• Title/Summary/Keyword: Personalized broadcasting

Search Result 108, Processing Time 0.024 seconds

Music Recommendation System for Personalized Brain Music Training Research with Jade Solution Company

  • Kim, Byung Joo
    • International journal of advanced smart convergence
    • /
    • v.6 no.2
    • /
    • pp.9-15
    • /
    • 2017
  • According to a recent survey, most elementary and secondary school students nationwide are stressed out by their academic records. Furthermore most of high school students in Korea have to study under the great duress. Some of them who can't overcome the academic stress finalize their life by suiciding. A study has found that it is one of the leading causes of stimulating the thought of committing suicide in Korean high school students. So it is necessary to reduce the high school student's suicide rate. Main content of this research is to implement a personalized music recommendation system. Music therapy can help the student deal with the stress, anxiety and depression problems. Proposed system works as a therapist. The music choice and duration of the music is adjusted based on the student's current emotion recognized automatically from EEG. If the happy emotion is not induced by the current music, the system would automatically switch to another one until he or she feel happy. Proposed system is personalized brain music treatment that is making a brain training application running on smart phone or pad. That overcomes the critical problems of time and space constraints of existing brain training program. By using this brain training program, student can manage the stress easily without the help of expert.

Implementation of Encoder and Decoder for TV-Anytime Metadata (TV-Anytime 메타데이터의 부호화기 및 복호화기의 구현)

  • Kim Myounghoon;Kim Hyeokman;Yang Seungjun;Kim JaeGon
    • Journal of Broadcast Engineering
    • /
    • v.10 no.1 s.26
    • /
    • pp.57-67
    • /
    • 2005
  • In the paper, we propose a TV-anytime codec that encodes and decodes TV-Anytime metadata according to the TV-Anytime specification so that the resulting binary TV-Anytime metadata can be transferred efficiently through the broadcasting network where the data bandwidth is restricted.. We describe the broadcasting environment that the TV-Anytime codec will be applied to, and the required functionalities of the software modules in detail. For the design of software modules, we show how to Implement the modules for metadata fragmentation. encoding, decoding, and the fragments management. The proposed TV-Anytime codec can be utilized as the core components to a personalized digital broadcasting system providing ECG(Electronic Content Guide) and segmentation information services according to TV-Anytime standard.

e-Friendly Personalized Learning

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.4 no.2
    • /
    • pp.12-16
    • /
    • 2012
  • This paper presents a learning framework that fits the digital age - an e-Friendly PLE. The learning framework is based on the theory of connectivism which asserts that knowledge and the learning of knowledge is distributive and is not located in any given place but rather consists of the network of connections formed from experiences and interactions with a knowing community, thus, the newly empowered learner is thinking and interacting in new ways. The framework's approach to learning is based on conversation and interaction, on sharing, creation and participation, on learning not as a separate activity, but rather as embedded in meaningful activities such as games or workflows. It sees learning as an active, personal inquiry, interpretation, and construction of meaning from prior knowledge and experience with one's actual environment.

Binarization of TV-Anytime Metadata for Personalized TV Services (맞춤형 방송을 위한 TV-Anytime 메타데이터의 이진화)

  • Kim Myoungnhoon;Kim Hyeokman;Yang Seung-Jun;Kim Jae-Gon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2004.11a
    • /
    • pp.159-162
    • /
    • 2004
  • 본 논문은 디지털 방송 환경에서 TV-AnyTime을 이용한 메타데이터 서비스를 위한 메타데이터 부/복호화 시스템 구현에 관한 논문이다. 부호화 시스템은 생성된 TV-AnyTime 메타데이터의 효율적인 전송을 위해 메타데이터를 TV-AnyTime에 정의된 fragment로 분할하고, 분할된 fragment를 부호화하는 과정을 포항하고 있다. 또한 fragment의 id와 version을 부여하여 container를 구성하는 것과, 전송된 container의 내용에서 요청된 fragment을 축출하여 처리하는 것을 정의한다. 복호화 시스템은 축출된 fragment들을 분석하고, 사용자의 요청에 따라 해당 fragment를 복호화 한다. 그리고 fragment에 포함된 정보를 이용해 fragment를 관리하는 방법에 대해 정의한다.

  • PDF

Design and Implementation of Healthcare System for Chronic Disease Management

  • Song, Mi-Hwa
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.10 no.3
    • /
    • pp.88-97
    • /
    • 2018
  • Chronic diseases management can be effectively achieved through early detection, continuous treatment, observation, and self-management, rather than a radar approach where patients are treated only when they visit a medical facility. However, previous studies have not been able to provide integrated chronic disease management services by considering generalized services such as hypertension and diabetes management, and difficult to expand and link to other services using only specific sensors or services. This paper proposes clinical rule flow model based on medical data analysis to provide personalized care for chronic disease management. Also, we implemented that as Rule-based Smart Healthcare System (RSHS). The proposed system executes chronic diseases management rules, manages events and delivers individualized knowledge information by user's request. The proposed system can be expanded into a variety of applications such as diet and exercise service in the future.

