• 제목/요약/키워드: Picture Recognition

검색결과 143건 처리시간 0.028초

유아의 자아개념과 관련된 유아용 그림책에 나타난 주인공에 관한 내용분석 (Content Analysis of Leading Characters in Picture Books Relating to Self-Concept in Children)

  • 박니시;김영주
    • 가정과삶의질연구
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    • 제25권2호
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    • pp.59-69
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    • 2007
  • The purpose of this analysis is to investigate the effect of leading characters in picture books on self concept in children. For this study, we selected a total of 55 picture books, all of which were best sellers in four internet book stores. The method used for the study was based on content analysis. The results of this analysis were as follows: First, the gender of leading characters was male more often than female, and the majority of picture books were creative story books and translation books. Second, subordinate parts related to the self-concept were most frequently found in the social self-concept. Social self-concept was positively expressed through the relationship between friend and family characters in story books. Cognitive self-concept was the least. Third, when the frequency of positive and negative expressions in picture books was analyzed, the social self-concept was found to be positively expressed in the subordinate parts of relationships between friends and family. The social self-concept was negatively expressed, however, in the subordinate parts of relationship between non-significant others, and the emotional self-concept was also negatively expressed in the subordinate parts of the emotional recognition and expression. In summary. instances of cognitive self-concept and positive expression were found to be more significant than negative ones.

A Study on Preprocessing Improvement Method for Face Recognition

  • Lim, Yang-Koo;Chae, Duck-Jae;Rhee, Sang-Bum
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1782-1787
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    • 2003
  • A face recognition is currently the field which many research have been processed actively. But many problems must be solved the previous problem. First, We must recognize the face of the object taking a location various lighting change and change of the camera into account. In this paper, we proposed that new method to find feature within fast and correct computation time after scanning PC camera and ID card picture. It converted RGB color space to YUV. A face skin color extracts which equalize a histogram of Y ingredient without the Luminance. After, the method use V' ingredient which transforms V ingredient of YUV and then find the face feature. The result of the experiment shows getting correct input face image from ID Card picture and camera.

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물체의 3차원 운동방향 인식 (Recognition of the movement of a 3D object)

  • 이현정;조동섭
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1990년도 추계학술대회 논문집 학회본부
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    • pp.470-473
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    • 1990
  • In this thesis, the recognition method of the movement of an 3D object is presented. The information about the movement of a 3D object is used to recognize the object. There are 2 kinds of movements which are translation and rotation. A difference picture is obtained from a sequence of images of a moving object or a scene which is taken by a monocular stationary observer. The 3D movement of an object is recognized by the Artificial Neural Network(ANN) using the difference picture.

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디지털 미디어 콘텐츠 방송 시스템 구현 (Implementation of the Broadcasting System for Digital Media Contents)

  • 신재흥;김홍열;이상철
    • 전기학회논문지
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    • 제57권10호
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    • pp.1883-1887
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    • 2008
  • Most of digital media contents are composed with video and audio, picture and animation informations. Sometime, there is some deviation of information recognition quality for the video and audio information according to information receiver's characteristics or the understanding. But visual information using the text provide most clear and accurate ways for information recognition to human being. In this paper, we propose a new broadcasting system(BSDMC) to transmit clear and accurate meaning of the digital media contents. We implement general-purpose components to display the video, picture, text and symbol simultaneously. Only plug-in and call these components with proper parameters on the application developing tool, we can easily develop the multimedia contents broadcasting system. These components are implemented based on the object-oriented framework and modular structure so that increase the reusability and can be develop other applications quick and reliable.

어린이의 공감성립(共感成立)에 있어서의 요인분석(要因分析) (Several Factors Influencing on Children's Empathic Behavior)

  • 김나영
    • 아동학회지
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    • 제6권2호
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    • pp.59-71
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    • 1985
  • The purpose of this study was to analyze the effects of both social-status and mode of stimulus-presentation on children's empathic behavior, where empathy is defined as either the comprehension and recognition of an affective state in stimulus persons (others) or the empathic response to that perception. Middle-and lower-class kindergarten children were presented with a series of either short-sentence stories or short-pictorial stories. The subjects were asked to indicate how the child in each situation felt by selecting a "happy", "sad", or "angry" face to complete the picture accompanying each story. Immediately following the first question, children were asked to state verbally how the child in the picture might feel. The main results were (1) The mean empathy scores for the comprehension and recognition of an affective state in others and the empathic response to that perception was higher in middle-class children than in lower-class children. (2) There were differences in empathy scores to the three affective situations, i.e. the mean score for both happiness and sadness was significantly greater than for aggression, and (3) The empathy scores in the pictorial-stories were greater than in the sentence-stories.

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건물 배치 전자도면을 이용한 모바일 폰의 피사체 인지 방법 (Smart Phone Picture Recognition Algorithm Using Electronic Maps of Architecture Configuration)

  • 임재걸;주재훈;이계영
    • 한국전자거래학회지
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    • 제17권3호
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    • pp.1-14
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    • 2012
  • 전자 정보 기술이 발전함에 따라, 스마트폰의 계산 능력은 더욱 막강해지고 저장장치의 용량은 더욱 거대해지고 있다. 이에 따라, 유용한 새로운 스마트폰 서비스가 많이 등장하고 있는데, 상황인지 서비스와 모바일 증강 현실이 근래에 가장 많이 연구되고 있는 대표적인 주제이다. 이러한 새로운 서비스에서 스마트폰에 장착된 카메라로 촬영한 사진 속의 개체를 인지하는 것은 매우 중요한 역할을 수행한다. 그래서 사진을 인지하는 연구가 많이 출판되었는데, 대부분은 처리 시간이 매우 긴 이미지 인지 기술 기반이다. 이와 반대로, 본 논문은 스마트폰의 센서로부터 수집한 데이터와 전자지도를 이용하여 사진 속의 개체를 인지하는 매우 빠르고 효율적인 방법을 제안한다. 제안하는 방법은 스마트폰이 제공하는 현재 위치와 방향각으로 카메라의 시선을 구하고, 카메라 시선과 교차하는 전자지도의 요소들을 찾는다. 그리고 교차하는 요소들을 조사하여 사진 속의 개체를 인지한다.

