• 제목/요약/키워드: Personal-usage

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소셜 네트워크 서비스가 사회적 자본에 미치는 영향 (The Effect of Social Network Service on Social Capital)

  • 김종기;김진성;뢰정첩
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권3호
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    • pp.163-186
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    • 2012
  • With the development of Internet and transition to information society, social capital is expanding to online from the traditional offline context. Especially with the widespread of social network service(SNS) the number of SNS users is increasing sharply and the importance of online social capital has been more and more significant. Most studies on social capital focused on organizational aspects but few studies have payed attention to personal aspect. Empirical studies on the relation between SNS and social capital were seldom conducted in previous studies. Based on the theory of social capital this study targets on the relationship formed through SNS and analyzes on how the relationship affects the perceived social capital. In this study 'self-presentation', 'playfulness' and 'critical mass' are posited as the antecedent factors of 'SNS usage'. This study proposes a research model to examine the effect of 'SNS usage' on 'relationship reinforcement', 'relationship building' and 'perceived social capital'. According to the results of empirical analysis, 'self-presentation', 'playfulness' and 'critical mass' can generate significant positive influence on 'SNS usage'. It also confirms not only the effect of 'relationship reinforcement' and 'relationship building' formed through SNS on 'perceived social capital' but also relationship between the social capital formation and SNS usage. The outcome obtained in this study can be applied in developing SNS services.

방송클립동영상 이용이 방송 시청의도에 미치는 영향 (Effects of Using Shot Clip on the Broadcasting Viewing Intention)

  • 조석현;이현지
    • 한국콘텐츠학회논문지
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    • 제16권10호
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    • pp.645-655
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    • 2016
  • 본 연구에서는 방송클립동영상 이용이 VOD 구매의도와 본방송 시청의도에 영향을 줄 수 있는지를 살펴보고자 하였다. 이를 위해 방송클립동영상 이용자를 대상으로 설문조사를 통해 이용동기와 이용시간, 이용시점, 장르, 이용패턴 등의 이용경험 중심으로 살펴보았다. 연구결과를 요약하면, 방송클립동영상 이용동기 변인에서는 대인관계와 전체방송 대비이점이 높을수록, 방송클립동영상 이용경험 변인에서는 교육 장르, 게시된 영상보기, 게시된 영상 공유 및 추천을 이용하는 정도가 높을수록 VOD를 구매하고자 하는 의도가 높은 것으로 나타났다. 그리고 방송클립동영상 이용동기 변인에서는 이용유연성이 높을수록, 방송클립동영상 이용경험 변인에서는 드라마/영화 장르와 게시된 영상에 대한 댓글 읽기 및 작성 등과 같은 이용이 높을수록 본방송을 시청하고자 하는 의도가 높은 것으로 나타났다.

비행복 설계 개선을 위한 착용 특성 평가 (An Evaluation of wearing characteristic for improving flight suit design)

  • 전은진;박세권;유희천;김희은
    • 한국의류산업학회지
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    • 제11권2호
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    • pp.301-307
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    • 2009
  • The purpose of this study is to investigate the problem and complaint of current flight suit derived with the questionnaires. The survey was carried out to the 137 aviators in Army Aviation School from April to May, 2007. The questionnaires were composed of personal characteristics, usage characteristics, wearing characteristics and free comments. Regard to the questionnaires of usage characteristics, they wore the flight suit over 6 hours a day and over 5 days a week. For wearing convenience item in usage characteristics it was revealed that fitness, ease and the location of pocket were not proper, Also, it showed that the material characteristics(e.g. insulation, absorption, and sensation) for flight suit was not proper. Regard to the questionnaire of wearing characteristics, the most inconvenient part is crotch as the answer on the question of "unfitting part in size" and "inconvenient part when wearing". Free comments for the improvement requests are various size, material, stitch strengthening, pattern modifying, and accessories.

소셜 네트워크 서비스 사용 시기에 따른 사용자 이용패턴 연구: 페이스북을 중심으로 (Analysis of the Usage patterns of Social Network Service Users)

  • 박상혁;오승희;성행남
    • 디지털산업정보학회논문지
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    • 제9권4호
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    • pp.251-265
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    • 2013
  • The emergence of social network services, is changing the foundation of human relationship formation and method of communication of individuals through sharing of free information. Social network service is a service to support or facilitate an on-line extension of off-line network among people by helping them to share personal profile. History of social network services very short. But users of the various layers is increasing rapidly and ripple effect social as a result is very large. The focus of existing research was mainly devoted to motivation of use and acceptance of social network services. Currently the use of SNS was maturing. Thus, in-depth research on the use pattern of SNS users is needed. The purpose of this study is that, for Facebook in social network services, to analyze the changes in the initial stage of use, medium-term, usage patterns at the current time. Results of the study by analyzing the characteristics of the change in the pattern of usage of user of Facebook, it can be used as basic materials for SNS researchers and service provider.

