• 제목/요약/키워드: Participatory-design

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농업인을 위한 학습자 참여형 안전보건 교육 프로그램 설계 (A Study on Developing the Participatory Educational Program of Agricultural Safety and Health for Farmers)

  • 김진모;황영훈;손규태;채리
    • 농촌지도와개발
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    • 제22권2호
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    • pp.205-219
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    • 2015
  • The purpose of this study was to develop a participatory education program of farmer's safety and health. After investigating the concept and status of agricultural safety and health to identify the problem of farmer's safety and health, we made the model in 3 steps, consist of analysis, design, and development, based on the instructional system design and the participatory instructional method. We also applied the participatory instructional method to the program to facilitate a change in practice by making farmers understand the contents. The findings of this study revealed the followings: 1) we developed the education program focused on characteristics of farmers as learners; 2) the education program was developed based on the model for developing education programs and the specific procedures that we made up; 3) we designed the program in modules to increase the availability; 4) we raised the content validity of the learning contents in the safety and health education program targeting farmers; 5) manuals and supplementaries for teachers were developed from learner's textbooks.

학교공간혁신사업 운영 가이드라인에 관한 연구 - 인천광역시교육청 미래교실사업 매뉴얼 중심으로 - (A Study on Guidelines for School Space Innovation Project - focused on the Manual for Project of Future Classroom in Incheon Metropolitan City Office of Education -)

  • 박열;최진희;오승주
    • 교육시설 논문지
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    • 제27권4호
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    • pp.11-16
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    • 2020
  • Today, the paradigm of education is changing from teacher-centered, facility-centered, supplier-centered to student-centered, people-centered, and user-centered. In 2019, the Ministry of Education promoted the school space innovation project to provide a school space as a balanced life space, such as learning, play, and rest, through educational activities led by students, who are the leaders of the future society. Based on this, Incheon Metropolitan City Office of Education prepared a manual for practice while carrying out a project to build a future classroom. In those projects 'user participatory design' is applied as a new design approach and facilitators play an important role as experts in the process of user participatory design. However, it is different from the guidelines by the Ministry of Education in terms of facilitator role; facilitator in Incheon's future classroom projects can be in charge of designer part. This was possible because the design scope was limited to the classroom space and the construction permit work was not applied, and the Incheon Metropolitan City Office of Education seems to be able to successfully implement the plan derived through 'user participatory design' under the responsibility of the facilitator. However, this may be considered to be inconsistent with the basic purpose of the school space innovation project. In the case of the school unit project, it is considered that more systematic supplementation is necessary.

참여 중심 어린이 교통안전교육 프로그램 효과 평가 (The Effectiveness of a Participatory Road Traffic Safety Education Program for the Elementary School Students)

  • 손주현;이명선
    • 보건교육건강증진학회지
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    • 제27권1호
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    • pp.49-60
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    • 2010
  • Objectives: The purpose was to evaluate the effectiveness of participatory road safety education program for the lower grade in elementary schools. This program was developed based on the Activated Health Education model. Methods: Study design was compromise experimental group pre-post design. 456 students in 8 schools were nonrandomly assigned to study group(n=224) or control(n=232). The students finished self-administered questionnaire before and after education. Collected data was analyzed by using the SPSS. Results: 1. The common relevant factors in road safety knowledge and attitude were 'residential state' and 'experience of traffic accident'. 2. The knowledge showed that the case and control scored at 6.48 and 6.41 points before. After this intervention, the case and control scored at 8.38 and 6.51. The difference of the case was significant(p<0.001). 3. The attitude showed that the case and control scored at 19.67 and 19.63 before. After this, the case and control scored at 19.86 and 19.63. The difference of the case was significant(p<0.05). Conclusion: In order to implement the road safety education, children's socio-demographic characteristics were considered. Because this education was effective in both improving knowledge and attitude and bringing interest, various participatory program will be applied in road safety education for children.

