• 제목/요약/키워드: Perceived Easy of Use

검색결과 121건 처리시간 0.026초

핀테크디지털샌드박스(D-테스트베드) 이용의도에 관한 연구 (The Study on the Intention of the Use of Fintech Digital Sandbox (D-Testbed))

  • 이문락;이원부;손영두
    • 품질경영학회지
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    • 제49권4호
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    • pp.505-525
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    • 2021
  • Purpose: The purpose of this study was to investigate factors influencing the intention to use Fintech Digital Sand(D-Testbed), which facilitate digital innovation in the financial sectors and allow fintech startups to simulate the PoC their innovative ideas before starting a business. Methods: This study used the Extended Technology Acceptance Model (TAM2), with independent variables such as social influence, personal innovativeness, service quality, relative advantage, and security concerns used in previous studies, for analysis. For mediator variables, the perceived usefulness and perceived ease of use were used in this study. Results: The results indicated that social influence and perceived usefulness have a positive effect on the intention to use. It was also analyzed that relative advantage has a mediating effect on perceived usefulness whereas service quality nor personal innovativeness are not statistically significant mediation. On the other hand, perceived ease of use on the intention is not statistically significant. By this, it was confirmed that the intention to use Fintech Digital Sand(D-Testbed) was to improve the business performance of fintech companies, but not because it was easy to learn and take less effort. Conclusion: The finding of the study provides valuable implications for invigorating the use of fintech digital sandbox(D-testbed) and identifying the factors that affect the perception and intention to use among employees in fintech companies in advance.

모바일 쇼핑몰의 지각된 정보품질이 스마트폰 사용자의 쇼핑몰 사용의도에 미치는 영향 (The Effects of Perceived Information Quality of Mobile Shopping Malls on Smartphone Users' Intention to Use the Shopping Malls)

  • 정원진
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권3호
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    • pp.71-97
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    • 2012
  • There has been an upward trend in smartphone sales in Korea as well as the rest of the world. Even though smartphones are now at the peak of their popularity, the fact that they are somewhat limited in terms of their usages for certain purposes is unexpected. Precisely, compared to PC, smartphones typically have smaller display screens with a lower resolution, which make them difficult to use in general. For instance, when customers search the information about products in mobile shopping malls, due to the smaller screen with a low resolution smartphone users may realize that it is not easy and convenient not only to search the information, but also to read the information they found in the shopping malls. This restriction could become one of reasons that lowers the perceived quality of information in the shopping malls, which in turn leads to the reluctance to use the shopping malls. A comprehensive information systems (IS) literature review found that there has been little empirical evidence on perceived information quality that affects smartphone users' intention to use mobile shopping malls. The purposes of this study is to examine 1) the effects of perceived information quality on smartphone users' intention to use mobile shopping malls and 2) the relationships among behavioral beliefs in the middle of independent and dependent variables, such as information satisfaction, perceived usefulness, and customers' attitude toward mobile shopping. A survey was conducted in March 2012. College students and practitioners took participated in the survey. Structural Equation Modeling(SEM) was used for all data analysis. The results found that there is a strong relationship between perceived information quality and smartphone users' intention to use mobile shopping malls. In addition, this study also showed that there are strong relationships among behavioral beliefs. Further research is expected to validate the findings of this study and apply them in specific contexts.

외식상품의 소셜네트워킹서비스 특성이 지각된 사용 용이성·유용성과 온라인 구전의도에 미치는 영향 (The Effect of Social Network Service Characteristics on perceived Ease of Use and Usefulness)

