• Title/Summary/Keyword: Perception of user

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A Study on the Influence of the Components Related to Information Security Governance on the Perception and Behavior of Employees (정보보안 거버넌스의 구성요소가 종업원의 보안 인식과 행위에 미치는 영향에 관한 연구)

  • Kim, Young-Gon
    • Journal of Advanced Navigation Technology
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    • v.14 no.6
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    • pp.935-950
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    • 2010
  • The purpose of this study is to try to find out the relationship between the perception and behavior of employees and the Information Security Governance (ISG) which consists of leadership and governance, security management and organization, security policies, security program management, user security management, and technology protection and operations. Some effective suggestions from the verification of research hypotheses and the analysis of the most appropriate model were drawn out.

A Study on the Expansion of Fully Autonomous Vehicles into Residential Space (완전 자율주행 자동차의 주거공간으로의 확장에 대한 연구)

  • Lee, Hyun-Wook;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.71-79
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    • 2020
  • Due to the recent changes in residential value, user needs for various spaces in residential space are increasing. However, it is not easy to change and reconstruct the first residential form according to the needs of the user due to the characteristics of the residential space where movement and deformation are difficult. Therefore, this study aims to derive a plan to meet user needs according to changing residential value by using fully autonomous vehicles with a concept of space that can be moved. First, the existing residential space was classified through literature research, and based on this, the space type of the fully autonomous vehicle for the residential was derived through user research. Then, through the survey method and statistical analysis, user needs analysis for residential space, usefulness analysis of derived space type and type specification were carried out. Finally, based on the results of the study, the design direction of the fully autonomous vehicle for residential purpose was presented. Based on the user's perception, it is meaningful that it categorizes the space of the fully autonomous vehicle for residential purposes and suggests the design direction.

Elicitation of User-Centered Usability Attributes and Comparison of Attributes between User Group and Developer Group: Focus on Mobile Trading System (사용자 중심의 사용성 속성 도출과 사용자 그룹과 개발자 그룹 간의 속성 비교: 모바일 트레이딩 시스템 중심)

  • Lee, Woon-Kyo;Kim, Ja-Hee
    • The Journal of Society for e-Business Studies
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    • v.26 no.4
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    • pp.53-79
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    • 2021
  • With the revitalization of non-face-to-face transactions, the difference between the size of branches and transaction costs among securities firms has decreased, and the importance of the stock trading system has increased. In particular, the mobile trading system has become more important due to the increase in the proportion of transactions in the mobile trading system, which is widely used by individual investors, and the increase in the number of individual investors after COVID-19. However, user-centered usability studies are insufficient as usability studies on mobile trading systems are conducted through literature surveys or survey methods. Therefore, in this study, a repertory grid technique that finds user's empirical perception was used to find out user-centered usability attributes. The usability attributes of the mobile trading system from the user's point of view were elicited, and the difference in the usability attributes in terms of frequency and importance between the user group and the developer group was identified.

A Cognitive and Emotional Strategy for Computer Game Design (인간의 인지 및 감성을 고려한 게임 디자인 전략)

  • Choi, Dong-Seong;Kim, Ho-Young;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.165-187
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    • 2000
  • The computer game market has grown rapidly with numerous games produced all over the world. Most games have been developed to make gamers have fun while playing the games. However, there has been little research to address the elements of games that create the perception of being fun. The objectives of this research are to focus on which features provide fun, and then analyze these aspects both qualitatively and quantitatively. This study, through surveys with game players and developers, provides several inputs regarding what it is, that makes certain computer games fun. There are many common characteristics which fun games share, and through grouping and organizing these traits, then compiling the data for use in an AHP(Analytic Hierarchy Process), we measured the disparity in the 'fun' perception between game developer and game user.

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Finding the One-to-One Optimum Path Considering User's Route Perception Characteristics of Origin and Destination (Focused on the Origin-Based Formulation and Algorithm) (출발지와 도착지의 경로인지특성을 반영한 One-to-One 최적경로탐색 (출발지기반 수식 및 알고리즘을 중심으로))

  • Shin, Seong-Il;Sohn, Kee-Min;Cho, Chong-Suk;Cho, Tcheol-Woong;Kim, Won-Keun
    • Journal of Korean Society of Transportation
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    • v.23 no.7 s.85
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    • pp.99-110
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    • 2005
  • Total travel cost of route which connects origin with destination (O-D) is consist of the total sum of link travel cost and route perception cost. If the link perception cost is different according to the origin and destination, optimal route search has limitation to reflect the actual condition by route enumeration problem. The purpose of this study is to propose optimal route searching formulation and algorithm which is enable to reflect different link perception cost by each route, not only avoid the enumeration problem between origin and destination. This method defines minimum unit of route as a link and finally compares routes using link unit costs. The proposed method considers the perception travel cost at both origin and destination in optimal route searching process, while conventional models refect the perception cost only at origin. However this two-way searching algorithm is still not able to guarantee optimum solution. To overcome this problem, this study proposed an orign based optimal route searching method which was developed based on destination based optimal perception route tree. This study investigates whether proposed numerical formulas and algorithms are able to reflect route perception behavior reflected the feature of origin and destination in a real traffic network by the example research including the diversity of route information for the surrounding area and the perception cost for the road hierarchy.