공론과 커뮤니티 형성을 통한 단계적 참여 설계 - 뉴욕 거버너스 아일랜드 공원 및 공공 공간을 중심으로 - (Step-by-step Participatory Design Process through Construction of Public Discourse and Community Development - An Analysis of New York Governors Island Park and Public Spaces -)

  • 최혜영;배정한
    • 한국조경학회지
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    • 제44권2호
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    • pp.11-24
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    • 2016
  • 본 연구는 뉴욕 거버너스 아일랜드 프로젝트를 사례로 삼아 오랜 시간 동안 대중과 단절되어 있던 공간이 공원이나 공공 공간으로 조성될 경우, 참여 설계를 어떠한 방식과 단계로 진행하는 것이 적절한지 프로젝트 단계별로 심층 고찰한다. 그 결과, 단계적 참여 설계의 방식은 다음과 같이 분석되었다. 첫째, 프로젝트 준비 단계에서는 넓은 의미에서 참여 설계의 일환으로 공론의 형성이 있었다. 다양한 사람들이 원하는 방향으로 개발하기 위해 합의점을 찾는 시도가 여러 주체의 주도로 이루어졌다. 둘째, 프로젝트 착수 단계 이전에 대상지를 공공에게 개방하고 다양한 활동을 지속적으로 유치함으로써 지역에 대한 애착을 높이고 커뮤니티를 형성해 나갔다. 셋째, 공모전 이후 프로젝트 마스터플랜 완성 단계 전까지, 다년간의 커뮤니티 형성 단계를 거치며 만들어진 커뮤니티의 사회적 상호작용을 통해 실질적이고 적극적인 참여 설계가 이루어졌다. 넷째, 프로젝트 세부 설계와 조성 단계에서는 공청회와 같은 전통적이고 소극적인 방식의 참여 설계를 시행함으로써 전문적인 설계 내용 및 전문가의 영역을 보전하였다. 공공의 참여는 공원의 큰 틀을 만드는 마스터플랜 단계에서 대부분 반영되고 구체적인 설계에서는 그 내용을 전문가가 발전시킬 수 있도록 함으로써 일반 시민과 전문가가 각자의 역할에 충실히 하는 효율적이고 효과적인 결과를 낳았다. 본 연구의 결론은 다음과 같이 요약될 수 있다. 프로젝트 단계별로 참여 설계의 방식을 다르게 할 필요가 있다. 즉, 단계별로 공론의 형성, 커뮤니티의 형성과 발전, 커뮤니티의 사회적 상호작용을 위한 참여 설계가 구상되어야 하며, 참여하는 시민과 전문가 각각의 영역을 보전하는 것이 효과적이다. 특히 공론과 커뮤니티의 형성 단계를 참여 설계의 한 과정으로 확장하는 것이 중요하다.

사용자 참여설계를 통한 교실공간계획에 관한 연구 - 인천광역시 학교공간 혁신사업 사례를 중심으로 - (A Study on the Classroom Space Planning through User Participation Design - Focusing on the case of School Space Innovation Project in Incheon -)

  • 손석의;김승제
    • 교육시설 논문지
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    • 제28권4호
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    • pp.11-17
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    • 2021
  • This study is aimed at presenting an efficient management plan of user participatory design in a situation where the School Space Innovation Project is in progress. 2 schools that were the targets of the Incheon School Space Innovation Project in 2019 were selected for this, and features such as the physical environment of that classroom, classroom usage plan, and the stepwise outcome of the user participatory design workshop were contemplated. Especially the workshop outcome was compared and analyzed quantitatively, focusing on the actual master plan and zoning plan, in order to identify the feature that opinions of various users are reflected on the actual plan. As a result, the following conclusion could be reached. Firstly, it was confirmed that the expression about the user preferential space influences the classroom usage plan of that classroom. Vague expressions about the whole space held a large majority of the objects for the linguistic expression of the preferential space. The expression mode as limited as the expression of the actions that users want to carry out in the space. On the other hand, when the usage purpose of the classroom was definite, it was confirmed that the demand for furniture·facility is relatively high. Secondly, according to the analysis of zoning for each function, it seems that the stereotype, which is arranged on the basis of the chalkboard at the front of existing classrooms, was applied in the case of the learning zone. However, in cases of other functions, a tendency was identified that the user carries out an image description that reflects the physical features of the space. Sufficient preparation will need to precede for the efficient management of the user participatory design workshop and the acceptance of various opinions. It seems that especially the classroom usage plan, number of workshops, consultation of each step, and the education about the space expression mode affect the master plan.

