• Title/Summary/Keyword: Parallel Program

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Multi-Scale Contact Analysis Between Net and Numerous Particles (그물망과 대량입자의 멀티 스케일 접촉해석)

  • Jun, Chul Woong;Sohn, Jeong Hyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.1
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    • pp.17-23
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    • 2014
  • Graphics processing units (GPUs) are ideal for solving problems involving parallel data computations. In this study, the GPU is used for effectively carrying out a multi-body dynamic simulation with particle dynamics. The Hilber-Hushes-Taylor (HHT) implicit integration algorithm is used to solve the integral equations. For detecting collisions among particles, the spatial subdivision algorithm and discrete-element methods (DEM) are employed. The developed program is verified by comparing its results with those of ADAMS. The numerical efficiencies of the serial program using the CPU and the parallel program using the GPU are compared in terms of the number of particles, and it is observed that when the number of particles is greater, more computing time is saved by using the GPU. In the present example, when the number of particles is 1,300, the computational speed of the parallel analysis program is about 5 times faster than that of the serial analysis program.

GP-GPU based Parallelization for Urban Terrain Atmospheric Model CFD_NIMR (도시기상모델 CFD_NIMR의 GP-GPU 실행을 위한 병렬 프로그램의 구현)

  • Kim, Youngtae;Park, Hyeja;Choi, Young-Jeen
    • Journal of Internet Computing and Services
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    • v.15 no.2
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    • pp.41-47
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    • 2014
  • In this paper, we implemented a CUDA Fortran parallel program to run the CFD_NIMR model on GP-GPU's, which simulates air diffusion on urban terrains. A GP-GPU is graphic processing unit in the form of a PCI card, and a general calculation accelerator to perform a large amount of high speed calculations with low cost and electric power. The GP-GPU gives performance enhancement of speed by 15 times to compare the Nvidia Tesla C1060 GPU with Intel XEON 2.0 GHz CPU. In addition, the program on a GP-GPU shows efficient performance compared to an MPI parallel program on multiple CPU's. It is expected that a proposed programming method on the GP-GPU parallel program can be used for numerical models with a similar structure.

Parallel VHDL Simulation on IBM SP2 and SGI Origin 2000 (IBM SP2와 SGI Origin 2000에서의 병렬 VHDL 시뮬레이션)

  • 정영식
    • Journal of the Korea Society for Simulation
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    • v.7 no.1
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    • pp.69-83
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    • 1998
  • In this paper, we present the results of simulation by running parallel VHDL simulation on typical MPP(Massively Parallel Processor) systems such as IBM SP2 and SGI Origin 2000. Parallel simulation uses the synchronous protocol and parallel program is implemented using MPI(Message Passing Interface) based on message passing model, so that it can urn on any parallel programming environment which supports MPI, a standard communication library. And then GVT(Global Virtual Time) computation for parallel simulation is based on the global broadcasting with MPI_Bcast(), which is a standard function in MPI and piggybacking. Our benchmark exhibits that as size of VHDL grows, the parallel simulation has a better performance compared with the sequential simulation. In addition, we also show the results of comparison between IBM SP2 and SGI Origin 2000 by applying the same application to those indirectly.

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A Study on Parallel-mode CRT Interfacting Technique in Microcomputer System and Prototype Program development System (마이크로 컴퓨터의 병렬형 CRT 입출력 방식과 Prototype Program development System에 관한 연구)

  • 정창경
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.14 no.4
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    • pp.9-14
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    • 1977
  • A parallel mode CRT interfacing technique has been suggested for a microcomputer system. The number of components and the I/O speed were improved significantly by this technique. As an appliation of this technique, a prototype program develoment system was designed and tested experimentally for the use fulness in prototype program developmenting.

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Association Rule Mining and Collaborative Filtering-Based Recommendation for Improving University Graduate Attributes

  • Sheta, Osama E.
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.339-345
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    • 2022
  • Outcome-based education (OBE) is a tried-and-true teaching technique based on a set of predetermined goals. Program Educational Objectives (PEOs), Program Outcomes (POs), and Course Outcomes (COs) are the components of OBE. At the end of each year, the Program Outcomes are evaluated, and faculty members can submit many recommended measures which dependent on the relationship between the program outcomes and its courses outcomes to improve the quality of program and hence the overall educational program. When a vast number of courses are considered, bad actions may be proposed, resulting in unwanted and incorrect decisions. In this paper, a recommender system, using collaborative filtering and association rules algorithms, is proposed for predicting the best relationship between the program outcomes and its courses in order to improve the attributes of the graduates. First, a parallel algorithm is used for Collaborative Filtering on Data Model, which is designed to increase the efficiency of processing big data. Then, a parallel similar learning outcomes discovery method based on matrix correlation is proposed by mining association rules. As a case study, the proposed recommender system is applied to the Computer Information Systems program, College of Computer Sciences and Information Technology, Al-Baha University, Saudi Arabia for helping Program Quality Administration improving the quality of program outcomes. The obtained results revealed that the suggested recommender system provides more actions for boosting Graduate Attributes quality.

