• Title/Summary/Keyword: Paper prototyping

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Application of Rapid prototyping for welding and milling, and Heat deformation for FEM (용접과 밀링을 이용한 쾌속조형법의 응용과 열변형 해석)

  • 류연화;최우천;송용억;박세형;조정권;신승환
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.339-343
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    • 2000
  • Rapid prototyping for welding and milling is a hybrid approach that makes use of welding as additive and conventional milling as subtractive technique. For two years this concept has been used to verify manufacturing mold and mechanical parts successfully. In latest new fabrication methods. For example, manufacturing mold for two sort of materials and shell fabrication, have been applied to the concept in KIST. This methods will be an alternative proposal in rapid prototyping. Metal deposition for welding causes the part to deform. It is a handicap in our proceeding. To overcome this problem, in this paper, we represent an optimal welding path for FEM analysis. Eight paths are tried to this and the value of deformation is average and standard deviation in four points'. Then we can compare with eight cases and select the optimal path.

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Virtual Prototyping of Passenger Vehicle (승용차의 가상 프로토타이핑)

  • Ko, Jeong-Hun;Son, Kwon;Choi, kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.5
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    • pp.230-239
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    • 1999
  • A virtual prototyping seeks to virtual environment where the development of vehicle models can be flecible as well as rapid and the experiments can be executed effectively concerning kinematics, controls, and behavior aspects of the models. This paper explains a virtual environment used for virtual prototyping of a vehicle. Ut has been developed using the dVISE environment thar provides actions, events, sounds, and light features. A vehicle model including detailed informations about a real-size vehicle. A human model is introduced for odjective visual evaluations of the developed, and then results are illustrated in order to demonstrate the applicability of developed models.

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Fabrication of micro structure mold using SLS Rapid Prototyping (SLS형 쾌속조형기를 이용한 미세구조 몰드 제작)

  • 유홍진;김동학;장석원;김태완
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.2
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    • pp.186-190
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    • 2004
  • By this time, a mold with nano size pattern was produced using a fabrication of X-ray lithography method and in a m icro size's case it was produced using fabrication of Deep UV lithography. In this paper, we produced mold with 400 $\mu{m}$depth pattern using a new technology of SLS(Selective Laser Sintering) Rapid Prototyping method. In addition to enhance strength and thermal stability, we produced Ni structure with a thickness of 300 $\mu{m}$ on a surface of mold using electro forming method.

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Layer Generation for Hybrid Rapid Prototyping System Using Machining and Deposition (절삭과 적층을 복합적으로 수행하는 하이브리드방식 쾌속시작시스템을 위한 층분할)

  • Lee K.W.;Kang J.G.;Zhu H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.6
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    • pp.421-431
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    • 2005
  • This paper introduces a new approach for saving build time of hybrid rapid prototyping by decomposing a part into minimum number of layers. In the hybrid rapid prototyping, a part of a complicated shape is realized by adding layers of a simpler shape, each of which is obtained by machining a sheet of constant thickness from its top and bottom surfaces. Thus it is desired to decompose a given part into the minimum number of layers while guaranteeing each layer to be fabricated from the given sheets using a 3-axis milling machine. To satisfy these requirements, a concave edge-based algorithm is proposed to decompose a part into layers by considering the tool accessibility, the total number of layers, and the allowable sheet thickness.

Virtual FMS Architecture for FMS Prototyping

  • Park, Byoungkyu;Park, Beumchul;Donghwan Hwang
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.174-179
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    • 2000
  • Proposed in the paper is a V-FMS (Virtual Flexible Manufacturing System) model to be used as a prototyping tool for FMS design. The proposed V-FMS framework follows an object-oriented modeling (OOM) paradigm and is based on a set of user requirements for FMS prototyping. The V-FMS model consists of four types of object: virtual device, transfer handler, state manager and flow controller. A virtual device model, which corresponds to a static model in OOM, consists of two parts, shell and core, for reusability. A transfer handler corresponds to a functional model of OOM and it stores low level device commands required to perform job flow operations between giving and taking devices. The state manager and the flow controller constitute a dynamic model of OOM. The proposed V-FMS model has been implemented for a couple of linear type FMS-lines