공동주택 단위주호의 참가디자인 도구에 관한 연구 (A Study on Design Kits for the Participatory Design of Individual Units in an Apartment Housing)

  • 박우장
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.128-136
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    • 2001
  • This study investigated the use of participatory design kit as a tool for the design of individual units within an apartment tools through the literatures. Simulation was the method used for conducting the study. The results show that: 1) In general, design tools must be composed of a package of techniques, demand flexibility in its framework which adapts to a variety of situation, and the approach for project work must be comprehensive and systematic. 2) Design kits that are created to involve future residents in making decisions about the layout of their apartments, Improve the ability of those people to make various design. 3) Specifically, design kits that are developed as a means for making the user participation easy in an apartment housing complex, show the tool useful to an nonexpert.

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공동주택 주호개수를 위한 거주자 참여 디자인 수법에 관한 사례연구 (A Study on the Method of Residents-Participatory Design for Apartment Housing Remodeling)

  • 이용규
    • 한국주거학회논문집
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    • 제24권4호
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    • pp.53-60
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    • 2013
  • Apartments amount to 58.3%, the highest proportion of domestic housing types. These apartments' lifespan (approximately 27 years) are one-third of the developed countries' housing lifespan due to the property developers and mass production. It is significantly short-cycle period considering the original physical lifespan of the apartment housing are 60 years. It has caused economic loss and environmental degradation. In recent years, research and development for the long life of the apartment housing has been actively performed, but it is limited on reconstruction and new construction. Reconstruction of existing a number of high-rise apartments is difficult owing to restrictions on the floor area ratio allowing for 40 years limit of decay resistance after the completion. Improving lifespan of the building has recently begun to receive attention as an alternative to remodeling. However, These sort of remodeling techniques tend to be focused on technology developed for the physical life extension. That means developing the techniques about dwelling-unit environment for residents satisfaction are required as well as improving physical construction. The purpose of this study is to propose and verify the Participatory Design Technique which can help the residents as the active participation in the design decision-making process.

중년 여성 대상의 지역사회 참여형 비만 중재 프로그램의 효과 (Effects of Community Based Participatory Obesity Intervention Program in Middle-Aged Women)

  • 김현
    • 한국보건간호학회지
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    • 제29권1호
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    • pp.79-89
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    • 2015
  • Purpose: The aim of the study was to determine the effects of a community based participatory program in obese middle-aged women. Methods: One-group pretest-posttest design was used. The subjects were 35 middle-aged women. Data were collected at public health centers in Chungcheongnam-Do from March to May, 2013. To evaluate the effect of the program, physiological indexes(body mass index, skeletal muscle mass, body fat mass, visceral fat area) and health behavior indexes(dietary practice guidelines score, moderate physical activity, drinking frequency) were measured. Analysis was performed using a Wilcoxon Signed Rank Test. Results: After the program, physiological indexes (BMI, BFM, SMM, VFA) and health behavior indexes (dietary guidelines scores, frequency of physical activity, drinking frequency) were significantly improved. Conclusion: The community based participatory obesity program by public health centers is considered to be effective. Therefore, greater effort is needed for better participatory program development of several health promoting fields, and more research is needed in order to examine a continuous effect.

제스츄어 커뮤니케이션: 새로운 방식의 디지털 커뮤니케이션의 참여 디자인 제안 (Gesture Communication: Collaborative and Participatory Design in a New Type of Digital Communication)

  • 원하연
    • 한국과학예술포럼
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    • 제20권
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    • pp.307-314
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    • 2015
  • Tele-Gesture is a tangible user interface(TUI) device that allows a user to physically point to a 3D object in real life and have their gestures play back by a robotic finger that can point to the same object, either at the same time, or at another point in time. To understand the extent of the gestures as new way of digital collaborative communication, collaboration situation and types were experimented as TUI implementations. The design prototype reveals that there is a rich non-verbal component of communication in the form of gesture-clusters and body movements that happen in an digital communication. This result of analysis can contribute to compile relevant contributions to the fields of communication, human behavior, and interaction with high technology through an interpretive social experience.