleasant theme are presented. Given the current retail environment where shopping malls are continuously expanding, understanding the behavior and perception of consumers related to shopping malls is important in designing and providing a compelling experience in shopping malls.

Concept Mapping을 이용한 커피전문점 고객의 경험 인식 분석 (Concept Mapping Analysis of Customers' Cafe Experience)

  • 신서영;차성미;정지윤
    • 한국식품영양학회지
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    • 제23권1호
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    • pp.94-101
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    • 2010
  • Concept mapping was used to understand the structure of customer's cafe experience. In January and February, 2009, interviews were conducted with 26 subjects residing in the Seoul-Gyeonggi area. One hundred-two statements describing cafe experience were extracted from the interview transcripts, and were sorted and rated for their importance. Concept mapping software was used to generate a concept map denoting seven dimensions of cafe experience('comfort', 'place of my own', 'pleasant atmosphere', 'personal coffee preference', 'service', 'uniqueness', and 'value'). The results provided meaningful dimensions of cafe customers' experience, which ought to be considered when planning a cafe.

정부지원 농.산촌마을 체험프로그램 분류기준 및 특성분석 (Analysis on the Classification standards and Characteristics of Experience Program in Government Support Rural.Mountain Villages)

  • 이경진;이현희;송병화
    • 농촌계획
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    • 제13권3호
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    • pp.73-82
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    • 2007
  • Recently, plans to revitalize rural areas in addition to farming are actively having been groped since given agricultural conditions destituted. One of the plan is the 'Rural Tourism' which to sell to urbanites by merchandising rural and pleasant characteristics possessed by rural areas. As a part of the rural-urban exchange, analyzed the features of the experience programs operated by each village by selecting 152 rural-mountain villages where is supporting and presented results by synthesizing above conclusion. The results acquired through such research are as following. Currently, villages operate mainly with the experience program related to general agricultural life styles by synthesizing special features of experience programs with high frequency in operations as the present status of the rural-mountain villages and showed negative trends dependant to the existing natural resources and easy in operations. Moreover, the operation of the experience which are expected to publicize the village and create large incomes were insufficient, analyzed not to be stimulate purchasing activities by lack of connections among experience programs and only simple staged experiences are mainly operated due to low operation frequency of experience programs which can be operated with special interests or professional characteristics.

보육교사의 표정언어에 관한 사례연구: 교사, 원장, 학부모의 견해를 중심으로 (A Case Study on Childcare Teachers' Facial Expression Language: Focused on the Opinions of Teachers, Directors, and Parents)

  • 김선주;주영애
    • 가정과삶의질연구
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    • 제32권5호
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    • pp.107-123
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    • 2014
  • The purpose of this study is to investigate the opinions of teachers, directors, and parents about childcare teachers' facial expression language. We performed in-depth interviews based on literature and previous studies, which consisted of ten childcare teachers, ten directors, and ten parents. From the in-depth interviews, we are able to mainly conclude that all groups think that a childcare teacher's facial expression language is very important, and strongly influences interpersonal problems and work performance. Mostly, childcare teachers aim to have pleasant facial expressions. However they complain that in some situations it is difficult to do so, which causes severe stress. They argued that the facial expressions of both the director of the childcare center and the parents are also very important for children. However, the directors thought that teachers' facial expressions affect children and their parents' impressions of the teachers and quality of childcare. The parents are usually highly satisfied with the childcare when the teacher has a pleasant facial expression, which motivates the parents to have a positive impression of the teacher. Taken together, childcare teachers' facial expression language is critical for children and the childcare environment. Thus, developing an education program for facial expression language would be helpful for improving the quality of child care. Plus, childcare environments should be developed so that teachers do not experience difficulty in having pleasant facial expressions. This result might have the limitation of being collected from only female childcare teachers, directors, and parents.

