• Title/Summary/Keyword: Pixel searching

Search Result 66, Processing Time 0.025 seconds

Sub-Pixel Motion Estimation by Using Only integ-Pixel (정수-화소만을 이용한 1/4-화소 단위 고속 움직임 추정)

  • Cho, Hyo-Moon;Park, Dong-Kyun;Cho, Snag-Bock
    • Proceedings of the IEEK Conference
    • /
    • 2007.07a
    • /
    • pp.383-384
    • /
    • 2007
  • In this paper, we propose the new and simple method for sub-pixel block search algorithm by only using integer-pixel for motion estimation and compensation. In many papers, the fast search block match algorithms based on TSS have been proposed. However, these methods could be achieved a little reduction of the computational complexity. All of searching points by 1/4-pixel have own predicted integer-pixel SAD array. Therefor, if we know initial nine SAD values by integer, which is on the searching area of the reference frame, then we can find optimal searching point by 1/4-pixel, directly.

  • PDF

A Fast Search Algorithm for Sub-Pixel Motion Estimation (부화소 움직임 추정을 위한 고속 탐색 기법)

  • Park, Dong-Kyun;Jo, Seong-Hyeon;Cho, Hyo-Moon;Lee, Jong-Hwa
    • Proceedings of the KIEE Conference
    • /
    • 2007.04a
    • /
    • pp.26-28
    • /
    • 2007
  • The motion estimation is the most important technique in the image compression of the video standards. In the case of next generation standards in the video codec as H.264, a high compression-efficiency can be also obtained by using a motion compensation. To obtain the accurate motion search, a motion estimation should be achieved up to 1/2 pixel and 1/4 pixel uiuts. To do this, the computational complexity is increased although the image compression rate is increased. Therefore, in this paper, we propose the advanced sub-pixel block matching algorithm to reduce the computational complexity by using a statistical characteristics of SAD(Sum of Absolute Difference). Generally, the probability of the minimum SAD values is high when searching point is in the distance 1 from the reference point. Thus, we reduced the searching area and then we can overcome the computational complexity problem. The main concept of proposed algorithm, which based on TSS(Three Step Search) method, first we find three minimum SAD points which is in integer distance unit, and then, in second step, the optimal point is in 1/2 pixel unit either between the most minimum SAD value point and the second minimum SAD point or between the most minimum SAD value point and the third minimum SAD point In third step, after finding the smallest SAD value between two SAD values on 1/2 pixel unit, the final optimized point is between the most minimum SAD value and the result value of the third step, in 1/2 pixel unit i.e., 1/4 pixel unit in totally. The conventional TSS method needs an eight.. search points in the sub-pixel steps in 1/2 pixel unit and also an eight search points in 1/4 pixel, to detect the optimal point. However, in proposed algorithm, only total five search points are needed. In the result. 23 % improvement of processing speed is obtained.

  • PDF

Robust appearance feature learning using pixel-wise discrimination for visual tracking

  • Kim, Minji;Kim, Sungchan
    • ETRI Journal
    • /
    • v.41 no.4
    • /
    • pp.483-493
    • /
    • 2019
  • Considering the high dimensions of video sequences, it is often challenging to acquire a sufficient dataset to train the tracking models. From this perspective, we propose to revisit the idea of hand-crafted feature learning to avoid such a requirement from a dataset. The proposed tracking approach is composed of two phases, detection and tracking, according to how severely the appearance of a target changes. The detection phase addresses severe and rapid variations by learning a new appearance model that classifies the pixels into foreground (or target) and background. We further combine the raw pixel features of the color intensity and spatial location with convolutional feature activations for robust target representation. The tracking phase tracks a target by searching for frame regions where the best pixel-level agreement to the model learned from the detection phase is achieved. Our two-phase approach results in efficient and accurate tracking, outperforming recent methods in various challenging cases of target appearance changes.

Digital Watermarking Based on Adaptive Threshold and Weighting Factor Decision Method (적응적 임계치와 가중치 결정 방법에 기반한 디지털 워터마킹)

  • Lim, Ho;Kim, Jin-Young
    • Proceedings of the IEEK Conference
    • /
    • 2000.06d
    • /
    • pp.123-126
    • /
    • 2000
  • In this paper, we propose new watermarking technique using weighting factor decision method in the watermark embedding step and adaptive threshold decision method in the watermark extracting step. In our method, we are determined weighting factor in simple by calculating distance between pixel coefficient and neighborhood pixel coefficients and threshold is adaptively determined by searching the minimized extract error value using histogram of difference value.

  • PDF

Design of Image Recognition Module for Face and Iris Area based on Pixel with Eye Blinking (눈 깜박임 화소 값 기반의 안면과 홍채영역 영상인식용 모듈설계)

  • Kang, Mingoo
    • Journal of Internet Computing and Services
    • /
    • v.18 no.1
    • /
    • pp.21-26
    • /
    • 2017
  • In this paper, an USB-OTG (Uiversal Serial Bus On-the-go) interface module was designed with the iris information for personal identification. The image recognition algorithm which was searching face and iris areas, was proposed with pixel differences from eye blinking after several facial images were captured and then detected without any activities like as pressing the button of smart phone. The region of pupil and iris could be fast involved with the proper iris area segmentation from the pixel value calculation of frame difference among the images which were detected with two adjacent open-eye and close-eye pictures. This proposed iris recognition could be fast processed with the proper grid size of the eye region, and designed with the frame difference between the adjacent images from the USB-OTG interface with this camera module with the restrict of searching area in face and iris location. As a result, the detection time of iris location can be reduced, and this module can be expected with eliminating the standby time of eye-open.

