• Title/Summary/Keyword: Peer-to-Peer Streaming

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A P2P Multimedia Streaming Protocol Using Multiple-Peer Binding (다중 피어 결합을 이용한 P2P 멀티미디어 스트리밍 프로토콜)

  • Jung Eui-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.253-261
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    • 2006
  • In spite of the popularity of P2P technology, a multimedia streaming using the P2P technology has been neglected. The reason for this is that the P2P multimedia streaming has suffered from several inherent problems especially poor bandwidth and unreliable connection among peers. We suggest a Multi-Peer Binding Protocol (MPBP) in this paper that provides a virtual single channel composed of multiple connections to several peers to ease these problems. The protocol enables applications to download data from multiple peers simultaneously, so they can achieve throughput improvement and reliable streaming. For this, the MPBP splits media files into small chunks and provides a mechanism for identifying and transmitting each chunk. Implemented MPBP engine focuses on handling an abrupt disconnection from data sending peers and the evaluation result shows the MPBP is able to handle it gracefully. The MPBP is also desisted to support various media types. To verify this, video and audio applications are implemented using the MPBP engine in this paper.

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Peer-to-Peer Video-on-Demand with Distributed Cache

  • Ren, Jian-Ji;Lee, Jae-kee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.655-658
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    • 2007
  • It is difficult to provide a video on demand (VoD) service to a large number of users via the Internet. This is due to the characteristics of VoD, which require a large bandwidth for a long playing time. The Peer-to-Peer (P2P) concept is proposed to increase the scalability of the VoD service. Many studies have been undertaken to solve this problem. But its success is still quite limited technically, these research have been deployed in a rush, mostly based on practicality and instability. A system which uses a distributed VoD streaming scheme over P2P network is proposed to support media streaming.

Improvement of Upload Traffic through Negotiation in UCC Broadcasting System (P2P 기반의 UCC 방송에서 협상을 통한 업로드 트래픽의 개선)

  • Kim, Ji Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.171-179
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    • 2014
  • Among the P2P based multimedia streaming architecture, multiple chain architecture has advantage in adapting to dynamically changing network topology simply and rapidly, so this architecture is used for UCC broadcasting system. In UCC broadcasting system, general peer involved in DSLAM becomes UCC server rather than broadcasting system that transfers data from ISP servers. Therefore UCC data generated from UCC server peers is transmitted to peers through DSLAM, and this transmission uses uplink bandwidth of DSLAM. In this paper, I propose an efficient management method of DSLAM uplink bandwidths through negotiating tracker and UCC server peer or head peers of DSLAM. I propose the method that tracker restricts a bitrate of uplink stream of UCC servers when used uplink bandwidth of DSLAM exceeds a certain point of maximum uplink bandwidths. I will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM by numerical analysis and simulation.

QoS-based P2P Streaming Protocol (QoS 기반이 P2P 스트리밍 프로토콜)

  • Park, Seung-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1571-1579
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    • 2009
  • This paper proposes a P2P(Peer-to-Peer) streaming protocol which allows various QoS(Qualify of Service) requirements of video streaming to be supported for various personal IPTV applications in ubiquitous Internet environments. The proposed P2P streaming protocol takes fairly short startup delay, guarantees end-to-end delay bound and bandwidth requirements, and supports reliability level of video streaming for an IPTV application. The QoS-based P2P streaming protocol can properly use not only the advantages of scalability, availability, and ubiquity of P2P streaming but also complement its disadvantages of performance and reliability so that various types of personal IPTV applications can be properly implemented in the existing broadband Internet environments.

An Optimal Resource Distribution Scheme for P2P Streaming Service over Centralized DU Environment in LTE (LTE에서 집중화된 DU 환경에서 P2P 스트리밍 서비스를 위한 최적의 자원 배분 방안)

  • Kim, Yangjung;Chong, Ilyoung
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.3
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    • pp.81-86
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    • 2014
  • According to the development of streaming services with P2P and mobile network technologies, researches to enhance the service quality in mobile environment have been proposed. However, streaming services considering high-speed mobile environment and characteristics of heterogenous terminals have been hindered from being provided with the required quality from user because of bandwidth congestion between selfish peers of existing P2P system. It is also prone to long delay and loss in accordance with the repeated traffic amounts because there are no optimized solution for traffic localization. The structure to enhance peer contribution for service differentiation and peer selection with clustering scheme with location information of terminal can satisfy both users and service providers with service quality and efficiency. In this paper, we propose an incentive mechanism and resource distribution scheme with user contribution and traffic cost information based on user location, which make mobile users increase the satisfaction of service quality in LTE environments.

A transport-history-based peer selection algorithm for P2P-assisted DASH systems based on WebRTC (WebRTC 기반 P2P 통신 병용 DASH 시스템을 위한 전달 이력 기반 피어 선택 알고리듬)

  • Seo, Ju Ho;Choi, Seong Hyun;Kim, Sang Jin;Jeon, Jae Young;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.24 no.2
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    • pp.251-263
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    • 2019
  • Recently the huge demand for Internet media streaming has dramatically increased the cost of the CDN (Content Delivery Network) and the need for a means to reduce it is increasing day by day. In this situation, a P2P-assisted DASH technology has recently emerged, which uses P2P (Peer-to-Peer) communications based on WebRTC (Web Real-Time Communication) standards to reduce the CDN cost. This paper proposes an algorithm that can significantly improve CDN cost savings in this technology by selecting peers based on the transport history. Also we implemented this algorithm in an experimental system and, after setting experimental conditions that emulate the actual mobile network environment, we measured the performance of the experimental system. As a result, we demonstrated that the proposed algorithm can achieve higher CDN cost savings compared to the conventional algorithm where peers are selected at random.

