• Title/Summary/Keyword: Personal robot

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Unattended Reception Robot using Face Identification (얼굴 인증을 이용한 무인 접수 로봇 개발)

  • Park, Se Hyun;Ryu, Jeong Tak;Moon, Byung Hyun;Cha, Kyung Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.5
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    • pp.33-37
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    • 2014
  • As personal information is utilized as an important user authentication means, a trustable certification means is being required. The face identification technology using characteristics of the personal face among several biometrics technologies is easy in extracting features. In this paper, we implement a face identification robot for unattended reception. The robot is performed by face identification. To assess the effectiveness of the robot, it was tested and experimental results show that the proposed method is applicable for unattended reception interface.

Middleware Structure for Module-based Personal Robot (모듈기반 퍼스널 로봇을 위한 미들웨어 구조)

  • Yoon, Gun;Kim, Hyung-Yuk;Kim, Hong-Seok;Park, Hong-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.5
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    • pp.464-474
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    • 2004
  • This paper proposes a middleware structure for the module-based personal robot, which can run on heterogeneous network interfaces and provides users easy interface-method regardless of underlying heterogeneous interfaces and convenient exchange of modules. The proposed middleware is divided into three layers of a streaming layer (SL), a network adaptation layer (NAL) and a network interface layer (NIL). The streaming layer manages application transactions using middleware services and provides user a uniform interfaces to the proposed middleware. The network adaptation layer manages a message-routing and provides naming service and it is a core of the proposed middleware. And the network interfaces layer manages dependent parts of heterogeneous network interfaces such as IEEE1394, USB, Ethernet, and CAN (Control Area Network). This paper implements the proposed middleware structure, where 3 types of interfaces of IEEE 1394, USB and Ethernet are used, and measures response times among those interfaces.

A Research About Real-time Communication in Hetegeneous Network for Personal Robot (퍼스널 로봇 이종 네트워크 환경에서 실시간 통신에 관한 연구)

  • Lee, Ju-Sung;Park, Hong-Seong
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.151-154
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    • 2003
  • In this paper, we described a method to guarantee a real-time communication in the hetegeneous network for the personal robot. The hetegeneous network is composed of many kinds of network like IEEE1394, Ethernet, CAN, Bluetooth, Wireless Lan and so on. real-time data is transfered via those kinds of network. Those network have different characteristics as speed, bandwidth, Priority. we used IEEE1394, Ethernet, CAN to study in this paper. To guarantee a real-time communication, a worst case response time must be scalable. In this environment to guarantee a real-time communication, we get a worst case response time of each network and a end-to-end worst case response time.

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Architecture of Streaming Layer as Core of Personal Robot's Middleware.

  • Li, Vitaly;Choo, Seong-Ho;Jung, Ki-Duk;Choi, Dong-Hee;Park, Hong-Seong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.98-100
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    • 2005
  • This paper, proposes concept of personal robot middleware core also called streaming layer. Based on openness and portability, the streaming layer is proposed in order to meet requirements of different kinds of applications. The streaming layer architecture provides effective management of data flows and allows integration of different systems with ease regardless software of hardware platform. With extensibility support additional features can be build in without affect to performance. Therefore, heterogeneous network support, real-time communications, embedded boards support can be easily achieved. In order to achieve high performance together with portability into different platforms, the most functions has to be implemented in C language, while critical parts, such as scheduling, priority assignment has to be made using native functions of tested platforms.

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Development of a Biomimetic Wheeled Robot with Autonomous Eating Functionality (자율섭취기능을 갖는 바퀴구동형 생체모방로봇 개발)

  • Cho Ik-Jin;Lee Yun-Jung
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.6
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    • pp.573-579
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    • 2006
  • Most of the recently developed robots are human friendly robots which imitate an animal or human such as entertainment robot, biomimetic robot and humanoid robot. Interest in these robots is increased because the social trend is focused on health, welfare, and graying. By these social backgrounds, robots become more human friendly and suitable or home or personal environment. The more biomimetic robots resemble living creature, the more human feels familiarity. Human feels close friendship not only when feeding a pet, but also when watching a pet having the food. Most of entertainment robots and pet robots use internal-type batteries and have a self-recharging function. Entertainment robots and pet robots with internal-type batteries are not able to operate during charging the battery. So far there have been a few robots that do not depend on an internal battery. However, they need a bulky energy conversion unit and a slug or foods as an energy source, which is not suitable for home or personal application. In this paper, we introduce a new biomimetic entertainment robot with autonomous eating functionality, called EPRO-1(Eating Pet RObot version 1). The EPRO-1 is able to eat a food (a small battery), by itself and evacuate. We describe the design concept of the autonomous eating mechanism of the EPRO-1, characteristics of sub-parts of the manufactured mechanism and its control system.