Designing the Museum Gamification System

  • Jeon, Se-won;Moon, Seok-Jae;Ryu, Gi-Hwan
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.2
    • /
    • pp.219-224
    • /
    • 2022
  • We identified the correlation between museums, gamification, and viewers based on the results of keyword correlation analysis, designing the museum gamification system. By applying gamification to the museum through big data CONCOR analysis, it was found that viewers had fun watching it through direct experiences and experiences. In this study, we propose a system that directly selects the story desired by the viewer and serves the game suitable for the theme of the museum they visited. In addition, the system proposed in this paper organized a story algorithm so that viewers can directly select the difficulty level based on the story and play personalized games. We collected existing museum information and designed to enable games of various stories suitable for the museum's theme, and based on this, it was applied to the museum gamification app. Moreover, in order to further enhance the immersion of museum viewing. We have been designed and applied based on Virtual Reality (VR).

A Study on Characteristics of the Type of Interactive Broadcast Program in Korea (국내 양방향 방송 프로그램 유형 특징에 관한 연구)

  • PARK, JIN SIK;KIM, SUNG HOON
    • The Journal of the Convergence on Culture Technology
    • /
    • v.5 no.4
    • /
    • pp.209-215
    • /
    • 2019
  • The purpose of this study is to suggest the development of interactive services and technologies in the media industry. Through the analysis of domestic two-way broadcasting contents service, this study analyzed platform and services type according to service type of terrestrial broadcasting, SO operator and Telco. Also, by identifying the characteristics of interactive programs(open, interactive, personalized, stereoscopic), this study propose important convergence possibilities of the future providers and development plans through supporting technologies and services for each characteristic. In the case of terrestrial broadcasters, ARS, web sites and mobile apps were mostly provided in both directions, and SO and satellite broadcasting operators were found to provide diversity in interactive service operation using data domain. In the case of IPTV companies, most of them provide interactive services with additional video or information service through adjustment button or app, and cable TV operators had more adjustment data broadcasting than exclusive use data broadcasts. Therefore, domestic interactive broadcasting service type needs convergence type of revenue model needs and needs to be converted into new competitive interactive broadcasting program service environment.

Design of a Data Grid Model between TOS and HL7 FHIR Service for the Retrieval of Personalized Health Resources (개인화된 건강 자원 조회를 위한 TOS 와 HL7 FHIR 서비스간의 데이터그리드 모델 설계)

  • Jeon, Young-Jun;Im, Seok-Jin;Hwang, Hee-Joung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.16 no.4
    • /
    • pp.139-145
    • /
    • 2016
  • On the ICT healing platform designed to issue early disease alerts, TOS connected between the provider of personal health-related data and the service provider and relayed personalized health data. In the previous study, TOS proposed how to monitor the retrieval and management of document/measurement resources by taking mobile devices into account. Recently the healthcare field, however, defined the standard items needed for communication and data exchanges with a mobile device through HL7 FHIR. This study designed a data grid model between TOS and FHIR to provide personal health resources relayed through TOS in FHIR bundle search sets. The proposed design was organized as follows: first, it stated similarities between the method of TOS resource request and that of FHIR observation request. Then, it designed an eventbus module to process a retrieval request for FHIR service based on the imdb and cluster technologies. The proposed design can be used to expand the old service terminals of ICT healing platform to mobile health devices capable of using FHIR resources.

Implementation of Personalized Mobile Agent System using Agilla in Ubiquitous Sensor Network (USN환경에서 Agilla를 이용한 개인화된 모바일 에이전트 시스템 구현)

  • Kim, Gang-Seok;Lee, Dong-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.11 no.5
    • /
    • pp.203-210
    • /
    • 2011
  • The current sensor network analyzes the data collected by the sensing of fixed sensor nodes and provides a service. However, this method cannot actively handle the state and the change in the position of people, 'the target for sensing and the change in the environment', including home automation, building automation and real-time road & weather information, and healthcare environment, etc. To support a dynamic situation which is appropriate for an individual in this diverse environment, it is necessary to provide actively differentiated specific information according to the movement of people and the changes in the environment. In this study, a individualized sensor mobile agent middleware which provides the individualized information (the location of fire incidence and the trace for the path of spread), has been realized through the sensor network environment constructed by the installation of wireless sensor nodes mounted with mobile agent middlewares in buildings.

Comparison of online video(OTT) content production technology based on artificial intelligence customized recommendation service (인공지능 맞춤 추천서비스 기반 온라인 동영상(OTT) 콘텐츠 제작 기술 비교)

  • CHUN, Sanghun;SHIN, Seoung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.21 no.3
    • /
    • pp.99-105
    • /
    • 2021
  • In addition to the OTT video production service represented by Nexflix and YouTube, a personalized recommendation system for content with artificial intelligence has become common. YouTube's personalized recommendation service system consists of two neural networks, one neural network consisting of a recommendation candidate generation model and the other consisting of a ranking network. Netflix's video recommendation system consists of two data classification systems, divided into content-based filtering and collaborative filtering. As the online platform-led content production is activated by the Corona Pandemic, the field of virtual influencers using artificial intelligence is emerging. Virtual influencers are produced with GAN (Generative Adversarial Networks) artificial intelligence, and are unsupervised learning algorithms in which two opposing systems compete with each other. This study also researched the possibility of developing AI platform based on individual recommendation and virtual influencer (metabus) as a core content of OTT in the future.