• Title/Summary/Keyword: Play & Leisure

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Play and leisure status of children in Korea (초, 중, 고등학교 학생의 놀이·여가 실태에 대한 연구 -연령별, 지역별, 성별 차이를 중심으로-)

  • Hwang, Ock-Kyeung;Han, You-Me;Kim, Jeong-Wha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.296-302
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    • 2018
  • The purpose of this study is to assess the play and leisure status of children in Korea. The subjects of the study were 564 children in elementary, middle, and high school classes in four districts of Seoul and one rural district in Gyeonggi Province. We surveyed and analyzed the objects, time, place and cost of both play and leisure and investigated the differences according to age, region and sex. The results of this study can be summarized as follows. First, the children's play and leisure subjects were more likely to be friends than family members, and the proportion of fathers among the parents decreased with increasing age. Second, the children spent most of their play and leisure time on media related activities. Third, unlike in the past, the children's places of play and leisure were very diverse and included many adult or commercial places, such as cafes and karaoke studios. Fourth, there were no differences in the cost of play and leisure, depending on the age or sex of the children, but there were regional differences.

A Study on the Well-Being of the Family Life Among the Rural Housewives According to the Satisfaction of the Leisure (농촌 주부의 여가만족도에 따른 가정생활복지감)

  • 최덕경
    • Journal of Family Resource Management and Policy Review
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    • v.2 no.1
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    • pp.119-132
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    • 1998
  • The purpose of this study is to investigate some related factors which influence the well-being of the family life among the rural housewives, based on the satisfaction of the leisure. Questionnaires were distributed to the 200 housewives residing in Anseong. The 187 data obtained were analyzed by frequency, percentage, mean, F-test, Duncan’s multiple range test and correlation. The major findings of this study were summarized as follows. (1) There were significant differences on the satisfaction of sports leisure, culture center leisure and music and play leisure among the rural housewives according to the social demographic variables. (2) There were significant differences on the family life well-being among the rural housewives according to the satisfaction of sports leisure, the satisfaction of music and play leisure, the satisfaction of culture center leisure, the occupation of premarriage and the number of family members. Based on the above findings, it has been found that the satisfaction of leisure remains important factors to guide according to the radical changes. If greater attentions should be directed to the satisfaction of leisure activities, the quality of family life could be improved and stabilized.

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The Effects of Leisure Constraints and Leisure Sufficiency of Late Middle-Aged Adults on Their Life Satisfaction (중년후기 성인이 지각하는 여가제약 및 여가충족이 생활만족도에 미치는 영향)

  • Park, Ji-Soo;Park, Kyung-Rhan
    • Korean Journal of Human Ecology
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    • v.18 no.3
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    • pp.689-703
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    • 2009
  • The purpose of this study is to investigate the relationships among 'leisure constraints', 'leisure sufficiency' and 'life satisfaction' perceived by late middle-aged adults. The subjects of this research were 275 adults from 50 to 64. The results are as follows: 1) Among 5 categories of 'leisure constraints', the subjects perceive' financial constraints' as the most important, and in order of importance, 'social constraints', 'physical constraints', and 'familial constraints' followed. 2) Among five 'leisure activities', a factor perceived most sufficiently by middle-aged adults is 'simple relaxation' and followed by 'social activities', 'activities with family'. 'learning activities', and 'play-recreation activities'. 3) The factors influencing life satisfaction perceived by late-middle aged adults are 'religion', 'financial constraints', 'education', 'familial constraints', 'physical constraints', 'learning activities', and 'play-recreation activities'. These 7 factors explain 38.9% of total variation. Also, the 'leisure constraints' has a greater impact on their 'life satisfaction' than on their 'leisure sufficiency'.

