• Title/Summary/Keyword: Partition computing

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Volume Mesh Parameterization for Topological Solid Sphere Models (구형 위상구조 모델에 대한 볼륨메쉬 파라메터화)

  • Kim, Jun-Ho;Lee, Yun-Jin
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.106-114
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    • 2010
  • Mesh parameterization is the process of finding one-to-one mapping between an input mesh and a parametric domain. It has been considered as a fundamental tool for digital geometric processing which is required to develop several applications of digital geometries. In this paper, we propose a novel 3D volume parameterization by means that a harmonic mapping is established between a 3D volume mesh and a unit solid cube. To do that, we firstly partition the boundary of the given 3D volume mesh into the six different rectangular patches whose adjacencies are topologically identical to those of a surface cube. Based on the partitioning result, we compute the boundary condition as a precondition for computing a volume mesh parameterization. Finally, the volume mesh parameterization with a low-distortion can be accomplished by performing a harmonic mapping, which minimizes the harmonic energy, with satisfying the boundary condition. Experimental results show that our method is efficient enough to compute 3D volume mesh parameterization for several models, each of whose topology is identical to a solid sphere.

A Study on Evolutionary Computation of Fractal Image Compression (프랙탈 영상 압축의 진화적인 계산에 관한 연구)

  • Yoo, Hwan-Young;Choi, Bong-Han
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.365-372
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    • 2000
  • he paper introduces evolutionary computing to Fractal Image Compression(FIC). In Fractal Image Compression(FIC) a partitioning of the image into ranges is required. As a solution to this problem there is a propose that evolution computation should be applied in image partitionings. Here ranges are connected sets of small square image blocks. Populations consist of $N_p$ configurations, each of which is a partitioning with a fractal code. In the evolution each configuration produces $\sigma$ children who inherit their parent partitionings except for two random neighboring ranges which are merged. From the offspring the best ones are selected for the next generation population based on a fitness criterion Collage Theorem. As the optimum image includes duplication in image data, it gets smaller in saving space more efficient in speed and more capable in image quality than any other technique in which other coding is used. Fractal Image Compression(FIC) using evolution computation in multimedia image processing applies to such fields as recovery of image and animation which needs a high-quality image and a high image-compression ratio.

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Distributed Processing System for Aggregate/Analytical Functions on CUBRID Shard Distributed Databases (큐브리드 샤드 분산 데이터베이스에서 집계/분석 함수의 분산 처리 시스템 개발)

  • Won, Jiseop;Kang, Suk;Jo, Sunhwa;Kim, Jinho
    • KIISE Transactions on Computing Practices
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    • v.21 no.8
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    • pp.537-542
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    • 2015
  • Database Shard is a technique that can be queried and stored by dividing one logical table into multiple databases horizontally. In order to analyze the shard data with aggregate or analysis functions, a process is required that integrates partial results on each shard database. In this paper, we introduce the design and implementation of a distributed processing system for aggregation and analysis on the CUBRID Shard distributed database, which is an open source database management system. The implemented system can accelerate the analysis onto multiple shards of partitioned tables; it shows efficient aggregation on shard distributed databases compared to stand-alone databases.

Synthesis of Multi-level Reed Muller Circuits using BDDs (BDD를 이용한 다단계 리드뮬러회로의 합성)

  • Jang, Jun-Yeong;Lee, Gwi-Sang
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.3
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    • pp.640-654
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    • 1996
  • This paper presents a synthesis method for multi-level Reed-Muller circuits using BDDs(Binary Decision Diagrams). The existing synthesis tool for Reed circuits, FACTOR, is not appropriate to the synthesis of large circuits because it uses matrix (map-type) to represent given logic functions, resulting in the exponential time and space in number of imput to the circuits. For solving this problems, a syntheisis method based on BDD is presented. Using BDDs, logic functions are represented compactly. Therefor storage spaces and computing time for synthesizing logic functions were greatly decreased, and this technique can be easily applied to large circuits. Using BDD representations, the proposed method extract best patterns to minimize multi-level Reed Muller circuits with good performance in area optimization and testability. Experimental results using the proposed method show better performance than those using previous methods〔2〕. For large circuits of considering the best input partition, synthesis results have been improved.

