• Title/Summary/Keyword: Playback Time

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An Adaptive Buffering Scheme for P2P Live Streaming Systems (P2P 라이브 스트리밍 시스템을 위한 적응적 버퍼링 기법)

  • Kim, Taeyoung;Kim, Eunsam
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.567-574
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    • 2012
  • In this paper, we propose a buffering scheme to improve the performance by adaptively adjusting the length of the buffering period according to the degree of data duplication among peers that belong to each specific playback period in P2P live streaming systems. To do so, we first assign all the peers into many groups depending on their playback time positions. We then determine the length of their buffering periods according to the number of peers belonging to each group. That is, we increase the length of the buffering periods when much buffered data are duplicated among peers within a group while we decrease it when few buffered data are duplicated. By simulation experiments, we show that our proposed buffering scheme can improve the performance significantly compared to the fixed length buffering scheme that have been employed in the existing mesh-based P2P systems.

Low Power Consumption Technology for Streaming Data Playback in the IPTV Set-top Box (IPTV 셋톱박스 환경에서 스트리밍 데이터 재생을 위한 전력 소모 감소 기법)

  • Go, Young-Wook;Yang, Jun-Sik;Kim, Deok-Hwan
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.30-40
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    • 2010
  • The hard disk is one of the most frequently used storage in IPTV sep-top box. It has large storage capacity and provides fast I/O speed compared to its price whereas it causes high power consumption due to mechanical characteristics of spindle motor. In order to play streaming data in the set-top box, spindle motor of hard disk keeps active mode and it causes high power consumption. In this paper, We propose an offset-buffering and multi-mode spin-down method to reduce power consumption for streaming data playback. The offset-buffering inspects the user's viewing pattern and performs buffering based on the analysis of viewing pattern. So, it can maintain the status of spindle motor as idle mode for long time. Besides, it can reduce power consumption by spinning down according to offset-buffer size. The experimental result shows that proposed offset-buffering and multi mode spin-down method is about 28.3% and 12.5% lower than the full-Buffering method in terms of the power consumption and spin-down frequency, respectively.

A Study on Playback of Ship Collision Accident Using Free Running Model Test (자유항주 모형시험을 활용한 선박 충돌사고 재현에 관한 연구)

  • Hansol Park;Nam Sun Son;Chun Seon Pyo
    • Journal of the Society of Naval Architects of Korea
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    • v.60 no.6
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    • pp.450-459
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    • 2023
  • According to Korea Maritime Safety Tribunal, there have been 14,100 maritime accidents from 2017 to 2021. Among those accidents, ship collision accidents have been up to 1,275 cases. But in the accidents relating to small ships like a fishing vessel, analyzing the causes of the accidents would depend on statements of the persons related because there is often no navigational data. But those statements can be incorrect and give rise to disagreements between them so that it causes conflicts with each other during the trial. So a replay system of ship collision accident (RESCA) has been developed in order to reproduce the ship collision accident by using AIS, V-PASS or radar data. But the reproduced trajectory of ship collision accident is needed to be verified because it can be unreasonable physically. So a method to verify the reproduced trajectory and collect the physical data on ship collision accident is newly designed by using free running test. In the RESCA, the accident is reproduced using the navigational data from the trajectory for a ship and measured from free running model test for the other ship at the same time. Through free running test, the behavior of the model ship is transformed from model scale into real scale. In order to check into the accuracy of the new method, free running model tests by using RESCA are carried out on the actual ship collision accidents.

Real-time Audio Processing for TCP/IP in Server-Client Model (서버-클라이언트 모델에서의 TCP/IP 기반 실시간 음성 처리)

  • Lee, Hyung-ho;Jeong, Dae-young;Park, Kyung-tae;You, Byung-sek;Kim, Jeong-sig
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.619-621
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    • 2013
  • This paper is proposing a real-time audio processing system for TCP/IP with server-client. The server sends the audio data packet which is the same size each time while playing the audio data. And the client plays the received audio data from the server. In general, The receiving speed of audio data packet is faster than processing the audio data. So, the unstable playback is occurred when playing the received audio data at the moment. In order to overcome this problem, the double buffering method is proposed.

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An Adaptive Multimedia Synchronization Scheme for Media Stream Delivery in Multimedia Communication (멀티미디어 통신에서 미디어스트림 전송을 위한 적응형 멀티미디어 동기화 기법)

  • Lee, Gi-Sung
    • The KIPS Transactions:PartC
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    • v.9C no.6
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    • pp.953-960
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    • 2002
  • Rel-time application programs have constraints which need to be met between media-data. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control and palyout control. It is the important factor for playback rate and QoS if the buffer level is normal or not. This paper, The method of maintenance buffer normal state transmits in multimedia server by appling feedback of filtering function. And synchronization method is processing adaptive playout time for smooth presentation without cut-off while media frame is skip. When audio frame which is master media is in upper threshold buffer level we decrease play out time gradually, low threshold buffer level increase it slowly.