Access, Skills and Constraints of Barangay Officials towards the Use of Information and Communications Technology (ICT)

  • Santiago, Cereneo S. Jr.;Ulanday, Ma. Leah P.;Centeno, Zarah Jane R.;Bayla, Ma. Cristina D.
    • International Journal of Knowledge Content Development & Technology
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    • 제11권2호
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    • pp.37-54
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    • 2021
  • The study determined the access, skills and constraints towards the usage of ICT among barangay officials. A complete enumeration technique was used due to the small size of the population. A total of 121 barangay secretaries and barangay treasurers comprised the study respondents. The findings revealed that most of barangay officials have access to personal computer at home and in the office using their own mobile data and office internet connectivity. With the support from the Local Government Unit (LGU), it was found that most of the respondents are advance and proficient in computer usage. As constraints to ICT usage, the study respondents still experienced slow internet bandwidth that makes connection and communication weak along with the low income status. Consequently, it was found that there were no significant differences in terms of skills and constraints among barangay secretaries and barangay treasurers towards using ICT. It can be concluded that study respondents prefer to use office computer to access the information they need due to the convenience and availability of resources. The study respondents were competent enough to handle their job well but listed slow internet and low financial resources may hamper their ICT usage. Research implications were also offered.

온라인 커뮤니티에서 공부와 게임의 재미와 플로우 관계 (The Relationship of Interest and Flow of Study and Game in the Online Community)

  • 권순재
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권2호
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    • pp.161-180
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    • 2012
  • One of them is online community which is popular among this modern society. However, it is not appropriate to suggest that online community is solely for personal usage or solely for work-related usage. The usage of online community goes beyond only one purpose. On the other hand, our daily activities whether personal or work-related activities are usually accompanied with preconception ideas whether it is a fun activity or not. However, even with this preconception, individuals are still enjoying themselves while doing activities that are considered as boring or mundane. Furthermore, individuals are really into the activities that they forgot about their surrounding and found themselves being in flow while conducting these activities. Unfortunately, there is little research done in South Korea addressing this emotion related factors. Because of that, more research concerning emotion related factors need to be conducted to better understand users behavior especially in online environment. With regards to that concern, this research studied two distinct everyday activities which are studying and playing games in online community. It is expected that when an individual feels more enjoyable and feels more comfortable, it will be more likely for them to be more satisfied. This satisfaction will lead them to being in a flow state. Hence, this study proposed three hypotheses. In order to investigate these three hypotheses, studies were conducted in two stages. The first stage was conducted in order to derive the implicit knowledge about fun from the participants. The second stage was done by an empirical study. It was conducted with two sample groups. The first group is the study group and the second group is the play games group. There were asked a set of questionnaires related to their enjoyment, comfort, satisfaction and flow while conducting the relevant activity. The results showed that both groups reached the state of flow regardless whether they belong to the study group or play games group. Therefore, the preconception idea about an activity does not promote or prevent individuals from feeling enjoyment, feeling comfortable and achieve satisfaction while conducting those activities.

패션 큐레이션 서비스 이용자의 쇼핑성향, 이용동기 및 선호 이미지 유형이 패션제품 구매의도에 미치는 영향 (Impacts of Fashion Curation Users' Shopping Orientation, Usage Motives and Preferred Image Types on Fashion Product Purchase Intentions)

  • 김지우;정혜정;김영삼;오경화
    • 한국의류학회지
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    • 제41권5호
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    • pp.796-808
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    • 2017
  • This research shows how fashion curation service consumers (both fashion and image consultants) reveal different aspects towards a preferred image type among the correlation of fashion curation service usage motivation and fashion shopping propensity. These preferences also included the purchase intentions for fashion display service products. This study surveyed 300 men and women between the ages of 20-30 who were the main consumers of fashion curation services. 'Convenience, fashion trend, and exploratory' increased purchase intentions for fashion shopping propensity, 'information search for utility, entertainment, and personal expression' increased purchase intentions for fashion curation services and 'brand identity, consumer lifestyle, and product information' increased factors for the fashion curation service preferred image type. Consumer preferences varied according to different fashion curation service image type; however, all consumer group syndicated a difference in fashion curation service actions. For instance, fashion curation service consumers preferred a consumer lifestyle image, convenience, hedonic shopping orientation, and personal expression motivation had a positive influence on product purchase intention. However, the shopping orientation of 'fashion trend, practical information exploration, and entertainment motivation' had an optimistic influence on product purchase intentions for fashion curation service consumers who preferred a brand identity image and a product information image.

