• 제목/요약/키워드: Perspective Plane Image

검색결과 35건 처리시간 0.028초

원근 왜곡 보정의 실시간 구현 방법 (Realtime Implementation Method for Perspective Distortion Correction)

  • 이동석;김남규;권순각
    • 한국멀티미디어학회논문지
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    • 제20권4호
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    • pp.606-613
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    • 2017
  • When the planar area is captured by the depth camera, the shape of the plane in the captured image has perspective projection distortion according to the position of the camera. We can correct the distorted image by the depth information in the plane in the captured area. Previous depth information based perspective distortion correction methods fail to satisfy the real-time property due to a large amount of computation. In this paper, we propose the method of applying the conversion table selectively by measuring the motion of the plane and performing the correction process by parallel processing for correcting perspective projection distortion. By appling the proposed method, the system for correcting perspective projection distortion correct the distorted image, whose resolution is 640x480, as 22.52ms per frame, so the proposed system satisfies the real-time property.

깊이 정보를 이용한 원근 왜곡 영상의 보정 (Correction of Perspective Distortion Image Using Depth Information)

  • 권순각;이동석
    • 한국멀티미디어학회논문지
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    • 제18권2호
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    • pp.106-112
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    • 2015
  • In this paper, we propose a method for correction of perspective distortion on a taken image. An image taken by a camera is caused perspective distortion depending on the direction of the camera when objects are projected onto the image. The proposed method in this paper is to obtain the normal vector of the plane through the depth information using a depth camera and calculate the direction of the camera based on this normal vector. Then the method corrects the perspective distortion to the view taken from the front side by performing a rotation transformation on the image according to the direction of the camera. Through the proposed method, it is possible to increase the processing speed than the conventional method such as correction of perspective distortion based on color information.

수학자 테일러의 선 원근법과 화가 커비의 해설서 (Mathematician Taylor's Linear Perspective Theory and Painter Kirby's Handbook)

  • 조은정
    • 미술이론과 현장
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    • 제7호
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    • pp.165-188
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    • 2009
  • In the development of linear perspective, Brook Taylor's theory has achieved a special position. With his method described in Linear Perspective(1715) and New Principles of Linear Perspective(1719), the subject of linear perspective became a generalized and abstract theory rather than a practical method for painters. He is known to be the first who used the term 'vanishing point'. Although a similar concept has been used form the early stage of Renaissance linear perspective, he developed a new method of British perspective technique of measure points based on the concept of 'vanishing points'. In the 15th and 16th century linear perspective, pictorial space is considered as independent space detached from the outer world. Albertian method of linear perspective is to construct a pavement on the picture in accordance with the centric point where the centric ray of the visual pyramid strikes the picture plane. Comparison to this traditional method, Taylor established the concent of a vanishing point (and a vanishing line), namely, the point (and the line) where a line (and a plane) through the eye point parallel to the considered line (and the plane) meets the picture plane. In the traditional situation like in Albertian method, the picture plane was assumed to be vertical and the center of the picture usually corresponded with the vanishing point. On the other hand, Taylor emphasized the role of vanishing points, and as a result, his method entered the domain of projective geometry rather than Euclidean geometry. For Taylor's theory was highly abstract and difficult to apply for the practitioners, there appeared many perspective treatises based on his theory in England since 1740s. Joshua Kirby's Dr. Brook Taylor's Method of Perspective Made Easy, Both in Theory and Practice(1754) was one of the most popular treatises among these posterior writings. As a well-known painter of the 18th century English society and perspective professor of the St. Martin's Lane Academy, Kirby tried to bridge the gap between the practice of the artists and the mathematical theory of Taylor. Trying to ease the common readers into Taylor's method, Kirby somehow abbreviated and even omitted several crucial parts of Taylor's ideas, especially concerning to the inverse problems of perspective projection. Taylor's theory and Kirby's handbook reveal us that the development of linear perspective in European society entered a transitional phase in the 18th century. In the European tradition, linear perspective means a representational system to indicated the three-dimensional nature of space and the image of objects on the two-dimensional surface, using the central projection method. However, Taylor and following scholars converted linear perspective as a complete mathematical and abstract theory. Such a development was also due to concern and interest of contemporary artists toward new visions of infinite space and kaleidoscopic phenomena of visual perception.

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Rectification of Perspective Text Images on Rectangular Planes

  • Le, Huy Phat;Madhubalan, Kavitha;Lee, Guee-Sang
    • International Journal of Contents
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    • 제6권4호
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    • pp.1-7
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    • 2010
  • Natural images often contain useful information about the scene such as text or company logos placed on a rectangular shaped plane. The 2D images captured from such objects by a camera are often distorted, because of the effects of the perspective projection camera model. This distortion makes the acquisition of the text information difficult. In this study, we detect the rectangular object on which the text is written, then the image is restored by removing the perspective distortion. The Hough transform is used to detect the boundary lines of the rectangular object and a bilinear transformation is applied to restore the original image.

