• Title/Summary/Keyword: Play Strategies

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Perceived Importance of B2B Electronic Commerce Success Factors: An Empirical Evidence of Enterprise′s IS and EC Characteristics (기업의 IS/EC 특성에 따른 B2B 전자상거래 성공요인의 중요도 분석에 관한 실증적 연구)

  • 정대율
    • The Journal of Information Systems
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    • v.11 no.2
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    • pp.47-72
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    • 2002
  • In the beginning of new millennium, Business-to-Business(B2B) Electronic Commerce(EC) is a hot issues of the world business and economic communities. The market of B2B EC is increasing rapidly, and become a more complex and competitive because many participants and intermediaries are play on their own objectives and strategies. To cope with the situation, participants of B2B EC market should make play with a competitive strategies. So, the participant enterprises must know the critical success factors of their own EC market. This study identifies B2B EC success factor measurement sets, and explores several success factors based on the perceived importance of B2B EC practitioner in the manufacturing enterprises. The study tests the differences of success factors by IS level, EC business model characteristics, and EC introduction and operating characteristics.

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Analysis of Aggregated HTTP-based Video Traffic

  • Biernacki, Arkadiusz
    • Journal of Communications and Networks
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    • v.18 no.5
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    • pp.826-836
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    • 2016
  • Increase of hypertext transfer protocol (HTTP)-based video popularity causes that broadband and Internet service providers' links transmit mainly multimedia content. Network planning, traffic engineering or congestion control requires understanding of the statistical properties of network traffic; therefore, it is desirable to investigate the characteristic of traffic traces generated, among others, by systems which employ adaptive bit-rate streaming. In our work, we investigate traffic originating from 120 client-server pairs, situated in an emulated laboratory environment, and multiplexed onto a single network link. We show that the structure of the traffic is distinct from the structure generated by first and second generation of HTTP video systems, and furthermore, not similar to the structure of general Internet traffic. The obtained traffic exhibits negative correlations, anti-persistence, and its distribution function is skewed to the right. Furthermore, we show that the traffic generated by clients employing the same or similar play-out strategies is positively correlated and synchronised (clustered), whereas traffic originated from different play-out strategies shows negative or no correlations.

Optimum Strategies in Red & Black

  • Ahn, Chul-Hwan
    • Communications for Statistical Applications and Methods
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    • v.7 no.2
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    • pp.475-480
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    • 2000
  • In a game called red and black, you can stake any amount is in your possession. Suppose your goal is 1 and your current fortune is $f$, with 0$p$ and lose your stake with probability, $q$=1-$p$. In this paper, we consider optimum strategies for this game with the value of $p$ less than $^1/_2$ where the house has the advantage over the player, and with the value of $p$ greater than $^1/_2$ where the player has the advantage over the house. The optimum strategy at any $f$ when $p$<$^1/_2$ is to play boldly, which is to bet as much as you can. The optimum strategy when $p$>$^1/_2$ is to bet $f\cdot\alpha$with $\alpha$, a sufficiently small number between 0 and 1.

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Strategies for the Development of Mushroom Associated Tour Villages with the Aged Workforce (노인 노동력을 활용한 버섯테마관광마을 육성방안)

  • Suh, Gyu-Sun;Chang, Hyun-You;Choi, Seong-Woo
    • Journal of Practical Agriculture & Fisheries Research
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    • v.7 no.1
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    • pp.21-34
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    • 2005
  • The purpose of this study was to suggest strategies for the development of mushroom associated tour villages with the aged. Mushroom has many strong points to use a theme for making a park and tour village. Especially it can be easily cultivated by the aged and a popularist commodity. The 5 days work system in a week enlarge the chance for the people to get a weekend tour. The number of the people who want to live in rural area after retire is getting increased also. This trend needs the development of tour villages as a kind of the silver agricultural industry in rural area. "Work & Play" concepts should be considered as a pivotal strategy to develope mushroom associated tour villages with the aged workforce. Mushroom can be a good theme attracting the tourist when the cultivating, showing, processing and marketing mushroom are welly connected in a village. And the traditional family game and culture must be adjusted for the tourist.

Intentions and Strategies of Children's Requests and Teacher's Responses (유아의 요구의도 및 전략과 교사의 반응전략)

  • Kim, Heejin;Park, Hea Young
    • Korean Journal of Child Studies
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    • v.22 no.1
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    • pp.213-226
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    • 2001
  • In this study of intentions and strategies of children's requests and teachers' responses, the subjects were 20 teachers and 610 4- and 5-year-old children in 10 kindergartens. Each teacher wore an audio-recorder and one-to-one interactions between teacher and child were audiotaped during a 40-minute free play session. Children made requests most frequently with the intention of getting attention; they also made requests for the purpose of seeking information. In making requests, children utilized various strategies including direct, indirect, and physical strategies. Furthermore, their strategies were dependent on intention. Teachers most frequently responded to children with the strategy of committed compliance. Results were discussed in terms of roles of active children and responsive teachers in forming and maintaining good teacher-child relationships.