  • 오왕규
    • 한국식품영양학회지
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    • 제29권6호
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    • pp.1050-1057
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    • 2016
  • SNS (Social network service) characteristics are perceived to simplify use. We carried out empirical studies on these parameters to observe the impact on the image of catering SNS online by word-of-mouth. The subjects of the study were as follows: 32.3% (392 persons) 19 years old, 67.7% (821 persons) over 19 years, 51.0% (619 persons) in their 20s, 22.1% (268 persons) in their 30s, 17.6% in their 50s, and 9.3% (112 persons) over 50 years. After verifying the hypothesis proposed that SNS characteristics perceived the ease of use, the significant factor identified in usability were connectivity Speed (${\beta}=0.213$), playfulness (${\beta}=0.246$), information (${\beta}=0.115$), and reciprocity (${\beta}=0.357$). Dual reciprocity had the most impact. It was observed that a longer impact of these significant factors improved the feel and fun of use. If SNS companies cater to, quick and easy, diverse, reliable and latest information, they can increase the ease of use, and availability, depending on the goals. Also, significant factors in the SNS features and online word of mouth was playfulness (${\beta}=0.312$), information (${\beta}=0.207$), reciprocity (${\beta}=0.066$) and perceived ease of use, and usefulness (${\beta}=0.293$), double playfulness had the maximum impact. These features provided more fun, reliable information, and could quickly deliver the latest information. The more the perceived usefulness, and ease of use, higher was the online word-of-mouth effect. SNS usage characteristics of connectivity Speed did not show any statistical significance in online word-of-mouth. Thus, catering businesses need to find ways to increase the ease of use, make the usefulness multifaceted, constantly checking the catering information on the SNS and ensuring to get the latest information is from diverse and reliable sources. This would increase the fun for the customer making the SNS to actively be utilized as a marketing tool.

패션 챗봇 상품추천 서비스의 지각된 품질이 지각된 유용성, 신뢰 및 소비자 반응에 미치는 영향 (The Effects of Perceived Quality of Fashion Chatbot's Product Recommendation Service on Perceived Usefulness, Trust and Consumer Response)

  • 이유리;김효정;박민정
    • 한국의류학회지
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    • 제46권1호
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    • pp.80-98
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    • 2022
  • Artificial intelligent chatbot services have recently become common in fashion e-retailing and are expected to improve online shopping by making it easy to recommend products. This study examines whether the perceived quality of a fashion chatbot affects consumers' trust and perception of usefulness, which in turn influences satisfaction and intention to use, in accordance with the information system success model. The study also investigates differences in perceived quality and consumer response variables between high and low groups of self-efficacy. A total of 341 consumers participated in an online survey. The results revealed that information quality and system quality had a significant impact on perceived usefulness and trust, and that service quality significantly impacted trust. Perceived usefulness and trust had a positive effect on consumer satisfaction, which in turn had a positive effect on intention to use. In addition, the findings revealed that people who had higher self-efficacy showed higher scores on perceived usefulness, trust, satisfaction, and intention to use chatbots as compared to people who had lower self-efficacy. This study suggested theoretical implications by applying the information system success model theory to fashion chatbot studies. It also suggested practical implications for e-commerce marketers developing retail strategies.

스마트폰 기반 모바일뱅킹 채택에 영향을 미치는 요인 : 기술준비도와 전문지식을 중심으로 (Factors for the Adoption of Smartphone-based Mobile Banking : On User's Technology Readiness and Expertise)

  • 이지은;신민수
    • 한국전자거래학회지
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    • 제16권4호
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    • pp.155-172
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    • 2011
  • 본 연구는 스마트폰 기반 셀프 서비스의 대표적인 예인 모바일뱅킹의 소비자 수용 요인을 다루고 있다. 연구자는 선행연구를 통해 모바일뱅킹 이용의도에 영향을 미치는 선행변수를 이용자 특성(긍정적 부정적 기술준비도, 전문지식)에서 도출하였으며, 정보기술수용모형 (Technology Acceptance Model)과 기술준비도(Technology Readiness Index)의 혼합 모형인 기술준비도와 수용모형(Technology Readiness and Acceptance Model)을 이용하여 이용자의 전문지식과 긍정적 부정적 기술준비도가 모바일뱅킹의 이용 의도에 미치는 영향을 실증적으로 분석하였다. 그 결과, 이용자의 전문지식과 긍정적 기술준비도는 모바일뱅킹의 인지된 유용성과 이용 용이성에 유의미한 영향을 미치는 것으로 나타났지만, 이용자의 부정적 기술 준비도는 인지된 이용용이성에만 영향을 미칠 뿐, 인지된 유용성에는 영향을 미치지 않는 것으로 나타났다. 본 연구는 기술적 제약조건이 상당부분 해소된 VM 기반의 모바일뱅킹 서비스를 대상으로 하고 있으며, 신기술 도입에 관한 이용자 특성을 다룬 연구로써 의의를 가진다고 하겠다.

