• 제목/요약/키워드: Peer Communication

검색결과 399건 처리시간 0.025초

A Resource Discovery with Data Dissemination over Unstructured Mobile P2P Networks

  • Bok, Kyoung-Soo;Kwak, Dong-Won;Yoo, Jae-Soo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권3호
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    • pp.815-834
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    • 2012
  • Recently, along with the innovative development of wireless communication techniques and mobile devices, mobile P2P services in mobile wireless networks have gained a lot of attention. In this paper, we propose a resource discovery scheme with data dissemination over mobile P2P networks. In the proposed scheme, each peer manages a local information table, a resource index table, and a routing table in a local database to enhance the accuracy and cost of resource discovery. The local information table stores the status of a mobile peer, and the resource index table stores the resource information of the neighbor peers via the ranking function. The routing table is used to communicate with the neighbor peers. We use a timestamp message to determine whether or not the resource index table will be changed before the resource information is exchanged. Our ranking function considers the interest and mobility of the mobile peer and prioritizes the resource information transmitted from the neighbor peers. It is shown via various experiments that the proposed scheme outperforms the existing scheme.

XML기반 전역 Peer-to-Peer 엔진 설계 및 구현 (Design and Implementation of XML based Global Peer-to-Peer Engine)

  • 권태숙;이일수;이승룡
    • 한국통신학회논문지
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    • 제29권1B호
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    • pp.73-85
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    • 2004
  • 본 논문에서는 다양한 종류의 서비스 지원이 가능하며, PC, 웹, 모바일 환경을 연동 할 수 있는 새로운 개념의 XML 기반 글로벌 P2P 엔진을 제안하고 이에 대한 설계 및 구현 경험을 소개한다. 제안된 P2P 엔진은 모든 메시지 교환 시 텍스트 기반의 XML을 사용함으로써 웹 연동 및 이기종간 데이터 교환이 가능하며, 다중 수준의 보안레벨과 여러 보안 알고리즘을 적용할 수 있는 기능도 제공한다. 이를 위하여 제안된 시스템은 모든 메시지를 스케줄링, 필터링 하는 Message Dispatcher, 보안 기능을 지원하는 보안 관리자와 전송을 담당하는 전송 관리자를 포함하는 SecureNet Manager, 피어를 검색하여 피어 네트워크 환경을 구성하는 Discovery Manager, 그리고 XML 문서처리 기능을 포함하는 데이터 관리자인 Repository Manager 모듈로 구성되어있다. 본 논문에서 제안된 시스템의 가용성 평가를 위해 커뮤니케이션 서비스인 채팅과 협업 중 공동 저작 도구로서 화이트보드 그리고 파일 공유서비스를 각각 구현하고, 기존의 타 시스템과의 성능 비교 평가를 하였다.

콘텐츠 검색 서비스를 위한 효율적인 이동 P2P 구조 (Efficient Mobile P2P Structure for Content Search Services)

  • 곽동원;복경수;강태호;여명호;유재수;조기형
    • 한국콘텐츠학회논문지
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    • 제9권1호
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    • pp.30-44
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    • 2009
  • 본 논문에서는 이동 피어의 콘텐츠 탐색을 효율적으로 지원할 수 있는 이동 P2P 구조를 제안한다. 제안하는 이동 P2P 구조는 이동 피어의 탐색 비용을 감소시키기 위해 이동 피어, 이동 슈퍼 피어, 고정 슈퍼 피어로 구성된 3계층 구조이다. 이동 피어가 콘텐츠 탐색을 수행하기 위해서는 통신 가능한 피어로부터 콘텐츠를 찾고 질의영역 확장을 위해 이동 슈퍼 피어, 고정 슈퍼 피어를 이용한 계층적 콘텐츠 탐색을 수행한다. 계층적 콘텐츠 탐색, 피어 이동성에 따른 서비스 연속성을 보장하기 위해 이동 피어의 가입/탈퇴 과정은 이동성을 지원하는 메시지 구조에 의해 명시적으로 상위 피어에 저장한다. 실험 평가 결과 제안하는 구조는 기존의 2계층 구조 보다 콘텐츠 탐색 속도가 약 32% 향상되었고 고정 슈퍼 피어로 전송되는 메시지를 감소시켜 고정 슈퍼 피어 탐색 부하를 약 25% 감소시켰다.

