• Title/Summary/Keyword: Peer-to-peer Network

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An Identity-Based Key-Insulated Encryption with Message Linkages for Peer-to-Peer Communication Network

  • Hsu, Chien-Lung;Lin, Han-Yu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.11
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    • pp.2928-2940
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    • 2013
  • Key exposure is a major threat to secure cryptosystems. To mitigate the impact caused by key-compromise attacks, a key-insulated cryptographic mechanism is a better alternative. For securing the large message communication in peer-to-peer networks, in this paper, we propose the first novel identity-based key-insulated encryption (IB-KIE) scheme with message linkages. Our scheme has the properties of unbounded time periods and random-access key-updates. In the proposed scheme, each client can periodically update his private key while the corresponding public one remains unchanged. The essential security assumption of our proposed scheme is based on the well-known bilinear Diffie-Hellman problem (BDHP). To ensure the practical feasibility, we also formally prove that the proposed scheme achieves the security requirement of confidentiality against indistinguishability under adaptive chosen-ciphertext attacks (IND-CCA2) in the random oracle model.

Improvement of Upload Traffic through Negotiation in UCC Broadcasting System (P2P 기반의 UCC 방송에서 협상을 통한 업로드 트래픽의 개선)

  • Kim, Ji Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.171-179
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    • 2014
  • Among the P2P based multimedia streaming architecture, multiple chain architecture has advantage in adapting to dynamically changing network topology simply and rapidly, so this architecture is used for UCC broadcasting system. In UCC broadcasting system, general peer involved in DSLAM becomes UCC server rather than broadcasting system that transfers data from ISP servers. Therefore UCC data generated from UCC server peers is transmitted to peers through DSLAM, and this transmission uses uplink bandwidth of DSLAM. In this paper, I propose an efficient management method of DSLAM uplink bandwidths through negotiating tracker and UCC server peer or head peers of DSLAM. I propose the method that tracker restricts a bitrate of uplink stream of UCC servers when used uplink bandwidth of DSLAM exceeds a certain point of maximum uplink bandwidths. I will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM by numerical analysis and simulation.

Advanced Network 응용 및 활용 사례: Application Technology 분야

  • 김종원;강신각;신지태;김현철
    • Information and Communications Magazine
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    • v.20 no.10
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    • pp.121-130
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    • 2003
  • 1997년 활동을 시작한 APAN-KR (Asia Pacific Advanced Network - Korea) Technology Area 활동을 계승하여 2003년 초에 재구성된 ANF (Advanced Network Forum: 한국첨단망협회) Application Technology Area에 대한 전반적인 소개에 이어서 VoIP (voice over IP), DV/VC(digital video / video conferencing) 및 P2P(peer to peer)로 나누어진 각 세부 WG (working group)들의 소개, 활동 내용, 향후 계획 등을 살펴본다.

Exploring Influence Factors for Peer Attachment in Korean Youth Based on Multi-Layer Perceptron Artificial Neural Networks (인공신경망을 이용한 청소년의 또래 애착 영향 요인 탐색)

  • Byeon, Haewon
    • Journal of the Korea Convergence Society
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    • v.8 no.10
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    • pp.209-214
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    • 2017
  • The aim of the present study was to analyze the factors that affects the peer attachment in Korean youth. Subjects were 419 middle school students (210 male, 209 female). Dependent variable was defined as peer attachment. Explanatory variables were included as gender, academic achievement satisfaction, subjective household economy level, parent - child dialogue frequency, subjective health status, depression symptom, self - esteem, subjective life satisfaction, and mobile phone dependency. In the multi-layer perceptron artificial neural network algorithm analysis, depression symptoms, gender, parent-child dialogue level for school life, subjective household economy level, subjective health status were significantly associated with peer attachment in Korean youth. Based on this result, systematic programs are required in order to prevention of peer attachment in Korean youth.

Design and Implementation of P2P-Based Data Service System to Reduce Server Load (서버 부하 감소를 위한 P2P 기반 데이터 서비스 시스템의 설계 및 구현)

  • Lee, Kwang-Hyon;Jeon, Hyung-Su;Yoo, Cheol-Jung;Chang, Ok-Bae
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.615-626
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    • 2002
  • Recently, as interest in Home networking is increased, research about multimedia clip service is gone. Because of the limit to bandwidth of home network, the problem of server traffic is increased by transferring many multimedia data through Client-Sewer Way for long. The data share network system applied is designed and implemented to solve this problem. P2P is connected directly between clients and exchanges data without going through a sewer. We implemented platform-independent System using Java and applied P2P skill to reduce server traffic.