지각된 서비스 품질, 유용성, 용이성이 IPTV 사용자 만족 및 지속적 사용의도에 미치는 영향 (Effects of Perceived Service Quality, Usefulness and Easiness on the Consumer Satisfaction and the Continuous Use Intention of IPTV)

  • 김영환;최수일
    • 한국콘텐츠학회논문지
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    • 제9권10호
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    • pp.314-327
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    • 2009
  • 본 연구는 통신과 방송의 융합 매체로 국내 및 세계적으로 급속히 성장하고 있는 IPTV 서비스에 대한 지각된 서비스 품질과 품질 만족도의 관계, 정보기술 수용과 고객 만족도와의 관계를 살펴보았다. 서비스품질, 정보기술 수용, 고객만족도, 지속사용의도, 추천의도의 5가지 항목의 측정도구를 활용하여 IPTV 서비스 이용자를 대상으로 실증조사를 실시하였으며, 그 결과 지각된 서비스 품질과 유용성, 이용용이성이 고객만족도에 강한 영향을 주며, 지속사용의도와 추천의도에도 유의한 영향이 있는 것으로 나타났다. 특히 콘텐츠의 유용성에 대한 인식이 사용만족도에 큰 영향을 주는 것으로 나타나, 고객에게 콘텐츠의 가치를 높게 인식시키고 쉽게 이용할 수 있음을 알리는 것이 고객만족과 고객확보에 중요한 전략이 될 수 있음을 나타내었다.

Evaluating the Current State of ChatGPT and Its Disruptive Potential: An Empirical Study of Korean Users

  • Jiwoong Choi;Jinsoo Park;Jihae Suh
    • Asia pacific journal of information systems
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    • 제33권4호
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    • pp.1058-1092
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    • 2023
  • This study investigates the perception and adoption of ChatGPT (a large language model (LLM)-based chatbot created by OpenAI) among Korean users and assesses its potential as the next disruptive innovation. Drawing on previous literature, the study proposes perceived intelligence and perceived anthropomorphism as key differentiating factors of ChatGPT from earlier AI-based chatbots. Four individual motives (i.e., perceived usefulness, ease of use, enjoyment, and trust) and two societal motives (social influence and AI anxiety) were identified as antecedents of ChatGPT acceptance. A survey was conducted within two Korean online communities related to artificial intelligence, the findings of which confirm that ChatGPT is being used for both utilitarian and hedonic purposes, and that perceived usefulness and enjoyment positively impact the behavioral intention to adopt the chatbot. However, unlike prior expectations, perceived ease-of-use was not shown to exert significant influence on behavioral intention. Moreover, trust was not found to be a significant influencer to behavioral intention, and while social influence played a substantial role in adoption intention and perceived usefulness, AI anxiety did not show a significant effect. The study confirmed that perceived intelligence and perceived anthropomorphism are constructs that influence the individual factors that influence behavioral intention to adopt and highlights the need for future research to deconstruct and explore the factors that make ChatGPT "enjoyable" and "easy to use" and to better understand its potential as a disruptive technology. Service developers and LLM providers are advised to design user-centric applications, focus on user-friendliness, acknowledge that building trust takes time, and recognize the role of social influence in adoption.