Online Submission and Review System for Open Science: A Case of AccessON Peer Review Management System Plus (ACOMS+)

  • Jaemin Chung;Eunkyung Nam;Sung-Nam Cho;Jeong-Mee Lee;Hyunjung Kim;Hye-Sun Kim;Wan Jong Kim
    • Journal of Information Science Theory and Practice
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    • 제12권1호
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    • pp.87-101
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    • 2024
  • As the academic publishing environment evolves rapidly and the open science paradigm emerges, the demand for efficient and transparent peer review is growing. This study outlines efforts to actively introduce advanced concepts in scholarly communication into the submission and review system. AccessON Peer Review Management System Plus (ACOMS+), developed and operated by the Korea Institute of Science and Technology Information, is an online submission and peer review system that aims for open science. This study provides an overview of ACOMS+ and presents its four main features: open peer review, open access publishing and self-archiving, online quantitative/qualitative evaluation, and peer reviewer invitation. The directions for further developing ACOMS+ to fully support open science are also discussed. ACOMS+ is the first system in Korea to introduce the open peer review process and is distinguished as a system that supports open access publishing and digital transformation of academic journals. Furthermore, ACOMS+ is expected to contribute to the advancement of the academic publishing environment through the increasing shift toward open access publishing, transparent peer review, and open science.

간호대학생의 의사소통기술 수행 구조모형 (A structural model of nursing students' performing communication skills)

  • 길초롱;성경미
    • 한국간호교육학회지
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    • 제29권2호
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    • pp.148-160
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    • 2023
  • Purpose: The purpose of this study was to construct and test a structural model of nursing students' performing communication skills. Methods: The data collection was conducted from October 13 to October 20, 2020. The participants were 286 students from nursing colleges located in three cities. The data analysis method was a covariance structure analysis with using IBM SPSS statistics version 23.0 and AMOS 21.0 statistical programs. Results: The hypothetical model showed a proper fit with the data: root mean square error of approximation=.08, standardized root mean square residual=.06, adjusted goodness of fit=.85, normed fit index=.91, and comparative fit index=.94. The model fit indices were normed to fit index=2.96. Statistically significant explanatory variables for the performing communication skills of nursing students were peer support, emotional intelligence, ethical sensitivity, and communication self-efficacy. The variables accounted for 66.1% of the performing communication skills of nursing students. Conclusion: Based on the above results, it appears necessary to develop strategies for improving the performing communication skills of nursing students, and having positive effects on health outcomes of the subjects by considering the variables of peer support, emotional intelligence, ethical sensitivity, and communication self-efficacy. Such strategies could potentially have positive effects on the health outcomes of the patients.

청소년의 인터넷관련비행과 관련변인간의 경로분석모델 (Path Model for Adolescents' Internet-Related Delinquencies and Related Variables)

  • 이경님;하연미
    • 대한가정학회지
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    • 제42권5호
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    • pp.127-143
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    • 2004
  • This study examined the direct and indirect influences of adolescents' self-esteem, impulsiveness, departments of school, perceived communications with mothers and peer support on internet-related delinquencies. The study consisted of 555 second-year students from a vocational, academic oriented girl's high schools that were located in Busan. Data analysis was made through Two-Way ANOVA, Pearson's Correlation, Multiple Regression, and Path Analysis by using SPSS WIN 10.0. The results of this study is described as follows. First, internet-related delinquencies were committed by male students more than by female students. Second, problematic communications with mothers was most directly influenced by internet-related delinquencies of high school students of both sexes and was indirectly influenced by self-esteem and impulsiveness. Third, impulsiveness was directly influenced by internet-related delinquencies in both male and female students. In male students, their school departments indirectly influenced internet-related delinquencies by way of open communication with mothers, peer support, self-esteem, and impulsiveness. In female students, school departments directly influenced on internet-related delinquencies and indirectly by way of peer support, self-esteem and impulsiveness. Internet-related delinquencies by male and female students were not directly influenced by peer support and self-esteem. But peer support did have indirect effects on internet-related delinquencies by way of self-esteem and impulsiveness, and self-esteem also had indirect effects by way of impulsiveness.

