• Title/Summary/Keyword: Person Tracking Algorithm

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The input device system with hand motion using hand tracking technique of CamShift algorithm (CamShift 알고리즘의 Hand Tracking 기법을 응용한 Hand Motion 입력 장치 시스템)

  • Jeon, Yu-Na;Kim, Soo-Ji;Lee, Chang-Hoon;Kim, Hyeong-Ryul;Lee, Sung-Koo
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.157-164
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    • 2015
  • The existing input device is limited to keyboard and mouse. However, recently new type of input device has been developed in response to requests from users. To reflect this trend we propose the new type of input device that gives instruction as analyzing the hand motion of image without special device. After binarizing the skin color area using Cam-Shift method and tracking, it recognizes the hand motion by inputting the finger areas and the angles from the palm center point, which are separated through labeling, into four cardinal directions and counting them. In cases when specific background was not set and without gloves, the recognition rate remained approximately at 75 percent. However, when specific background was set and the person wore red gloves, the recognition rate increased to 90.2 percent due to reduction in noise.

Multiple Camera-Based Correspondence of Ground Foot for Human Motion Tracking (사람의 움직임 추적을 위한 다중 카메라 기반의 지면 위 발의 대응)

  • Seo, Dong-Wook;Chae, Hyun-Uk;Jo, Kang-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.8
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    • pp.848-855
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    • 2008
  • In this paper, we describe correspondence among multiple images taken by multiple cameras. The correspondence among multiple views is an interesting problem which often appears in the application like visual surveillance or gesture recognition system. We use the principal axis and the ground plane homography to estimate foot of human. The principal axis belongs to the subtracted silhouette-based region of human using subtraction of the predetermined multiple background models with current image which includes moving person. For the calculation of the ground plane homography, we use landmarks on the ground plane in 3D space. Thus the ground plane homography means the relation of two common points in different views. In the normal human being, the foot of human has an exactly same position in the 3D space and we represent it to the intersection in this paper. The intersection occurs when the principal axis in an image crosses to the transformed ground plane from other image. However the positions of the intersection are different depend on camera views. Therefore we construct the correspondence that means the relationship between the intersection in current image and the transformed intersection from other image by homography. Those correspondences should confirm within a short distance measuring in the top viewed plane. Thus, we track a person by these corresponding points on the ground plane. Experimental result shows the accuracy of the proposed algorithm has almost 90% of detecting person for tracking based on correspondence of intersections.

Passive and Cost Effective People Indoor Location Tracking System for Ubiquitous Healthcare (유비쿼터스 헬스케어를 위한 저비용, 수동형 실내 위치추적 시스템)

  • Chung Wan-Young;Singh Vinay Kumar;Lim Hyo-Taek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.430-433
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    • 2006
  • Wireless sensor network plays a prominent role in tracking the location of the target outdoor and indoor. This paper describes the implementation of the passive indoor location tracking system using ultrasonic and RF technologies that provides accurate location in the form of user space and position in three dimensions. Our system used a combination of RF and ultrasonic technologies to provide a location-support service to users and applicants. Ceiling-mounted beacons were spread through the building, publishing location information on an RF signal. The person carried a listener and the listener determined the location by calculating the distance from three beacons using triangulation algorithm.

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Passive and Cost Effective People Indoor Location Tracking System for Ubiquitous Healthcare (유비쿼터스 헬스케어를 위한 저비용, 수동형 실내 위치추적 시스템)

  • Chung Wan-Young;Singh Vinay Kumar;Lim Hyo-Taek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1119-1123
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    • 2006
  • Wireless sensor network plays a prominent role in tracking the location of the target outdoor or indoor. This paper describes the implementation of the passive indoor location tracking system using ultrasonic and RF technologies that provides accurate location in the form of user space and position in three dimensions. Our system used a combination of RF and ultrasonic technologies to provide a location-support service to users and applicants. Ceiling-mounted beacons were spread through the building, publishing location information on an RF signal. The person carried a listener and the listener determined the location by calculating the distance from three beacons using triangulation algorithm.

Multi-Object Detection and Tracking Using Dual-Layer Particle Sampling (이중계층구조 파티클 샘플링을 사용한 다중객체 검출 및 추적)

  • Jeong, Kyungwon;Kim, Nahyun;Lee, Seoungwon;Paik, Joonki
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.9
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    • pp.139-147
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    • 2014
  • In this paper, we present a novel method for simultaneous detection and tracking of multiple objects using dual-layer particle filtering. The proposed dual-layer particle sampling (DLPS) algorithm consists of parent-particles (PP) in the first layer for detecting multiple objects and child-particles (CP) in the second layer for tracking objects. In the first layer, PPs detect persons using a classifier trained by the intersection kernel support vector machine (IKSVM) at each particle under a randomly selected scale. If a certain PP detects a person, it generates CPs, and makes an object model in the detected object region for tracking the detected object. While PPs that have detected objects generate CPs for tracking, the rest of PPs still move for detecting objects. Experimental results show that the proposed method can automatically detect and track multiple objects, and efficiently reduce the processing time using the sampled particles based on motion distribution in video sequences.

