• 제목/요약/키워드: Physical learning environment

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가상현실을 이용한 구조설계 시스템의 학습효과에 관한 연구 - 구조 요소의 데이터베이스 구축방법에 관하여 - (A Study on the Effects of Virtural Learning in Structural Design - Constructing Databse of Structural Component based on the virtual Reality Engine -)

  • 김한중
    • 한국농공학회논문집
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    • 제54권3호
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    • pp.81-89
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    • 2012
  • This paper presents a set of controlled simulated statical and engineering mechanical experiments accessible via the virtual world environment (VWE) and virtual physics lab S/W. Online courses of the university offering courses and/or programs online are growing and the number of students want education in ways which fit their personal places, e-learning is becoming more important and ubiquitous each year. In this study, first of all, question is rather 'How do we execute the learning effectiveness of e-learning courses?' than 'Why does they need e-learnig or VW-learning?'. In particular, is it possible to effectively teach mechanical engineering courses online? The answer was 'No'. So, there is little research on many of these questions. And another important question is 'Is e-learning cost effective?'. For the answer, This research provided that an instructional design model is used to 'How to think and apply the Newtonian forces' in the virtual physics lab S/W. Collected data from student are administered in the spring semester when students studied 'Introduction to Bio-resources and Systems Engineering'. Results show that a cadre of students can take highly interactively physical properties of mechanical engineering in the virtual laboratory environment. Those show that VWE is greater than that of a similar real world presentation or experimental lab, since most of students are delighted to modify and retry modeling works in the VWE.

구성주의 관점에서 스포츠센터 지도자의 무형식 학습 특성에 관한 고찰 (A Study on the Informal Learning Characteristics of Sports Center Leaders from a Constructivist Perspective)

  • 김승용;리징
    • 산업융합연구
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    • 제17권3호
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    • pp.1-8
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    • 2019
  • 본 연구는 스포츠센터 지도자들의 일터 학습(work place learning)과 관련하여 구성주의 관점 및 무형식 학습의 특성에 대해 이론적인 접근을 통한 고찰을 하였다. 이에 무형식 학습을 기반으로 하는 스포츠센터 지도자는 그 성장과정과 학습을 촉진 시키는 과정에서 경험과 실천적 측면에서의 일터 학습을 통한 전문성 신장이 될 수 있도록 하기 때문에 무형식 학습은 중요한 학습적 의미를 갖는다고 할 수 있다. 또한, 스포츠센터 지도 현장에서의 지도자는 일반적인 기업의 사무직 근로자에 비해 상대적으로 일터 학습에서 형식적인 학습의 기회가 부족하다고 할 수 있다. 따라서 무형식 학습의 유형 및 학습 향상에 대한 방안의 제시가 이루어져야 할 것이며 이러한 부분은 스포츠센터 지도자의 전문성 신장을 위한 중요한 요소로서 교육적 의미가 있다고 판단된다. 아울러 개인적, 환경적, 제도적, 조직적 측면에서 직장 내 학습 환경의 구축이 이루어진다면 스포츠센터 지도자들의 전문성 신장에 큰 도움이 될 것이라 생각된다.

Influence of Physical Therapist and Work Environment on Evidence-Based Practice in South Korea

  • Shin, Kyung-Mi;Song, Chang-Ho
    • Physical Therapy Rehabilitation Science
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    • 제11권2호
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    • pp.224-234
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    • 2022
  • Objective: The purpose of this study was to identify the practitioner and organizational characteristics that either detracted from or encouraged the use of evidence-based practice (EBP) by physical therapists. Design: A cross-sectional survey study Methods: Participants were 260 physical therapists currently practicing in South Korea. They completed a questionnaire designed to determine attitudes, beliefs, interest, self-efficacy and barriers to EBP, as well as demographic information about themselves and their practice settings. Logistic regression was used to examine relationships between socio-demographic and work environment characteristics and each practitioner factor. Results: Respondents agreed that the use of evidence in practice was necessary. Although 80% of them agreed that research findings are useful, 71% felt that a divide exists between research and practice. In terms of confidence in their skills, the ability to interpret results of statistical procedures ranked lowest. Despite internet access at work for 63% of respondents, only 14% were given protected work time to search and appraise the literature. Only 2% of respondents stated that their organization had a written requirement to use current evidence in their practice. The primary barrier to implementing EBP was a reported lack of time. Conclusions: In conclusion, most physical therapists stated they had a positive attitude toward EBP and were interested in learning or improving the skills necessary for implementation. Most recognized a need to increase the use of evidence in their daily practice, but a lack of ability to understand the results of research represents a significant barrier to implementing EBP.