Fast and Efficient Search Algorithm of Block Motion Estimation

  • Kim, Sang-Gyoo;Lee, Tae-Ho;Jung, Tae-Yeon;Kim, Duk-Gyoo
    • Proceedings of the IEEK Conference
    • /
    • 2000.07b
    • /
    • pp.885-888
    • /
    • 2000
  • Among the previous searching methods, there are the typical methods such as full search and three-step search, etc. Block motion estimation using exhaustive search is too computationally intensive. To apply in practice, recently proposed fast algorithms have been focused on reducing the computational complexity by limiting the number of searching points. According to the reduction of searching points, the quality performance is aggravated in those algorithms. In this paper, We present a fast and efficient search algorithm for block motion estimation that produces better quality performance and less computational time compared with a three-step search (TSS). Previously the proposed Two Step Search Algorithm (TWSS) by Fang-Hsuan Cheng and San-Nan sun is based on the ideas of dithering pattern for pixel decimation using a part of a block pixels for BMA (Block Matching Algorithm) and multi-candidate to compensate quality performance with several locations. This method has good quality performance at slow moving images, but has bad quality performance at fast moving images. To resolve this problem, the proposed algorithm in this paper considers spatial and temporal correlation using neighbor and previous blocks to improve quality performance. This performance uses neighbor motion vectors and previous motion vectors in addition, thus it needs more searching points. To compensate this weakness, the proposed algorithm uses statistical character of dithering matrix. The proposed algorithm is superior to TWSS in quality performance and has similar computational complexity

  • PDF

Fast Variable-size Block Matching Algorithm for Motion Estimation Based on Bit-patterns (비트패턴 기반 움직임 추정을 위한 고속의 가변 블록 정합 알고리즘)

  • Kwon, Heak-Bong;Song, Young-Jun
    • The Journal of the Korea Contents Association
    • /
    • v.3 no.2
    • /
    • pp.11-18
    • /
    • 2003
  • In this paper, we propose a fast variable block matching algorithm for motion estimation based on bit-patterns. Motion estimation in the proposed algorithm is peformed after the representation of image sequence is transformed 8-bit pixel values into 1-bit ones by the mean pixel value of search block, which brings a short searching time by reducing the computational complexity. Moreover, adaptive searching methods according to the motion information of the block make the procedure of motion estimation efficient by eliminating unnecessary searching processes of low motion block and deepening a searching procedure in high motion block. Experimental results show that the proposed algorithm provides bettor performance - average 0.5dB PSNR improvement and about 99% savings in the number of operations - than full search Hock matching algorithm with a fixed block size.

  • PDF

A Hardware Architecture for Retaining the Connectivity in Gray - Scale Image (그레이 레벨 연결성 복원 하드웨어 구조)

  • 김성훈;양영일
    • Proceedings of the IEEK Conference
    • /
    • 1999.06a
    • /
    • pp.974-977
    • /
    • 1999
  • In this paper, we have proposed the hardware architecture which implements the algorithm for retaining the connectivity which prevents disconnecting in the gray-scale image thinning To perform the image thinning in a real time which find a skeleton in image, it is necessary to examine the connectivity of the skeleton in a real time. The proposed architecture finds the connectivity number in the 4-clock period. The architecture is consists of three blocks, PS(Parallel to Serial) Converter and State Generator and Ridge Checker. The PS Converter changes the 3$\times$3 gray level image to four sets of image pixels. The State Generator examine the connectivity of the central pixel by searching the data from the PS Converter. the 3$\times$3 gray level image determines. The Ridge Checker determines whether the central pixel is on the skeleton or not The proposed architecture finds the connectivity of the central pixel in a 3$\times$3 gray level image in the 4-clocks. The total circuits are verified by the design tools and operate correctly.

  • PDF

Triqubit-State Measurement-Based Image Edge Detection Algorithm

  • Wang, Zhonghua;Huang, Faliang
    • Journal of Information Processing Systems
    • /
    • v.14 no.6
    • /
    • pp.1331-1346
    • /
    • 2018
  • Aiming at the problem that the gradient-based edge detection operators are sensitive to the noise, causing the pseudo edges, a triqubit-state measurement-based edge detection algorithm is presented in this paper. Combing the image local and global structure information, the triqubit superposition states are used to represent the pixel features, so as to locate the image edge. Our algorithm consists of three steps. Firstly, the improved partial differential method is used to smooth the defect image. Secondly, the triqubit-state is characterized by three elements of the pixel saliency, edge statistical characteristics and gray scale contrast to achieve the defect image from the gray space to the quantum space mapping. Thirdly, the edge image is outputted according to the quantum measurement, local gradient maximization and neighborhood chain code searching. Compared with other methods, the simulation experiments indicate that our algorithm has less pseudo edges and higher edge detection accuracy.

Half-Pixel Accuracy Motion Estimation Algorithm in the Transform Domain for H.264 (H.264를 위한 주파수 영역에서의 반화소 정밀도 움직임 예측 알고리듬)

  • Kang, Min-Jung;Heo, Jae-Seong;Ryu, Chul
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.33 no.11C
    • /
    • pp.917-924
    • /
    • 2008
  • Motion estimation and compensation in the spatial domain check the searching area of specified size in the previous frame and search block to minimize the difference with current block. When we check the searching area, it consumes the most encoding times due to increasing the complexity. We can solve this fault by means of motion estimation using shifting matrix in the transform domain instead of the spatial domain. We derive so the existed shifting matrix to a new recursion equation that we decrease more computations. We modify simply vertical shifting matrix and horizontal shifting matrix in the transform domain for motion estimation of half-pixel accuracy. So, we solve increasing computation due to bilinear interpolation in the spatial domain. Simulation results prove that motion estimation by the proposed algorithm in DCT-based transform domain provides higher PSNR using fewer bits than results in the spatial domain.