• Title/Summary/Keyword: Paper prototyping

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Design and Implementation for Cross Development Environment based on Virtual Prototyping Development Tools (가상 프로토타이핑 개발도구 기반의 교차개발환경 설계 및 구현)

  • Kim, Dae-Eung;Lee, Jeong-Bae;Rim, Kee-Wook;Hwang, Young-Sup;Ahn, Sung-Soon
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.40-49
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    • 2009
  • Recently, many methodologies and development environment to shorten embedded system development time and to satisfy customer requirement were proposed. In this paper, a method to shorten development time by improving cross development environment is proposed for embedded system development, This method was designed and implemented just for the environment using virtual prototyping development tools and embedded development kit. According to implementation and result analysis, the proposed method show the better performance the than existing method in the cross development environment which is required to modify more than once.

Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques (HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Lee, Kwan-Heng
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

A Development of Constant-Speed Position Controller for Solid Freeform Fabrication System (임의형상가공시스템을 위한 정속위치제어기 개발)

  • 고민국;김승우
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.91-94
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    • 2002
  • SFFS(Solid Freeform Fabrication System) is commercializing to rapid prototyping concept in foreign some corporations including the U.S.A, have much technological problems yet and need new mode for agile prototyping. In this paper, we design algorithm that the cutting path of laser beam, on the SFFS(Solid Freeform Fabrication System), is controlled with constant speed. The designed algorithm for constant-speed path control is implemented and experimented in the CAFL$\^$VM/ (Computer Aided Fabrication of Lamination for Various Material) system, the new SFFS which was developed in this paper.

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Survey of Prototyping Tools for Interactive Product Design (인터랙티브 제품 디자인을 위한 프로토타이핑 도구 조사)

  • Nam, Tek-jin;Yim, Ji-Dong
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.165-174
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    • 2005
  • The development of digital technologies transforms the design targets, characteristics of the targets and the role of designers. The paper highlights the role of prototyping in the interactive digital product design process and presents the survey and analysis of prototyping tools that can be used by designers in designing such products. From the review of tools in design related fields. the classification framework for the tools were presented. The framework has the criteria of the fidelity of prototypes, the stage when the prototyping is used, and design targets. Based on the analysis, the implications for using the tools are suggested. They includes that prototyping is important in the concept stage for designers and different tools and methods are to be applied according to design targets and objectives. Prototyping tools need to support exploring design concepts without being constrained by implementation technologies The collaboration with other professionals can also help effective prototyping. Existing tools familiar to designers can be effective platforms for the new design problems. The results can be guidlines with which designers choose more appropriate prototyping tools when they face new design problems. It also make practical contribution in improving design efficiency and design education for interactive product design projects.

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A Blind Watermarking Algorithm of 3D Mesh Model for Rapid Prototyping System Application (RP 시스템 적용을 위한 3차원 메쉬 모델의 블라인드 워터마킹)

  • Ji-Zhe, Cui
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.12C
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    • pp.1194-1202
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    • 2007
  • In this paper, we proposed a blind watermarking algorithm to apply to the rapid prototyping system. The 3D mesh model is used in the step of the CAD modeling before the making of the prototype system of the rapid prototyping system. STL type mesh modeling which is used in this system reduces the error of the system and improves the accuracy of the system. In the step of the CAD modeling, some transformations which do not change the model accuracy are used, but some transformations which change the model accuracy are not used because the mesh model error is related to the accuracy of the prototype system. Most watermarking algorithms embedded a specific random noise as the watermark information into the model. These kinds of the algorithms are not proper to the 3D model watermarking. The proposed algorithm can be used for the accurate prototyping system because it does not change the model after the watermark embedding This means it can be used for the copyright marking and the data integrity.

Vehicle Instrument Cluster Layout Differentiation for Elderly Drivers

  • Kim, Sang-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.5
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    • pp.449-464
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    • 2016
  • Objective: The objective of this study is to identify essential requirements of the instrument cluster's features and layout for elderly drivers through interview and paper prototyping. Background: Recent updates implemented in passenger vehicles require more complex information to be processed by drivers. Concurrently, a large portion of the US population, the baby boomer generation has aged, causing their physical and cognitive abilities to deter. Thus it is crucial that new methods be implemented into vehicle design in order to accommodate for the deterioration of mental and physical abilities. Method: Forty elderly drivers and twenty young drivers participated in this study. The test included three sessions including: 1) location value assessment to identify the priority of areas within the instrument cluster; 2) component value assessment to capture rankings of the degree of importance and frequency of use for possible instrument cluster components; and 3) paper prototyping to collect self-designed cluster with selection of designs for each component and location of features from each participant. Results: Results revealed differences in the area priority of the instrument cluster as well as the shape and location of component features for age and gender groups. Conclusion: The study provided insights on instrument cluster layout guidelines by proving elderly driver's mental model and preferred cluster design configurations to improve driving safety. Application: LCD-based vehicle instrument cluster design, with an adaptable feature configuration for cluster components and layouts.