스마트 교육 커뮤니티 정보기반 도시재생 (Information-Based Urban Regeneration for Smart Education Community)

  • 김우영;서붕교
    • 대한건축학회논문집:계획계
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    • 제34권12호
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

3-6세 유아를 위한 가정환경자극 척도(EC-HOME)의 타당화 연구 (Validity of the Korean Early Childhood Home Observation for Measurement of the Environment)

  • 김정미;곽금주
    • 아동학회지
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    • 제28권1호
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    • pp.115-128
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    • 2007
  • Participants in this study to develop the Korean version of the Early Childhood Home Observation for Measurement of the Environment(EC-HOME) were 294 3- to 6- year-old children enrolled in a child care center and their parents. Results were that EC-HOME had sufficient internal reliability : Cronbach's ${\alpha}=.80$. Correlation of test-retest ranged from .76~.97. In item-analysis, 9 items with low 'corrected item-total correlation' were removed resulting in 30 items. Factor analysis confirmed 6 factors : 1) Learning Material, 2) Learning Stimulation, 3) Responsivity, 4) Physical Environment, 5) Language Stimulation, and 6) Variety of Materials. Analysis of the relation of children's home environment to their characteristic variances with parents and developmental functioning showed high internal consistency and convergent validity of the sub-scales.

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A Case Study of Educational Content using Arduino based on Augmented Reality

  • Soyoung Kim;Heesun Kim
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.268-276
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    • 2023
  • The representative branch of ICT education is Arduino. However, there are various problems when teaching using Arduino. Arduino requires a complex understanding of hardware and software, and this can be perceived as a difficult course, especially for beginners who are not familiar with programming or electronics. Additionally, the process of connecting the pins of the Arduino board and components must be accurate, and even small mistakes can lead to project failure, which can reduce the learner's concentration and interest in learning Arduino. Existing Arduino learning content consists of text and images in 2D format, which has limitations in increasing student understanding and immersion. Therefore, in this paper analyzes the necessary conditions for sprouting 'growing kidney beans' in the first semester of the fourth grade of elementary school, and builds an automated experimental environment using Arduino. Augmented reality of the pin connection process was designed and produced to solve the difficulties when building an automation system using Arduino. After 3D modeling Arduino and components using 3D Max, animation was set, and augmented reality (AR) content was produced using Unity to provide learners with more intuitive and immersive learning content when learning Arduino. Augmented reality (AR)-based Arduino learning content production is expected to increase educational effects by improving the understanding and immersion of classes in ICT education using Arduino and inducing fun and interest in physical computing coding education.

가정과 교육을 위한"열린교육"의 적용 연구 (A Study on the Application of "Open Education"For Home Economics Education)

  • 김옥선;유태영
    • 한국가정과교육학회지
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    • 제8권2호
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    • pp.29-41
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    • 1996
  • In this research, researcher will examined the theoretical background of open education. Based on the result of the development of the suggested guidelines for a home economics teaching/learning program, researcher concludes that in order for the teaching/learning programs based on open education to be efficiently acieved in the classroom environment-organization at the middle school the following reform measures must accompany these programs. First, in order for the special characteristics of open education, i.e., individualized and small group study, to be effectively achieved, it is necessary to improve the physical classroom environment-organization. Second, the two class hours per week currently allotted for home economics are not sufficient to convey the information in the textbook. In order to reach objectives of teaching home economics according to open education a guarantee of a few more class hours is demanded. Third, in order to successfully achieve teaching/learning programs following open education, it is necessary for home economics teachers to make efforts to develop educational materials, and to engage in ongoing research and inservice training. For this to occur, measures must be taken to reduce the workload of teachers.