A Study on the Perception of Corona19 Period Play Culture Based on Big Data Analysis

  • Jung, Seon-Jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.196-203
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    • 2020
  • In this study, we tried to explore the actual direction for the play culture by looking at the social perception of the change of play culture due to the Corona 19 using big data analysis. For this research, we used Textom, a website specializing in collecting big data, and collected 10,216 data using keywords of "Corona + Play," "Play Culture" and "Leisure" from January 19, 2020 to September 30, 2020, when the first confirmed case of Corona 19 occurred in Korea on various portal sites at home and abroad. The results of this paper showed that the social perception of the play culture in Corona 19 was 51.61%, not much different from the negative image of 48.15%. It is necessary to develop a play culture program that can identify people's various desires and emotions under the premise that situations similar to the current With Corona period and Corona19 can occur at any time, and find mental and physical stability and vitality in unstable situations. In addition, the results of this study can be used as basic data for the development of play culture policies or programs, with the significance that this study helped vitalize big data utilization research in the fields of play, leisure, and culture.

Comparison of Leisure Activities of First-Year High School Students in Large Cities and Medium and Small Cities - Focusing on the Influence on Health Status - (대도시와 중소도시 고등학교 1학년 학생의 여가활동 실태 비교 - 건강상태에 미치는 영향력을 중심으로 -)

  • Yun Hwan Kim;Hyosang Han
    • Journal of agricultural medicine and community health
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    • v.49 no.1
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    • pp.50-58
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    • 2024
  • Objective: The purpose of this study is to examine the factors influencing the health status of first-year high school students leisure activity time, considering of the city size. Methods: This study utilized the first cohort survey of the Korean Children and Youth Panel Survey. The analysis was used data from survey targeting first-year high school students of 2021. The city size was divided into large cities and medium and small-sized cities, and T-test was conducted to examine differences in factors by city size, and multiple regression analysis was conducted to identify factors influencing health status according to leisure activity time on weekdays and weekends by city size. Results: In large cities, exercise and physical activity time and other than that, Time to play with friends had a positive effect(+), Time to play with a smartphone had a negative effect(-) on both weekdays and weekends. In medium and small-sized cities, Exercise and physical activity time and Time to play while watching TV had a positive influence(+) on both weekdays and weekends, while Time to play with a smartphone had a negative influence(-). Conclusion: There were the same questions for factors influencing health status, but other questions also appeared. Leisure activities that have a positive(+) impact on health status by city size are supported so that leisure activities can be actively carried out, while leisure activities that have a negative(-) impact are participate in other leisure activities together to improve health. It is believed that this plan should be considered.

Trends in the Workday Leisure-Time of Dual-Income Parents with Preschool Children(2004-2019) (미취학자녀를 둔 맞벌이부모의 평일여가에서 나타난 변화(2004-2019))

  • Seo, Jiwon;Lee, Jung-eun
    • Journal of Family Resource Management and Policy Review
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    • v.26 no.4
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    • pp.39-52
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    • 2022
  • The purpose of this study was to examine the workday leisure time of dual-income fathers and mothers with preschool children. Data were gathered from the Statistics Korea Life Time Surveys from 2004(y1) and 2019(y2) (n=2,697). Life time was composed of three types(inevitable time, compulsory time, and leisure time) and leisure time was categorized into 11 activities(voluntarism, participation, social relationships, religion, rituals, culture and tourism, sports, game and play, media, rest, and others) to investigate gender differences and time effects. The major results were as follows: First, both working fathers and mothers with preschool children spent less inevitable time, more compulsory time, and less leisure time, than other adult group. Second, fathers spent more time on 10 leisure activities except religion in y1, and on all activities than mothers in y2. In y2, less time on three activities(social relationships, rituals, and media) for both fathers and mothers, less time on religion for mothers only, more time on two activities(participation, game and play) for both groups were spent than y1. Third, in the regression analysis of fathers' and mothers' leisure time on three leisure activities(sports, game and play, and media) with a distinct pattern from leisure time for adult group between y1 and y2, socioeconomic variables and lifetime variables showed different effects by gender and waves. Based on the results, family policy and programs to improve the work-life balances of working fathers and mothers discussed.

