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Development of On-line Quality Sorting System for Dried Oak Mushroom - 3rd Prototype-

  • 김철수;김기동;조기현;이정택;김진현
    • Agricultural and Biosystems Engineering
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    • v.4 no.1
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    • pp.8-15
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    • 2003
  • In Korea, quality evaluation of dried oak mushrooms are done first by classifying them into more than 10 different categories based on the state of opening of the cap, surface pattern, and colors. And mushrooms of each category are further classified into 3 or 4 groups based on its shape and size, resulting into total 30 to 40 different grades. Quality evaluation and sorting based on the external visual features are usually done manually. Since visual features of mushroom affecting quality grades are distributed over the entire surface of the mushroom, both front (cap) and back (stem and gill) surfaces should be inspected thoroughly. In fact, it is almost impossible for human to inspect every mushroom, especially when they are fed continuously via conveyor. In this paper, considering real time on-line system implementation, image processing algorithms utilizing artificial neural network have been developed for the quality grading of a mushroom. The neural network based image processing utilized the raw gray value image of fed mushrooms captured by the camera without any complex image processing such as feature enhancement and extraction to identify the feeding state and to grade the quality of a mushroom. Developed algorithms were implemented to the prototype on-line grading and sorting system. The prototype was developed to simplify the system requirement and the overall mechanism. The system was composed of automatic devices for mushroom feeding and handling, a set of computer vision system with lighting chamber, one chip microprocessor based controller, and pneumatic actuators. The proposed grading scheme was tested using the prototype. Network training for the feeding state recognition and grading was done using static images. 200 samples (20 grade levels and 10 per each grade) were used for training. 300 samples (20 grade levels and 15 per each grade) were used to validate the trained network. By changing orientation of each sample, 600 data sets were made for the test and the trained network showed around 91 % of the grading accuracy. Though image processing itself required approximately less than 0.3 second depending on a mushroom, because of the actuating device and control response, average 0.6 to 0.7 second was required for grading and sorting of a mushroom resulting into the processing capability of 5,000/hr to 6,000/hr.

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A Property-Based Data Sealing using the Weakest Precondition Concept (최소 전제조건 개념을 이용한 성질 기반 데이터 실링)

  • Park, Tae-Jin;Park, Jun-Cheol
    • Journal of Internet Computing and Services
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    • v.9 no.6
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    • pp.1-13
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    • 2008
  • Trusted Computing is a hardware-based technology that aims to guarantee security for machines beyond their users' control by providing security on computing hardware and software. TPM(Trusted Platform Module), the trusted platform specified by the Trusted Computing Group, acts as the roots for the trusted data storage and the trusted reporting of platform configuration. Data sealing encrypts secret data with a key and the platform's configuration at the time of encryption. In contrast to the traditional data sealing based on binary hash values of the platform configuration, a new approach called property-based data sealing was recently suggested. In this paper, we propose and analyze a new property-based data sealing protocol using the weakest precondition concept by Dijkstra. The proposed protocol resolves the problem of system updates by allowing sealed data to be unsealed at any configuration providing the required property. It assumes practically implementable trusted third parties only and protects platform's privacy when communicating. We demonstrate the proposed protocol's operability with any TPM chip by implementing and running the protocol on a software TPM emulator by Strasser. The proposed scheme can be deployed in PDAs and smart phones over wireless mobile networks as well as desktop PCs.

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A Study on Making Meju (Molded Soybean) for Traditional Jang (전통장의 메주 제조에 관한 연구)

  • Ann, Yong-Geun
    • The Korean Journal of Food And Nutrition
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    • v.29 no.5
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    • pp.670-676
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    • 2016
  • In this study, we analyzed the utensils, covers and mats that were used for making meju, the shape of meju, and the heating method used for making meju from the 225 ways of preparing jang mentioned in the 32 volumes of the ancient cook books from 530 AD to 1950. The heating method of traditional meju bean and starch included 57 kinds of steaming, 59 of boiling, 21 of roasting + boiling, and 2 of cooking. The shape of meju included 41 kinds of egg, 27 of ball, 22 of lump, a kind of doughnut, 8 kinds of hilt, 6 of flat, 4 of chip, and a kind of square. Among the 72 gochoojang meju, the heating method of bean included 9 kinds of boiling, and 6 kinds of steaming; whereas the heating method of starch included 19 kinds of steaming of dough, 11 of rice cooking, and 5 of boiling of dough. The utensils for molding of bean meju were 49 kinds of straw sack, 14 of round straw container, 11 of heating bed, 7 of large straw bowl or Japanese-snailseed, 5 of jar, 4 of ditch, 3 of straw bowls, 2 of pottery steamer of dough, 2 of gourd, and a kind of long round bamboo bowl and sack of straw. The cover and the mat used for molding of meju included 36 kinds of straw, 17 kinds of paper mulberry leaf, 15 of wide straw seat, 14 of mugwort, 11 of pine tree leaf, 10 of soybean leaf, 6 of cocklebur leaf, 6 of sumac leaf, 6 of barley straw, 6 of mulberry leaf, 5 of fallen leaf, 5 of cogon grass, 4 of reed seat, 3 of scrap of cloth, 2 of Indian bean tree leaf, a kind of reed. There were only 5 kinds of hanging.