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Penetration Strategies of SM Entertainment in Global Market (SM 엔터테인먼트의 글로벌 시장 진출 특성)

  • Lee, Moon Haeng
    • Journal of Information Technology Services
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    • v.13 no.3
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    • pp.77-92
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    • 2014
  • Korean entertainment companies like SM entertainment, YG and JYP contribute enormously to the recent K-pop fever. They expand their businesses aggressively to foreign markets which has been successful. This paper seeks to find out their precise strategies to succeed in the global market. Our study focus on SM entertainment which manages successively in the Asian market. As a result, one of their successful strategies on the global market is localization. They rearrange a group with in the members to suit into the local market : for instance, Super Junior, representative boy group, has rearranged and reformed to Super Junior M (mandarin), Super Junior happy (for Japan market), etc. Coopration with SNS (Social Network Service) is another successful strategies of SM Entertainment : page views of K-pop on Youtube achieved more than 0.8 billion in 2013. Furthermore, for marketing, many members play an advertizing model for global products.

An Inquiry into Typically Developing Children's Interaction Strategies with Young Children with ADHD According to Gender (ADHD 유아에 대한 일반유아의 성별 상호작용 전략 탐구)

  • Kyun, Ju-Youn;Chung, Kai-Sook
    • Korean Journal of Child Studies
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    • v.32 no.5
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    • pp.135-150
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    • 2011
  • The purpose of this study was to examine the interaction strategies used by typically developing boys and girls in their dealings with young children with ADHD in free play situations in inclusive classes. This was done in order to gain an in-depth understanding of the meaning of their interaction strategies. The subjects were 52 typically developing children (comprising 27 boys, 25 girls) and 3 young children with ADHD. The findings were as follows : First, the overall frequency of interaction strategies with the young children with ADHD was greater among the young female children (n = 372) than the young male children (n = 298). Second, when the utterance strategies of the male and female children were sub-categorized, both the male children (79.5%) and the female children (57.0%) mostly made use of avoidance strategies, one of the typical withdrawal strategies. Third, the interaction strategy of control represented 42.0 percent and as such was identified as the most prevalent interaction strategy utilized by the young male children studied. In the case of the young female children, obliging strategies were the most common interaction strategies representing 33.1 percent of the total used. In the light of the findings yielded from this study, some educational recommendations are provided.

Joy Expression and Its Cognitive and Social Contexts in Children's Play (놀이의 기쁨 - 정서표현과 그 맥락적 특성 -)

  • Kim, Heeyeon
    • Korean Journal of Child Studies
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    • v.25 no.5
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    • pp.193-208
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    • 2004
  • This study purported to empirically examine joy expression and its cognitive and social contexts in children's play. The following question was asked: 1) What kind(s) of emotional expression(s) can be considered as a defining feature of play? 2) What cognitive/social play contexts are associated with joy expression. 30 children aged 3, 4, and 5 years were observed in terms of the length of each emotional expression at play/nonplay, and at cognitive/social play categories. The findings of this study showed that regardless of children's age and gender only joy expression could be considered as a defining feature of play, and that R&T play and chase games, or associative and cooperative social play were strongly related to joy expression. The findings were discussed in reference with existing assertions and perspectives, emphasizing the importance of joy expression in defining children's play despite of the predominance of interest expression in play. The findings were also discussed in reference with metacommunication functions and social construction of joy, considering cognitive/social contexts of joy. Implications for play researchers and practitioners were described in terms of developing playful learning strategies for childhood. Limitations of this study, and suggestions for further research were also provided.

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The Effects of Teacher's Scaffolding on Children's Verbal Communication in Dramatic Play (극놀이에서 교사의 단계별 지지가 유아의 언어적 의사소통에 미치는 효과)

  • Kim, Young Sug;Choi, Suk Ran
    • Korean Journal of Child Studies
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    • v.18 no.2
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    • pp.229-240
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    • 1997
  • This study analyzed the effects of teacher's scaffolding on children's verbal communication in dramatic play. Twenty-four five-year-old kindergarten children participated. The collected data were analyzed with the repeated measures analysis of variance and two-sample t-tests. The results showed that: the frequency of verbal communication strategies and children's episode length increased in the experimental group where the teacher intervened with the scaffolding. Children in the experimental group showed more positive response in the categories of minimal acceptances and enlarged acceptances. No gender differences were found.

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Health Education Strategies through the Use of Mass Media (매스 미디어를 이용한 보건교육 전략)

  • 최윤희
    • Korean Journal of Health Education and Promotion
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    • v.7 no.2
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    • pp.15-21
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    • 1990
  • It is evidenced that the mass media can play an important role in communicating information to the public. Although some campaigns have failed to achieve success, application of mass communication principles should increase the likelihood of effectiveness. Specifically, campaign strategies should attempt to select message sources that are perceived as credible by the audience. In designing and disseminating messages, the quality of content should be emphasiged as well as the quantity of presencation. The context of message reception should be carefully considered. Selection of channels depends on the configuration of source, superior for most purposes. The crucial role of precampaign audience analysis should not be overlooked.

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