• Title/Summary/Keyword: Person Identification

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A Study on the RFID's Application Environment and Application Measure for Security (RFID의 보안업무 적용환경과 적용방안에 관한 연구)

  • Chung, Tae-Hwang
    • Korean Security Journal
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    • no.21
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    • pp.155-175
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    • 2009
  • RFID that provide automatic identification by reading a tag attached to material through radio frequency without direct touch has some specification, such as rapid identification, long distance identification and penetration, so it is being used for distribution, transportation and safety by using the frequency of 125KHz, 134KHz, 13.56MHz, 433.92MHz, 900MHz, and 2.45GHz. Also it is one of main part of Ubiquitous that means connecting to net-work any time and any place they want. RFID is expected to be new growth industry worldwide, so Korean government think it as prospective field and promote research project and exhibition business program to linked with industry effectively. RFID could be used for access control of person and vehicle according to section and for personal certify with password. RFID can provide more confident security than magnetic card, so it could be used to prevent forgery of register card, passport and the others. Active RFID could be used for protecting operation service using it's long distance date transmission by application with positioning system. And RFID's identification and tracking function can provide effective visitor management through visitor's register, personal identification, position check and can control visitor's movement in the secure area without their approval. Also RFID can make possible of the efficient management and prevention of loss of carrying equipments and others. RFID could be applied to copying machine to manager and control it's user, copying quantity and It could provide some function such as observation of copy content, access control of user. RFID tag adhered to small storage device prevent carrying out of item using the position tracking function and control carrying-in and carrying-out of material efficiently. magnetic card and smart card have been doing good job in identification and control of person, but RFID can do above functions. RFID is very useful device but we should consider the prevention of privacy during its application.

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A Study on the Various Attributes of E-Sport Influencing Flow and Identification (e-스포츠의 다양한 속성이 유동(flow)과 동일시에 미치는 영향에 관한 연구)

  • Suh, Mun-Shik;Ahn, Jin-Woo;Kim, Eun-Young;Um, Seong-Won
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.1
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    • pp.59-80
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    • 2008
  • Recently, e-sports are growing with potentiality as a new industry with conspicuous profit model. But studies that dealing with e-sports are not enough. Hence, proposes of this paper are both to establish basic model that is for the design of e-sport marketing strategy and to contribute toward future studies which are related to e-sports. Recently, the researches to explain sports-sponsorship through the identification theory have been discovered. Many researches say that somewhat proper identification is a requirement for most sponsors to improve the their images which is essential to sponsorship activity. Consequently, the research for sponsorship associated with identification in the e-sports, not in the physical sports is the core sector of this study. We extracted the variables from online's major characteristics and existing sport sponsorship researches. First, because e-sports mean the tournaments or leagues in the use of online game, the main event of the game is likely to call it online game. Online media's attributes are distinguished from those of offline. Especially, interactivity, anonymity, and expandibility as a e-sport game attributes are able to be mentioned. So, these inherent online attributes are examined on the relationship with flow. Second, in physical sports games, Fisher(1998) revealed that team similarity and team attractivity were positively related to team identification. Wann(1996) said that the result of former game influenced the evaluation of the next game, then in turn has an effect on the identification of team supporters. Considering these results in the e-sports side, e-sports gamer' attractivity, similarity, and match result seem to be important precedent variables of the identification with a gamer. So, these e-sport gamer attributes are examined on the relationship with both flow and identification with a gamer. Csikszentmihalyi(1988) defined the term flow as feeling status for him to be making current positive experience optimally. Hoffman and Novak(1996) also said that if a user experienced the flow he would visit a website without any reward. Therefore flow might be positively associated with user's identification with a gamer. And, Swanson(2003) disclosed that team identification influenced the positive results of sponsorship, which included attitude toward sponsors, sponsor patronage, and satisfaction with sponsors. That is, identification with a gamer expect to be connected with corporation identification significantly. According to the above, we can design the following research model. All variables used in this study(interactivity, anonymity, expandibility, attractivity, similarity, match result, flow, identification with a gamer, and identification with a sponsor) definitely were defined operationally underlying precedent researches. Sample collection was carried out to the person who has an experience to have enjoyed e-sports during June 2006. Much portion of samples is men because much more men than women enjoy e-sports in general. Two-step approach was used to test the hypotheses. First, confirmatory factor analysis was committed to guarantee the validity and reliability of variables. The results showed that all variables had not only intensive and discriminant validity, but also reliability. Then, research model was examined with fully structural equation using LISREL 8.3 version. The fitness of the suggested model mostly was at the acceptable level. Shortly speaking about the results, first of all, in e-sports game attributes, only interactivity which is called a basic feature in online situation affected flow positively. Secondly, in e-sports gamer's attributes, similarity with a gamer and match result influenced flow positively, but there was no significant effect in the relationship between the attractivity of a gamer and flow. And as expected, similarity had an effect on identification with a gamer significantly. But unexpectedly attractivity and match result did not influence identification with a gamer significantly. Just the same as the fact verified in the many precedent researches, flow greatly influenced identification with a gamer, and identification with a gamer continually had an influence on the identification with a sponsor significantly. There are some implications in these results. If the sponsor of e-sports supports the pro-game player who absolutely should have the superior ability to others and is similar to the user enjoying e-sports, many amateur gamers will feel much of the flow and identification with a pro-gamer, and then after all, feel the identification with a sponsor. Such identification with a sponsor leads people enjoying e-sports to have purchasing intention for products produced by the sponsor and to make a positive word-of-mouth for those products or the sponsor. For the future studies, we recommend a few ideas. Based on the results of this study, it is necessary to find new variables relating to the e-sports, which is not mentioned in this study. For this work to be possible, qualitative research seems to be needed to consider the inherent e-sport attributes. Finally, to generalize the results related to e-sports, a wide range of generations not a specific generation should be researched.

