• Title/Summary/Keyword: Paper 2D

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Dynamic Range Improvement of Digital Receiver (디지털 수신기의 Dynamic Range 개선방안)

  • Hwang, Hee-Geun;Rhee, Young-Chul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.5 no.2
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    • pp.61-67
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    • 2012
  • In this paper, In this paper, we consider a dynamic range in the frequency converter to obtain a high conversion gain and linearity while operating area proposed to broaden the design. Super-heterodyne RF Front-End style was applied to the active mixer stage, GaAs devices were used. Circuit design easy and simple forms benefit circuit is constructed in the drain mixer, passive mixer with the operating area were compared and analyzed. The simulation results of the conversion gain of 2.4dB and 0.2dBm about a gain-compression point, and showed the dynamic range of 71.9dB, when compared with passive mixers, dynamic range of approximately 6dB improvement was identified. Measurements of an approximately 2dB conversion gain and-1.0dBm of the gain-compression point, and confirmed that the active area of 71.1dB. When compared with passive mixers, dynamic range of is reduced by approximately 8dB has been improved.

Performance Analysis of D2D system Considering users' locations under the Overlay Convergent Networks of Cognitive Networking (인지기반 중첩 융합 네트워크에서 위치정보에 기반한 D2D 시스템의 성능분석)

  • Kim, Jeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.10
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    • pp.3-10
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    • 2014
  • In this paper, the performances of the presented D2D (device-to-device) systems under the environment of the cognitive convergent overlay networks are evaluated based upon the locations of the D2D users' terminals, the power consumptions of the terminals and the reductions of the interference levels. As the capabilities of the users' terminals improve, the optimization of the system is crucial to the efficient utilization of the radio resources of the individual networks considering their mobility and the features of their networks. Users' mobility model is given for the performance evaluation of the D2D system. In this paper, the performances of the D2D systems are evaluated in terms of the performance index of the FER (frame error rate) employing multiantenna techniques (MIMO:multiple input multiple output) for the various network environments.

A Research on the Measurement of Human Factor Algorithm 3D Object (3차원 영상 객체 휴먼팩터 알고리즘 측정에 관한 연구)

  • Choi, Byungkwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.2
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    • pp.35-47
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    • 2018
  • The 4th industrial revolution, digital image technology has developed beyond the limit of multimedia industry to advanced IT fusion and composite industry. Particularly, application technology related to HCI element algorithm in 3D image object recognition field is actively developed. 3D image object recognition technology evolved into intelligent image sensing and recognition technology through 3D modeling. In particular, image recognition technology has been actively studied in image processing using object recognition recognition processing, face recognition, object recognition, and 3D object recognition. In this paper, we propose a research method of human factor 3D image recognition technology applying human factor algorithm for 3D object recognition. 1. Methods of 3D object recognition using 3D modeling, image system analysis, design and human cognitive technology analysis 2. We propose a 3D object recognition parameter estimation method using FACS algorithm and optimal object recognition measurement method. In this paper, we propose a method to effectively evaluate psychological research techniques using 3D image objects. We studied the 3D 3D recognition and applied the result to the object recognition element to extract and study the characteristic points of the recognition technology.

Energy D2D Tx-Rx assignment in the Cellular System

  • Oh, Changyoon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.8
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    • pp.41-46
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    • 2017
  • In this paper, we investigate the D2D Transmitter(Tx) and Receiver(Rx) pair assignment problem in the cellular system where D2D users share the uplink resource of the cellular system. Sharing the uplink resource of the cellular system may cause interference to the cellular system, though it is beneficial to improve the D2D user Capacity. Therefore, to protect the cellular users, D2D transmit power should be carefully controlled. In this work, we focus on optimal Tx-Rx assignment in such a way that the total transmit power of users is minimized. First, we consider the optimum Tx-Rx assignment in general and the corresponding complexity. Then, we propose an iterative D2D Tx-Rx assignment algorithm with low complexity that can minimize total transmit power of users. Finally, we present the numerical examples that show the complexity and the convergence to the unique transmit power level.

Interference Cancellation for Relay-Assisted D2D Communication

  • Zhao, Hongyi;Cao, Yang;Liu, Yingzhuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.9
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    • pp.3276-3292
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    • 2015
  • Relay-assisted D2D communication extends the communication range of the D2D pairs and helps users to form D2D pairs effectively. However, due to the introduction of the multi-hop relaying, the D2D communication has to occupy extra transmission time, which may decrease the efficiency of the communication system. In this paper, we propose a scheme to make node receive D2D signal and BS signal at overlapping time to improve the spectrum efficiency according to ZigZag decoding and successive-interference-cancellation (SIC). In this way, more data can be delivered during the same duration, thus the network throughput can be further improved. Numerical results verify the performance improvement of the proposed scheme when compared with a baseline scheme. Moreover, we expand the proposed scheme from one-hop relay scenario to multi-hop relay scenario.

