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A Study on the Interior Design of Hotel Design through Brand Marketing Collaboration (브랜드 콜라보레이션 마케팅을 통한 디자인호텔의 실내디자인에 관한 연구)

  • Park, Si-Yoon;Kim, Jeong-Ah
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.52-62
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    • 2014
  • The rapid growth of economy improves not only the life quality of people in this modern society but also standards of value in connection with how those people would spend money as they engage in various leisure and cultural activities. That being the case, hotels are currently changing into places of new concepts depending on those new lifestyles of these people, and in those new places, people can entertain and experience as enjoying cultures. The marketing collaboration of the hotels with brands can be used as a more inclusive way to enhance brand images. In addition, as having infinite possibilities of the collaboration's being able to create a new-concept space with an identity of a brand included, this collaboration makes it possible for the design hotels to decorate their interior spaces differently from those of other hotels. In the light of that, the brand collaboration is basically divided into three groups which are the fashion collaboration, the technique collaboration and the designer collaboration, and the brand collaboration is also able to express the interior spaces of the design hotels as working on those six components, such as reproduction, events, alteration, messages, culture and image. After all, through the brand collaboration marketing, this thesis expects an interior design of a new-concept design hotel which would play a role as a complex cultural space.

The study on source regions of solar energetic particles detected by widely separated multiple spacecraft

  • Park, Jinhye;Innes, D.E.;Bucik, R.;Moon, Y.J.
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.2
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    • pp.110.1-110.1
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    • 2012
  • We studied the source regions of 12 solar energetic particle (SEP) events seen between 2010 August and 2012 January at STEREO-A, B and ACE, when the two STEREO spacecraft were separated by about $180^{\circ}$. All events were associated with strong flares (C1 - X6) and fast coronal mass ejections (CMEs) accompanied by type II radio bursts. We have determined the arrival times of the SEP events at the three spacecraft. EUV waves observed in $195{\AA}$ and $193{\AA}$ channels of STEREO and SDO/AIA are tracked across the Sun and the arrival time of the EUV wave at the photospheric source of open field lines extending to the spacecraft connection points at 2.5 Rsun estimated. We found 7 events with flux enhancements in all spacecraft and 4 in two spacecraft. Most events came from a single source. The results show that magnetic field connections between source regions and the spacecraft play an important role in abrupt flux enhancements. In the most cases, EUV waves at the Sun are associated with a wide longitudinal spread of the SEPs.

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A Study on the Design Gaming Method for a Designing the Elementary School -Focused on Students' Preference of Physical Environments- (초등학교 설계를 위한 디자인게임 방법에 대한 연구)

  • Kim, Hye-Jung
    • Journal of the Korean Institute of Educational Facilities
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    • v.16 no.6
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    • pp.29-41
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    • 2009
  • The purpose of the study was to determine the way to improve the school environments especially focused on the elementary school through design gaming with children. Main purpose of the study was to establish the method to find how children experience school environments and the way to find their needs, feelings, and desires of the school facilities. The methods which have been used are design gaming consisted of picture card game, drawing favorable and unfavorable places, and making the wish list. 46 children in Seoul area participated in the study. The main physical environments which have been focused in the study are as follows; the type of classroom, atmosphere of library, indoor and outdoor leisure activity space, indoor and outdoor play area, and the pedestrian way from home to school and from school towards home. Quantitative and qualitative analysis were used to attempt to develop children's preference of each place and their wish about school environments. The results have been summarized based on the general preferences and differences of favorite and unfavorite places. The differences between grades and gender have also been discussed focused on the picture game and drawings of favorite and unfavorite places.

A Study on the Plan of Library focused on Ulsan-shi (광역시 도서관의 계획 방향에 관한 연구 - 울산광역시 도서관을 중심으로 -)

  • Hwang, Tae Joo;Kim, Da Hae;Lim, Ho Kyun
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.174-181
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    • 2012
  • In 2010 there are 759 public libraries in Korea, and they have been increased constantly for the recent four to five years. In order to make them as cultural spaces in local communities, Korean government is now planning to increase the number of public libraries up to 900 and to build small to medium-sized multiple purpose libraries rather than large and single purpose ones. Especially in the case of public libraries in metropolitan cities, which are main libraries in those areas, they should be designed to play major functions of cultural experience, exhibition, and life-long education as well as to meet the basic needs of providing books for public reading and of building and developing branch libraries based on local characteristics. Above all, in order to make a public library as a center of local culture, a space planning focused on increasing utilization and satisfaction of the residents is required. It is essential to conduct a survey to understand the needs of the residential users and reflect their opinions. In this regard, our research process was constructed as follows. First, precedent studies on a certain densely populated area were reviewed. Second, a survey was conducted in Ulsan city to figure out the needs and the satisfaction level of the actual users. The purpose of this study is to propose a better space planning approach for public libraries in metropolitan cities based on the analysis.

