• Title/Summary/Keyword: Playback System

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A Variable Playback Video Browsing System using Automata (오토마타를 이용한 가변재생 비디오 브라우징 시스템)

  • Kim, Gi-Weon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.209-212
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    • 2001
  • 본 논문의 연구 목적은 효율적인 비디오 브라우징에 관한 연구이다. 비디오 스트림을 효율적으로 저장 및 재생하는 브라우징 시스템의 기본 구조로는 결정적 유한 오토마타를 사용하였다. 인덱싱 단계에서는 기존의 비디오 정보 또는 오디오 정보 한가지만을 사용하여 분야별로 특수하게 모델링하는 방법을 개선하여 비디오 스트림과 오디오 스트림 모두를 이용하는 새로운 인덱싱 방법을 제시하였다. 즉, 일차적으로 비디오 정보를 이용하여 동영상 데이터를 장면 단위로 분할한 후, 오디오 정보를 이용하여 에피소드 단위로 분할하여 인덱싱을 실행하였다. 이를 결정적 유한 오토마타 형태의 논리적인 구조로 에피소드들을 재구성하여 사용자의 요구에 따라 가변적인 재생 시간을 갖는 비디오 브라우징 시스템을 설계하였다.

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Development of Portable Conversation-Type English Leaner (대화식 휴대용 영어학습기 개발)

  • Yoo, Jae-Tack;Yoon, Tae-Seob
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.147-149
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    • 2004
  • Although most of the people have studied English for a long time, their English conversation capability is low. When we provide them portable conversational-type English learners by the application of computer and information process technology, such portable learners can be used to enhance their English conversation capability by their conventional conversation exercises. The core technology to develop such learner is the development of a voice recognition and synthesis module under an embedded environment. This paper deals with voice recognition and synthesis, prototype of the learner module using a DSP(Digital Signal Processing) chip for voice processing, voice playback function, flash memory file system, PC download function using USB ports, English conversation text function by the use of SMC(Smart Media Card) flash memory, LCD display function, MP3 music listening function, etc. Application areas of the prototype equipped with such various functions are vast, i.e. portable language learners, amusement devices, kids toy, control by voice, security by the use of voice, etc.

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A Study and Design of IPTV DRM System for Playback of H.264/AVC Contents (IPTV에서 H.264/AVC 콘텐츠 재생을 위한 DRM 시스템 연구 및 설계)

  • Shin, Young-Rok;Na, Sang-Ho;Huh, Eui-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.693-694
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    • 2009
  • 멀티미디어 기기의 발달과 인터넷의 확산 등의 영향으로 디지털 콘텐츠의 제작 및 유통이 일반화되면서 시장 활성화가 되었지만 불법복제로 인한 시장에 악영향도 미치고 있다. 그리하여 DRM이란 정보보호 기술이 일반화되고 그 기능이 중요하게 되었다. 본 논문에서는 기존의 데이터 전체를 암호화하는 방식의 DRM 시스템과는 달리 H.264/AVC의 특성을 이용하여 콘텐츠의 일부만을 암호화하여 서버에 최소한의 영향을 주면서 영상을 전송할 수 있는 효과적인 DRM 시스템을 제안하였다.

Load Balancing Strategy for P2P VoD Systems

  • Huang, Guimin;Li, Chengsen;Liu, Pingshan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.9
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    • pp.4207-4222
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    • 2016
  • In a P2P (Peer-to-Peer) VoD (video-on-Demand) streaming system, the nodes' load is an important factor which affects the system performance. In the system, some nodes may receive too many requests, which leads to overload. On the other hand, some other nodes may receive too few requests, which leads to low utilization. Therefore, designing a reasonable load balancing strategy is important. However, existing related studies cannot handle this problem effectively, because they don't have an efficient dynamic load information management mechanism, and they don't distinguish the difference of requests when transfer the nodes' load. In this paper, to manage the dynamic load information efficiently, we design a load management table for each node. Based on the load information, we propose a load balancing strategy which uses a request migration algorithm (LBRM). Through simulations, our scheme can handle the load imbalance problem effectively and improve the users' playback fluency.

An Implementation of Dynamic and Adaptive Streaming System over HTTP (HTTP상에서 동적 적응적 스트리밍 시스템 구현)

  • Jeong, Sun-Chul;Ban, Tae-Hak;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.3
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    • pp.476-481
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    • 2012
  • Recently, QoS/QoE technology as a part of the HTTP-based adaptive streaming technology has attracted attention. In this paper, we find out HTTP-based adaptive and dynamic streaming technology. It is based on a dynamic adaptive streaming system over HTTP, which is designed and implemented. The system consist of conversion by the bit rate of MPEG2-TS files, division of segment, creation of MPD(Media Presentation Description) and bitrate's player through analysis of MPD File between servers and clients in network environments of dynamic and adaptive. This diverse network environments, continuous and smooth playback of video will be used in various multimedia fields.

