• Title/Summary/Keyword: Paper prototyping

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Development of Feature-based Encapsulation Process using Filler Material (충진재를 이용한 특징형상 가공용 RFPE 공정 개발)

  • Choe, Du-Seon;Lee, Su-Hong;Sin, Bo-Seong;Yun, Gyeong-Gu;Hwang, Gyeong-Hyeon;Lee, Ho-Yeong
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.1
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    • pp.98-103
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    • 2001
  • Machining is the commonly used process in the manufacturing of prototypes. This process offers several advantages, such as rigidity of the machine, precision of the machine, precision of the operation and specially a quick delivery. The weight and immobility of the machine support and immobilize the part during the operation. However, despite these advantages it shows, machining still presents several limitations. The immobilization, location and support of the part are referred to as fixturing or workholding and present the biggest challenge for time efficient machining. So it is important to select and design the appropriate fixturing assembly. This assembly depends on the complexity of the part and the tool paths and may require the construction of dedicated fixtures. With traditional techniques, the range of fixturable shapes is limited and the identification of suitable fixtures in a given setup involves complex reasoning. To solve this limitation and to apply the automation, this paper presents the Reference Free Part Encapsulation(RFPE) and implementation of the encapsulation system. The feature-based modeling system and the encapsulation system are implemented. The small part of which it is difficult to find out the appropriate fixturing assembly is made by this system.

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A Study on the Power Characteristics Analysis of Electric Motorcycle (전기 이륜차 동력 특성해석에 관한 연구)

  • Choi, Jin-Kwon;Kim, Byeong-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.11
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    • pp.5156-5163
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    • 2011
  • Electric Motorcycle is one of the most promising candidates for future transportation because of its outstanding fuel economy and environmental pollution. Before prototyping a realistic electric motorcycle, a reliable simulation program is required to test the capacities of the power sources and optimize the parameters of an electric motorcycle. This process can reduce the expenses during the designing of an electric motorcycle system. In this paper, we present an electric motorcycle system simulation program implemented on Matlab, which can model drivetrain and powertrain systems in an easy, natural way within Simulink and PSAT. And the analysis of design parameters such as max power, capacity, state of charge, slope angle is carried out by the simulation and experimental method. The predicted results by the development model were a good agreement with experimentally obtained results.

An Adaptive Viterbi Decoder Architecture Using Reduced State Transition Paths (감소된 상태천이 경로를 이용한 적응 비터비 복호기의 구조)

  • Ko, Hyoungmin;Cho, Won-Kyung;Kim, Jinsang
    • Journal of Advanced Navigation Technology
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    • v.8 no.2
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    • pp.190-196
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    • 2004
  • The development of a new hardware structure which can implement the viterbi algorithm efficiently is required for applications such as a software radio because the viterbi algorithm, which is an error correction code function for the second and the third generation of mobile communication, needs a lot of arithmetic operations. The length of K in the viterbi algorithm different from each standard, for examples, K=7 in case of IS-95 standard and GSM standard, and K=9 in case of WCDMA and CDMA2000. In this paper, we propose a new hardware structure of an adaptive viterbi decoder which can decode the constraint length in K=3~9 and the data rate in 1/2 ~ 1/3. Prototyping results targeted to Altera Cyclon EPIC20F400C8, shows that the proposed hardware structure needs maximum 19,276 logic elements and power dissipation of 222.6 mW.

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Implementation of Ubiquitous Application based on Context-Awareness (상황 인식 기반의 유비쿼터스 어플리케이션 구현)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.744-751
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    • 2008
  • Ubiquitous computing is a new paradigm of telecommunication technology and is embedded with advanced computing technology to process a large amount of data in a normal environment. Generally, ail equipment is embedded with sensors and operating devices to interaction with communication functions. That is why ubiquitous computing must be able to access any devices anywhere at anytime in order to perform appropriate functions. Unfortunately, however, it is difficult to make an optimized design for applications which can effectively interaction with various functions in distributed environment like ubiquitous computing. Therefore, this paper is aimed at deploying interface with server nodules and virtual prototyping by utilizing LabVIEW and embedded application software with additional network function. In addition, given information about sensors collected from context-awareness and location-awareness, it will suggest the ideal ubiquitous application based on context-awareness and apply the advanced application to device control and monitoring through context awareness of lab.

Automatic recognition of the old and the infirm using Arduino technology implementation (아두이노를 사용하여 노약자 자동 인식 기술 구현)

  • Choi, Chul-kil;Lee, Sung-jin;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.454-457
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    • 2014
  • Arduino is for design based on open source prototyping platform, artist, designer, hobby activists, etc, i has been designed for all those who are interested in the environment construct. Arduino adventage you can easily create applications hardware, without deep knowledge about the hardware. Configuration of arduino using AVR microcontroller ATmage 168, software to action arduino using arduino program, MATLAB, Processing. Arduino is open source base, you can hardware production directly and using shield additionally, the arduino can be combined. Android is open source. Continue to expand through a combination of hardware, Arduino. It name is shield. Be given to the Arduino Uno board to the main board, the shield extends to the various aspects and help can be equipped with more features. The shield on top of the shield can be combined as a kind of shield and Ethernet shield, motor shield, the shield RFID hardware beyond a simple extension can be configured. In this paper, RFID technology Sealed for automatic recognition of the elderly by the elderly to identify and tag them SM130 13.56Mhz compatible hardware was constructed by combining tags.

