• 제목/요약/키워드: Play Space

검색결과 810건 처리시간 0.025초

Research on improving efficiency in VR game development

  • Kim Tae Gyu
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.74-80
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    • 2023
  • Currently, hardware companies such as Oculus, Samsung, and HTC are producing virtual reality devices, and game software development companies are developing or servicing VR games using these devices. Accordingly, the VR game market is expected to continue to grow in the future. However, in order for the VR game market to become active, various problems raised during game development and service must be resolved. This paper investigates solutions to problems raised during the development and service of VR games, such as cyber sickness, risk of injury due to environmental restrictions during play, and reconnection induction problems. Cybersickness can be alleviated by utilizing multiple GPUs for each display processing to achieve higher frame rates and optimizing play space design. Environmental constraints during play can be mitigated by optimizing space design, and the problem of inducing reconnection can be solved by continuously providing the motivation and purpose used in existing game methods. Through this, we were able to apply it to develop VR content that can be played continuously.

국내 어린이집 놀이공간의 개선 방향에 관한 연구 - 국내·외 제도 및 사례의 비교분석을 통하여 - (A Study on the Improvement of the Play Areas of Korean Childcare Facilities - Based on a Comparative Analysis of Korean and Foreign Cases and Institutional Frameworks -)

  • 이정원;김다은;백수연;최소영
    • 대한건축학회논문집:계획계
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    • 제36권2호
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    • pp.53-62
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    • 2020
  • Play areas of childcare facility capable of stimulating the interests of children is extremely important. However, Childcare facility play areas in Korea are often placed in 'leftover' spaces due to institutional inadequacies. As a result, unlike the diverse play areas found in other countries, play areas in Korea have a standard appearance. Therefore, this study aimed to examine the specific causes of the physical differences in the childcare facility play areas of Korea and other countries. This study compared regulations, handbooks and guidelines and examined case studies of childcare facility play areas outside of Korea. Five institutional-level differences related to play areas between countries were identified as a result of this analysis. Suggestions for improvement at the institutional-level were proposed to each of the identified categories. This study focuses on the play areas of childcare facility and suggests directions for the improvement of play areas that are both institutionally and physically realistic.

2019 개정 누리과정 놀이실행자료에 기초한 유아교사용 놀이지원 척도 개발 (A Development of the Preschool Teacher Play Support Scale Based on the Play Practice Resources for Teachers of the 2019 Revised Nuri Curriculum)

  • 성안나;김연하;이지선
    • 한국보육지원학회지
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    • 제18권2호
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    • pp.19-38
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    • 2022
  • Objective: The goal of this study is to develop an instrument for measuring the quality of teacher support for children's play (age 3-5) based on the Play Practice Resources for Teachers presented in the 2019 revised Nuri Curriculum. Methods: The subjects of this study were 333 early childhood educators. Exploratory and confirmatory factor analysis, as well as correlation analysis were all performed to confirm construct validity and concurrent validity. The reliability of each factor was verified using Cronbach's alpha. Results: The Preschool Teacher Play Support Scale (PTPSS) was finalized with 25 items, which included the following four sub-factors: interaction, play materials, play space, and play safety. The concurrent validity was also confirmed through significant correlations between the existing measures such as the Teacher Self-Efficacy Scale, the Teaching Efficacy Scale for Play, and the Teacher-Toddler Interaction Scale. The reliability of each factor was also desirable. Conclusion/Implications: The PTPSS was verified as a sound measure quantifying the play support behavior of teachers who respect the autonomy and initiative of young children which is being pursued by the 2019 revised Nuri Curriculum.