A Simulation Framework for Mobile 3D Graphics Architecture (모바일 3차원 그래픽 아키덱쳐를 위한 시뮬레이션 프레임웍)

  • Lee Won-Jong;Park Jeong-Soo;Han Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.226-228
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    • 2006
  • In this paper we describe a simulation and development framework for designing mobile 3D graphics architectures. We are developing a simple and flexible simulation and verification environment (SVE) that uses gITrace's ability to intercept and redirect an OpenGL/ES streams. In combination wlth gITrace to trace OpenGL/ES commands, the SVE simulates the behavior of mobile 3D graphics pipeline during playback of traces, and then produces the second geometry trace that can be used as a test vector for the Verilog/HDL RT-level model. By comparing the frame-by-frame results, we can conduct architectural verification. To demonstrate the functionality of the SVE, we show the implementation of the verified mobile 3D architecture on a FPGA board. For this, we also present an application development environment (ADE) includes a mobile graphics API and a device driver interface (DDI). The proposed two software environments, the SVE and the ADE could be used fer developing and testing mobile applications, architectural study and speculative hardware designs.

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A research for design of high efficiency DVR system using H.264 codec (H.264 코덱을 사용한 고성능 DVR 시스템 개발에 관한 연구)

  • Lee, Il-Joo;Lim, Sung-Jun;Chae, Hyun-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.110-116
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    • 2009
  • It is very important for a DVR system to compress mass video data because they should be able to store#playback of video data. There are several high efficient DVR products using ordinary MPEG-4 compression fur data compression. But most of them support only CIF(D1/4) image, which means degraded image quality in comparison with input image source. In this paper, M-JPEG and H.264 Codec are realized using DSP. To multiple channels system M-JPEG is used for data transmission through network, and Data compression rate is improved as about 4 times as ordinary MPEG-4 compression by supporting Baseline Profile of H.264. As a result, high resolution with the width 720 pixels and the height 480 pixels can be supported.

System Realization of Whale Sound Reconstruction (고래 사운드 재생 시스템 구현)

  • Chong, Ui-Pil;Jeon, Seo-Yun;Hong, Jeong-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.3
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    • pp.145-150
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    • 2019
  • We develop the system realization of whale sound reconstruction by inverse MFCC algorithm with the weighted L2-norm minimization techniques. The output products from this research will contribute to the whale tourism and multimedia content industry by combining whale sound contents with the prototype of 3D printing. First of all, we develop the softwares for generating whale sounds and install them into Raspberry Pi hardware and fasten them inside a 3D printed whale. The languages used in the development of this system are the C++ for whale-sounding classification, MATLAB and Python for whale-sounding playback algorithm, and Rhino 6 for 3D printing.

CAD Based Robot Off-line Programming for Shoe Adhesive Application System (신발 접착제 도포 시스템을 위한 CAD 기반 로봇 오프라인 프로그래밍)

  • 윤중선;차동혁;김진영
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.7
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    • pp.643-648
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    • 2004
  • Most of shoes manufacturing processes are not yet automated, which puts restrictions on the increase of productivity. Among them, adhesive application processes particularly are holding the most workers and working hours. In addition, its working conditions are very poor due to the toxicity of adhesive agents. In case of automating adhesive application processes by using robots, the robot teaching by playback is difficult to produce high productivity because the kinds of shoes to be taught mount up to several thousands. Therefore, it is essential to generate the robot working paths automatically according to the kind, the size, and the right and left of shoes, and also to teach them to the robot automatically. This study deals with automated adhesive spraying to shoe outsoles and uppers by using a robot, and develops the program to generate three-dimensional robot working paths off-line based on CAD data. First, the three-dimensional data of an outsole outline or an upper profiling line are extracted from the two-dimensional CAD drawing file or the three-dimensional scanner. Next, based on the extracted data and the nozzle conditions for adhesive spraying, a robot working path is generated automatically. This research work is the core in automating adhesive spraying processes, and will do much for increasing productivity of shoes manufacturing.

Design and Implementation of the Golf Swing Analysis System through Captured Motion Picture (골프 동작 분석을 위한 동영상 편집시스템 설계 및 구현)

  • Park, Young-Bom
    • The KIPS Transactions:PartB
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    • v.9B no.4
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    • pp.453-458
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    • 2002
  • It is not easy to analyze dynamic sports motion, but it can be done easily by using an interactive playback of the recorded motion. Everybody is able to capture a golf swing owing to the popularization of PC and digital camcorder in these days. In this study, the system that can provide golf swing analysis is selected and implemented. Furthermore, editing method that can represent motion is applied and moving object tracking algorithm that can make this profess easy is applied to provide easy golf swing analysis.