• Title/Summary/Keyword: Packet structure

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Effective address assignment method in hierarchical structure of Zigbee network (Zigbee 네트워크 계층 구조에서의 효율적인 주소 할당 방법)

  • Kim, Jae-Hyun;Hur, Soo-Jung;Kang, Won-Sek;Lee, Dong-Ha;Park, Yong-Wan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.10
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    • pp.20-28
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    • 2007
  • Zigbee sensor network base on IEEE802.15.4 has local address of 2 byte on transmit packet data which is pick up the address for each sensor node. Sensor network is requested low power, low cost, many nodes at hues physical area. There for Zigbee is very good solution supporting for next Ubiquitous generation but the Zigbee sensor network has address allocation problem of each sensor node. Is established standard from Zigbee Alliance, to the address allocation method uses Cskip algorithm. The Cskip algorithm use the hazard which allocates an address must blow Hop of the maximum modification and child node number. There is to address allocation and from theoretically it will be able to compose a personal 65536 sensor nodes only actual with concept or space, only 500 degree will be able to compose expansion or the low Zigbee network. We proposed an address allocation method using coordinate value for Zigbee sensor network.

An Efficient Scheme to Create Data Delivery Tree for Community Group Communication (커뮤니티 그룹 통신을 위한 효율적인 데이터 전달 트리 구성 방안)

  • Oh, Je-Jun;Kang, Nam-Hi;Kim, Yong-Hyuk;Kim, Young-Han
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.10
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    • pp.55-63
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    • 2007
  • Multicast is an efficient transport mechanism for community communications and MANET is recently regarded as a promising solution for support ubiquitous computing as an underlying network technology. However, it is hard to deploy multicast mechanism into MANET owing to scarce resources in wireless networks and unpredictable changes in network topology. Several multicast mechanisms have been proposed in the literature to overcome the limitations. Especially, overlay multicasting schemes present several advantages over network based multicasting schemes. Yet, the overlay multicasting schemes still introduce redundant data transmissions that waste network bandwidth and battery of relay nodes. As a result the performance of the network is degraded. To reduce the redundancy, we propose an efficient way to construct an overlay structure as a multicast data delivery tree that utilizes a branch node which belongs to the tree. By using network simulation, we show that the proposed scheme presents higher packet delivery ratio and lower transmission cost than previously proposed schemes.

The case study on wireless lan design technique for Bansong purification plant using network integrated management system and security switch (네트워크 통합관리시스템과 보안스위치를 이용한 반송정수장 무선랜 구축사례)

  • Park, Eunchul;Choi, Hyunju
    • Journal of Korean Society of Water and Wastewater
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    • v.32 no.4
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    • pp.309-315
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    • 2018
  • Currently, the commercialization of the $5^{th}$ Generation (5G) service is becoming more prevalent in domestic communication network technology. This has reduced communication delay time and enabled large-capacity data transmission and video streaming services in real-time. In order to keep pace with these developments, K-water has introduced a smart process control system in water purification plants to monitor the status of the water purification process. However, since wireless networks are based on the public Long Term Evolution (LTE) network, communication delay time remains high, and high-resolution video services are limited. This is because communication networks still have a closed structure due to expense and security issues. Therefore, with 5G in its current form, it is very difficult to accommodate future services without improving the infrastructure of its communication networks. In recognition of these problems, this study implemented the authentication and management function of wireless networks on a wired network management system in the K-water Bansong water purification plant. The results confirmed that wired Local Area Network (LAN) services give a higher security performance than an expensive commercial wireless LAN system. This was achieved by using an Internet Protocol (IP) address management system of wired networks and the packet filtering function of the Layer2 (L2) switch. This study also confirmed that it is possible to create a wireless LAN service that is 3.7 times faster than the existing LTE communication network.

A Scheme for Push/Pull Buffer Management in the Multimedia Communication Environments (멀티미디어 통신 환경에서 Push/Pull 버퍼 관리 기법)

  • Jeong, Chan-Gyun;Lee, Seung-Ryong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.721-732
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    • 2000
  • Multimedia communication systems require not only high-performance computer hardwares and high-speed networks, but also a buffer management mechanism to process many data efficiently. Two buffer handling methods, Push and Pull, are commonly used. In the Push method, a server controls the flow of dat to a client, while in the Pull method, a client controls the flow of data from a server. Those buffering schemes can be applied to the data transfer between the packet receiving buffer, which receives media data from a network server, and media playout devices, which play the recived media data. However, the buffer management mechanism in client-sides mainly support either one of the Push or the Pull method. Consequently, they have some limitations to support various media playout devices. Futhermore, even though some of them support both methods, it is difficult to use since they can't provide a unified structure. To resolved these problems, in this paper, we propose an efficient and flexible Push/Pull buffer management mechanism at client-side. The proposed buffer management scheme supports both Push and Pull method to provide various media playout devices and to support buffering function to absorb network jitter. The proposed scheme can support the various media playback devices using a single buffer space which in consequence, saves memory space compared to the case that a client keeps tow types of buffers. Moreover, it facilitates the single buffer as a mechanism for the absorbing network jitter effectively and efficiently. The proposed scheme has been implemented in an existing multimedia communication system, so called ISSA (Integrated Streaming Service Architecture), and it shows a good performance result compared to the conventional buffering methods in multimedia communication environments.