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Implementation of Speaker Verification Security System Using DSP Processor(TMS320C32) (DSP Processor(TMS320C32)를 이용한 화자인증 보안시스템의 구현)

  • Haam, Young-Jun;Kwon, Hyuk-Jae;Choi, Soo-Young;Jeong, lk-Joo
    • Journal of Industrial Technology
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    • v.21 no.B
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    • pp.107-116
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    • 2001
  • The speech includes various kinds of information : language information, speaker's information, affectivity, hygienic condition, utterance environment etc. when a person communicates with others. All technologies to utilize in real life processing this speech are called the speech technology. The speech technology contains speaker's information that among them and it includes a speech which is known as a speaker recognition. DTW(Dynamic Time Warping) is the speaker recognition technology that seeks the pattern of standard speech signal and the similarity degree in an inputted speech signal using dynamic programming. ln this study, using TMS320C32 DSP processor, we are to embody this DTW and to construct a security system.

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Optimum Region-of-Interest Acquisition for Intelligent Surveillance System using Multiple Active Cameras

  • Kim, Young-Ouk;Park, Chang-Woo;Sung, Ha-Gyeong;Park, Chang-Han;Namkung, Jae-Chan
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.628-631
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    • 2003
  • In this paper, we present real-time, accurate face region detection and tracking technique for an intelligent surveillance system. It is very important to obtain the high-resolution images, which enables accurate identification of an object-of-interest. Conventional surveillance or security systems, however, usually provide poor image quality because they use one or more fixed cameras and keep recording scenes without any cine. We implemented a real-time surveillance system that tracks a moving person using four pan-tilt-zoom (PTZ) cameras. While tracking, the region-of-interest (ROI) can be obtained by using a low-pass filter and background subtraction. Color information in the ROI is updated to extract features for optimal tracking and zooming. The experiment with real human faces showed highly acceptable results in the sense of both accuracy and computational efficiency.

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Prevention of Falls in the Elderly: A review of exercise interventions (노인 낙상예방을 위한 운동중재에 관한 고찰)

  • Cho Mi-sook;Park Rae-joon
    • The Journal of Korean Physical Therapy
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    • v.15 no.2
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    • pp.157-167
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    • 2003
  • Falls are a leading cause of injury, disability and death among people older than 65. Even without injury, falls cause a loss of confidence that results in reduced physical activity, increased dependency and social withdrawal. Fall prevention in the eldery people is a multifaced task that includes both the identification of risk factors and their modification strategies. Fall risk factors have been identified as both intrinsic and extrinsic. Intrinsic factors are those related to the physical and cognitive function of the person. Extrinsic factors are those which are included in the environmental hazards of everyday life. Combinations of interventions aimed at modifying both intrinsic and extrinsic risk factors can result in significant fall prevention in the geriatric population. This article selectively reviews the literature reporting exercise intervention to improve strength, balance and mobility.