Emotional Robotics based on iT_Media

  • Yoon, Joong-Sun;Yoh, Myeung-Sook;Cho, Bong-Kug
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.804-809
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    • 2004
  • Intelligence is thought to be related to interaction rather than a deep but passive thinking. Interactive tangible media "iT_Media" is proposed to explore these issues. Personal robotics is a major area to investigate these ideas. A new design methodology for personal and emotional robotics is proposed. Sciences of the artificial and intelligence have been investigated. A short history of artificial intelligence is presented in terms of logic, heuristic, and mobility; a science of intelligence is presented in terms of imitation and understanding; intelligence issues for robotics and intelligence measures are described. A design methodology for personal robots based on science of emotion is investigated. We investigate three different aspects of design: visceral, behavioral, reflective. We also discuss affect and emotion in robots, robots that sense emotion, robots that induce emotion in people, and implications and ethical issues of emotional robots. Personal robotics for the elderly seems to be a major area in which to explore these ideas.

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Development of Evaluation Technique of Mobility and Navigation Performance for Personal Robots (퍼스널 로봇을 위한 운동과 이동 성능평가 기술의 개발)

  • Ahn Chang-hyun;Kim Jin-Oh;Yi Keon Young;Lee Ho Gil;Kim Kyu-ro
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.2
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    • pp.85-92
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    • 2003
  • In this paper, we propose a method to evaluate performances of mobile personal robots. A set of performance measures is proposed and the corresponding evaluation methods are developed. Different from industrial manipulators, personal robots need to be evaluated with its mobility, navigation, task and intelligent performance in environments where human beings exist. The proposed performance measures are composed of measures for mobility including vibration, repeatability, path accuracy and so on, as well as measures for navigation performance including wall following, overcoming doorsill, obstacle avoidance and localization. But task and intelligent behavior performances such as cleaning capability and high-level decision-making are not considered in this paper. To measure the proposed performances through a series of tests, we designed a test environment and developed measurement systems including a 3D Laser tracking system, a vision monitoring system and a vibration measurement system. We measured the proposed performances with a mobile robot to show the result as an example. The developed systems, which are installed at Korea Agency for Technology and Standards, are going to be used for many robot companies in Korea.

Robot Fish Tracking Control using an Optical Flow Object-detecting Algorithm

  • Shin, Kyoo Jae
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.6
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    • pp.375-382
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    • 2016
  • This paper realizes control of the motion of a swimming robot fish in order to implement an underwater robot fish aquarium. And it implements positional control of a two-axis trajectory path of the robot fish in the aquarium. The performance of the robot was verified though certified field tests. It provided excellent performance in driving force, durability, and water resistance in experimental results. It can control robot motion, that is, it recognizes an object by using an optical flow object-detecting algorithm, which uses a video camera rather than image-detecting sensors inside the robot fish. It is possible to find the robot's position and control the motion of the robot fish using a radio frequency (RF) modem controlled via personal computer. This paper proposes realization of robot fish motion-tracking control using the optical flow object-detecting algorithm. It was verified via performance tests of lead-lag action control of robot fish in the aquarium.

Development of User-Based Robot Simulation using VRML and Open Architecture (VRML 과 개방형구조를 이용한 사용자 기반의 로봇 시뮬레이션 개발)

  • Kim, Chang-Sei;Hong, Keum-Shik;Kim, Soo-Ho
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1201-1206
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    • 2007
  • Robot simulation technique is essential not only for robot developers to design robotic systems but also for robot operators to predict robot motion, configure system layout, and increase robot ability. However, commercial robot simulation software such as ROBCAD, IGRIP, and so on are expensive and sometimes they are difficult to customize into industrial purpose programming for users. Therefore, user-based simulation programming is required to magnify the efficiency of robot system. In this paper, we show the methodology of developing user-based robot simulation programming using PC(personal computer), Open-Inventor, and Windows Programming. The developed programming has been successfully applied to welding robot systems of a shipbuilding industry. Also, the methodology presented here can be easily extended to simulate manipulators of other typed mechanism on user's PC.

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Design of a Robot Simuladtor for Development Robot and its Controller (로보트와 제어기의 개발을 위한 로보트 시뮬레이터의 설계)

  • Chang, Cheol;Jang, Won;Chung, Myung-Jin;Bien, Zeungnam
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.1
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    • pp.8-17
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    • 1988
  • This paper describes a robot simulator which enables a user to model a robot geometrically, and to evaluate performances of various robot control algorithms as well as to obtain physical understanding of robot and acruator dynamics. To achieve these goals, the kinematics and dynamics of a robot and interactive 3-D computer graphics which visulaize the motion of the robot were studied. The developed robot simulator consists of two parts:a dynamic simulator and a graphic simulator. To evaluate the robot simulator PUMA-560, Stanford arm, and RHINO robot were considered and a DG MV/10000 super mini-computer and an IBM-PC/XT personal computer were used.

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