A Study on Middle School Student Users' Perceptions of Spatial Characteristics of School Libraries as Reading Spaces (독서공간으로서 학교도서관 공간특성 요소에 대한 중학생 이용자 인식에 관한 연구)

  • Munji Jeong;Jee Yeon Lee
    • Journal of the Korean Society for information Management
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    • v.40 no.4
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    • pp.229-257
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    • 2023
  • This study aims to understand students' perceptions of the spatial characteristics of school libraries when they use them for reading. We selected a set of spatial characteristics by reviewing the literature and conducting a preliminary investigation. Then, we examined how students perceived the importance of and how satisfied they were with each characteristic. In addition, we investigated how students' perceptions differ by the library uses and reading-related activities. We also studied whether the satisfaction of school library users affects their continued use of the libraries. We also verified whether school library user satisfaction is an intervening variable in continued-use intention, which is affected by spatial characteristics perception. We conducted a survey of 342 students from four middle schools. The analysis of the survey outcomes shows differences in library use due to spatial characteristics such as convenience, communicability, diversity, and safety. Factors such as communicability, comfortability, and ambience affected user satisfaction positively. Both aesthetics and communicability also positively influenced the continued-use intention. Furthermore, we identified that communicability, comfortability, and ambience eventually impacted the continued-use intention via user satisfaction, an intervening variable. The significance of this study is that it considered the direction of the school library to support students' reading by regarding the school library as a space for reading.

Influence of Physical Environment Perception on Park Use for Health Improvement - Focused on Neighborhood Parks in Suseong-gu, Daegu City - (공원 내 물리적 환경인식이 건강증진 목적의 공원이용에 미치는 영향 - 대구광역시 수성구 근린공원을 대상으로 -)

  • Jang, Cheol-Kyu;Jung, Sung-Gwan;Lee, Woo-Sung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.5
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    • pp.68-80
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    • 2016
  • This study analyzed the influence of the perception of physical environment on user satisfaction and park use when people use the park to improve their health. The study is focused on neighborhood parks in Suseong-gu, Daegu city. Statistical analyses were employed to data collected from 143 visitors on site. First of all, in the perception evaluation of the physical environment of the park, accessibility and pedestrian environment are the highest at 4.04, while water space and attractions in the park as the lowest parts are at 2.32 and 2.66. After conduct factor analysis to type 22 physical environmental awareness components, five main factors--Comfort, Availability, Amenity, Facilities convenience and Visuality--were classified. Then, satisfaction and influence on park use were analyzed. As a result, the factors affecting user satisfaction were comfort, availability, amenity and facility convenience. Among them, the category of amenity was the most influential factor at 0.315. The factors affecting the park use were availability and amenity. Availability factor had a higher influence at 0.396 than amenity at 0.293. Therefore, in order to improve satisfaction and park use for health improvement, it is necessary to secure sufficient green areas and create a pleasant environment. Also, it is necessary to improve the quality of walkability from homes to parks, trail improvement and other improvements.

Consumer Perception of Chatbots and Purchase Intentions: Anthropomorphism and Conversational Relevance

  • Chung, Sooyun Iris;Han, Kwang-Hee
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.211-229
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    • 2022
  • In this study, we aimed to define the effects of anthropomorphism and conversational relevance of chatbots on user experience. In specific, the chatbot designed for this study was an online shopping assistant that recommends items for consumers. Levels of anthropomorphism was manipulated by the name, profile picture, word choices, and emojis, while conversational relevance was adjusted by the depth and accuracy of the recommendation. Three categories of user experience were measured: psychological distance, usability, and purchase intentions. The results implied a significant main effect of conversational relevance on all variables for the high anthropomorphized conditions, while all but psychological distance was significant for low anthropomorphized conditions. Although there was no significant main effect of anthropomorphism observed for the variables, the main effect of anthropomorphism on responsibility was marginally significant for a specific item. The results of this study may function as a guidance for future studies regarding usage of chatbots within a marketing setting.

A Study on Tourist Destinations Recommendation App by Medical Tourism Type Using User-Based Collaborative Filtering

  • Cai, Jin;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.255-262
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    • 2020
  • Recently, medical tourism is recognized as a high value-added industry because of its longer period of stay and higher expenditure than general tourism. In particular, although the number of medical tourists visiting Korea is increasing, the perception of Korean medical services is low. The purpose of this paper is to develop the app which, based on medical tourism type, recommends tourism destinations. Additionally, this proposed app can expand general tourism as well. It can provide tourists with medical information easily by sorting types tourists. Besides, as medical tourists normally stay long, we can take the advantage of post-treatment time. This app collects medical information data and tourist destination data, and categorizes the types of medical tourists into four categories: disease medical tourism, traditional medical tourism, cosmetic medical tourism, and recreational medical tourism. It provides medical information according to each type and recommends customized tourist destinations. User-based collaborative filtering is applied for tourist destination recommendations.

A Study on Librarians' Perception of Library User Privacy (도서관 이용자 프라이버시에 대한 사서인식 조사연구)

  • Noh, Younghee
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.3
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    • pp.73-96
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    • 2013
  • This study investigates how librarians view library user privacy. To this end, a four-part survey was conducted: respondents' opinions about the privacy of library users, the degree to which library records violate the users' privacy, the role libraries and librarians fulfill to ensure user privacy protection, and librarians' need for privacy education. Results showed that librarians were very aware of privacy issues, but they perceived that library users' privacy awareness was not high. In particular, they had little knowledge of what library records or which library tasks might have the potential to violate users' privacy. In addition, awareness efforts of librarians to ensure user privacy was very low. On the other hand, the need for library user privacy educational programs was shown to be very high, and the willingness to participate was also relatively high.