A Study on the Utility Interactive Photovoltaic System Using a Chopper and PWM Voltage Source Inverter for Air Conditioner a Clinic room (병실 냉.난방을 위한 초퍼와 PWM 전압형 인버터를 이용한 계통 연계형 태양광 발전시스템에 관한 연구)

  • Hwang, L.H.;Na, S.K.
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.2
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    • pp.360-369
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    • 2008
  • The solar cells should be operated at the maximum power point because its output characteristics were greatly fluctuated on the variation of insolation, temperature and load. It is necessary to install an inverter among electric power converts by means of the output power of solar cell is DC. The inverter is operated supply a sinusoidal current and voltage to the load and the interactive utility line. In this paper, the proposes a photovoltaic system is designed with a step up chopper and single phase PWM voltage source inverter. Synchronous signal and control signal was processed by one-chip microprocessor for stable modulation. The step up chopper is operated in continuous mode by adjusting the duty ratio so that the photovoltaic system tracks the maximum power point of solar cell without any influence on the variation of insolation and temperature for solar cell has typical dropping character. The single phase PWM voltage source inverter is consists of complex type of electric power converter to compensate for the defect, that is, solar cell cannot be develop continuously by connecting with the source of electric power for ordinary using. It can be cause the efect of saving electric power, from 10 to 20%. The single phase PWM voltage source inverter operates in situation, that its output voltage is in same phase with the utility voltage. The inverter are supplies an ac power with high factor and low level of harmonics to the load and the utility power system.

Design of a Holter Monitoring System with Flash Memory Card (플레쉬 메모리 카드를 이용한 홀터 심전계의 설계)

  • 송근국;이경중
    • Journal of Biomedical Engineering Research
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    • v.19 no.3
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    • pp.251-260
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    • 1998
  • The Holter monitoring system is a widely used noninvasive diagnostic tool for ambulatory patient who may be at risk from latent life-threatening cardiac abnormalities. In this paper, we design a high performance intelligent holter monitoring system which is characterized by the small-sized and the low-power consumption. The system hardware consists of one-chip microcontroller(68HC11E9), ECG preprocessing circuit, and flash memory card. ECG preprocessing circuit is made of ECG preamplifier with gain of 250, 500 and 1000, the bandpass filter with bandwidth of 0.05-100Hz, the auto-balancing circuit and the saturation-calibrating circuit to eliminate baseline wandering, ECG signal sampled at 240 samples/sec is converted to the digital signal. We use a linear recursive filter and preprocessing algorithm to detect the ECG parameters which are QRS complex, and Q-R-T points, ST-level, HR, QT interval. The long-term acquired ECG signals and diagnostic parameters are compressed by the MFan(Modified Fan) and the delta modulation method. To easily interface with the PC based analyzer program which is operated in DOS and Windows, the compressed data, that are compatible to FFS(flash file system) format, are stored at the flash memory card with SBF(symmetric block format).

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LED Source Optimization for the LED Chip Array of the LED Luminaires (LED 조명기구에서 LED 칩 배치에 따른 광원 최적화)

  • Yoon, Seok-Beom;Chang, Eun-Young
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.419-424
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    • 2016
  • In this paper, we studied a light distribution for the LED chips arrangement using an optical design software. The structures of the edge type LED luminaires are reflector plane, LGP(lighting guide plane) and diffuse plane. The reflector plane is on the middle of the overall structure. We had simulation that placing LED chips on the reflector center of the reflector edge by changing the position of LED chips above the reflector center at 1mm, 2mm, and 3mm respectively. In the case, when LED chips are on the center of the reflector, it shows the light distribution of the general diffuse illumination, the semi-direct distribution with 0.56 efficiency and the direct distribution with 0.31 efficiency. And the wedge type LGP shows more efficiency than the flat type. Gradually increasing shape of semi-spherical type by 0.015mm has power of 1.02W, efficiency of 0.25, and maximum luminous intensity of 0.104W/sr, it also and shows the better optical characteristics than the reflector plane that have no patterns. This semi-spherical type shows the better optical characteristics than the reflector plane that have no patterns.