방원도의 투영 (Squaring the Circle in Perspective)

  • 김홍종
    • 한국수학사학회지
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    • 제27권6호
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    • pp.395-402
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    • 2014
  • When the circle inscribed in a square is projected to a picture plane, one sees, in general, an ellipse in a convex quadrilateral. This ellipse is poorly described in the works of Alberti and Durer. There are one parameter family of ellipses inscribed in a convex quadrilateral. Among them only one ellipse is the perspective image of the circle inscribed in the square. We call this ellipse "the projected ellipse." One can easily find the four tangential points of the projected ellipse and the quadrilateral. Then we show how to find the center of the projected ellipse. Finally, we describe a pair of conjugate vectors for the projected ellipse, which finishes the construction of the desired ellipse. Using this algorithm, one can draw the perspective image of the squared-circle tiling.

PIV 기법을 이용한 프로펠러 후류의 3차원 유동 특성 연구 (Study on the Three Dimensional Flow Characteristics of the Propeller Wake Using PIV Techniques)

  • 백부근;김진;김경열;김기섭
    • 대한조선학회논문집
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    • 제44권3호
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    • pp.219-227
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    • 2007
  • A stereo-PIV (particle image velocimetry) technique is used to investigate the vortical structure of the wake behind a rotating propeller in the present study. A four bladed propeller is tested in a cavitaion tunnel without any wake screen. Hundreds of instantaneous velocity fields are phase-averaged to reveal the three dimensional spatial evolution of the flow behind the propeller. The results of conventional 2-D PIV are also compared with those of the stereo-PIV to understand the vortical structure of propeller wake deeply. The variations of radial and axial velocities in the 2-D PIV results seem to be affected by the out-of-plane motion. generating a little perspective error in the in-plane velocity components of the slipstream. The strong out-of-plane motion around the hub vortex also causes the perspective error to vary the axial velocity component a little at the near wake region. The out-of-plane velocity component had the maximum value of about 0.3U0 in the tip vortices and continued its magnitude in the wake region.

Development of Merging Algorithm between 3-D Objects and Real Image for Augmented Reality

  • Kang, Dong-Joong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.100.5-100
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    • 2002
  • A core technology for implementation of Augmented Reality is to develop a merging algorithm between interesting 3-D objects and real images. In this paper, we present a 3-D object recognition method to decide viewing direction toward the object from camera. This process is the starting point to merge with real image and 3-D objects. Perspective projection between a camera and 3-dimentional objects defines a plane in 3-D space that is from a line in an image and the focal point of the camera. If no errors with perfect 3-D models were introduced in during image feature extraction, then model lines in 3-D space projecting onto this line in the image would exactly lie in this plane. This observa...

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지능 로보트 시스템에 있어서 지면의 이용에 관한 연구 (Supporting plane for intelligent robot system)

  • 박경택
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.990-995
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    • 1991
  • The integration of intelligent robots into manufacturing systems should positively impact the product quality and productivity. A new theory of object location and recognition using the supporting plane is presented. The unknown supporting points are determined by image coordinates, known camera parameters, and joint coordinates of the robot manipulators. This is developed by using the geometrical interpretation of perspective projection and the geometrical constraints of industrial environments. This can be applied to solve typical robot vision problems such as determination of position, orientation, and recognition of objects.

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무인비행로봇에 장착된 카메라를 이용한 다중 무인지상로봇의 충돌 없는 대형 제어기법 (Vision-Based Collision-Free Formation Control of Multi-UGVs using a Camera on UAV)

  • 최병화;하창수;이동준
    • 한국정밀공학회지
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    • 제30권1호
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    • pp.53-58
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    • 2013
  • In this paper, we present a framework for collision avoidance of UGVs by vision-based control. On the image plane which is created by perspective camera rigidly attached to UAV hovering stationarily, image features of UGVs are to be controlled by our control framework so that they proceed to desired locations while avoiding collision. UGVs are assumed as unicycle wheeled mobile robots with nonholonomic constraint and they follow the image feature's movement on the ground plane with low-level controller. We used potential function method to guarantee collision prevention, and showed its stability. Simulation results are presented to validate capability and stability of the proposed framework.

Efficient Circular Object Pose Determination

  • Kim, Sungbok;Kim, Byungho
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.276-276
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    • 2000
  • This paper presents the efficient algorithms for the pose determination of a circular object with and without a priori knowledge of the object radius. The developed algorithms valid for a circular object are the result of the elaboration of Ma's work [2], which determines the pose of a conic object from two perspective views. First, the geometric constraint of a circular object and its projection on the image plane of a camera is described. The number of perspective views required for the object pose determination with and without a priori knowledge of the object radius is also discussed. Second, with a priori knowledge of the object radius, the pose of a circular object is determined from a single perspective view. The object pose information, expressed by two surface normal vectors and one position vector, is given in a closed form and with no ambiguity. Third, without a priori knowledge of the object radius, the pose of a circular object is determined from two perspective views. While the surface normal vectors are obtained from the first view, the position vector is obtained from the two views.

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