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Space-Stretch Tradeoff Optimization for Routing in Internet-Like Graphs

  • Tang, Mingdong;Zhang, Guoqiang;Liu, Jianxun
    • Journal of Communications and Networks
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    • v.14 no.5
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    • pp.546-553
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    • 2012
  • Compact routing intends to achieve good tradeoff between the routing path length and the memory overhead, and is recently considered as a main alternative to overcome the fundamental scaling problems of the Internet routing system. Plenty of studies have been conducted on compact routing, and quite a few universal compact routing schemes have been designed for arbitrary network topologies. However, it is generally believed that specialized compact routing schemes for peculiar network topologies can have better performance than universal ones. Studies on complex networks have uncovered that most real-world networks exhibit power-law degree distributions, i.e., a few nodes have very high degrees while many other nodes have low degrees. High-degree nodes play the crucial role of hubs in communication and inter-networking. Based on this fact, we propose two highest-degree landmark based compact routing schemes, namely HDLR and $HDLR^+$. Theoretical analysis on random power-law graphs shows that the two schemes can achieve better space-stretch trade-offs than previous compact routing schemes. Simulations conducted on random power-law graphs and real-world AS-level Internet graph validate the effectiveness of our schemes.

A Study on the Layout Type and Space Size in Elementary School Library (초등학교 도서실의 배치유형과 실내공간 규모에 대한 연구)

  • Heo Young-Hwan;Lee Sang-Ho
    • Korean Institute of Interior Design Journal
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    • v.14 no.4 s.51
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    • pp.79-86
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    • 2005
  • According to the new multi-media appeared as a result of rapid growth of the information and science technique, the school library must be changed to the integration of the teach-study media resource from the existing print media. It means that the school library has to play a role of the study center with a different media from the existing teaching material, teaching instrument, facility and opportunity. The Information education must be conducted in the way of an integrated education course and able to do both information transaction and problem settlement. The education facility to solve this problem is the school library. Therefore, the school library becomes important more and more. It means that the school library is the center of entire study and education material for the teacher and student is focused on it. It is urgent to make the standard of the school library In order to cope with the new education and information environments. And especially it is very important to make a plan about the location and scale of the school library to improve the quality of the children's studying activity. The location of the school library is decided under consideration of the relationship with other room of school house and the proper scale of it is between 2.5units and 7.0units of classroom based on the number of class.

A Study on the collaborative design management of Space Design - Focus on current extant of collaboration of Corporations with Designers - (공간디자인의 협업적 매니지먼트 활용에 관한 연구 - 기업과 디자이너의 협업(collaboration) 현황을 중심으로 -)

  • Lee, Byoung-Wook;Hur, Bum-Pall
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.200-207
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    • 2012
  • This paper is analyzed the successful fundamentals of collaborative design management strategy from case of corporates such as, Louis Vuitton, H&M, MINI, Black Berry, Chanel, and Prada. Collaborative design management contributes creating cultural life and concurrently achieving corporate purpose through new vision and value creations which is a combination of rationality and originality as interacting design area and management area.In addition, collaborative design management has been emerged in order to create new business model in the rapidly changing modern society. It should be horizontal intercourse in order to increase social value and positive effects of each others to collaborative design management and play an important role in the new partner to build an effective business model. These case studies established the successful design strategy which is well structuring the systematic design network and efficiently managing the brand image from analyzing the user's needs and their life styles as an element of collaborative design management. This research is presented the mean of collaborative design management as a managing element to build a successful business model and proposed an appropriate application plan through the case studies.