The study on the capacity of synchronous CDMA return link for a Ka band satellite communication system (Ka 대역을 사용하는 동기화 CDMA 위성 시스템 리턴링크의 수용용량에 관한 연구)

  • 황승훈;이용한;박용서;황금찬
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.7
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    • pp.1797-1806
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    • 1998
  • Future satellite communication systems will be developed at Ka-band (20/30 GHz) owing to the relatively wide frequency allocation and current freedom from terrestrial interference for multimedia services. A serious disadvantage of the Ka-band, however, is the very high atmospheric attenuation in rainy weather. Synchronous CDMA drastically redces the effect of self-noise with several interesting features of CDMA for mobile communications such as fixible freuqncy rese, the capability of performin soft-handover and a lower sensitivity to interference. This paper evaluates the performance of a synchronous CDMA reture link for a Ka-band geostationary satellite communication system. For a fixed satellite channel whose characteristics depend on weather conditions, the signal envelope and phase for this channel is modelled as Gaussian. The bit error and outage probability, and the detection loss due to imperfect chip timing synchronization is analytically evaluated and the system capacity degaradation due to the weather condition is estimated. The two cases consist of the general case in which all users are affected by rain condition, and the worst case in which the reference user is only affected by rain attenuation. the results for two cases of rain condition clearly show that synchronous CDMA eases the power control requirements and has less sensitivity to imperfect power control.

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A Study on the Estimation of Energy Expenditure and falls measurement system for the elderly (고령자를 위한 에너지 소비 추정 및 낙상 측정 시스템에 관한 연구)

  • Lim, Chae-Young;Jeon, Ki-Man;Ko, Kwang-Cheol;Koh, Kwang-Nak;Kim, Kyung-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.4
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    • pp.1-9
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    • 2012
  • As we are turnning into the aged society, accidents by falling down are increasing in the aged people's group. In this paper, we design the system with the 3-Axis acceleration sensor which is composed by a single chip. The body activity signal is measured with the signal detector and RF communicator in this proposed system and the and falling by the entering signal pattern analysis with 3-Axis acceleration sensor. For the RF communication, we are using nRF24L01p and 8bits ATmega uC for the processor. The error of energy expenditure estimation between motor driven treadmill and proposed a body activity module was 7.8% respectively. Human activities and falling is monitored according to analyze and judge the critical value of the Signal Vector. as falled down if they don't turn off the alarm after specific period and the aged person's after falling down activities are their position and more.

Technology Level Evaluation Based On Technology Growth Model and Its Implication - In Case of 'Biochip and Biosensor Technology' (기술성장모형에 기반을 둔 기술수준평가 결과 및 시사점 - 바이오칩.센서기술을 중심으로)

  • Han, Min-Kyu;Kim, Byoung-Soo;Ryu, Ji-Yeon;Byeon, Soon-Cheon
    • Journal of Korea Technology Innovation Society
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    • v.13 no.2
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    • pp.252-281
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    • 2010
  • In this paper, we analyze the result of the Technology Level Evaluation of 'Biochip and biosensor (BB) Technology' consisted of 3 sub-categorized technologies; biochip sensing (BS), lab on a chip and high-efficient customized health care technology. As an analysis tool, authors used a delphi (a repeated survey) and dynamic methodology with technology growth model to overcome limits of previous evaluations. As a result, levels of BB were evaluated 51.5% (Korea) and 75.1% (US), and the technology gap between two countries was 6.1 yrs. In 2013, these levels were expected to change to 60.1% (Korea), 78.4% (US) and 4.3 yrs, respectively. In comparison with other biotechnology, the gap of BB was smaller and expected to catch up with US faster. In the case of sub-categorized technologies, they showed the smallest gap and would have faster catch-up speed than other sub-categorized technologies in the Biotechnology field. Based on the result of the survey, relative superiority of BB in Korea was originated from competent researchers and research fund, but weak basic science would be weak points. We think that BB's characteristic as an emerging technology and concentrated research activities on BB are additional strong points. This research proposes the supporting and supplemented points to promote the BB in Korea.

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Research of Mobile 3D Dance Contents Construction Using Motion Capture System (모션캡처 시스템을 이용한 모바일 3D 댄스 콘텐츠 제작 연구)

  • Kim Nam-Ho
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.98-107
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    • 2006
  • By improving performance of mobile machine(3D engine, 3D accelerator chip set, etc) and developing wireless network technology, a demand for actual contents of users is being increased rapidly. But, there are some difficulties yet for the speedy development of actual contents because of the limitation of development resources that is dependent on each mobile device's different performance. In general, much of the animated character-creation work for mobile environment is still done manually by experienced animator with the method of key frame processing. However, it needs a lot of time and more costs for creating motion. Additionally, it is possible to cause a distortion of motion. In this paper, I solved the difficulties by using a optical motion capture system, it was able to acquire accurate motion data more easily and quickly, and then it was possible to make 3D dance contents efficiently. Also, I showed techniques of key reduction and controlling frame number for using huge amounts of motion capture data in mobile environment which requires less resources. In making 3D dance contents, using an optical motion capture system was verified that it was more efficient to make and use actual-reality contents by creating actual character motion and by decreasing processing time than existing method.

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