• Title/Summary/Keyword: Pipeline Processing Structure

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Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

Simulation of Vacuum Characteristics by Applications of Vacuum Valves in Display Processing (디스플레이공정 진공시스템 밸브응용에 따른 진공특성 전산모사)

  • Kim, Hyung-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.77-83
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    • 2012
  • Effect of valve conductance on performance of vacuum system was simulated for optimum design of vacuum system. In this investigation, the feasibility of modeling mechanism for VacSimMulti simulator was proposed. Application specific design of vacuum system is required to meet the particular process conditions for various industrial implementations of vacuum equipments. Geometry and length, diameter of vacuum valve were modeled as simulation modeling variables for conductance effects. Series vacuum system was modeled and simulated with varied dimensions and structures of exhaust valves. Variation of valve diameter showed the more significant effects on vacuum characteristics than that of pipeline length variations. It was also observed that the aperture structure of valve had the superior vacuum characteristics among the modeled systems.

High-throughput and low-area implementation of orthogonal matching pursuit algorithm for compressive sensing reconstruction

  • Nguyen, Vu Quan;Son, Woo Hyun;Parfieniuk, Marek;Trung, Luong Tran Nhat;Park, Sang Yoon
    • ETRI Journal
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    • v.42 no.3
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    • pp.376-387
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    • 2020
  • Massive computation of the reconstruction algorithm for compressive sensing (CS) has been a major concern for its real-time application. In this paper, we propose a novel high-speed architecture for the orthogonal matching pursuit (OMP) algorithm, which is the most frequently used to reconstruct compressively sensed signals. The proposed design offers a very high throughput and includes an innovative pipeline architecture and scheduling algorithm. Least-squares problem solving, which requires a huge amount of computations in the OMP, is implemented by using systolic arrays with four new processing elements. In addition, a distributed-arithmetic-based circuit for matrix multiplication is proposed to counterbalance the area overhead caused by the multi-stage pipelining. The results of logic synthesis show that the proposed design reconstructs signals nearly 19 times faster while occupying an only 1.06 times larger area than the existing designs for N = 256, M = 64, and m = 16, where N is the number of the original samples, M is the length of the measurement vector, and m is the sparsity level of the signal.

A Low-Voltage Low-Power Opamp-Less 8-bit 1-MS/s Pipelined ADC in 90-nm CMOS Technology

  • Abbasizadeh, Hamed;Rikan, Behnam Samadpoor;Lee, Dong-Soo;Hayder, Abbas Syed;Lee, Kang-Yoon
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.6
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    • pp.416-424
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    • 2014
  • This paper presents an 8-bit pipelined analog-to-digital converter. The supply voltage applied for comparators and other sub-blocks of the ADC were 0.7V and 0.5V, respectively. This low power ADC utilizes the capacitive charge pump technique combined with a source-follower and calibration to resolve the need for the opamp. The differential charge pump technique does not require any common mode feedback circuit. The entire structure of the ADC is based on fully dynamic circuits that enable the design of a very low power ADC. The ADC was designed to operate at 1MS/s in 90nm CMOS process, where simulated results using ADS2011 show the peak SNDR and SFDR of the ADC to be 47.8 dB (7.64 ENOB) and 59 dB respectively. The ADC consumes less than 1mW for all active dynamic and digital circuitries.

Implementation of a Feature Extraction Chip for High Speed OCR (고속 문자 인식을 위한 특정 추출용 칩의 구현)

  • 김형구;강선미;김덕진
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.6
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    • pp.104-110
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    • 1994
  • We proposed a high speed feature extraction algorithm and developed a feature vector extraction chip for high speed character recognition. It is hard to implement a high speed OCR by software alone with statistical method . Thus, the whole recognition process is divided into functional steps, then pipeline processed so that high speed processing is possible with temporal parallelism of the steps. In this paper we discuss the feature extraction step of the functional steps. To extract feature vector, a character image is normalized to 40$\times$40 pixels. Then, it is divided into 5$\times$5 subregions and 4x4 subregions to construct 41 overlapped subregions(10x10 pixels). It requires to execute more than 500 commands to extract a feature vector of a subregion by software. The proposed algorithm, however, requires only 10 cycles since it can extract a feature vector of a columm of subregion in one cycle with array structure. Thus, it is possible to process 12.000 characters per second with the proposed algorithm. The chip is implemented using EPLD and the effectiveness is proved by developing an OCR using it.

