• Title/Summary/Keyword: Playback System

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A Dynamic Bandwidth Allocation Scheme based on Playback Buffer Level in a Distributed Mobile Multimedia System (분산 모바일 멀티미디어 시스템에서 재생 버퍼 수준에 기반한 동적 대역폭 할당 기법)

  • Kim, Jin-Hwan
    • The KIPS Transactions:PartB
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    • v.17B no.6
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    • pp.413-420
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    • 2010
  • In this paper, we propose a scheme for dynamic allocating network bandwidth based on the playback buffer levels of the clients in a distributed mobile multimedia system. In this scheme, the amount of bandwidth allocated to serve a video request depends on the buffer level of the requesting client. If the buffer level of a client is low or high temporarily, more or less bandwidth will be allocated to serve it with an objective to make it more adaptive to the playback situation of this client. By employing the playback buffer level based bandwidth allocation policy, fair services can also be provided to the clients. In order to support high quality video playbacks, video frames must be transported to the client prior to their playback times. The main objectives in this bandwidth allocation scheme are to enhance the quality of service and performance of individual video playback such as to minimize the number of dropped video frames and at the same time to provide fair services to all the concurrent video requests. The performance of the proposed scheme is compared with that of other static bandwidth allocation scheme through extensive simulation experiments, resulting in the 4-9% lower ratio of frames dropped according to the buffer level.

A study on the design of control unit for playback-type industrial robot (기억재생식 산업용로봇트의 제어부 설계에 관한 연구)

  • 송상섭;김승필;변증남
    • 전기의세계
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    • v.29 no.7
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    • pp.460-470
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    • 1980
  • The design of a control unit for a playback-type industrial robot is studied. Implemented for the cylindrical-coordinate type industrial robot with 5 degrees of freedom, the control unit constructed for the study consists of (i) z-80 .mu.p-based .mu.-computer control system (ii) Teach-Box for work command, and (iii) various softwares for generating signals for servo driving unit and operating the robot as playback-type. Softwares are developed by using high level Basic Language and low level z-80 Assembly Language for ease of programming and speed of program execution. To show the effectiveness, and example is included.

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A Development of Software MPEG-1 Playback System (소프트웨어 MPEG-1 재생 시스템 개발)

  • Park, Tae-Gang;Lee, Ho-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1749-1755
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    • 1999
  • The MPEG is the standard of coding moving pictures, and MPEG-1 and MPEG-2 are widely in use. And as the performance of CPU has improved, it is now possible to implement MPEG-1 in software only. This paper introduces the techniques of developing MPEG-1 playback system in software without using hardware on Windows 95 operating system. The implemented MPEG-1 playback system shows an acceptable performance.

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Playback Signal Processing in a Digital High Density Magnetic Recording System (디지털 고밀도 자기기록 장치의 재생신호 처리에 관한 연구)

  • 이상록;박시우;박선기;박진우
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.12
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    • pp.31-39
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    • 1993
  • In the playback signal processing of a digital magnetic recording system, the major signal processing processes consist of pulse equalization. pulse detection, clock recovery, and data recovery. Equalizer which compensates interference occurrde between pulses recorded in high density on a magnetic media is realized by pulse slimming method, and pulse detection by a integrating detector. Clock recovery from the detector output was accomplished by using PLL. and data recovery to reduce noise effects was carried out by utilizing the three sampling clocks recovered in clock recovery process. In this paper these processes are implemented in hardware and its performance is evaluated by experimenting with a commercial DAT. It was found that the playback signal processor proposed is suitable to the practical high density magnetic recording system.

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A P2P Overlay System based on P4P-framework for Live Multimedia Streaming Services (라이브 멀티미디어 스트리밍 서비스를 위한 P4P 프레임워크 기반의 P2P 오버레이 시스템)

  • Byun, Hae-Sun;Lee, Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.18C no.1
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    • pp.51-60
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    • 2011
  • In this paper, we propose a P4P based P2P system for live multimedia streaming services. In order to satisfy the strict requirement of delay in live multimedia streaming, in the proposed scheme, the P4P server of network provider provides the network status information related to delay and congestion links to P2P system in addition to the information to optimize the network resource utilization. The P2P system server, then, makes the peering suggestion based on the information from the network server. Also, we propose a playback synchronization mechanism that enable each peer to start the playback within the limited variation from the playback positions of source peer. Through the simulation results, it is shown that the proposed scheme not only deals with the original objective of the P4P framework, i.e., effective network utilization, but also the live multimedia streaming requirements. It enhances the playback continuity, and reduces the playback start-up latency and the control overhead. In addition, the proposed scheme reduces the variation in playback positions of the peers.