유격을 고려한 노즈 랜딩기어의 비선형 쉬미 해석 (Non-linear Shimmy Analysis of a Nose Landing Gear with Free-play)

  • 이미선;황재업;배재성;황재혁
    • 한국항공우주학회지
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    • 제38권10호
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    • pp.973-978
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    • 2010
  • 본 논문에서는 유격을 고려한 항공기 전방 착륙 장치의 쉬미 현상을 연구하였다. 쉬미는 항공기의 이착륙 시 랜딩기어가 주행도중 측방향과 조향방향으로 진동에 놓이는 현상이다. 이 현상은 스트럿의 낮은 강성, 랜딩기어 내부의 마찰과 유격, 휠의 불균형이나 마모된 부품 등으로 인해 발생하며, 항공기의 안정성을 저하시킨다. 유격은 비선형 요소이기 때문에 기술 함수로 선형화 하여 주파수 영역에서 안정성해석을 수행하였고, 4차 Runge - Kutta를 이용하여 시간영역에서 안정성해석을 수행하였다. 본 연구에서는 수치적인 해석법을 통해 쉬미현상의 선형 동특성과 비선형 동특성을 조사하였다. 유격을 고려한 비선형 수치 해석결과, 선형 임계속도보다 낮은 속도에서 제한주기진동이 발생하는 등, 유격으로 인해 쉬미 안정성이 저감되는 결과를 관찰하였다.

사용자참여 디자인을 통한 열린 놀이터 만들기 - 서울 삼양초등학교 옥외공간을 중심으로 - (A Study on the Planning of Outdoor Playground Space Open to the Community through the Participatory Design Method)

  • 이영범
    • 교육시설
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    • 제12권3호
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    • pp.22-32
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    • 2005
  • This paper is to propose a design possibility that incorporates participatory process and also to emphasize the participatory process applied to the planning of outdoor playground space open to the neighboring community. Community design based on the participation method can be understood as an attitude about a force for change in the creation and management of environments for people who are the major users of them. Planning for outdoor space is an integral part of school education and a vital component of child development. For the design of outdoor space of Samyang Elementary School it first needs to examine the current and emerging needs of students, teachers and parents as community residents through the participatory design method. A series of workshops and interviews are taken to identify dreams and ideal spaces of each group. An assessment of existing school spaces and design possibility of reprogrammed outdoor spaces are proposed to match the major demands of participants. Selected outdoor places are chosen and designed to accommodate options for various play settings and to make the school pleasant places where members of the neighborhood can gather for relaxation in restful surroundings.

어린이집 내 장난감도서관 구성에 대한 유아들의 이야기 (Children's Story on Spatial Composition in a Child Care Center Toy Library)

  • 이순희;서영숙
    • 한국보육지원학회지
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    • 제12권2호
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    • pp.201-218
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    • 2016
  • The aim of this study is to examine children's desires in a toy library and what they want to do there in order to reflect their opinions on constructing a toy library in a child care center. The study has been conducted by participatory observation on a 'toy library' project consisting of 20 five-year-olds attending B public child care center in Seoul. Observational notes were taken with voice and video recordings. The results of analysis on collected data are as follows. First, the children wanted to call the toy library a toy playground because a toy library is not for study but for play and they wanted space for rest and display with no surveillance camera. Second, they wanted to play freely without any interruption, even leaving things scattered and also wanted to play with parents and friends. Discussion followed in the view of children's right to play and to express their opinions.

보육시설 실외놀이 환경과 실외놀이 프로그램 연계를 위한 기초 사례연구 - 대전시 A와 H 어린이집을 대상으로 - (A Case Study of two Child-care Centers to Encourage Outdoor Play Environments and Play Programs in Daejeon)

  • 최목화;손승희;임효신
    • 한국생활과학회지
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    • 제19권5호
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    • pp.775-794
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    • 2010
  • This study is to provided a basic model to encourage environment and outdoor play programs. The study was based on the analyses of actual activities performed in two child care centers in Daejeon area and the way in which the programs for outdoor play were related to the environment of the centers. Data were collected through 'The Daily Report of the Outdoor Play Programs: Plan and Evaluation' paper conducted at each center performed from 2007 to 2009. Following Mockwha Choi et al., (2007), the play observed and described by teachers was analyzed to classify play areas and play activities within each area. The places, equipment and, playthings using in each play period were also examined as well as the limitation and inspiration caused by the environment. The results of the study are as follows: 1) Empty and unfilled space tended to generate more types of non-structural play and role-pretend play 2)Adventurous play was rarely observed. More thoughtfully designed physical environments need to be provided for children to experience challenge and adventure through physical activities 3) Outdoor play environment should be suitable for the overall developments of infants and toddlers depending on their activities. A child care specialist should support the design such environment 4) Naturally, the programs of outdoor play will not be identical for all child care centers. Rather, they should go along with the programmatic characters and environmental attributes of each center. Therefore the awareness of teachers and parents as to the importance of must realize of outdoor play should be further increased.