의료 서비스 환경에서 서비스 사용자 경험 디자인 요소에 관한 연구 (A Study on the Holistic Spatial Design Elements for Service User Experiences in Healthcare Facilities)

  • 전수경;남경숙
    • 한국실내디자인학회논문집
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    • 제24권4호
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    • pp.3-13
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    • 2015
  • For last decades, the interests and efforts to enhance healthcare facility users' experience is focused on improving facility environments for healing (Delvin, 2003) and servicescapes in order to meet the users' needs (Becker, 2008; Seunghee, 2011). In the emerging experience economy, customer want experiences and they're willing to pay for the experiences and memories not goods. (Pine, J. & Gillmore, J., 1999). It is important to identify what supports customer experiences and how they perceive the experiences in healthcare environments and it will provide important information for healthcare planners, managers, architects, and interior designers. This study examines the service user experience design elements from a User Experiences design perspective. It focuses on healthcare facilities as user experience elements and build up a conceptual framework that outlines service user experience design elements in healthcare facilities. Literature review and case studies were conducted to build the service user experience design elements according to affordance theory. Findings from this study shows that service user experience design elements were introduced and newly developed which can be categorized into three factors; 1) Functional experiences in the physical environments (safety, accessibility, self-directiveness), 2) emotional expression and cognitive experiences (identifiability/clarity, natural features/pleasant environment, aesthetic elements/playful space, media richness), 3) social relational experiences(closeness, privacy, communication with staff, integrated system). These service user experience design elements will help healthcare facility designers to understand what customer experiences, how they increase the satisfaction, and how they improve facilities for modeling the industry's best practices.

환경친화적 도로녹화를 위한 미국 야생화 식재 정책에 관한 연구 (A Study on Native Wildflower Planting Programs for Sustainable Roadside Vegetation in USA)

  • 이형숙
    • 농촌계획
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    • 제23권1호
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    • pp.157-164
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    • 2017
  • Roadside native vegetation provides important habitat for plants and animals, and provides visual amenity and beauty for drivers and rural areas. In particular, native wildflowers create and maintain attractive landscaping and scenic vistas while help protect and restore the natural environment. However, it is lacking in government policies and guidelines about using native wildflowers for roadside vegetation and alien invasive plants are a major threat to our environment. The purpose of this study is to review the regulations and programs for roadside vegetation, especially native wildflowers in USA in order to learn lessons about developing wildflower policies in Korea. A summary of results follows: (1) the goals of roadside vegetation have been shifted from beautification for pleasant driving experience to sustainable and economical maintenance. (2) Various funds and laws by federal and local government are essential for native wildflower planting and roadside enhancement. (3) Ongoing projects on seed collection and seed banking of native plants are conducted by wildflower research centers to conserve and propagate endangered plants. (4) Recognizing that wildflower viewing holds tremendous potential, increasing local governments try to grow wildflower tourism for economic benefits. In conclusion, we should establish a long-range plan and regulations on roadside wildflowers planting in order to create safe and sustainable transportation corridors in Korea. In addition, more research on wildflower habitat and propagation should be warranted and landscape architects should play a definitive role in providing pleasant driving experiences and promoting wildflower tourism.

느릅나무껍질과 꼭두서니 복합추출물을 이용한 천연염색 한복형 휴식복 디자인 (Design of Natural Dyeing Hanbok-Type Leisurewear Using Elm Bark and Rubia akane Nakai Composite Extracts)

  • 장현주
    • 한국의류산업학회지
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    • 제23권2호
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    • pp.151-158
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    • 2021
  • The purpose of this study was to develop high-quality naturally dyed leisurewear with images of traditional Korean clothing that keeps a psychologically comfortable and physically pleasant environment at home and in vacation spots. The root bark of elm trees, the atopic skin, is also known to be effective for the relief of rhinitis and atopic diseases as well as stress and insomnia. However, there is insufficient color in the bark for the dyeing of fashion products, so to compensate for the lack of color, for dyeing purposes it was combined with a composite extract called Rubia akane Nakai resulting in a relatively bright red color. Except for the light fastness, all the fastnesses were rated 4 to 5, showing excellent results. Through complex dyeing using elm bark and pods extract the author produced four high-quality vests, one-piece, a gown, and jeogori-pantsuits of silk materials with Korean images that are suitable wear for relaxing comfortably at home and during breaks and which provide a comfortable and physically pleasant experience. The vest was made with the formal style of Bae-ja and Dang-eu, the dress is made of Cheok-lik, and the gown is made of Wonsam. It will be meaningful at a time when the importance of rest is increasing due to the healing clothes worn by busy modern people.