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A Benchmark Study on the Stereo-lithography-type Rapid Prototyping Apparatus using Transparent Materials (투명 재료를 사용하는 광조형 방식 쾌속조형 장비의 성능 비교 시험)

  • Kim, Gi-Dae;Sung, Joo-Hyung
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.6
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    • pp.138-145
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    • 2007
  • Among various rapid prototyping processes, stereo-lithography process which can manufacture transparent prototype is known to be the greatest in the form & dimensional accuracy and surface roughness. In this paper, bench mark tests of 4 stereo-lithography-type rapid prototyping apparatus were carried out using transparent materials. The test includes measurement of mechanical properties, form accuracy, building speed and manufacturing cost. It was observed that ViperPRO of 3D systems is advantageous in the mechanical properties and building speed, RM600011 of CMET in sub-milli scale form accuracy and manufacturing cost, and relatively economical Eden500V of Objet is great in tensile strength at room temperature.

Rapid Prototyping of Aero-engine Complex Control Method

  • Lu, Jun;Guo, Ying-Ging;Wang, Bin-Zheng
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2008.03a
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    • pp.59-62
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    • 2008
  • This paper presents an approach of complex control method(CCM) real-time simulation and rapid prototyping for aero-engine control system and describes its principle and realization in detail. This approach is mainly based on MATLAB/RTW for rapid prototyping from system modeling to embedded implementation. According to the simulation results between automatic code and manual code for an aeroengine multi-variable control method, it shows that this approach is feasible and effective, and not only decreases development cycle but also improves the reliability and universality. So a series of problems can be resolved during the simulation stage and rapid application to prototype testing.

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Development of a Three Dimensional Control System for Implementing Rapid Prototyping Technology (쾌속조형기술의 구현을 위한 3차원 제어시스템 개발)

  • Cho, Sung-Mok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.4
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    • pp.775-780
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    • 2007
  • Rapid Prototyping (RP) is a technology that produces prototype parts from 3D computer aided design model data without intermediate processing technology rapidly. CAD model data are created from 3D object digitizing systems but presented just as 2D data when they are printed as a hard copy or displayed on a monitor. However, Rapid Prototyping Technology fabricates 3D objects the same that CAD data because it transforms designed 3D CAD data into 2D cross sectional data, and manufactures layer by layer deposition sequentially. But most of all the small and medium scale companies which produce a toothbrush, a toy and such like provisions are in difficult situations to buy RP system because it is very expensive. In this paper, we propose a 3D control system adopting open source programs for implementing Rapid Prototyping Technology in order that RP system can be purchase at a moderate price.

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A Study on Rapid Prototyping using VRML Model

  • Kim, Ho-Chan;Park, Hong-Tae;Lee, Hyoung-Kook;Lee, Seok-Hee
    • International Journal of Precision Engineering and Manufacturing
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    • v.3 no.2
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    • pp.5-14
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    • 2002
  • Internet becomes very common tool far communication and data sharing. Virtual readily(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering fields. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL formal can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a mare realistic observation of an object for an RP system from a long remote sites in a more systematic way.

Virtual Prototyping Simulation for a Passenger Vehicle

  • Kwon Son;Park, Kyung-Hyun;Eom, Sung-Sook
    • Journal of Mechanical Science and Technology
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    • v.15 no.4
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    • pp.448-458
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    • 2001
  • The primary goal of virtual prototyping is to eliminate the need for fabricating physical prototypes, and to reduce cost and time for developing new products. A virtual prototyping seeks to create a virtual environment where the development of a new model can be flexible as well as rapid, and experiments can be carried out effectively concerning kinematics, dynamics, and control aspects of the model. This paper addresses the virtual environment used for virtual prototyping of a passenger vehicle. It has been developed using the dVISE environment that provides such useful features as actions, events, sounds, and light features. A vehicle model including features, and behaviors is constructed by employing an object-oriented paradigm and contains detailed information about a real-size vehicle. The human model is also implemented not only for visual and reach evaluations of the developed vehicle model, but also for behavioral visualization during a crash test. For the real time driving simulation, a neural network model is incorporated into the virtual environment. The cases of passing bumps with a vehicle are discussed in order to demonstrate the applicability of a set of developed models.

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