A Distributed Decision-Making Mechanism for Wireless P2P Networks

  • Wu, Xu;He, Jingsha;Xu, Fei;Zhang, Xi
    • Journal of Communications and Networks
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    • v.11 no.4
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    • pp.359-367
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    • 2009
  • Trust-based solutions provide some form of payment to peers to encourage good behavior. The problem with trust management systems is that they require prior knowledge to work. In other words, peers are vulnerable to attack if they do not have knowledge or correct knowledge of other peers in a trust management system. Therefore, considering only trust is inadequate when a decision is made to identify the best set of peers to utilize. In order to solve the problem, we propose a distributed decision-making mechanism for wireless peer-to-peer (P2P) networks based on game theory and relevant trust mechanisms in which we incorporate the element of trust and risk into a single model. The main idea of our mechanism is to use utility function to express the relationship between benefits and costs of peers, and then make the decision based on expected utility as well as risk attitude in a fully distributed fashion. The unique feature of our mechanism is that it not only helps a peer to select its partners, but also mitigates vulnerabilities in trust-based mechanisms. Through analysis and experiments, we believe our approach is useful for peers to make the decision regarding who to interact with. In addition, it is also a good starting point for exploring tradeoffs among risk, trust and utility.

Design and Performance Analysis of P2P-SIP Structure Applied of Quorum System based on Fuzzy Logic in an Intelligent Home Network (지능형 홈네트워크에서 퍼지 논리 기반의 쿼럼 시스템을 적용한 P2P-SIP 구조의 설계 및 분석)

  • Kim, SeungWon;Kim, MoonHyun
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.4
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    • pp.115-124
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    • 2014
  • Since it costs a lot to build a home network system of new service provider, the entry barrier is quite high. If it would be possible to build a home network system with high performance at a low building cost, it would be quite attractive. If a home network would be built in P2P-SIP(Peer to peer - Session Initiation Protocol) structure, it is possible to decrease server maintenance cost and keep high usability by deconcentrating the traffic concentrated on the server. It is also possible to efficiently manage the location information of terminal, if quorum system based on fuzzy logic would be applied. In this paper we propose the P2P-SIP structure applied of quorum system based on fuzzy logic by which a home network system can be built at low cost. It was possible to know by comparing the structure with existing one that the structure has very good performance.

Scalable Distributed Scheduling in Grid Computing Environment (그리드 컴퓨팅 환경에서 확장 가능한 분산 스케줄링)

  • Lee, Joon-Dong;Lee, Moo-Hun;Choi, Eui-In
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.1-9
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    • 2007
  • We propose a novel framework for distributed resource management. The framework has the following novel features. First, the resource management system is distributed using resource content information that is characterized by system properties. We argue that a distributed system based on resource content is sufficient to satisfy specific scheduling requests for Quality of Service(QoS) considering workload balance across a grid. Second, the distributed system constructs a hierarchical peer-to-peer network. This peered network provides an efficient message routing mechanism. The simulation results demonstrate that the proposed framework is proficient to satisfy QoS in distributed environment.

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An Efficient Management Scheme of Hierarchical P2P System based on Network Distance (계층적 P2P 시스템의 효율적 관리를 위한 네트워크 거리 기반 운영 기법)

  • Hong, Chung-Pyo;Kim, Cheong-Ghil;Kim, Shin-Dug
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.121-127
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    • 2011
  • Many peer-to-peer (p2p) systems have been studied in distributed, ubiquitous computing environments. Distributed hash table (DHT)-based p2p systems can improve load-balancing even though locality utilization and user mobility are not guaranteed. We propose a mobile locality-based hierarchical p2p overlay network (MLH-Net) to address locality problems without any other services. MLH-Net utilizes mobility features in a mobile environment. MLH-Net is constructed as two layers, an upper layer formed with super-nodes and a lower layer formed with normal-nodes. Because super-nodes can share advertisements, we can guarantee physical locality utilization between a requestor and a target during any discovery process. To overcome a node failure, we propose a simple recovery mechanism. The simulation results demonstrate that MLH-Net can decrease discovery routing hops by 15% compared with JXTA and 66% compared with Chord.

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An Effective Backtracking Search Algorithm for the P2P Resources (효과적인 역 추적 P2P 자원 검색 알고리즘)

  • Kim, Boon-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.49-57
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    • 2007
  • The P2P distributed systems are proceeded various studies lively to use the idleness computing resources under the network connected computing environments. It's a general mean to communication from the peer of the shortest downloaded time among same target files to be searched. The P2P search algorithms are very important primary factor to decide a real downloaded time in the criteria to select the peer of a shortest downloaded time. However the peer to give resources could be changed into offline status because the P2P distributed systems have very weakness connection. In these cases. we have a choice to retransmit resources mainly. In this study, we suggested an effective backtracking search algorithm to improve the performance about the request to retransmit the resource.

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