The Effects of Design Parameters on the Mechanical Precision of an End Effector on a Parallel Kinematic Robot (병렬로봇의 설계공차 설정에 따른 기계적 정밀도의 영향 분석)

  • Park, Chanhun;Kim, Doohyung;Do, Hyunmin;Choi, Taeyong;Park, Dongil;Kim, Byungin
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.10
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    • pp.847-852
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    • 2016
  • In this paper, important design parameters for parallel kinematic robots are defined, paying special attention to machining errors which may cause kinematic errors at the end effector of a robot. The kinematic effects caused by each design parameter, as well as their upper/lower limits, are analyzed here. To do so, we have developed a novel software program to compute kinematic errors by considering its defined design parameters. With this program, roboticists designing parallel kinematic robots can understand the important design parameters for which upper/lower allowances have to be strictly controlled in the design process. This tactic can be used for the design of high-speed, parallel kinematic robots to reduce the design/manufacturing costs and increase kinematic precision.

A design of parallel mechanism to improve the workspace of platform (플랫폼의 운동성을 향상시킨 병렬 기구의 설계)

  • 유재명;최기훈;김영탁
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1655-1658
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    • 2003
  • The application area of parallel mechanism is limited in spite of many advantages of that because the workspace of platform is a very small. Thus enlargement of workspace is important issue in design of parallel mechanism. In this paper a parallel mechanism design method is described using commercial simulation program. Firstly strokes of the assembled parallel mechanism's active joints are simulated from kinetic simulation mode to get required workspace, Secondly, dynamic parameters(velocity, acceleration, force, moment) are simulated for the gravity, friction and exit load. Finally, workspace of moving platform is displayed and workspace of area is simulated by motion analysis. The results of this paper will help engineer to design parallel mechanism with optimize workspace.

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Research of accelerating method of video quality measurement program using GPGPU (GPGPU를 이용한 영상 품질 측정 프로그램의 가속화 연구)

  • Lee, Seonguk;Byeon, Gibeom;Kim, Kisu;Hong, Jiman
    • Smart Media Journal
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    • v.5 no.4
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    • pp.69-74
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    • 2016
  • Recently, parallel computing using GPGPU(General-Purpose computing on Graphics Processing Units) according to the development of the graphics processing unit is expanding. This can be achieved through the processing speeds faster than traditional computing environments across many fields, including science, medicine, engineering, and analysis. However, in using the GPU technology to implement the a parallel program there are many constraints. In this paper, we port a CPU-based program(Video Quality Measurement Program) to use technology. The program ported to GPU-based show about 1.83 times the execution speed than CPU-based program. We study on the acceleration of the GPU-based program. Also we discuss the technical constraints and problems that occur when you modify the CPU to the GPU-based programs.

Development of 3 D.O.F parallel robot's simulator for education

  • Yoo, Jae-Myung;Kim, John-Hyeong;Park, Dong-Jin
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2290-2295
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    • 2005
  • In this paper, it is developed simulator system of 3 D.O.F parallel robot for educate of expertness. This simulator system is composed of three parts ? 3 D.O.F parallel robot, controller (hardware) and software. First, basic structure of the robot is 3 active rotary actuator that small geared step motor with fixed base. An input-link is connected to this actuator, and this input-link can connect two ball joints. Thus, two couplers can be connected to the input-link as a pair. An end-plate, which is jointed by a ball joint, can be connected to the opposite side of the coupler. A sub-link is produced and installed to the internal spring, and then this sub-link is connected to the upper and bottom side of the coupler in order to prevent a certain bending or deformation of the two couplers. The robot has the maximum diameter of 230 mm, 10 kg of weight (include the table), and maximum height of 300 mm. Hardware for control of the robot is composed of computer, micro controller, pulse generator, and motor driver. The PC used in the controller sends commands to the controller, and transform signals input by the user to the coordinate value of the robot by substituting it into equations of kinematics and inverse kinematics. A controller transfer the coordinate value calculated in the PC to a pulse generator by transforming it into signals. A pulse generator analyzes commands, which include the information received from the micro controller. A motor driver transfer the pulse received from the pulse generator to a step motor, and protects against the over-load of the motor Finally, software is a learning purposed control program, which presents the principle of a robot operation and actual implementation. The benefit of this program is that easy for a novice to use. Developed robot simulator system can be practically applied to understand the principle of parallel mechanism, motors, sensor, and various other parts.

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Study on the parallel processing algorithms with implicit integration method for real-time vehicle simulator development (실시간 차량 시뮬레이터 개발을 위한 암시적 적분기법을 이용한 병렬처리 알고리즘에 관한 연구)

  • 박민영;이정근;배대성
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.497-500
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    • 1995
  • In this paper, a program for real time simulation of a vehicle is developed. The program uses relative coordinates and BEF(Backward Difference Formula) numerical integration method. Numerical tests showed that the proposed implicit method is more stable in carring out the numerical integration for vehicl dynamics than the explicit method. Hardware requirements for real time simulation are suggested. Algorithms of parallel processing is developed with DSP (digital signal processor).

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