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Performance Comparison of Task Partitioning Methods in MEC System (MEC 시스템에서 태스크 파티셔닝 기법의 성능 비교)

  • Moon, Sungwon;Lim, Yujin
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.5
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    • pp.139-146
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    • 2022
  • With the recent development of the Internet of Things (IoT) and the convergence of vehicles and IT technologies, high-performance applications such as autonomous driving are emerging, and multi-access edge computing (MEC) has attracted lots of attentions as next-generation technologies. In order to provide service to these computation-intensive tasks in low latency, many methods have been proposed to partition tasks so that they can be performed through cooperation of multiple MEC servers(MECSs). Conventional methods related to task partitioning have proposed methods for partitioning tasks on vehicles as mobile devices and offloading them to multiple MECSs, and methods for offloading them from vehicles to MECSs and then partitioning and migrating them to other MECSs. In this paper, the performance of task partitioning methods using offloading and migration is compared and analyzed in terms of service delay, blocking rate and energy consumption according to the method of selecting partitioning targets and the number of partitioning. As the number of partitioning increases, the performance of the service delay improves, but the performance of the blocking rate and energy consumption decreases.

Management Techniques of Interest Area Utilizing Subregions in MMORPG based on Cloud and P2P Architecture (클라우드와 P2P 구조 기반의 MMORPG에서 소영역을 활용하는 관심 구역의 관리 기법)

  • Jin-Hwan Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.99-106
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    • 2023
  • In this paper, we propose subregion-based area of interest management techniques for MMORPG(massively multiplayer online role playing games) integrating P2P(peer-to-peer) networking and cloud computing. For the crowded region, the proposed techniques partition it into several subregions and assign a player to manage each subregion as a coordinator. These techniques include a load balancing mechanism which regulates communication and computation overhead of such player below the specified threshold. We also provide a mechanism for satisfying the criterion, where subregions overlapped with each player's view must be switched quickly and seamlessly as the view moves around in the game world. In the proposed techniques where an efficient provisioning of resources is realized, they relieve a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the players effectively. Simulation results show that the MMORPG based on cloud and P2P architecture can reduce the considerable bandwidth at the server compared to the client server architecture as the available resources grow with the number of players in crowding or hotspots.

Design and Implementation of a Large-Scale Spatial Reasoner Using MapReduce Framework (맵리듀스 프레임워크를 이용한 대용량 공간 추론기의 설계 및 구현)

  • Nam, Sang Ha;Kim, In Cheol
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.10
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    • pp.397-406
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    • 2014
  • In order to answer the questions successfully on behalf of the human in DeepQA environments such as Jeopardy! of the American quiz show, the computer is required to have the capability of fast temporal and spatial reasoning on a large-scale commonsense knowledge base. In this paper, we present a scalable spatial reasoning algorithm for deriving efficiently new directional and topological relations using the MapReduce framework, one of well-known parallel distributed computing environments. The proposed reasoning algorithm assumes as input a large-scale spatial knowledge base including CSD-9 directional relations and RCC-8 topological relations. To infer new directional and topological relations from the given spatial knowledge base, it performs the cross-consistency checks as well as the path-consistency checks on the knowledge base. To maximize the parallelism of reasoning computations according to the principle of the MapReduce framework, we design the algorithm to partition effectively the large knowledge base into smaller ones and distribute them over multiple computing nodes at the map phase. And then, at the reduce phase, the algorithm infers the new knowledge from distributed spatial knowledge bases. Through experiments performed on the sample knowledge base with the MapReduce-based implementation of our algorithm, we proved the high performance of our large-scale spatial reasoner.