Capacity aware Scalable Video Coding in P2P on Demand Streaming Systems

  • Xing, Changyou;Chen, Ming;Hu, Chao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.9
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    • pp.2268-2283
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    • 2013
  • Scalable video coding can handle peer heterogeneity of P2P streaming applications, but there is still a lack of comprehensive studies on how to use it to improve video playback quality. In this paper we propose a capacity aware scalable video coding mechanism for P2P on demand streaming system. The proposed mechanism includes capacity based neighbor selection, adaptive data scheduling and streaming layer adjustment, and can enable each peer to select appropriate streaming layers and acquire streaming chunks with proper sequence, along with choosing specific peers to provide them. Simulation results show that the presented mechanism can decrease the system's startup and playback delay, and increase the video playback quality as well as playback continuity, and thus it provides a better quality of experience for users.

MUVIS: Multi-Source Video Streaming Service over WLANs

  • Li Danjue;Chuah Chen-Nee;Cheung Gene;Yoo S. J. Ben
    • Journal of Communications and Networks
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    • v.7 no.2
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    • pp.144-156
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    • 2005
  • Video streaming over wireless networks is challenging due to node mobility and high channel error rate. In this paper, we propose a multi-source video streaming (MUVIS) system to support high quality video streaming service over IEEE 802.1l-based wireless networks. We begin by collocating a streaming proxy with the wireless access point to help leverage both the media server and peers in the WLAN. By tracking the peer mobility patterns and performing content discovery among peers, we construct a multi-source sender group and stream video using a rate-distortion optimized scheme. We formulate such a multi-source streaming scenario as a combinatorial packet scheduling problem and introduce the concept of asynchronous clocks to decouple the problem into three steps. First, we decide the membership of the multisource sender group based on the mobility pattern tracking, available video content in each peer and the bandwidth each peer allocates to the multi-source streaming service. Then, we select one sender from the sender group in each optimization instance using asynchronous clocks. Finally, we apply the point-to-point rate-distortion optimization framework between the selected sender-receiver pair. In addition, we implement two different caching strategies, simple caching simple fetching (SCSF) and distortion minimized smart caching (DMSC), in the proxy to investigate the effect of caching on the streaming performance. To design more realistic simulation models, we use the empirical results from corporate wireless networks to generate node mobility. Simulation results show that our proposed multi-source streaming scheme has better performance than the traditional server-only streaming scheme and that proxy-based caching can potentially improve video streaming performance.

Improving the Availability of Scalable on-demand Streams by Dynamic Buffering on P2P Networks

  • Lin, Chow-Sing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.4
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    • pp.491-508
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    • 2010
  • In peer-to-peer (P2P) on-demand streaming networks, the alleviation of server load depends on reciprocal stream sharing among peers. In general, on-demand video services enable clients to watch videos from beginning to end. As long as clients are able to buffer the initial part of the video they are watching, on-demand service can provide access to the video to the next clients who request to watch it. Therefore, the key challenge is how to keep the initial part of a video in a peer's buffer for as long as possible, and thus maximize the availability of a video for stream relay. In addition, to address the issues of delivering data on lossy network and providing scalable quality of services for clients, the adoption of multiple description coding (MDC) has been proven as a feasible resolution by much research work. In this paper, we propose a novel caching scheme for P2P on-demand streaming, called Dynamic Buffering. The proposed Dynamic Buffering relies on the feature of MDC to gradually reduce the number of cached descriptions held in a client's buffers, once the buffer is full. Preserving as many initial parts of descriptions in the buffer as possible, instead of losing them all at one time, effectively extends peers’ service time. In addition, this study proposes a description distribution balancing scheme to further improve the use of resources. Simulation experiments show that Dynamic Buffering can make efficient use of cache space, reduce server bandwidth consumption, and increase the number of peers being served.

A Scalable Video Coding(SVC) and Balanced Selection Algorithm based P2P Streaming Technique for Efficient Military Video Information Transmission (효율적인 국방 영상정보 전송을 위한 확장비디오코딩(SVC) 및 균형선택 알고리즘 기반의 피투피(P2P) 비디오 스트리밍 기법 연구)

  • Shin, Kyuyong;Kim, Kyoung Min;Lee, Jongkwan
    • Convergence Security Journal
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    • v.19 no.4
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    • pp.87-96
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    • 2019
  • Recently, with the rapid development of video equipment and technology, tremendous video information is produced and utilized in military domain to acquire battlefield information or for effective command control. Note that the video playback devices currently used in the military domain ranges from low-performance tactical multi-functional terminals (TMFT) to high-performance video servers and the networks where the video information is transmitted also range from the low speed tactical information and communication network (TICN) to ultra-high speed defense broadband converged networks such as M-BcN. Therefore, there is a need for an efficient streaming technique that can efficiently transmit defense video information in heterogeneous communication equipment and network environments. To solve the problem, this paper proposes a Scalable Video Coding (SVC) and balanced selection algorithm based Peer-to-Peer (P2P) streaming technique and the feasibility of the proposed technique is verified by simulations. The simulation results based on our BitTorrent simulator show that the proposed balanced selection scheme outperforms the sequential or rarest selection algorithm.