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A Study on the Sittring Posture Identification Using Pressure Sensors (압력센서를 이용한 자세 판별에 대한 연구)

  • Kim, Gyeong-Hyeon;Nam, Hyeon-Do;Kim, Kyeong-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.7
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    • pp.940-945
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    • 2018
  • In this study, we make a study on a system to determine a person's sitting posture by measuring the distribution of pressure in the floor of a chair or in a cushion using pressure sensors. If the wrong sitting posture is detected, a warning message is given through the vibration motor in real time to correct the imbalance of the wrong habits and posture, and prevent Bulging disc or Herniated disc.

Multi-modal Authentication Using Score Fusion of ECG and Fingerprints

  • Kwon, Young-Bin;Kim, Jason
    • Journal of information and communication convergence engineering
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    • v.18 no.2
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    • pp.132-146
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    • 2020
  • Biometric technologies have become widely available in many different fields. However, biometric technologies using existing physical features such as fingerprints, facial features, irises, and veins must consider forgery and alterations targeting them through fraudulent physical characteristics such as fake fingerprints. Thus, a trend toward next-generation biometric technologies using behavioral biometrics of a living person, such as bio-signals and walking characteristics, has emerged. Accordingly, in this study, we developed a bio-signal authentication algorithm using electrocardiogram (ECG) signals, which are the most uniquely identifiable form of bio-signal available. When using ECG signals with our system, the personal identification and authentication accuracy are approximately 90% during a state of rest. When using fingerprints alone, the equal error rate (EER) is 0.243%; however, when fusing the scores of both the ECG signal and fingerprints, the EER decreases to 0.113% on average. In addition, as a function of detecting a presentation attack on a mobile phone, a method for rejecting a transaction when a fake fingerprint is applied was successfully implemented.

A Survey of Face Recognition Techniques

  • Jafri, Rabia;Arabnia, Hamid R.
    • Journal of Information Processing Systems
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    • v.5 no.2
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    • pp.41-68
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    • 2009
  • Face recognition presents a challenging problem in the field of image analysis and computer vision, and as such has received a great deal of attention over the last few years because of its many applications in various domains. Face recognition techniques can be broadly divided into three categories based on the face data acquisition methodology: methods that operate on intensity images; those that deal with video sequences; and those that require other sensory data such as 3D information or infra-red imagery. In this paper, an overview of some of the well-known methods in each of these categories is provided and some of the benefits and drawbacks of the schemes mentioned therein are examined. Furthermore, a discussion outlining the incentive for using face recognition, the applications of this technology, and some of the difficulties plaguing current systems with regard to this task has also been provided. This paper also mentions some of the most recent algorithms developed for this purpose and attempts to give an idea of the state of the art of face recognition technology.

A Novel Non-contact Heart Rate Estimation Algorithm and System with User Identification

  • Kim, Chan-Il;Kim, Hyung-Jin;Kim, Seon-Chil;Park, Hee-Jun;Lee, Jong-ha
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.6
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    • pp.395-402
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    • 2016
  • In these days, the wearable devices have been developed for measuring biological data effectively. However, wearable devices have tissue allege and noise problem. Also, it is impossible for a remote center to identify the person whose data are measured by wearable devices, which could trigger a communication problem over treatment. To solve these problems, biometric measurement based on a non-contact method, such as face image sequencing is necessary. This makes it possible to measure biometric data without any operation and side effects. This system can monitor the biological signals of people in real time without allege and noise and simultaneously identify them. In this paper, we propose an authentication process while measuring biometric data, through a non-contact method.

Implementation of Embedded System for a Fast Iris Identification Based on USN (고속의 홍채인식을 위한 USN기반의 임베디드 시스템 구현)

  • Kim, Shin-Hong;Kim, Shik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.4
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    • pp.190-194
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    • 2009
  • Iris recognition is a biometric technology which can identify a person using the iris pattern. Recently, using iris information is used in many fields such as access control and information security. But Perform complex operations to extract features of the iris. Because high-end hardware for real-time iris recognition is required. This paper is appropriate for the embedded environment using local gradient histogram embedded system with iris feature extraction methods based on USN(Ubiquitous Sensor Network). Experimental results show that the performance of proposed method is comparable to existing methods using Gabor transform noticeably improves recognition performance and it is noted that the processing time of the local gradient histogram transform is much faster than that of the existing method and rotation was also a strong attribute.

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