Odysseus/Parallel-OOSQL: A Parallel Search Engine using the Odysseus DBMS Tightly-Coupled with IR Capability (오디세우스/Parallel-OOSQL: 오디세우스 정보검색용 밀결합 DBMS를 사용한 병렬 정보 검색 엔진)

  • Ryu, Jae-Joon;Whang, Kyu-Young;Lee, Jae-Gil;Kwon, Hyuk-Yoon;Kim, Yi-Reun;Heo, Jun-Suk;Lee, Ki-Hoon
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.4
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    • pp.412-429
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    • 2008
  • As the amount of electronic documents increases rapidly with the growth of the Internet, a parallel search engine capable of handling a large number of documents are becoming ever important. To implement a parallel search engine, we need to partition the inverted index and search through the partitioned index in parallel. There are two methods of partitioning the inverted index: 1) document-identifier based partitioning and 2) keyword-identifier based partitioning. However, each method alone has the following drawbacks. The former is convenient in inserting documents and has high throughput, but has poor performance for top h query processing. The latter has good performance for top-k query processing, but is inconvenient in inserting documents and has low throughput. In this paper, we propose a hybrid partitioning method to compensate for the drawback of each method. We design and implement a parallel search engine that supports the hybrid partitioning method using the Odysseus DBMS tightly coupled with information retrieval capability. We first introduce the architecture of the parallel search engine-Odysseus/parallel-OOSQL. We then show the effectiveness of the proposed system through systematic experiments. The experimental results show that the query processing time of the document-identifier based partitioning method is approximately inversely proportional to the number of blocks in the partition of the inverted index. The results also show that the keyword-identifier based partitioning method has good performance in top-k query processing. The proposed parallel search engine can be optimized for performance by customizing the methods of partitioning the inverted index according to the application environment. The Odysseus/parallel OOSQL parallel search engine is capable of indexing, storing, and querying 100 million web documents per node or tens of billions of web documents for the entire system.

Secure Jini Service Architecture Providing Ubiquitous Services Having Persistent States (유비쿼터스 서비스 상태지속을 지원하는 안전한 Jini 서비스 구조)

  • Kim, Sung-Ki;Jung, Jin-Chul;Park, Kyung-No;Min, Byoung-Joon
    • The KIPS Transactions:PartC
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    • v.15C no.3
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    • pp.157-166
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    • 2008
  • The ubiquitous service environment is poor in reliability of connection and also has a high probability that the intrusion against a system and the failure of the services may happen. Therefore, It is very important to guarantee that the legitimate users make use of trustable services from the viewpoint of security without discontinuance or obstacle of the services. In this paper, we point out the problems in the standard Jini service environment and analyze the Jgroup/ARM framework that has been developed in order to help fault tolerance of Jini services. In addition, we propose a secure Jini service architecture to satisfy the security, availability and quality of services on the basis of the analysis. The secure Jini service architecture we propose in this paper is able to protect a Jini system not only from faults such as network partition or server crash, but also from attacks exploiting flaws. It provides security mechanism for dynamic trust establishment among the service entities. Moreover, our secure Jini service architecture does not incur high computation costs to merge the user service states because of allocation of the replica based on each session of a user. Through the experiment on a test-bed, we have confirmed that proposed secure Jini service architecture is able to guarantee the persistence of the user service states at the level that the degradation of services quality is ignorable.

Static Timing Analysis Tool for ARM-based Embedded Software (ARM용 내장형 소프트웨어의 정적인 수행시간 분석 도구)

  • Hwang Yo-Seop;Ahn Seong-Yong;Shim Jea-Hong;Lee Jeong-A
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.1
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    • pp.15-25
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    • 2005
  • Embedded systems have a set of tasks to execute. These tasks can be implemented either on application specific hardware or as software running on a specific processor. The design of an embedded system involves the selection of hardware software resources, Partition of tasks into hardware and software, and performance evaluation. An accurate estimation of execution time for extreme cases (best and worst case) is important for hardware/software codesign. A tighter estimation of the execution time bound nay allow the use of a slower processor to execute the code and may help lower the system cost. In this paper, we consider an ARM-based embedded system and developed a tool to estimate the tight boundary of execution time of a task with loop bounds and any additional program path information. The tool we developed is based on an exiting timing analysis tool named 'Cinderella' which currently supports i960 and m68k architectures. We add a module to handle ARM ELF object file, which extracts control flow and debugging information, and a module to handle ARM instruction set so that the new tool can support ARM processor. We validate the tool by comparing the estimated bound of execution time with the run-time execution time measured by ARMulator for a selected bechmark programs.