Exploring the Meaning of College Students' Leisure Activity: Means-end Chain Analysis of Social Network Game Playing

  • Han, Ju Hyoung
    • International Journal of Contents
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    • v.10 no.4
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    • pp.18-22
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    • 2014
  • Social network games (SNGs), a rapidly growing online game genre, are built and played on social network sites. SNGs provide an online world for enjoying leisure time and interpersonal communication, and an increasing numbers of college students are involved in such game-playing as a leisure time activity. Despite the popularity, relatively few studies have been conducted to investigate the nature of game players, especially the meaning of such leisure time behavior by college students. This paper's aim was to explore a subjective meaning structure of online social network game play. The means-end chain model was used to link attributes of SNGs to the underlying values of game playing as a leisure activity. The results revealed two emerging end-values: the need for bridging and a sense of belonging. This study sheds light on the meaning of college students' leisure activities when playing social network games.

A Study on a Choice Model of Outdoor Leisure Activities of the Megalopolis Citizens (대도시 주민의 실외 여가활동 선택모형 확정에 관한 연구 -서울을 중심으로-)

  • 최기수;진양교;김한배;진상배;김영모;이상우
    • Journal of the Korean Institute of Landscape Architecture
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    • v.21 no.4
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    • pp.131-145
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    • 1994
  • The leisure demands and the interests for the quality of urban residents have been increased, but the leisure space is absolutely deficient. In the leisure site planning, the concrete understanding about people's leisure site choice is the most important thing, not only for the aspect of the leisure demands reception and the improvement of the life quality but also the aspect of the efficiency of land use. The purposes of this study are firstly, to find out prefered leisure sites, secondly, to establish the choice models of the each prefered leisure site to be substituted for existing indiscriminating leisure space planning. And for the choice model establishment, we used Logit Model, which has been used in the Traffic, the Toursim, the Economics fields. We extract people's perfered leisure sites in Seoul through 1st and 2nd survey, those are a park, a pocket park, a play hall, a recreation center(sport center), a hobby facility, a library. The established choice model for each prefered site can predict people's choice about 70 percents correctly. It indicates that the Logit model is useful for the explanation about the choice of residents in the urban area. Specially, the main affect factors to the choice of each prefered leisure site are different. It means that different consideration factors or different standards are needed for each leisure site planning.

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An Analysis of the Consumption Expenditure Structure for Leisure and Recreational Service in Urban Households (도시 가계의 여가오락서비스 소비지출구조 및 영향요인분석)

  • 김영숙;심미영
    • Korean Journal of Human Ecology
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    • v.7 no.1
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    • pp.131-143
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    • 2004
  • The purpose of this study was to examine the consumption expenditure structure for leisure & recreational service in urban households. For these purpose, the data collected 175 households in Pusan metropolitan city. Statistics employed for the analys were frequencies, means, one -way ANDVA, and multiple regression analysis. The major results of this study were as follows; Average monthly expenditure for leisure, recreational service was 190,342 won. And their expenditure for leisure & recreational service share was 12.89 % of total expenditure. Those expenditure with high income elasticity were hobby & culture education, and journey. And those with low income elasticity were play & inspection, and health & sports. In leisure & recreational service expenditure, the variables which influence were job and degree of household head, and income.

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A Study on the Characteristics of Leisure Facilities and Needs of Residents in Apartment Complex (공동주택단지 내 여가시설 특성 및 거주자 요구에 관한 연구)

  • Shin Hwa Kyoung
    • Journal of Families and Better Life
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    • v.22 no.6 s.72
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    • pp.89-97
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    • 2004
  • The purpose of this study was to investigate the characteristics of leisure facilities and to examine residents' needs for leisure facilities in apartment complex. The questionnaire survey and content analysis were used. The Data for content analysis were 476 site plans, and the subjects of questionnaire survey were 673 residents lilving in 35 apartment complex. Frequency, Percentage, and mean, ANOVA-A, x^{2}-test, and multiple regression were used for data analysis. The major results were as follows. 1) Facilities for children play, and senior, sports facilities, community center, green area, and resting place were included in leisure facilities in apartment complex. These facilities were different according to complex site and built-period. 2)The degree of satisfaction of leisure facilities was lower than neutral. The satisfaction of leisure facilities related with diversity of leisure facilities and program, and poor environment. 3) Subjects needed the facilities recommended in housing act including diverse leisure facilities such as sports center and resident's self government facilities. And they needed divers facilities for sports. 4) In terms of location, they needed leisure facilities which was closer to their house.