SNS(Social Network Service)의 사용자 만족과 지속적사용 향상을 위한 방안 (A Study on the Strategies for Improving User Satisfaction and Continuous Usage of Social Network Service)

  • 김대진;김진수
    • 경영정보학연구
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    • 제17권1호
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    • pp.171-197
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    • 2015
  • SNS 기업들의 최대 관심사는 사용자들의 요구분석을 통한 만족도 제고 및 지속적 사용을 유도할 수 있는 서비스 개발에 있다. 특히, 성숙기에 접어든 SNS는 서비스를 전개하는데 있어 관리의 방향성이 중요하게 고려되고 있다. 이를 위해 SNS에서 제공하는 서비스 중 사용자 기대에 비추어 만족하지 못하는 부분들을 파악하고, 궁극적으로 소비자들이 추구하는 기능을 파악하는 것이 중요하다. 따라서 본 연구에서는 다양한 이론 및 선행 연구들을 분석하여 사용자의 SNS 이용 만족 및 지속적 사용의도에 영향을 미치는 다양한 요인들을 도출하였다. 이를 위해 기대일치이론(Expected Confirmation Model : ECM)을 기반으로, 기존 품질요인에 SNS 특성을 반영한 사회성 품질, 개인 감성 품질을 추가적으로 고려하여 품질 관점에서 통합적으로 접근하였다. 그리고 인지요인들과의 영향정도를 분석하여 이용 만족 및 지속적 이용의도에 영향을 미치는 요인을 제시하였다. 이를 통해 SNS 기업들의 서비스 전개 방향성 및 이용 만족 모형을 개발하는데 유용한 가이드라인을 제시하였다.

온라인 맞춤형 광고 효과에 미치는 요인들 연구 (Study on Factors Affecting Effects of Online Behavioral Advertising)

  • 엄남현;김소정
    • 한국콘텐츠학회논문지
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    • 제19권12호
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    • pp.376-388
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    • 2019
  • 최근 온라인 마케팅에서 가장 중요한 분야로 온라인 맞춤형 광고가 떠오르고 있다. 온라인 맞춤형 광고는 개인정보 수집 및 동의, 소비자의 인지된 개인화 및 소비자의 온라인 사생활 침해 걱정 등과 같은 이슈들을 만들었다. 본 연구는 이러한 세 가지 이슈들이 온라인 맞춤형 광고에 미치는 영향들이 무엇인지를 알아보고자 한다. 연구결과, 정보 수집과 사용동의 구분은 온라인 맞춤형 광고 평가에 주요한 역할을 하고 있다는 것이 밝혀졌다. 개인정보 수집에서 향후 온라인 맞춤형 광고 노출 시 리워드를 받을 수 있을 거라고 고지된 사람들은 그렇지 않은 사람들보다 브랜드 태도가 더 긍정적이었다. 광고 메시지의 인지된 개인화 정도는 온라인 맞춤형 광고 태도 및 브랜드 태도에 영향을 미치는 것으로 나타났다. 마지막으로, 온라인 사생활 침해 걱정 역시 온라인 맞춤형 광고 태도 및 브랜드 태도에 영향을 미치는 것으로 나타났다. 이론적 및 실무적 시사점은 토의에서 더 자세히 살펴보았다.

가치수용 모델을 활용한 스마트워치 확산 결정요인 분석 (Exploring Determinants of Smartwatch Diffusion Using a Value Adoption Model)

  • 송근혜;박종현;이승민
    • 기술혁신학회지
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    • 제21권2호
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    • pp.684-714
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    • 2018
  • 스마트워치의 확산이 예상과는 달리 더디게 진행되고 있다. 스마트워치 공급업체들은 현재의 캐즘을 극복하기 위해 새로운 전략을 수립할 필요가 있다. 그러나 스마트워치의 어떠한 속성을 전략적으로 활용하여 시장 확산을 이루어야 하는가를 타당하게 수행한 연구는 매우 드물다. 본 연구는 스마트워치가 가져다줄 것으로 예상되는 혜택과 이를 위해 치러야 할 비용을 소비자 관점에서 분석하고, 소비자의 혁신성향이 시장 확산에 기여할 수 있는지를 살펴보았다. 이를 위해 323개의 유효데이터를 확보하여 구조 방정식 분석을 실시하였다. 분석 결과, 스마트워치의 두 가지 혜택(utilitarian and hedonic)과 세 가지 비용(usability, performance, and finance)이 가치인식을 통해 사용의도에 영향을 주는 것으로 나타났다. 또한 소비자의 혁신성향이 가치인식과 사용의도의 관계를 조절하는 것으로 드러났다. 주목할 점은, 소비자들이 스마트워치가 사회적 혜택을 가져다 줄 것으로 기대할 것이라는 가설이 기각되었다는 점이다. 즉, 스마트워치 사용이 소비자에게 이미지 향상을 가져다 줄 것이라는 전략은 스마트워치 확산에 큰 기여를 하지 않을 수 있다. 스마트워치의 시장 확산을 이루기 위해서는 혁신성향이 높은 소비자들을 대상으로 소비자들이 기대하는 혜택을 활용하는 전략을 수립해야 한다.