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협동학습 전략의 교수 효과: 중학교 물상 수업에 LT 모델의 적용 (The Instructional Influences of Cooperative Learning Strategies : Applying the LT Model to Middle School Physical Science Course)

  • 노태희;임희준;차정호;노석구;권은주
    • 한국과학교육학회지
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    • 제17권2호
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    • pp.139-148
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    • 1997
  • This study investigated the influences of the cooperative learning strategies upon students' achievement and their perceptions of learning environments in a middle school physical science course. Prior to instruction, the Group Assessment of Logical Thinking was administered, and its score was used as a blocking variable. Mid-term examination score was used as a covariate. For the treatment group with heterogeneous grouping, cooperative learning instruction (the Learning Together model) was used, which emphasized group reward, individual accountability, and role division. For the control group, traditional instruction was used. After instruction, an achievement test consisting of three subtests (knowledge, understanding, and application), and the perception questionnaire of classroom and laboratory environments, were administered. ANCOVA results revealed that there was a significant interaction between instruction and the level of logical reasoning ability although there were no significant differences in all three subtest scores of the achievement test. For the concrete operational reasoners, the treatment group performed better in the subtests of understanding and application than the control group. For students at the formal and transition levels, however, the treatment group scored lower than the control group. Significant interactions were also found in the perceptions of classroom environment and laboratory environment. For the concrete operational reasoners, the treatment group showed more positive perception than the control group. For the students at the formal and transition levels, the control group had positive perception than the treatment group. Educational implications are discussed.

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건축교육헌장에 기초한 커뮤니티 디자인교육에 관한 연구 (Community Design Education for Sustainable Environment)

  • 김우영;강태웅;소갑수;김승제
    • 교육시설 논문지
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    • 제19권2호
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    • pp.59-66
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    • 2012
  • Community design education has covered the worldview dimension of the collaborative courses for sustainability draws on the architectural expertise developed in a network of community projects and therefore case studies of design education by the collaborative project-based learning in terms of participants, students, teachers and architects, such as 'Learning By Design' for the K-12 comprehensive program in Massachusetts addresses how a local society can make its community sustainable by both design and education. To understand that community design and education can provide professional development in all levels of skills and knowledge across disciplines and opportunities for collaborative learning and problem-solving, this research consists of case studies of the community design education including social systems that assist in organizing the local educational program as well as promoting the programs with public awareness of the community. It covers the UNESCO-UIA agenda of the community design and education that is to enhance the physical environment relating to human interaction by developing innovative alternatives of existing community and contributing voluntarily to neighborhoods through design. As the community design collaborative of design professionals and users is a structural approach to assess design quality, the cases address how to set up the architectural program in order to share pro bono design service and provide high-quality design resources available for sustainable environment.

Seamless Mobile Learning: Possibilities and Challenges Arising from the Singapore Experience

  • SO, Hyo-Jeong;KIM, Insu;LOOI, Chee-Kit
    • Educational Technology International
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    • 제9권2호
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    • pp.97-121
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    • 2008
  • The purposes of the present study are to describe the design of mobile learning scenarios based on learning sciences theories, and to discuss implications for the future research in this area. To move beyond mere speculations about the abundant possibilities of mobile learning and to make real impact in K-12 school settings, it is critical to conduct school-based research grounded on the learning sciences theories. Towards this end, this paper describes school-based mobile learning projects conducted by a research team at the Learning Sciences Lab in Singapore, and then discusses the possibilities and challenges of mobile learning to further inform future research. Specifically, this paper explores the affordances of mobile technology, such as portability, connectivity and context-sensitivity, to design seamless learning scenarios that bridge formal and informal learning experiences. The authors present a framework for re-conceptualizing different types of learning based on physical settings and intentionality, and then describe two seamless learning scenarios, namely 3Rs and Chinatown Trail, which were implemented in one primary school in Singapore. In conclusion, the authors discuss the affordances of seamless mobile learning for enhancing one's lived experiences to build a living ecological relationship between the person and the environment, and how mobile technology can play a critical role for enabling such lived experiences.