• 제목/요약/키워드: Participation design

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주민참여형 가로공간설계에서 가상현실(VR)의 활용 (Using Virtual Reality in Design of Street Space by Citizen Participation)

  • 이슬비;어상진;류경무;김영환
    • 한국산학기술학회논문지
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    • 제19권2호
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    • pp.77-85
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    • 2018
  • 최근 들어 다양한 분야에서 4차 산업을 접목하기 위해 노력중이다. 주민참여 역시 정책결정이나 의사결정과정에서 중요해져왔다. 이에 따라 본 연구는 도시계획 및 설계분야에서 4차 산업을 접목하여 주민참여를 끌어 낼 수 있는 방안을 모색하고자 한다. 연구방법은 가로공간설계(안)을 가상현실(Virtual Reality, VR)로 구현해 청주시민과 거주민을 대상으로 설계(안) 선호도 및 VR 기기 이용 만족도를 조사하였다. 이에 따른 주된 연구결과는 주민 참여 유도 측면에서 충분한 성과를 거둘 수 있다는 점이다. VR 체험 전 후 응답자의 견해가 상이하게 나타났는데, VR 체험 후 설계안에 대한 이해도, 참여도, 흥미도가 매우 향상되었다. 그러나 연구진행과정에서 PC-VR 기기의 조건을 만족시키는 장소를 섭외하는데 있어 많은 어려움을 겪었다. 스마트폰과 VR 기기를 연결하여 사용이 가능하나 자유로운 이동과 그래픽의 질이 저하된다는 단점이 있다. 또한 VR 기기가 아직 대중화되어 있지 않아 간단한 인터페이스 조작에도 어려움이 있었다. 이에 따른 VR 기기의 기술 개발을 통해 대중화 및 상용화, 법적 근거 마련이 필요할 것으로 보인다.

학교시설의 그린리모델링을 위한 디자인지표 개발 및 사용자참여설계 활용에 관한 연구 (A Study on the Development of Design Indicator and User Participation Design for Green Remodeling of School Facilitiess)

  • 김은희;류수훈
    • 교육시설 논문지
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    • 제24권3호
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    • pp.3-13
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    • 2017
  • This study has developed a design indicator required to promote green remodeling in school facilities. And, implemented the green remodeling pilot test on the school facilities that are planning actual remodeling. This pilot test suggested user participation design methodology such as verification of the developed design indicator, design goal setting, evaluation and adjustment of design proposal. The Green Remodeling Design Indicators were classified into 3 large categories of architectural performance, usability, and design through analysis of cases related to 'green buildings' and 'remodeling'. We have developed nine middle categories such as architectural and structural performance, facility performance, environmentally-friendly, circulation, space, amenity, harmony with surroundings, form and symbolization. In addition, 42 detailed indicators were developed for each category, including general, functional, and special indicators. For the verification of this study, two green remodeling design workshops were conducted for Gwangju J elementary school. The first design workshop presented the importance of the design indicator and set the goal of the design plan of green remodeling for project. And, the second Workshop presented the evaluation of the satisfaction with the design and the direction of future adjustment for project. The design indicator developed in this study can be utilized as a design indicator of design quality management and decision system for the school green remodeling in the future. In addition, by accumulating information on the Green Remodeling Project, it is necessary to spread green remodeling and construct a sustainable building environment.

Relationships between Customer Socialization, Customer Participation, and Loyalty of On-line Service Providers

  • Shin, Matthew Min-Suk;Joo, Jae-Hun
    • 유통과학연구
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    • 제13권11호
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    • pp.15-22
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    • 2015
  • Purpose - This study aims to propose and validate a research model that describes the relationships between customer socialization, customer participation, and customer loyalty in the online service industry. Although customer loyalty is frequently discussed topic in marketing and strategy research, this study takes a novel approach in adopting customer socialization and participation as the antecedents to customer loyalty. Research design, data, and methodology - Based on adopting and modifying measurement items of the constructs from previous studies, this study develops survey regarding the constructs within the proposed research model. Among current registered members of Facebook and DaumKakao, 522 college students and other regular users are selected as the samples for conducting the survey. The collected data is analyzed by structural equation modeling method using SPSS and AMOS. Results Proposed hypotheses of the positive relationships - between customer socialization and customer participation, and between customer participation and customer loyalty are all supported. Conclusions - The results of this study suggest customer participation as an important precursor to customer loyalty in the online service industry. Also, customer socialization is validated as a new strategy to increase customer participation. These results validate the practical importance of communicating mission, purpose, value, and other customer socialization activities that firms undertake.