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Seamless Viewing Control by User Movement Between Pyramid Sections in Desktop 3D Hologram Pyramid (데스크톱 3D 홀로그램 피라미드에서 피라미드 단면 사이 사용자 이동에 따른 끊김 없는(seamless viewing control) 뷰 생성)

  • Hwang, Sun-Ju;Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.1-9
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    • 2021
  • The hologram pyramid is an application of floating holograms, allowing the observer to see three-dimensional holograms from various angles without wearing wearable devices. Due to the low cost and ease of manufacturing, it has been used in a wide variety of fields as diverse as education, prototyping, showcase, and etc. But, when the observer looks at the hologram from the place where each side of the hologram pyramid is connected, the hologram looks cut and distorted. Also, the observer can see the only hologram of angles viewed head-on from each side. In this paper, we propose a method of generating a hologram image corresponding to the observer's gaze angle by tracking the observer's position and conducting reverse distortion. It provide a hologram of the angle viewed by the observer without cutting and distortion. In addition, the existing method and the proposed method were applied and compared in the hologram pyramid.

Design of IoT-based Energy Monitoring System for Residential Building (IoT 기반 주택형 건물 에너지 모니터링 시스템 설계)

  • Lee, Min-Goo;Jung, Kyung-Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1223-1230
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    • 2021
  • Recently, energy resource management is a major concern around the world. Energy management activities minimize environmental impacts of the energy production. This paper presents design and prototyping of a home electric energy monitoring system that provides residential consumers with real time information about their electricity use. The developed system is composed of an in-house sensing system and a server system. The in-home sensing system is a set of wireless smart plug which have an AC power socket, a relay to switch the socket ON/OFF, a CT sensor to sense current of load appliance and a Kmote. The Kmote is a wireless communication interface based on TinyOS. Each sensing node sends its detection signal to a home gateway via wireless link. The home gateway stores the received signals into a remote database. The server system is composed of a database server and a web server, which provides web-based monitoring system to residential consumers. We analyzed and presented energy consumption data from electrical appliances for 3 months in home. The experimental results show the promising possibilities to estimate the energy consumption patterns and the current status.

Design and Implementation of the Survival Game API Using Dependency Injection (의존성 주입을 활용한 서바이벌 게임 API 설계 및 구현)

  • InKyu Park;GyooSeok Choi
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.4
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    • pp.183-188
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    • 2023
  • Game object inheritance and multiple components allow for visualization of system architecture, good code reuse, and fast prototyping. On the other hand, objects are more likely to rely on high latency between game objects and components, static casts, and lots of references to things like null pointers. Therefore, It is important to design a game in such a way so that the dependency of objects on multiple classes could be reduced and existing codes could be reused. Therefore, we designed the game to make the classes more modular by applying Dependency Injection and the design patterns proposed by the Gang of Four. Since these dependencies are attributes of the game object and the injection occurs only in the initialization pass, there is little performance degradation or performance penalty in the game loop. Therefore, this paper proposed an efficient design method to effectively reuse APIs in the design and implementation of survival games.

Real-Time Remote Display Technique based on Wireless Mobile Environments (무선 모바일 환경 기반의 실시간 원격 디스플레이 기법)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.15C no.4
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    • pp.297-302
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    • 2008
  • In case of display a lot of information from mobile devices, those systems are being developed that display the information from mobile devices on remote devices such as TV using the mobile devices as remote controllers because it is difficult to display a lot of information on mobile devices due to their limited bandwidth and small screen sizes. A lot of cost is required to design and develop interfaces for these systems corresponding to each of remote display devices. In this paper, a mobile environment based remote display system for displays at real times is proposed for continuous monitoring of status data for unique 'Mote IDs'. Also, remote data are collected and monitored through sensor network devices such as ZigbeX by applying status perception based remote displays at real times through processing ubiquitous computing environment data, and remote display applications at real times are implemented through PDA wireless mobiles. The system proposed in this paper consists of a PDA for remote display and control, mote embedded applications programming for data collections and radio frequency, server modules to analyze and process collected data and virtual prototyping for monitoring and controls by virtual machines. The result of the implementations indicates that this system not only provides a good mobility from a human oriented viewpoint and a good usability of accesses to information but also transmits data efficiently.

Development of High-Sensitivity and Entry-Level Nuclide Analysis Module (고감도 보급형 핵종 분석 모듈 개발)

  • Oh, Seung-Jin;Lee, Joo-Hyun;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.26 no.3
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    • pp.515-519
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    • 2022
  • In this paper, we propose the development of a high-sensitivity entry-level nuclide analysis module. The proposed measurement sensor module consists of an electronic driving circuit for nuclide analysis resolution, prototype production with nuclide analysis function, and GUI development applied to prototypes. The electronic part driving circuit for nuclide analysis resolution is divided into nuclide analysis resolution process by the electronic part driving circuit block diagram, MCU circuit design used for radiation measurement, and PC program design for Spectrum acquisition. Prototyping with nuclide analysis function is made by adding a 128×128 pixel OLED display, three buttons for operation, a Li-ion battery, and a USB-C type port for charging the battery. The GUI development department applied to the prototype develops the screen composition such as the current time, elapsed measurement time, total count, and nuclide Spectrum. To evaluate the performance of the proposed measurement sensor module, an expert witness test was conducted. As a result of the test, it was confirmed that the calculated result by applying the resolution formula to the Spectrum (FWHM@662keV) obtained using the Cs-137 standard source in the nuclide analysis device had a resolution of 17.77%. Therefore, it was confirmed that the nuclide analysis resolution method proposed in this paper produces improved performance while being cheaper than the existing commercial nuclide analysis module.