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A Centralized Network Policy Controller for SDN-Based Service Overlay Networking (소프트웨어정의네트워크 기반의 서비스 오버레이 네트워킹을 위한 네트워크 정책 제어기)

  • Jo, Jinyong;Lee, Soyeon;Kong, JongUk;Kim, JongWon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.4
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    • pp.266-278
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    • 2013
  • In this paper, to manage the efficient control of IP packet flows crossing multi-provider networks such as Internet, we propose a SDN(Software Defined Networking)-based policy controller. The proposed policy controller leverages the visibility of underlying network and manages both virtual links and ports to inter-connect networking elements. The controller is capable of quickly composing multiple on-demand virtual networks and dynamically managing the composed networks, thus it can provide more flexible and optimized overlay networking environment to end-user applications. More specifically, we first look into the proposed structure and features of policy controller. With two kinds of service applications, we then verify the applicability of the proposed controller by evaluating its service composition time.

Performance Analysis of the Dynamic Minislot reservation Protocol in Single-hop WDM Networks (단일-홉 파장분할 다중화 통신망에서 동적 미니슬롯 예약 프로토콜의 성능분석)

  • Jeong, Kil-Hyun;Lee, Jong-Kyu
    • Journal of KIISE:Information Networking
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    • v.29 no.3
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    • pp.205-215
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    • 2002
  • In this paper the Dynamic Minislot Reservation Protocol(DMRP) in which the control channel is divided into contention-less and contention minislots in order to reduce re-transmission probability in multicasting is proposed. In the network, earth node has two pairs of transceivers. A transceiver consisting of a fixed transmitter and a fixed receiver is used to control packet registration and the other transceiver is used to transmit data. Two types f transceivers for data transmission are considered : one is FT-TR(Fixed Transmitter-Tunable Receiver) and the other is TT-TR(Tunable Transmitter-Tunable Receiver). In the analysis, FT-TR and TT-TR single-hop passive star networks are compared. As results, we conclude that the DMRP protocol with dynamically divided control channel has improved the system performance such as throughput and system delay regardless of traffic type or network structure.

A study on Robust Topology for the Resilient Ontology-based Dynamic Multicast Routing Protocol (노드의 복원력이 있는 온톨로지 기반의 동적 멀티캐스트 라우팅 연구)

  • Kim, Sun-Guk;Doo, Kyung-Min;Chi, Sam-Hyun;Lee, Kang-Whan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.188-194
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    • 2007
  • We propose a new ad hoc multicast routing protocol for based on the ontology scheme called inference network. Ontology knowledge-based is one of the structure of context-aware. We will have developed an algorithm that will design multi-hierarchy Layered networks to simulate a desired system.

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Performance Analysis of Scalable HEVC Coding Tools (HEVC 기반 스케일러블 비디오 부호화 툴의 성능 분석)

  • Kim, Yongtae;Choi, Jinhyuk;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.497-508
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    • 2015
  • Current communication networks consist of channels with various throughputs, protocols, and packet loss rates. Moreover, there are also diverse user multimedia consumption devices having different capabilities and screen sizes. Thus, a practical necessity of scalability on video coding have been gradually increasing. Recently, The Scalable High Efficiency Video Coding(SHVC) standard is developed by Joint Collaborative Team on Video Coding(JCT-VC) organized in cooperation with MPEG of ISO/IEC and VCEG of ITU-T. This paper introduces coding tools of SHVC including adopted and unadopted tools discussed in the process of the SHVC standardization. Furthermore, the individual tool and combined tool set are evaluated in terms of coding efficiency relative to a single layer coding structure. This analysis would be useful for developing a fast SHVC encoder as well as researching on a new scalable coding tool.

Design and Performance Analysis of Exclusive-OR Based FEC Coding System for Error Resilient SVC Video Transmission (오류 강인 SVC 비디오 전송을 위한 Exclusive-OR 기반의 FEC 부호화 시스템 설계 및 성능 분석)

  • Lee, Hong-Rae;Jung, Tae-Jun;Shim, Sang-Woo;Kim, Jin-Soo;Seo, Kwang-Deok
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.872-883
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    • 2013
  • In this paper, we design and analyze performance of Exclusive-OR based FEC (Forward error correction) system to deploy SVC video transmission service over packet-loss prone IP network. In the designed system, we adopt standard compliant Exclusive-OR based FEC scheme and apply it to be appropriate to the hierarchical layer structure of SVC video. To verify the performance of the designed Exclusive-OR based FEC system for SVC video transmission, we employ NIST-NET based transport simulator. By the SVC video transmission using the NIST-NET based simulator, we confirm the error resilient transmission performance of the designed Exclusive-OR based FEC system.

Implementation of 2.4 GHz Wireless Keyboard and Mouse Electromagnetic Signal Analysis and Manipulate Systems (2.4 GHz 무선 키보드/마우스 전자파 신호 분석 및 조작 시스템 구축)

  • Kim, Sang-Su;Oh, Seung-Sub;Na, In-Seok
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.12
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    • pp.1075-1083
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    • 2016
  • Nowadays, the use of wireless input devices has been increasing on the basis of high convenience and portability. In particular the most widely used wireless keyboard and the mouse to use the 2.4 GHz frequency band, but due to the third party receives the electromagnetic wave from leaking when the radio equipment it is easy to obtain the personal information and the vulnerability is also being reported consistently. In this paper, implement a system to analyze and manipulate the packets of 2.4 GHz wireless keyboard and mouse using USRP device and GNU Radio package for verify the vulnerability of 2.4 GHz wireless keyboard and mouse. Using the construction system has attained a equipment specific address and key information by analyzing the communication protocol and the packet structure of the device was proved that a user can operate the PC to send the random key from long distance.