A Study on Configuration Design of the 2D Course Correction Munition (2D 탄도수정탄의 형상설계 연구)

  • Kim, Ki-Pyo;Chung, Myung-Jee;Hong, Jong-Tai
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.5-12
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    • 2008
  • There are some ways to improve precision of conventional munitions by low-cost method. 2D Course Correction Munition(CCM) is one of those ways, which is a 155mm projectile integrated with 2D Guidance Fuze(GF) instead of conventional fuze. 2D GF can correct the projectile trajectory and minimize range and deflection errors from its aimpoint using canard control. In this paper 2D CCM system concept is introduced and its course correction capability is analyzed using PRODAS.

A Fundamental Study for Creating 3D CG Animation of an Assembly Work

  • Yamanaka, Hiroki;Matsumoto, Toshiyuki;Shinoda, Shinji;Niwa, Akira
    • Industrial Engineering and Management Systems
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    • v.11 no.2
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    • pp.188-195
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    • 2012
  • This paper presents a new mode of expressing a 3D assembly work for creating a 3D CG animation without judgment by human from minimal required information. In the field of manufacturing, there are favorable movements in the utilization of 3D CAD for 3D simulation to shorten lead time for product development and pre-production. But simulating an assembly work has troubles to need huge quantity of manually input data. This paper discusses what minimal necessary information for creating 3D CG animations of assembly works is, focusing on the features of assembly works. Furthermore, a new mode of expressing a 3D assembly work is proposed as "state/change transition diagrams" (SCTD), which express arbitrary scenes in an assembly work as "state" and describe a sequential assembly work with "state" and "change", and the outline of its stepwise generation algorithm is also described. SCTD can be converted to a 3D CG animation of an assembly work without judgment by human. This paper focuses on the creating 3D CG animation of assembly works which workers use only their both hands.

CHARACTERIZATIONS OF SOME POLYNOMIAL VARIANCE FUNCTIONS BY d-PSEUDO-ORTHOGONALITY

  • KOKONENDJI CELESTIN C.
    • Journal of applied mathematics & informatics
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    • v.19 no.1_2
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    • pp.427-438
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    • 2005
  • From a notion of d-pseudo-orthogonality for a sequence of poly-nomials ($d\;\in\;{2,3,\cdots}$), this paper introduces three different characterizations of natural exponential families (NEF's) with polynomial variance functions of exact degree 2d-1. These results provide extended versions of the Meixner (1934), Shanbhag (1972, 1979) and Feinsilver (1986) characterization results of quadratic NEF's based on classical orthogonal polynomials. Some news sets of polynomials with (2d-1)-term recurrence relation are then pointed out and we completely illustrate the cases associated to the families of positive stable distributions.

Eye-Catcher : Real-time 2D/3D Mixed Contents Display System

  • Chang, Jin-Wook;Lee, Kyoung-Il;Park, Tae-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.51-54
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    • 2008
  • In this paper, we propose a practical method for displaying 2D/True3D mixed contents in real-time. Many companies released their 3D display recently, but the costs of producing True3D contents are still very expensive. Since there are already a lot of 2D contents in the world and it is more effective to mix True3D objects into the 2D contents than making True3D contents directly, people became interested in mixing 2D/True3D contents. Moreover, real-time 2D/True3D mixing is helpful for 3D displays because the scenario of the contents can be easily changed on playback-time by adjusting the 3D effects and the motion of the True3D object interactively. In our system, True3D objects are rendered into multiple view-point images, which are composed with 2D contents by using depth information, and then they are multiplexed with pre-generated view masks. All the processes are performed on a graphics processor. We were still able to play a 2D/True3D mixed contents with Full HD resolution in real-time using a normal graphics processor.

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Comparison of 2D and 3D visual effects (2D와 3D 영상 효과 비교)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.141-149
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    • 2010
  • The success of movie 'Avatar' make people be interested in 3D stereoscopic movie, and government and 3D industry acknowledge that it is another opportunity to develop 3D market since 1920s. However, despite much interest little research to evaluate the effect of 3D stereoscopic exists. The present research aimed to disclose 3D effect compared to 2D by assumption of the importance of 3D stereoscopic and little evaluation to that as well. When audience are exposed to 3D stereoscopic, many outcomes are supposed to be differentiated from when to 2D. From this hypothesis, this paper examined mood, attitude, and presence as dependent variables. Using polarized stereoscopic projection display, 30 participants watched 2D and another 30 watched 3D stereoscopic movie which were the same content. On conclusion, the two groups were not significantly different and this involved much insight.