Application of Paper-prototyping Method for Touch Interface Design Evaluation (터치 입력방식 디자인 평가를 위한 페이퍼 프로토타이핑 기법 적용)

  • Shin, Kyung-Jin;Lee, Tae-Il
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.888-894
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    • 2009
  • Recently, touch screen systems with direct touch interfaces are prevailing in digital products such as MP3's, DMB's, PDA's and navigators, which give rise to new interface issues related to speed, feedback and accuracy, and consider additional considerations for solving those issues in evaluation processes. Although paper prototyping method, the one of applicable methods, is efficient ways to evaluate the touch interface, it still requires a certain amount of adaptations for touch interfaces. This study aims to identify emerged issues regarding to paper-prototyping method for the evaluation of touch interface, to come up with alternatives for applying the method. The study started with analyzing the touch interface in digital products, and suggests the 'Touch Wheel' interface based on mainly used interface. 'Touch Wheel' interface allows the user searching for her/his favorite songs by rolling 'wheel-like' menu list. The Userbility test was conducted by 24 MP3 users with 4 times, and based on such conditions as materials, making methods and evaluating process of paper prototyping for evaluating the touch interface, effective alternatives were considered in each evaluation steps. As a result, paper prototypes for evaluating the touch interface should give active operations to subjects by offering direct experience, so as to provide subjects with proper feedbacks and for designers to collect effective alternatives for expected problems in initial interface design process.

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Development of New Rapid Prototyping System Performing both Deposition and Machining(I);Process and Framework (적층과 절삭을 복합적으로 수행하는 새로운 개녕의 판재 적층식 쾌속 시작 시스템의 개발(I);공정 및 기반구조)

  • Heo, Jeong-Hun;Hwang, Jae-Cheol;Lee, Geon-U;Kim, Jong-Won;Han, Dong-Cheol;Ju, Jong-Nam;Park, Jong-U
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.8 s.179
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    • pp.1958-1967
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    • 2000
  • Rapid Prototyping( RP ) has been increasingly applied in the process of design and development of new products. RP can shrink the time and expense required to bring a new product from initial concept to production. However, the necessity of using RP for short-run manufacturing is continuously driving a development of a cost-effective technique that will produce completely-finished quality parts in a very short time. To meet these demands, the improvements in production speed, accuracy materials, and cost are crucial. Thus, a new hybrid-RP system performing both deposition and machining in a station is proposed in this paper. It incorporates both material deposition in layers and material removal from the outer surface of the layer to produce the required surface finish. The new hybrid-RP system can dramatically reduce the total build time and fabricate largo-sized and freeform objects because it uses very thick layers, i.e.

A Digital Watermarking of 3D Geometric Model STL for Rapid Prototyping System (쾌속조형 시스템을 위한 3차원 기하학적 형상인 STL의 디지털 워터마킹)

  • 김기석;천인국
    • Journal of Korea Multimedia Society
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    • v.5 no.5
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    • pp.552-561
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    • 2002
  • In this paper, a new watermarking algorithm for STL files which contains 3D geometric information as triangular facets is proposed. STL files are widely used in rapid prototyping industry as a standard interchange format. The proposed algorithm inserts multi-bit watermark information into the surface normal vector and vertex description area of STL file without distorting the original 3D geometric information. According to the watermark bits, the position of normal vector and the direction of vertex sequence are modulated. The proposed algorithm is robust to the attack of changing the order of the triangular meshes. In addition, the invisibility requirement is also satisfied. Experiment results show that the proposed algorithm can encode and decode watermark bits into the various STL files without any distortion of 3D shape.

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Development of a Rapid Control Prototyping System Based on Matlab and USB DAQ boards (Matlab과 USB DAQ 장치를 이용한 Rapid Control Prototyping System 개발)

  • Lee, Young-Sam;Yang, Ji-Hyuk;Kim, Seuk-Yun;Kim, Won-Sik;Kwon, Oh-Kyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.10
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    • pp.912-920
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    • 2012
  • In this paper, we propose a new and cost-effective RCP (Rapid Control Prototyping) system based on Matlab/Simulink and a DAQ (Data Acquisition) unit with the high speed USB communication interface. The proposed RCP system has a feature that a computer on which Simulink is running acts as a realtime controller and a DAQ unit performs data acquisition, transmission of the data to and from a computer, and the application of control data received from the computer. For its implementation, we develop 10 communication blocks each of which is constructed by using S-function. In order to increase the data communication speed and thus to reduce the sampling period of the overall control system, we propose to use a batch transfer strategy through the USB interface. The proposed RCP system has several advantages over existing methods such as good maintainability, portability due to the USB interface, low cost, and no necessity for C-code generation even though it can only be applied to control systems with moderate sampling rates. It is expected that the proposed RCP system can be useful in teaching control-related topics to undergraduate and graduate students.