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Tendency of Traditional Character in Korean Modern House Architecture as an Art Work (한국 근.현대 주택작품에서 나타나는 전통성 해석의 시대적 경향)

  • Jun, Nam-Il
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.169-179
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    • 2010
  • Since modernization period thru Japanese colonial era the modern architect began to play a important role for Korean housing architecture. So called 'House as an Art Work', detached houses by prominent architects, belong to a meaningful sector in Korean modern housing architecture. The harmony with tradition was always big issue for such works. This study aims to understand how paradigms for tradition were interpreted with the changes of the time. The analysis showed various tryout by architects, that concretize traditional characteristics in their work. For example, traditional lifestyle were clearly reflected in the floorplan during 30's and 40's. In the 70's building mass and formative roof design were emphasized to present traditional image. As well as it represented primitive esthetic and vernacular decoration. In addition, expressive tendency, that demonstrates korean sentiment through material and its texture, got a preference. Since latter half of 80's some traditional architectural elements were modernized and space characteristics were newly created from acculturation. Furthermore the philosophy of "Subdivision of building wings and Emptiness" follows this trend. This type made a courtyard and connected articulated building masses each other. "Sympathy with Nature" were most essential for a traditional houses in contrast with western architecture. Many architects today make various method to bring nature into interior space and to contemplate nature In the house. Such kinds of adaptation to tradition could be understood as a unique process to manifest identity of Korean modern houses.

A Study on a Choice Model of Outdoor Leisure Activities of the Megalopolis Citizens (대도시 주민의 실외 여가활동 선택모형 확정에 관한 연구 -서울을 중심으로-)

  • 최기수;진양교;김한배;진상배;김영모;이상우
    • Journal of the Korean Institute of Landscape Architecture
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    • v.21 no.4
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    • pp.131-145
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    • 1994
  • The leisure demands and the interests for the quality of urban residents have been increased, but the leisure space is absolutely deficient. In the leisure site planning, the concrete understanding about people's leisure site choice is the most important thing, not only for the aspect of the leisure demands reception and the improvement of the life quality but also the aspect of the efficiency of land use. The purposes of this study are firstly, to find out prefered leisure sites, secondly, to establish the choice models of the each prefered leisure site to be substituted for existing indiscriminating leisure space planning. And for the choice model establishment, we used Logit Model, which has been used in the Traffic, the Toursim, the Economics fields. We extract people's perfered leisure sites in Seoul through 1st and 2nd survey, those are a park, a pocket park, a play hall, a recreation center(sport center), a hobby facility, a library. The established choice model for each prefered site can predict people's choice about 70 percents correctly. It indicates that the Logit model is useful for the explanation about the choice of residents in the urban area. Specially, the main affect factors to the choice of each prefered leisure site are different. It means that different consideration factors or different standards are needed for each leisure site planning.

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Comparative Analysis of the Difference in the Midgut Microbiota between the Laboratory Reared and the Field-caught Populations of Spodoptera litura

  • Pandey, Neeti;Rajagopal, Raman
    • Microbiology and Biotechnology Letters
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    • v.47 no.3
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    • pp.423-433
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    • 2019
  • Midgut microbiota is known to play a fundamental role in the biology and physiology of the agricultural pest, Spodoptera litura. This study reports the difference in the larval midgut microbiota of field-caught and laboratory-reared populations of S. litura by performing 16S rDNA amplicon pyrosequencing. Field populations for the study were collected from castor crops, whereas laboratory-reared larvae were fed on a regular chickpea based diet. In total, 23 bacterial phylotypes were observed from both laboratory-reared and field-caught caterpillars. Fisher's exact test with Storey's FDR multiple test correction demonstrated that bacterial genus, Clostridium was significantly abundant (p < 0.05) in field-caught larvae of S. litura as compared to that in the laboratory-reared larvae. Similarly, bacterial genera, such as Bradyrhizobium, Burkholderia, and Fibrisoma were identified (p < 0.05) predominantly in the laboratory-reared population. The Bray-Curtis dissimilarity matrix depicted a value of 0.986, which exhibited the maximum deviation between the midgut microbiota of the laboratory-reared and field-caught populations. No significant yeast diversity was seen in the laboratory-reared caterpillars. However, two yeast strains, namely Candida rugosa and Cyberlindnera fabianii were identified by PCR amplification and molecular cloning of the internal transcribed space region in the field-caught caterpillars. These results emphasize the differential colonization of gut residents based on environmental factors and diet.