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A Parallel Video Encoding Technique for U-HDTV (U-HDTV를 위한 향상된 병렬 비디오 부호화 기법)

  • Jung, Seung-Won;Ko, Sung-Jea
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.1
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    • pp.132-140
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    • 2011
  • Ultra-High Definition Television (U-HDTV) is a promising candidate for the next generation television. Since the U-HDTV video signal requires a huge amount of data, parallel implementation of the U-HDTV compression system is highly demanding. In the conventional parallel video codec, a video is divided into sub-sequences and the sub-sequences are independently encoded. In this paper, for efficient parallel processing, we propose a pipelined encoding structure which exploits cross-correlation among the sub-sequences. The experimental results demonstrate that the proposed technique improves the coding efficiency and provides the sub-sequences of the balanced visual quality.

Implementation of GPU based MPEG-2 Decoder (GPU 기반의 MPEG-2 디코더의 구현)

  • Kim, Kyung-Su;Kim, Hong-Sik;Kim, Cheong-Ghil;Park, Woo-Chan
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.371-377
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    • 2008
  • Recently the performance of GPU is increasing much faster compared to GPU and GPU is used for various application programs. In this paper, MPEG-2 Decoder is implemented based on a GPU programming language, CG. The proposed methodology is to perform block rendering with texture data according to video standard with very high parallelism by using the pipeline of GPU which is a stream processing structure. To reduce the data bandwidth between system memory and GPU, local memory is used for graphic card. According to the experiment, the proposed scheme shows performance improvement by more than 2 times compared to CPU based scheme.

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A Design of Pipelined Adaptive Decision-Feedback Equalized using Delayed LMS and Redundant Binary Complex Filter Structure (Delayed LMS와 Redundant Binary 복소수 필터구조를 이용한 파이프라인 적응 결정귀환 등화기 설계)

  • An, Byung-Gyu;Lee, Jong-Nam;Shin, Kyung-Wook
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.12
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    • pp.60-69
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    • 2000
  • This paper describes a single-chip full-custom implementation of pipelined adaptive decision-feedback equalizer(PADFE) using a 0.25-${\mu}m$ CMOS technology for wide-band wireless digital communication systems. To enhance the throughput rate of ADFE, two pipeline stages are inserted into the critical path of the ADFE by using delayed least-mean-square(DLMS) algorithm. Redundant binary (RB) arithmetic is applied to all the data processing of the PADFE including filter taps and coefficient update blocks. When compared with conventional methods based on two's complement arithmetic, the proposed approach reduces arithmetic complexity, as well as results in a very simple complex-valued filter structure, thus suitable for VLSI implementation. The design parameters including pipeline stage, filter tap, coefficient and internal bit-width, and equalization performance such as bit error rate (BER) and convergence speed are analyzed by algorithm-level simulation using COSSAP. The single-chip PADFE contains about 205,000 transistors on an area of about $1.96\times1.35-mm^2$. Simulation results show that it can safely operate with 200-MHz clock frequency at 2.5-V supply, and its estimated power dissipation is about 890-mW. Test results show that the fabricated chip works functionally well.

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Implementation of a Parallel Viterbi Decoder for High Speed Multimedia Communications (멀티미디어 통신용 병렬 아키텍쳐 고속 비터비 복호기 설계)

  • Lee, Byeong-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.2
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    • pp.78-84
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    • 2000
  • The Viterbi decoders can be classified into serial Viterbi decoders and parallel Viterbi decoders. Parallel Viterbi decoders can handle higher data rates than serial Viterbl decoders. This paper designs and implements a fully parallel Viterbi decoder for high speed multimedia communications. For high speed operations, the ACS (Add-Compare-Select) module consisting of 64 PEs (Processing Elements) can compute one stage in a clock. In addition, the systolic away structure with 32 pipeline stages is developed for the TB (traceback) module. The implemented Viterbi decoder can support code rates 1/2, 2/3, 3/4, 5/6 and 7/8 using punctured codes. We have developed Verilog HDL models and performed logic synthesis. The 0.6 ${\mu}{\textrm}{m}$ SAMSUNG KG75000 SOG cell library has been used. The implemented Viterbi decoder has about 100,400 gates, and is running at 70 MHz in the worst case simulation.

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A Vectorization Technique at Object Code Level (목적 코드 레벨에서의 벡터화 기법)

  • Lee, Dong-Ho;Kim, Ki-Chang
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1172-1184
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    • 1998
  • ILP(Instruction Level Parallelism) processors use code reordering algorithms to expose parallelism in a given sequential program. When applied to a loop, this algorithm produces a software-pipelined loop. In a software-pipelined loop, each iteration contains a sequence of parallel instructions that are composed of data-independent instructions collected across from several iterations. For vector loops, however the software pipelining technique can not expose the maximum parallelism because it schedules the program based only on data-dependencies. This paper proposes to schedule differently for vector loops. We develop an algorithm to detect vector loops at object code level and suggest a new vector scheduling algorithm for them. Our vector scheduling improves the performance because it can schedule not only based on data-dependencies but on loop structure or iteration conditions at the object code level. We compare the resulting schedules with those by software-pipelining techniques in the aspect of performance.

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