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A Study on the Design Gaming Method for a Designing the Elementary School -Focused on Students' Preference of Physical Environments-  

Kim, Hye-Jung (명지대 건축대학 건축학부)
Publication Information
Journal of the Korean Institute of Educational Facilities / v.16, no.6, 2009 , pp. 29-41 More about this Journal
Abstract
The purpose of the study was to determine the way to improve the school environments especially focused on the elementary school through design gaming with children. Main purpose of the study was to establish the method to find how children experience school environments and the way to find their needs, feelings, and desires of the school facilities. The methods which have been used are design gaming consisted of picture card game, drawing favorable and unfavorable places, and making the wish list. 46 children in Seoul area participated in the study. The main physical environments which have been focused in the study are as follows; the type of classroom, atmosphere of library, indoor and outdoor leisure activity space, indoor and outdoor play area, and the pedestrian way from home to school and from school towards home. Quantitative and qualitative analysis were used to attempt to develop children's preference of each place and their wish about school environments. The results have been summarized based on the general preferences and differences of favorite and unfavorite places. The differences between grades and gender have also been discussed focused on the picture game and drawings of favorite and unfavorite places.
Keywords
Elementary School; Design Gaming; Class Rooms; Indoor and Outdoor Space;
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