• Title/Summary/Keyword: Platform Use

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A Study on the Development of a Home Network System Based on WIPI (WIPI를 기반으로 한 홈 네트워크 시스템 구현에 관한 연구)

  • Choi, Jae-Kyoung;Lee, Jong-Su
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.218-220
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    • 2005
  • In this paper, we have designed a home network system based on WIPI. WIPI (Wireless Internet Platform for Interoperability) is the standard specification for the mobile platform made by the Mobile Platform Special subcommittee of the Korea Wireless Internet Standardization Forum(KWISP). The system consists of three parts - a server, client, and simulator, and all parts are developed with JAVA. People can control household appliances anytime, anywhere by using cell phones which can use the wireless Internet, so the system offers convenience to people.

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Development of Public Transportation Mobile Solution Working together Open LBS Platform (개방형 LBS 플랫폼 연동 대중교통 모바일 솔루션 개발)

  • Hong, Sang-Gi;Kim, Kyong-Ho;Park, Jong-Hyun;Lee, Jong-Hun
    • 한국공간정보시스템학회:학술대회논문집
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    • 2003.11a
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    • pp.110-113
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    • 2003
  • The development of an open LBS platform makes it easy to use of the location information between telecommunication companies which have different platforms and to develop various LBS solutions using position information. This paper proposes a mobile webservice solution providing public transportation services to the mobile subscribers working together open LBS platform.

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The Development of DCU for the Platform Screen Door (승강장 스크린 도어용 제어장치의 개발)

  • Woo, Chun-Hee;Kim, Jin-Sik
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.60 no.2
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    • pp.68-71
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    • 2011
  • In the case of Seoul Metro, prior to installation of platform screen doors, had seen 4~6 cases a month of mortal injuries from accidents on the platforms, including suicide attempts towards the oncoming train. However, since the installation of platform screen doors, Seoul Metro has achieved a feat of '0 mortal injuries'. In the initial stages of introducing platform screen doors domestically, due to a lack of experience in controlling platform screen doors, the products were imported and installed through technical cooperations from Japan, France and the United States. Thereafter, following investments in technologies by domestic firms, domestic production of parts such as overall control mechanism, specific control mechanism, RF devices and others were achieved. However, having installed platform screen doors in a relatively short period of time, DCU(Door Control Unit), an integral part of the whole platform screen door system, is yet to be fully domestically produced. At this moment in time, installation is being done with imported products or DCUs developed with DC motors. In this research, advantages and disadvantages of DC and BLDC motors for use in DCU will be analyzed and will produce an own BLDC controlling unit in order to solve any problems arised. Furthermore, the BLDC controlling unit produced will be integrated with DCU to improve the performance of the product and its price competitiveness.

Evaluation of platform switching and its clinical application (Platform switching(또는 Platform shifting) 개념 및 임상적용에 관한 고찰)

  • Yang, Byoung-Eun;Song, Sang-Hun;Kim, Seong-Gon
    • The Journal of the Korean dental association
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    • v.45 no.9 s.460
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    • pp.562-570
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    • 2007
  • Many dentists and patients expect that implant function and esthetics will not change over time. However, even the most successful implant restorations with ideal position, vertical height, and occlusion can be aesthetically pleasing, but may hide a common problem. Many dentists noticed that there can be some circumferential bone loss around the neck of the implants. To circumvent this bone loss, a "platform switching" concept was introduced recently. The basic concept of platform switching is by moving the fixture-abutment interface further away from the crestal bone to minimize crestal bone loss. Since crestal bone loss is a multifactor problem, it is important to consider microgap formation and micromotion between the implant and abutment because platform switching does not solve the problem on its own. In this article, we reviewed studies concerning platform switching and discussed the clinical application and the problems that may occur with its use.

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High altitude powered lighter-than-air vehicle as remote sensing platform

  • Onda, Masahiko
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10b
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    • pp.1361-1364
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    • 1990
  • In order to tackle global environmental problems such as destruction of the ozone layer or climatic changes due to atmospheric temperature increase, the acquisition of plentiful and precise data is necessary. Therefore, a means of conducting long-lasting high-resolution measurements over broad areas is required. A feasibility study has been made on a high altitude (20km), super-pressured helium-filled PLTA (Powered Ligher-than-Air) vehicle as an ideal platform for environmental observation. It has a long service life and carries a larger payload than an artificial satellite. This PLTA platform uses an electric propulsion system to maintain position in space against wind currents. The thruster is driven by solar power acquired from solar cells. For night use, solar energy is stored in regenerative fuel cells. This study focuses on energy balance and structural analysis of the hull and platform. The platform is capable of conducting high resolution remote sensing as well as having the capability to serve as a telecommunications relay. The platform could replace a number of ground-based telecommunications relay facilities, guaranteeing sufficient radio frequency intensity to secure good quality telecommunication transmittal. The altitude at which the platform resides has the lowest wind flow in the lower stratosphere, and permits viewing from the ground within a 1,000km range. Because this altitude is much lower than that required of an artificial satellite, the measuring resolution is a couple of thousand times higher than with artificial satellites. The platform can also be used to chase typhoons and observe them from their sources in tropical regions.