정책기대의 조절효과를 고려한 플랫폼 기반 간편결제 서비스로의 전환의도 영향 요인 분석: <카카오페이> 사례를 중심으로 (An Analysis of Factors Influencing Switching Intention toward Online Platform-based Easy Payment Service with Moderating Effects of Policy Expectations: Focusing on )

  • 이성준
    • 한국콘텐츠학회논문지
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    • 제19권5호
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    • pp.426-442
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    • 2019
  • 본 연구는 밀침-당김-계류 모델을 기반으로 신용카드 등의 기존 결제방식에서 간편 결제로의 전환 행동 과정에서 영향 가능 요인들을 선행 연구를 통해 살펴본다. 또한 이들 요인들이 간편 결제로의 전환 의도에 어떻게 영향력을 미치는 지를 실증적으로 검증해 본다. 특히, 영향 가능 요인으로 정책 기대의 조절 효과도 검증해 본다. 연구의 결과, 밀침 요인으로서 기존 시스템에 대한 불만족, 당김 요인들로서 인지된 간편성 및 서비스 신뢰, 그리고 계류 요인들로서 감성적 인지적 관성 및 비호의적 주관적 규범이 간편 결제로의 전환 의도에 영향을 미치는 것으로 나타났다. 정책 기대는 인지된 편재성과 전환 의도 사이에서 조절 효과를 보이는 것으로 확인되었다.

목발 디자인에 따른 근육 활성도 및 사용자 인식 비교 연구 (Comparative Evaluation of Electromyography Activity and User-perceived Level with Crutch Design Variations)

  • 양승호
    • 디자인융복합연구
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    • 제14권5호
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    • pp.157-169
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    • 2015
  • 이 연구에서는 건강한 성인 남성 12명이 참여하여 3종의 겨드랑이 목발(Mobilegs, KM crutch, Pro In-motion)을 사용한 보행에서 광배근과 비복근에서의 근전도 반응과 보행에서의 편안함과 사용 편이성을 중심으로 한 사용자 인식 평가 실험을 수행하였다. 실험 결과, 광배근에서는 목발 사이에 통계적으로 유의한 차이가 없지만 비복근에서는 Mobilegs와 Pro In-motion이 KM crutch에 비해 현저히 낮은 활성도를 보였다. 이것은 Mobilegs와 Pro In-motion은 각각 겨드랑이 받침대 하단과 목발 하단에 스프링이 장착되어 있어 비복근에 요구되는 힘이 적은 것으로 추론할 수 있다. 사용자 인식 평가에서 Mobilegs는 보행 시 편안함과 사용 편이성에 대해 모두 다른 목발들에 비해 현저히 높은 결과를 보였다. 이것은 목발 보행 시 많은 힘이 집중되어 다양한 문제를 유발시키는 겨드랑이 받침대와 손잡이의 디자인 때문으로 추론할 수 있다. 종합적으로 볼 때, 연구의 결과는 스프링이 장착된 목발을 이용한 보행에서 비복근에서 적은 힘이 요구되어 보다 쉬운 보행을 가능케 함을 보여준다. 또한 이러한 목발의 디자인 특성은 근육에 요구되는 힘을 줄이고, 여기에 겨드랑이 받침대와 목발 손잡이의 합리적인 구조와 형태가 보태질 경우 사용자들은 그 목발을 사용한 보행에서 전체적으로 매우 편안하게 인식함을 알 수 있다.

인터넷뱅킹의 고객만족에 영향을 미치는 요인에 대한 실증적 연구 (An Empirical Study on the Factors Influencing Customer Satisfaction of Internet Banking)

  • 염창선;홍재범
    • 산업공학
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    • 제17권3호
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    • pp.305-313
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    • 2004
  • This paper is to find out and analyse the factors of customer satisfaction as the critical success factors of internet banking. The research model with the factors influencing customer satisfaction is suggested. The result of this research are summarized as follows: First, perceived easy of use, perceived usefulness, perceived safety, and perceived responsibility have significantly positive influence on customer satisfaction. Second, customer satisfaction has significantly positive influence on intention of reuse and canvass. These research findings suggest the clue about making internet banking successful.