모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법 (Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games)

  • 김진환
    • 한국멀티미디어학회논문지
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    • 제17권4호
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

한국 청소년과 미국 청소년의 부모 애착과 또래 애착 비교 (Comparison of Parent and Peer Attachment of Korean and American Adolescents)

  • 주은지
    • 가정과삶의질연구
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    • 제28권6호
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    • pp.125-142
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    • 2010
  • The main purpose of this study was to examine whether different cultures affect attachment style by comparing Korean and American adolescents, with a focus on parent attachment and peer attachment. Data were collected from middle and high school students(291 Korean adolescents, 158 American adolescents), and the participants were asked to report on the revised version of the Inventory of Parent and Peer Attachment(IPPA-R). The analysis showed significant differences on both parent and peer attachment between Korean and American adolescents: Korean adolescents had more negative relationships with their parents compared to American adolescents. In contrast, Korean adolescents had more positive relations(high trust and communication score, low alienation score) with their friends than American adolescents. More results on the relationships between attachment style and socio-environmental variables were presented, and each of these results could be interpreted by cultural difference. Based on these results, parent-child programs and peer programs that can enrich the relationships that a child has with his or her parents and friends were introduced for researchers, educators, teachers, and counselors. The implications and recommendations for future research were also presented.

애니메이션을 활용한 감정코칭 프로그램이 유아의 또래 유능성과 담임교사와의 의사소통에 미치는 영향 (The Effect of Emotion Coaching Program using Animation on Infant's Peer Competence and Communication with Teachers in charge)

  • 윤수진;탁진국
    • 한국심리학회지 : 코칭
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    • 제4권2호
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    • pp.27-56
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    • 2020
  • 본 연구의 목적은 어린이집에 다니는 만 5세 유아를 대상으로 유아의 또래 유능성과 담임교사와의 의사소통 향상을 위한 애니메이션을 활용한 감정코칭 프로그램을 개발하고 적용하여 그 효과성을 검증하는 데 있다. 이를 위해 서울지역에 거주하는 유아 만 5세 30명을 선정하여 실험집단 15명, 통제 집단 15명을 구성하였다. 실험집단 만 5세 유아 15명을 대상으로 애니메이션을 활용한 감정코칭 프로그램을 주 1회 50분씩 총 7회로 실시하였다. 프로그램의 주 내용은 다양한 감정 장면을 통해 만5세 유아들의 감정의 명명화와 나의 감정을 인식하고 타인의 감정을 공감할 수 있도록 구성되었다. 프로그램의 효과성 검증을 위해 또래 유능성, 담임교사와의 의사소통(사회적 능력검사)을 사전, 사후, 추후(코칭 종료 4주 후)로 실시한 결과, 또래 유능성과 담임교사와의 의사소통 모두 유의미하게 향상되었고 프로그램 지속성도 검증되었다. 마지막으로 본 연구결과를 통한 연구의 시사점, 제한점, 향후 연구에 대한 제언으로 논의하였다.

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Using Anycast for Improving Peer-to-Peer Overlay Networks

  • Dao, Le-Hai;Kim, Jong-Won
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 한국컴퓨터종합학술대회논문집 Vol.34 No.1 (D)
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    • pp.183-188
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    • 2007
  • Peer-to-Peer (P2P) overlay networks have drawn much research interest in the past few years because they provide a good substrate for large-scale applications in the Internet. In this paper, we introduce the use of anycast, a new "one-to-one-of-many" communication method in the Internet, to solve the following common problems of P2P overlay networks: load-balancing, topology-awareness, system partitioning, and multi-overlay interconnection. We also give an analysis of the features and limitations of the recently deployed anycast infrastructures in the Internet for supporting P2P overlay networks.

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