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Design and Implementation of a Connected Car Platform Architecture for New ICT Convergence Services

  • Kook, Joongjin
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.47-54
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    • 2017
  • In this paper, we propose a connected car platform architecture called Mobile Second for developing of verity convergence services. A Mobile Second platform architecture is designed to provide more powerful and diverse convergence services for vehicles and drivers by applying technologies of Connected Car and ICT Convergence in various ways. The Mobile Second platform is implemented by applying Tizen IVI and Android to hardware platforms for IVI, Nexcom's VTC1010 and Freescale's i.MX6q/dl respectively. The Mobile Second platform provides the driver with the vehicle's information via IVI devices, mobile devices and PCs, etc., and provides Vehicle Selective Gateway(VSG) and Vehicle Control Framework for the driver to control his/her vehicle, and also provides a web framework to enable the use of VSG's APIs for the monitoring and controlling the vehicle information in various mobile environments as well as IVI devices. Since the Mobile Second platform aims to create new variety of services for Connected Car, it includes service frameworks for Smart Care / Self diagonostics, Mood & Entertainment services, and Runtime, libraries and APIs needed for the development of related applications. The libraries given by the Mobile Second Platform provides both a native library for native application support and a Java Script-based library for web application support, minimizing the dependency on the platform and contributing the convenience of developers at the same time.

Study on Use the Metaverse Platform in Fashion Design (패션디자인 분야의 메타버스 플랫폼 활용 연구)

  • Ryu, Kyoung ok
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.31-44
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    • 2023
  • Fashion design in the metaverse is not simply a 3D avatar or virtual fashion, it is an important clue for shopping trends, and the role of fashion design has grown even more because avatars and humans are identified and active. This study, I attempts to understand the metaverse platform accurately and find out the scope of fashion design within the metaverse platform. In addition, we want to provide basic data that can expand the field by using fashion design in various ways on the metabus platform. This study investigated and analyzed various metaverse fashion cases, articles, software, and methods used by metaverse fashion creators, and the results are as follows. First, the metaverse platform is a new level of virtual interaction where users and creators communicate through the convergence of augmented reality, lifelogging, mirror world, and virtual world. Second, most of the users of the metaverse platform are generation Z, and metaverse creators who make money by producing avatars or items, including fashion design, are emerging as a new job field. Third, many fashion brands created spaces on the Metaverse platform, collaborated with games, or opened fashion weeks for publicity, marketing, and sales. Fourth, as a 3D program for metaverse fashion creator activities, open-source software is easier and free of charge compared to programs for fashion design specialists, and most costumes can be reproduced, so it will be easier for fashion design majors to utilize.

A study on the impact of fashion brand Metaverse platform characteristics on perceived avatar identity and user purchase intention

  • Jihye Jeon;Eun-Jung Lee
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.406-418
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    • 2024
  • In line with the rapid spread of Metaverse in various marketing areas, fashion companies have also begun to devise various activities using the Metaverse. Fashion experiences within the Metaverse platform must be conducted considering the characteristics of the Metaverse itself. However, there has yet to be any research on Metaverse fashion based on the characteristics of the Metaverse platform itself. Accordingly, this study sought to empirically analyze the impact of various characteristics of the Metaverse platform on consumers' virtual fashion experience within the platform. In particular, this study focused on the relationships among the Metaverse platform characteristics, perceived avatar identity, and the purchase intention of actual fashion products. In order to test the hypotheses, a survey was conducted on 300 Korean male and female consumers with an average age of 39.3 who had experience with virtual fashion through the Metaverse platform. In response to the recent increase in domestic and foreign brands' attempts to experience fashion using ZEPETO, the questionnaire provided an experience scenario that included detailed captured images of the use of avatars in the ZEPETO world. Data was subjected to statistical analysis using the SPSS 28.0 program. The results confirmed that the characteristic factors of the Metaverse platform (i.e., presence, social interactivity, anonymity) had a significant impact on the user's perceived avatar identification. Additionally, perceived avatar identity significantly affected users' purchase intention. Theoretical and managerial implications and study limitations are discussed.

A Study on the Determinant to User's Continuous Usage of SNG Based Mobile Social-Platform (모바일 소셜플랫폼 기반 SNG 이용자의 지속적 사용의도에 영향을 미치는 요인에 관한 연구)

  • Han, Areum;Lee, Jae-Shin
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.85-101
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    • 2013
  • The wide spread of smartphones and the growth of the number of internet users are reshaping the SNS (Social Network Service). Merging into other service areas and creating new business models with high profits, SNS is no more a service simply providing personal connections. Now SNS has positioned itself as a service platform. SNG (Social Network Game) is a new outcome utilizing SNS as a game platform and showing a rapid growth rate in a short period of time. The number of SNG users is expected to increase steadily. In this study, we examine whether SNG user motivations lead to flow experience and future intention to use. For that purpose, we conducted a survey with smartphone users. The results indicate that flow experience functions as a mediator and user motivations indirectly affect intention to use through flow experience. This paper concludes with discussions on findings and suggestions for future research.

Implementation of PXIe platform based portable Automatic Test Equipment to improve reliability

  • Gwon, Hyeok-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.7
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    • pp.9-16
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    • 2017
  • In this paper, we propose a development method of portable Automatic Test Equipment based on PXIe platform. Legacy VME form factor structured test equipment has limited reuse and expansion of modules due to unapplied bus specification. In particular, these limitations can cause development periods and costs to increase, and the reliability of environmental conditions is lacking due to non-standard modules. The test equipment of the proposed PXIe platform can use diverse COTS modules to shorten the development period and minimize the instability between developments. The PXIe development module works with standard Xilinx FPGAs, PXIe Windows device drivers, and applications on standard PXIe buses. The use of standard bus and COTS modules increases scalability and reusability, enabling rapid development and excellent maintenance. Through the test, we show the proposed test equipments can be implemented efficiently between the development processes and proved their reliability through function tests and environmental tests.