The Effects of Exercise Commitment of University Water Sport Participants on Re-participation Intentions

  • HUR, Seung Eun;OH, Chae Yun;JIN, Su Yeon;MOON, Hwang Woon
    • Journal of Sport and Applied Science
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    • 제4권4호
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    • pp.19-25
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    • 2020
  • Purpose: Today, participation rate of water sport has been dramatically increased due to expansion of leisure time and concerns. The purpose of this study is to identify the effect of the exercise commitment of university water sport participants on re-participation intentions and to induce insights for expanding water sport industry. Research design, data, and methodology: Subjects were collected from undergraduate students who participated water sports class in University. The sample was extracted by purposive sampling of nonprobability sampling method. To achieve the purpose of the research, survey was processed to 281 subjects. SPSS Version 21.0 was used to analyze the data. All statistical significance level was set to p<.05. In terms of measurement, items of demographic information, exercise commitment, and re-participation intentions were utilized. Results: The results are as follows. Frist, in the difference in exercise commitment and re-participation intention according to the grade, only the re-participation intention was significant. The effects of the exercise commitment of university water sport participants on re participation intentions were statistically significant. Conclusions: The findings indicate the function of sport club participants' commitment towards water sports in promoting their intentions to re-participation. The study suggested insights and future directions for expanding water sport markets and related industry.

An Integrative Literature Review about Sports Participation and Perceived Benefits

  • JEONG, Bong Kyu;YOON, Sang Hoon;SEO, Won Jae
    • Journal of Sport and Applied Science
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    • 제5권2호
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    • pp.55-61
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    • 2021
  • Purpose: This study aims to obtain basic data for conceptual establishment of sports participation and perceived benefits by considering prior research on the effects of sports participation to derive variables for perceived benefits of sports participants. Research design, data, and methodology: This study used an integrated literature review. A conceptual model is designed with reference to a prior study by adopting a guiding theory. Based on the key words. The literature collection was conducted online, and the reference period for the literature collection was for studies published between 2015 and 2020. Results: First, a total of seven related variables were derived from the literature analysis related to sports participation and physical benefits. Second, a total of six variables were derived from the literature analysis related to sports participation and mental benefits. Third, a total of four related variables were derived through a literature analysis related to sports participation and social benefits. Conclusions: Health fitness, objectified body consciousness, and social body shape anxiety, including body composition, approach physical benefits among perceived benefits through sports participation, and physical self-efficacy and physical self-concepts are related to physical benefits but are also shown to be related to mental benefits. And successful aging is seen to be close to social benefits and related to some mental benefits. Mental and social benefits can be seen as the variables derived from the results being related to the benefits, and more in-depth exploration of perceived benefits is needed.

노인일자리사업 참여가 사회적 자본 변화에 미치는 영향 연구 (A Study on the Effects to the Change of Social Capital from Participation in Elderly Employment Programs)

  • 장유미
    • 한국사회복지학
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    • 제63권2호
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    • pp.261-289
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    • 2011
  • 본 연구는 노인일자리사업이 노인의 사회적 자본 변화에 어떠한 영향력을 미치는지 규명하여 노인일자리사업의 효과성을 사회적 자본 변화를 통해 평가하고자 하였다. 노인일자리사업에 참여한 노인 중 사회적 자본이 변화하였을 때, 사회적 자본의 변화를 유형별로 나누어 참여노인의 인구사회학적 특성과 노인일자리사업 특성을 변화유형별로 비교해 보았다. 이는 노인일자리사업 참여가 노인 삶을 변화시키는데 직 간접적인 역할을 할 것이라는 실증적 자료를 제공할 수 있다. 노인일자리사업에 참여한 노인 중 사회적 자본이 변화하였을 때, 생활상의 어려움에 있는 노인층에서 사회적 자본 중 신뢰, 관계망, 사회참여가 모두 증가하였고, 노인일자리사업 참여가 생활상의 어려움을 가진 노인층에게 사회적 자본 증가의 효과를 주는 것으로 볼 수 있다. 이들 사회적 자본 중 노인 일자리사업에 참여한 노인은 신뢰가 가장 많이 증가하였다. 특히 생활상의 어려움에 있는 노인층과 생계비를 벌기 위해 참여한 노인층에서 사회적 자본 중 신뢰, 관계망, 사회참여가 모두 증가한 것을 볼 수 있으며, 노인일자리사업이 생활상의 어려움을 가진 노인층에게 사회적 자본 변화의 효과가 있는 것으로 나타났다. 모든 일자리유형에서 사회참여는 상승하였고, 생계를 위해서 참여한 노인층이나 생활상의 어려움이 있는 노인층에서 특히 사회참여가 증가하였다. 짧은 참여기간 동안의 조사로 나타난 결과이기도 하지만, 궁극적으로 노인의 노동참여를 통한 사회참여는 보호적 시장에서 이루어지는 것이 효과적이었다고 볼 수 있다.