아동 놀이 영역 특성에 따른 아파트 외부공간 계획에 관한 연구 (A Study of Apartment Exterior Space Plan by Child Play Area Special Quality)

  • 김재균;이재훈
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2005년도 추계학술대회 논문집
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    • pp.255-258
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    • 2005
  • Currently open spaces of an apartment housing complex are considered in Korea as a negligible live Place that only contributes to enlarge its construction capacity of an apartment without taking its effects on the living quality into account. This trend reduces outdoor playing activities of the children who are the main users of open spaces and consequently has a negative influence on the child's growth. Therefore it is a imminent problem that we should provide open space utilizing plans on the basis of the study upon the types of the children's playing activities within the residential environment. The study purpose is finding about an outside activity of the child takes any influence according to an apartment disposition format.

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아파트 외부 공간 특성에 따른 어린이놀이터 이용실태에 관한 연구 (A Study on the Actual Condition of Playground According to the Characteristics of Outdoor Space in Apartment Housing)

  • 신은주
    • 한국디지털건축인테리어학회논문집
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    • 제9권2호
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    • pp.5-16
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    • 2009
  • The importance of playground, which is a central place in the outdoor space scheme for apartment and in children's outdoor activity, is increasing. The stature and availability in playground may be varied according to connection between playground and outdoor space and to characteristics of outdoor space. The purpose of this study is to arrange basic data in guidelines of a planning for supporting children's development and for activating its use in the apartment housing. This study conducted the field survey and questionnaire research after selecting 4-case apartment complexes based on the relevant preceding research. The survey results are as follows. Children were recognizing and preferring the playground as the central space in outdoor play activity. Mothers were preferring outdoor space adjacent to playground. There were the most responses with saying that a mother takes to play with a child. Children responded that the use of playground and the rides are the outdoor activity that they do the most. And, it was surveyed that there is difference in dweller's using playground by apartment complex according to characteristics of a planning for outdoor space. Given being connected with square with segregation of pedestrian and vehicle and with the resting space, the availability in playground was the highest. The availability in playground, which has high connection with diversely outdoor space elements while having good accessibility to the apartment building, was surveyed to be high. Playground had high preference in case of being connected with waterfront and resting space, rather than green zone. Diverse environmental artifacts and decorative fence may become a visually stimulus source that can activate the use of playground.

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애니메이션영화 <코코> 색상이 공간의 모델링 분석 (Analysis on Color Shaping the Space of Animated Film Coco)

  • 악소영
    • 한국엔터테인먼트산업학회논문지
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    • 제13권3호
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    • pp.343-350
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    • 2019
  • 중요한 시각적 요소로서 애니메이션영화의 색은 현실을 묘사할 수 있을 뿐만 아니라, 영화 공간을 형성하는 데 중요한 역할을 하는 감정과 의미를 전달할 수 있다. 가장 성공적인 애니메이션영화 중 하나로 <코코>는 영화 공간을 형성하기 위해 대담하고 독특한 색 언어를 사용한다. 민족 색상은 이야기 공간을 만들어 이야기 배경을 멕시코 지역 및 문화 풍습으로 가득 채우며, 색상 대조로 물리적 공간을 만들고 공간 모델링 및 차원 감을 뚜렷이 표현하며, 색상 연상 형식으로 심리적 공간을 만들어 관중들은 영화 정신세계에 인도하게 한다. <코코>의 공간 색상 분석을 통해, 애니메이션영화 공간 모델링은 색상의 특성 및 기능을 충분히 활용하고, 공간의 특성에 따라, 다른 색상 언어를 사용해야 하며 영화 공간의 표현 형식을 확장하고 영화 공간의 의미를 깊게 한다.