SonicStream: A Network Coding Based Live P2P Media Streaming System With Rich User Experiences

  • Chen, Xiaogang;Ren, Ning;Zhang, Xiaochen;Wang, Xin;Zhao, Jin
    • Journal of Communications and Networks
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    • v.10 no.4
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    • pp.430-436
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    • 2008
  • Recent studies have convinced that network coding can improve the performance of live media streaming in terms of startup delay, resilience to peer dynamics, as well as reduced bandwidth cost on dedicated streaming servers. However, there still exist some strategy drawbacks and neglected problems which need to be further researched. In addition to the commonly used evaluation parameters of the network and user experiences mentioned above, we focus on additional key factors, playback lag and switch lag, which have not been fully explored in previous work. In this paper, we present SonicStream, a novel and fully implemented live peer to peer (P2P) media streaming system with consideration of rich user experiences, including startup delay, playback continuity, playback lag, switch lag, etc. In pursuit of a further enhanced user experience, we revise traditional peer selection/data scheduling methods. Through a series of experimental evaluations and a cautious comparison with the latest similar work $R^2$, the superior performance of SonicStream has been preliminarily verified.

A Synchronization of Audio/Video Stream on Software MPEG-1 Playback System (Software MPEG-1 재생 시스템을 위한 Audio/Video 스트림의 동기화)

  • 박태강;이호석
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.303-305
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    • 1998
  • MPGE(Moving Picture Expert Group)은 디지털 동영상 압축 부호화의 표준으로 자리잡고 있으며 MPEG-1에 이어 현재는 MPEG-2가 상용화되어 있는 실정이다. 복잡한 압축 기법의 적용으로 이를 재생하기 위해서는 전용의 하드웨어가 필요했지만 CPU의 성능이 향상됨에 따라 소프트웨어적으로 구현이 가능하게 되었다. 본 논문에서는 Software MPEG-1 Playback System에서 가장 큰 문제가 되는 Audio와 Video간의 동기화에 관한 기법을 제시한다.

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ZigBee-based Real-time Wireless Networked Motor Control System (지그비 기반의 실시간 무선 네트워크 모터 제어시스템)

  • Park, Jung-Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.15 no.2
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    • pp.103-109
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    • 2020
  • This paper finds solutions for using ZigBee in wireless networked control system (WNCS). The round trip time delay and packet loss rate of the WNCS are measured. On the basis of these measured data, a playback buffer is used to solve the variable time delay in WNCS, and a Smith predictor is introduced to compensate for the time delay. The WNCS was able to be actually constructed to perform DC motor position control with 40 Hz sampling frequency.

A Study of minimization of Playback Loss Time on IP-TV Platform based on TIT (TIT 기반에 IP-TV 플랫폼의 재생 소실 시간 최소화에 관한 연구)

  • Sso, Sang-Jin;Jin, Hyun-Joon;Park, Noh-Kyung
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.1-7
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    • 2007
  • Since the DirectTV started its digital broadcasting services in 1994 for the first time in the U.S., digital broadcasting widened its services in many areas. In korea, TIT(Transport Information Technology) based IP-TV services have been provided in Saemaeul trains and some sections of subway trains. But the software systems for the service performed in alternated fashions and suffered from many problems such as suspension, memory leaking and overflow. These problems increased playback loss time and resulted in bad reliabilities. In this paper, a software TIT monitor is designed and implemented for the TIT system in physically poor environments. The designed system formalized monitoring time intervals for effective monitoring. Through the real experiments, playback time is improved in 14% comparing to existing system.

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Adaptive Load Balancing Scheme for Real-Time Video Stream Transmission in Mobile Environment (모바일 환경에서 실시간 비디오 스트림 전송을 위한 적응형 부하 조정 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.105-112
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    • 2011
  • We propose an adaptive load balancing scheme to transport real-time video streams efficiently in this paper. The playback buffer level of a video requesting client is high or low temporarily in mobile environment. This scheme attempts to allocate more network bandwidth to serve a video request with the lower buffer level preferentially. In this scheme, the amount of network bandwidth is dynamically allocated to the requesting clients according to their playback buffer levels in a distributed mobile system. In order to improve the quality of service and real-time performance of individual video playback, the proposed load balancing scheme tries to maximize the number of frames that are transported successfully to the client prior to their playback times. Fair services can also be provided to all the concurrent clients by making their playback situation more adaptive. The performance of this load balancing scheme is compared with that of other static load balancing scheme through extensive simulation experiments, resulting in the higher ratio of frames transmitted successfully within given deadlines.