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감성소비시대의 펀(Fun) 패션디자인 (FUN Fashion Design in the Emotional Consumption Era)

  • 임효빈;고현진
    • 복식
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    • 제61권5호
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    • pp.93-105
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    • 2011
  • This research is aimed at examining the characteristics of the fun fashion design in the emotional consumption era from a broad perspective, and it is meaningful in the sense that it presents the ideal direction for the development of fashion products that can satisfy the changing desires of the consumers today and tomorrow. For this, the documentary study and practical case study have been executed. This paper examined the two aspects of the fun definition when it comes to the characteristics of the fun fashion design that are manifested in the emotional consumption era. First, fun fashion design that is presented by designers from the consumers' position manifests in the form of deviation from the every day life rules, use of the child-like expression mediums and unexpected turning, fun fashion design when it pertains to the deviation from the every day life rules is expressed freely, adopts object and forms it, and mixes in the alien elements, fun fashion design when it pertains to the use of child-like expression element is manifested in the form of child-like expression, child-like expression of the form, child-like drawing, introduction of the child-like object, character and graffiti. Moreover, fun fashion design of the unexpected turn is expressed with illusion and storytelling. Next, fun fashion design from the participants' position is a design created by the active participation of the consumers. As the producers who participate actively in the product design process, design is modified by the design of participation and users so that the users can enjoy it. Likewise, it is manifested in the form of design of participation.

아이디어박스를 활용한 기술인문융합형 캡스톤디자인 모형개발 (Model Development of Capstone Design for Technological and Humanities Convergence by Using Idea Box)

  • 경종수;최창하
    • 공학교육연구
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    • 제21권6호
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    • pp.35-43
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    • 2018
  • In many universities, the Capstone Design course aims to educate creativity, teamwork and leadership, and ultimately aims to cultivate practitioners with practical ability required in the industry. Since the introduction of capstone design as a regular course, it has spread not only to engineering but also to the humanities and social sciences. A typical capstone design is usually carried out within a limited range of schedules and budgets within the scope of a major and a subject. In the case of a special-purpose capstone design, it is necessary to find out excellent items aiming at start-up and commercialization at an early stage, It contributes to the achievement of international convention participation, start-up and commercialization. The teaching styles of capstone design such as multidisciplinary capstone design, fusion capstone design, and global capstone design are developed and operated in various ways. Depending on each type, objectives, curriculum, scope of participation, operation method, performance and so on. In the case of capstone design, it is contributing to increase the achievements such as participation in international conventions, establishment of business and commercialization by early detection of excellent items aiming at start-up and commercialization, development and establishment of support process. Technological and Humanities Convergence Capstone Design Moel is named as the process of designing a four-level idea called "Idea Factory-based Technology-Humannities Fusion Capstone Design Process", and it is used to generate ideas, elaborate ideas, advanced ideas, and commercialization.

Job Satisfaction and Organizational Commitment and Effect of HRD in Logistics Industry

  • KIM, Boine;KIM, Byoung-Goo
    • 유통과학연구
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    • 제18권4호
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    • pp.27-37
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    • 2020
  • Purpose: This exploratory research is to give managerial implication to sales personal management. This study focused on antecedents of job satisfaction and organizational commitment specially in HRD programs and system by participation and effect toward job. Research design, data and methodology: This research focuses on relationship analysis among job satisfaction, organizational commitment and HRD programs of logistics and sales personnel in Korea. HRD program consider two parts one is participation and other is effect toward job. And three HRD program is included education & training, system and self-directed Learning. This study used 7th HCCP data from KRIVET and 748 employee data is analyzed. SPSS18 is used and frequency, reliability, correlation and regression analysis are conducted. Results: Result shows that job satisfaction is positively affected by education & training participation, HRD system participation and HRD system effect toward job. Organizational commitment is positively affected by education & training participation, HRD system participation, education & training effect toward job and HRD system effect toward job. However self-directed Learning participation negatively affect organizational commitment. Lastly job satisfaction partially mediates between HRD and organizational commitment. Conclusions: Based on the results, this paper provide implication to academic, practical HRD and suggest feature research.