화질의 국소적 변화를 고려한 의용화상처리 (Medical Image Processing with Local Variati on of the Image Quality)

  • 홍승홍
    • 대한전자공학회논문지
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    • 제12권1호
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    • pp.1-6
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    • 1975
  • 잡음을 포함한 저화질의용화상의 배경과 목적대상정을 분할하는 환경영역은 중요한 정보로 의학상 진단에 큰 의의를 갖고 있다. 이 논문의 목적은 화상의 농도변화를 정총화하여 통계적수법에 의해 환경영역을 결정하는 threshold를 구하는 방법을 제시하고 이를 비 scintigram에 적용하여 실험을 행했다. 전화상을 64개의 소영역으로 나누고 경계영역이 존재하는 부분온 선택하며 이 부분에 maximum likelihood법을 적용하여 threshold를 결정한뒤 내삽법에 의해 전화소에 대한 threshold를 구하고 수곽을 포함한 2식화면을 구했다. 이의 결과는 인간의 인식과 거의 같은 결과로 동적해석방법의 유효성이 증명되었다. The boundary has been one of the most important information in radiographic images and the degrees of difficulty involved varies greatly with the quality of the picture. These Buantifications are the means to diagnoses. The purpose of this paper is to quantify intensity variation and the threshold decision which is based on statistical principles and is developed to detect limits in liver scintigrams the entire picture is devide4 into 64 small regions. The kurtosis and variances for each smal region are used as indications to select the histograms the thresholds are computed according to the method o(maximum likelihood which minimizes the probability o( misclassification. Therefore Ive have demonstrated the applicability of the boundary detection and proved good agreement with human recognition, and we can use it for the diagnosis data of liver disease.

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MPEG-U-based Advanced User Interaction Interface Using Hand Posture Recognition

  • Han, Gukhee;Choi, Haechul
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권4호
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    • pp.267-273
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    • 2016
  • Hand posture recognition is an important technique to enable a natural and familiar interface in the human-computer interaction (HCI) field. This paper introduces a hand posture recognition method using a depth camera. Moreover, the hand posture recognition method is incorporated with the Moving Picture Experts Group Rich Media User Interface (MPEG-U) Advanced User Interaction (AUI) Interface (MPEG-U part 2), which can provide a natural interface on a variety of devices. The proposed method initially detects positions and lengths of all fingers opened, and then recognizes the hand posture from the pose of one or two hands, as well as the number of fingers folded when a user presents a gesture representing a pattern in the AUI data format specified in MPEG-U part 2. The AUI interface represents a user's hand posture in the compliant MPEG-U schema structure. Experimental results demonstrate the performance of the hand posture recognition system and verified that the AUI interface is compatible with the MPEG-U standard.

그림 이야기책을 통해 유아가 지각한 어머니의 자녀 발달신념과 양육행동 (Developmental Beliefs and Parenting Behaviors of Own vs. Desirable Mothers as Perceived Children after Reading Picture Books)

  • 유수옥;임영심
    • 아동학회지
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    • 제22권3호
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    • pp.151-165
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    • 2001
  • This study of children's perceptions own and desirable mothers was based on data gathered from answers to questionnaires by 46 preschoolers living in Chunju. The children listened to the stories of 3 picture books based on the interactionist, maturationist, and behaviorist theories of child development. Parenting behaviors were rated by standards of support and control dimensions. The subjects perceived their own mothers' developmental beliefs in rank order of maturationist, behaviorist and interactionist. Most parenting behaviors were perceived to be punishment. The subjects ranked the developmental beliefs of the most desirable mothers in order of maturationist, interactionist, and behaviorist. The most desirable parenting behaviors were perceived to be affectionate expression, recognition, and cooperation. There was no relationship between own and mothers' developmental belief.

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웨이브렛 변환을 이용한 Skull & Panorama 영상 인식과 특징 추출에 관한 연구 (A Study on Skull & panorama Image recognition of feature exctraction using the Wavele Transform)

  • 문일남;김장형
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2003년도 추계종합학술대회
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    • pp.113-117
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    • 2003
  • 본 논문에서는 병원에서의 PACS(Picture Archiving and Communications System)의 필요성을 갖고 있으나 경제적인 문제로 인하여 향후 PACS를 도입이 어려움이 있는 병원에서는 고가의 장비를 구입을 할 수 없으므로 가중치 메디안 필터를 이용하여 전처리 필터링을 거친 영상을 가지고 웨이브렛 분해와 웨이브렛 영역에서 처리된 영상을 역변환시켜 복원한 뒤에 명암의 개선을 위해 히스토그램 평활화(Histogram equalization)을 적용하여 영상 품질을 향상하여 이를 의료영상에 적용하여 특징 추출하였다. 이는 차후, 의료영상의 진단 및 관찰에 적용시 보다 더 효율적인 시스템 적용을 목적으로 하였다.

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