메타버스에서의 패션 브랜드 경험이 소비자의 즐거움 지각과 행동의도에 미치는 영향 (The Effect of Brand Experience in the Metaverse on Consumers' Pleasure and Behavioral Intention)

  • 박신영;신수연
    • 한국의류학회지
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    • 제48권1호
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    • pp.82-93
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    • 2024
  • This study confirms how brand experiences perceived by consumers in the metaverse affect their pleasure and behavioral intentions (intention to use the platform, and purchase the virtual product). The results of this study are as follows. First, consumers have sensory, affective, behavioral, and intellectual experiences while interacting with fashion brands in the virtual space of the metaverse. Second, in the metaverse, consumers experience pleasure when they have various brand experiences including those mentioned above. Third, the pleasure gained through consumers' brand experiences has a positive effect on their behavioral intentions, including their intentions to use the platform and purchase the virtual product in the metaverse. This study is academically meaningful in strengthening brand experience-related research and expanding into the metaverse context through empirically verifying the influence of consumers' brand experiences on pleasure in the metaverse. Also, related fashion companies will be able to use the results of this study to strategically create consumers' sensory, affective, behavioral, and intellectual experiences to elicit pleasant emotions from consumers in the virtual space of the metaverse.

Android Application for Connecting Cycling Routes on Strava Segments

  • Mulasastra, Intiraporn;Kao-ian, Wichpong
    • Journal of information and communication convergence engineering
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    • 제17권2호
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    • pp.142-148
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    • 2019
  • Relatively few countries provide separate bicycle lanes for cyclists. Hence, tools for suggesting cycling routes are essential for a safe and pleasant cycling experience. This study aims to develop a mobile application to build cycling routes based on user preferences, specifically location, search radius, ride distance, and number of optimal routes. Our application calls the Strava API to retrieve Strava cycling segments crowdsourced from the cycling community. Then, it creates a graph consisting of the start and end points of these segments. Beginning from a user-specified location, the depth-first search algorithm (DFS) is applied to find routes that conform to the user's preferences. Next, a set of optimal routes is obtained by computing a trade-off ratio for every discovered route. This ratio is calculated from the lengths of all segments and the lengths of all connecting paths. The connected routes can be displayed on a map on an Android device or exported as a GPX file to a bike computer. Future work must be performed to improve the design of the user interface and user experience.

긍정심리학 기반 정신건강 증진 프로그램의 효과성연구 -예비간호사를 중심으로- (A Study on the Effectiveness of the Positive psychology based mental promotion program)

  • 강민수
    • 한국산학기술학회논문지
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    • 제20권2호
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    • pp.95-106
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    • 2019
  • 본 연구에서는 긍정심리학 기반 정신건강증진 프로그램이 즐거운 삶, 몰입하는 적극적인 삶, 의미있는 삶의 경험에 어떠한 변화를 일으키는지 살펴보고자 하였다. 이를 위해 178명의 대학생에게 한 학기동안 15회에 걸쳐 프로그램을 실시하며 사전 사후 심리적 안녕감, 우울, 낙관성 검사를 통해 그 변화를 살펴보았다. 또한 이 세 가지 검사결과 에서 긍정적 변화를 모두 보인 56명(32%)의 학생들 가운데 15명의 학생들을 대상으로 질적사례연구를 위한 심층인터뷰를 실시하였다. 연구의 주요결과는 다음과 같다. 양적연구결과 긍정심리학 기반 정신건강증진 프로그램은 대학생의 심리적 안녕감, 우울, 낙관성 사전 사후검사에서 통계적으로 유의한 차이가 검증되었으며 긍정적 효과를 보였다. 질적연구결과 긍정심리학 기반 정신건강증진 프로그램은 대학생의 즐거운 삶, 몰입하는 적극적인 삶, 의미있는 삶이라는 세 가지 구성요소별로 각각 정서, 인지, 행동차원에서의 긍정적 변화를 보였다. 세부적으로는 첫째, 긍정적 정서와 생각을 유도한 프로그램은 같은 일상생활 속에서 좀 더 적극적으로 즐겁게 생활하는 행동의 '변화'를 보였다. 둘째, '몰입하는 적극적인 삶'으로서의 긍정심리 개입을 통해 높은 '자기수용'을 인식하는 '변화'도 경험하였다. 셋째, '의미있는 삶'을 만들어가기 위해 자신이 가치 있다고 생각하는 일에 시간과 노력을 투자하여 만족감과 성취감을 경험하였다. 마지막으로 프로그램 수행이후 이들은 낙관성을 더 높게 인식하는 것이 발견되었다. 또한 감사함을 찾는 프로그램 활동을 통해 자기중심적 관찰에서 주변사람들과의 관계적 관찰에서 감사함을 찾는 관점으로 확대됨을 경험하였다.