(A Study on an Adaptive Multimedia Synchronization Scheme for Media Stream Transmission) (미디어 스트림 전송을 위한 적응형 멀티미디어 동기화 기법에 관한 연구)

  • 지정규
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1251-1260
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    • 2002
  • Real-time application programs have synchronization constraints which need to be met between media-data. Synchronization method represents feedback method including virtual client-side buffer. This buffer is used in buffer level method. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control. It is the important factor for playback rate and QoS if the buffer level is normal or not. To solve the problems, we can control the start of transmission in multimedia server by appling filtering, control and network evaluation function. Synchronization method is processing for smooth presentation without cut-off while media is playing out. When audio frame which is master media is in high threshold buffer level we decrease play out time gradually, otherwise we increase it slowly.

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Real-time Video Playback Method for N-Screen Service on Cloud Computing (클라우드 컴퓨팅에서 N-스크린 서비스를 위한 실시간 동영상 재생 기법)

  • Lee, Won Joo;Kim, Chang Hyeon;Lim, Heon Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.7-8
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    • 2013
  • 본 논문에서는 클라우드 컴퓨팅에서 N-스크린 서비스를 위한 실시간 재생 기법을 제안한다. 이 기법은 동영상을 분할하여 블록을 생성하고, 해당 블록을 변환하여 실시간으로 재생한다. 또한, 요청된 포맷에 따라 변환하는 방식으로 여러 디바이스에 최적화하여 실시간으로 재생 서비스를 제공할 수 있기 때문에 스토리지 사용량도 기존 동영상 서비스 방식에 비해 유리하다.

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A Study on Visual Expression Characteristics of Motion Poster (모션 포스터의 시각적 표현 특징 연구)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.67-73
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    • 2020
  • This paper analyzed the characteristics of Motion Poster (Moster) and discussed the visual expression methods. To this end, the existing literature on motion posters was organized. The visual representation of motion posters was analyzed by dividing into 'Main Visual', 'Mode of Movement', 'Playtime' and 'Sound'. The analysis results were as follows. As motion posters are kind of movie posters, they are made from the original movie poster images, characters, or scenes of the movie. Graphical representations used either photo-realism or computer realism. The movement methods are 'simple movement of visual elements(movement, gesture and rotation, appear or disappear)+fixed camera movement' or' camera movement (zoom in/out, rotate, move) + fixed visual element movement'. Playback time ranged from about 10 seconds to over 1 minute of video, and the longer the video, the higher the probability of including sound.

An Implementatin of a Multi-Channel Speech Surveillance System Over Telephone Lines

  • Kim, Sung-Soo
    • The Journal of the Acoustical Society of Korea
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    • v.17 no.4E
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    • pp.17-21
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    • 1998
  • This paper presents an implementation of a multi-channel speech surveillance system over telephone lines using TMS320C31 DSP chips. The incoming speech into each telephone line are first compressed simultaneously in real-time by the popular vector-sum excited linear predictive (VSELP) speech coding algorithm at the rate of 8 Kbps. The compressed steech bit streams are then multiplexed with those of other users. The multiplexed speech bit streams are transferred to the system storage equipments with some other required information so that a system operator can later monitor the stored speech data whenever it is necessary. The host program runs under Microsoft Windows95 for an efficient man-machine interface and a future upgrade-ability. We have confirmed that the overall 64-channel system operates satisfactorily in realtime. We also have checked approximately up to 2,880 total hours of recording capability of the system on a playback module and two removable backup drives.

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A Study on Alarm call of Black-tailed Gulls(Larus crassirostris) for Bird Strike Program (항공기-조류 충돌 프로그램을 위한 괭이갈매기 경계음 연구)

  • Park, Shi-Ryong;Chung, Hoon
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.14 no.4
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    • pp.87-93
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    • 2006
  • The black-tailed gull chicks, Larus crassirostris, recognize various adult voice signal base on the simple patterns. We investigated behavior change in black-tailed gull chicks through physical manipulation of mew call. They were playback in four situations differing in physical character: 1) frequency manipulation only, 2) duration manipulation only, 3) call intensity(dB) manipulation only, and 4) call interval manipulation only. We observed occurrence of different response of the chicks, which were categorized into two behaviors(hidden and return behavior). The manipulated frequency, duration, and intensity were directly correlated. The chicks exposed to only manipulated call interval(0.5, 1sec) made significantly more hidden and return behavior. Adult black-tailed gull only increased flight time on manipulated call interval. The results suggest that black-tailed gulls use short call interval for alarm signal. The analysis of alarm signal provides an important on basic study of bird strike.

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