Implementation of Active Location Detecting Systemby Using Zigbee Module Technique (Zigbee기반 능동형 위치 검출 시스템 알고리즘 구현)

  • Jo, Hyun-Tae;Kim, Dong-Hyun;Kwon, Young-Bin;Choi, Young-Wan;Lee, Jung-Woo;Park, Ho-Hyun;Park, Jae-Hwa
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.231-234
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    • 2009
  • In this paper the situation requiring emergency rescue team from the endangered person, using the structure of the signal with a transmitter that provides the service. Given real-time map information based on a directional antenna to the transmitter of the received value, and moving the location of the forecast to move the tracker to the location of the transponder, the algorithm offers. Location tracking algorithm implemented in the simulator to actually do the verification report which will show whether the performance of the show.

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Real-Time Head Tracking using Adaptive Boosting in Surveillance (서베일런스에서 Adaptive Boosting을 이용한 실시간 헤드 트래킹)

  • Kang, Sung-Kwan;Lee, Jung-Hyun
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.243-248
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    • 2013
  • This paper proposes an effective method using Adaptive Boosting to track a person's head in complex background. By only one way to feature extraction methods are not sufficient for modeling a person's head. Therefore, the method proposed in this paper, several feature extraction methods for the accuracy of the detection head running at the same time. Feature Extraction for the imaging of the head was extracted using sub-region and Haar wavelet transform. Sub-region represents the local characteristics of the head, Haar wavelet transform can indicate the frequency characteristics of face. Therefore, if we use them to extract the features of face, effective modeling is possible. In the proposed method to track down the man's head from the input video in real time, we ues the results after learning Harr-wavelet characteristics of the three types using AdaBoosting algorithm. Originally the AdaBoosting algorithm, there is a very long learning time, if learning data was changes, and then it is need to be performed learning again. In order to overcome this shortcoming, in this research propose efficient method using cascade AdaBoosting. This method reduces the learning time for the imaging of the head, and can respond effectively to changes in the learning data. The proposed method generated classifier with excellent performance using less learning time and learning data. In addition, this method accurately detect and track head of person from a variety of head data in real-time video images.

3D View Controlling by Using Eye Gaze Tracking in First Person Shooting Game (1 인칭 슈팅 게임에서 눈동자 시선 추적에 의한 3차원 화면 조정)

  • Lee, Eui-Chul;Cho, Yong-Joo;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1293-1305
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    • 2005
  • In this paper, we propose the method of manipulating the gaze direction of 3D FPS game's character by using eye gaze detection from the successive images captured by USB camera, which is attached beneath HMD. The proposed method is composed of 3 parts. In the first fart, we detect user's pupil center by real-time image processing algorithm from the successive input images. In the second part of calibration, the geometric relationship is determined between the monitor gazing position and the detected eye position gazing at the monitor position. In the last fart, the final gaze position on the HMB monitor is tracked and the 3D view in game is control]ed by the gaze position based on the calibration information. Experimental results show that our method can be used for the handicapped game player who cannot use his (or her) hand. Also, it can increase the interest and immersion by synchronizing the gaze direction of game player and that of game character.

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Analysis of Sleep Breathing Type According to Breathing Strength (호흡 강도에 따른 수면 호흡 유형 분석)

  • Kang, Yunju;Jung, Sungoh;Kook, Joongjin
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.1-5
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    • 2021
  • Sleep apnea refers to a condition in which a person does not breathe during sleep, and is a dangerous symptom that blocks oxygen supply in the body, causing various complications, and the elderly and infants can die if severe. In this paper, we present an algorithm that classifies sleep breathing by analyzing the intensity of breathing with images alone in preparation for the risk of sleep apnea. Only the chest of the person being measured is set to the Region of Interest (ROI) to determine the breathing strength by the differential image within the corresponding ROI area. The adult was selected as the target of the measurement and the breathing strength was measured accurately, and the difference in breathing intensity was also distinguished using depth information. Two videos of sleeping babies also show that even microscopic breathing motions smaller than adults can be detected, which is also expected to help prevent infant death syndrome (SIDS).

Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.52-57
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. The virtual education to be developed will be developed with clinical training and actual case data of tooth extraction. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. I want to develop content using VR. Oculus Rift HMD, Optical Based Outside-in Tracking System, Oculus Touch Motion Controller, and Headset as Input / Output Device. In this configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.