• Title/Summary/Keyword: Packet Drop

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Performance Evaluation for TCP/IP over UBR (UBR 위에서 동작하는 TCP/IP 성능 평가)

  • Ahn, Sung-Soo;Yu, Hyung-Sik;Whang, Sun-Ho;Lee, Jun-Won;Kim, Sung-Un
    • Journal of KIISE:Information Networking
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    • v.27 no.1
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    • pp.76-87
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    • 2000
  • ATM is a key technology of integration of multimedia service. Recently, Many study have been concentrated on performance testing for evaluation network performance are stronger everyday. The performance testing is on evaluation of maximal throughput of network by measuring and analyzing of various performance parameters. There are two ways to test ATM network performance; one is using QoS in cell level on the point of network's view, and the other is using metric in frame level in the point of user's view. And, the standardization process is also under way. In this paper, we derive a performance requirement of TCP in TCP/IP data transmission over ATM UBR service. By applying the derived requirements to ATM and packet networks, we evaluate the performance of TCP over UBR based on the result of our simulations. Therefore, we evaluate the result of simulation and find degradation of network throughput by interaction between TCP congestion control and ATM cell drop policy. So we suggest the accelerated Vegas that modify traditional TCP Vegas in congestion control mechanism for batter network throughput.

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Performance Analysis of REDP Marker with a combined Dropper for improving TCP Fairness of Assured Services

  • Kyeong Hur;Lee, Yeonwoo;Cho, Choon-Gen;Park, Hyung-Kun;Eom, Doo-Seop;Tchah, Kyun-Hyon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7B
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    • pp.711-721
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    • 2004
  • To provide the end-to-end service differentiation for assured services, the random early demotion and promotion (REDP) marker in the edge router at each domain boundary monitors the aggregate flow of the incoming in-profile packets and demotes in-profile packets or promotes the previously demoted in-profile packets at the aggregate flow level according to the negotiated interdomain service level agreement (SLA). The REDP marker achieves UDP fairness in demoting and promoting packets through random and early marking decisions on packets. But, TCP fairness of the REDP marker is not obvious as fur UDP sources. In this paper, to improve TCP fairness of the REDP marker, we combine a dropper with the REDP marker. To make packet transmission rates of TCP flows more fair, at the aggregate flow level the combined dropper drops incoming excessive in-profile packets randomly with a constant probability when the token level in the leaky bucket stays In demotion region without incoming demoted in-profile packets. It performs a dropping in the demotion at a domain boundary only if there is no prior demotion. The concatenate dropping at multiple domains is avoided to manifest the effect of a dropping at a domain boundary on TCP fairness. We experiment with the REDP marker with the combined dropper using ns2 simulator for TCP sources. The simulation results show that the REDP marker with the combined dropper improves TCP fairness in demoting and promoting packets by generating fair demoted in-profile traffic compared to the REDP marker. The effectiveness of the selected drop probability is also investigated with showing its impact on the performance of the REDP marker with the combined dropper.

A Study on the Mobile IP Routing Optimization through the MRT Agent (MRT 에이전트를 통한 Mobile IP 라우팅 최적화에 관한 연구)

  • 김보균;홍충선;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.9A
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    • pp.728-735
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    • 2003
  • It is a mainly issue that provide mobility smoothly in Mobile IP networks. The IP mobility support being standardized in the IETF utilized tunneling of IP packets from a home agent to foreign agent and utilized reverse tunneling of IP packets from foreign agent to home agent. In this paper, We propose that solve the triangular routing problem in IP mobility and that lessen the messages about IETF routing optimization. Through the Mobile Routing Table on the edge router, agent process the message instead of a end node when handoff occur and that lessen the routing path length by sending directly from FA to to Correspond Node's router. This action lessen the message occurrence frequency and the packet drop. We compare the standard IP, Routing Optimization of Mobile IP, Wu's method and the proposed algorithm. Finally, the simulation results are presented.

All-optical Data Extraction Based on Optical Logic Gates (반도체 광 증폭기를 이용한 전광 데이터 추출)

  • Lee, Ji Sok;Jung, Mi;Lee, Hyuk Jae;Lee, Taek Jin;Jhon, Young Min;Lee, Seok;Woo, Deok Ha;Lee, Ju Han;Kim, Jae Hun
    • Korean Journal of Optics and Photonics
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    • v.23 no.4
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    • pp.143-146
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    • 2012
  • All-optical data extraction, one of the key technologies for all-optical computing and optical communication to perform add-drop, packet switching, and data reset, etc., is experimentally demonstrated by using cross-gain modulation (XGM) of semiconductor optical amplifiers (SOAs). Also, all-optical data extraction based on numerical simulation is performed by using the VPI simulation tool. In this paper, the suggested optical system based on SOAs shows the potential for high speed, and highly integrable and low power optical data computing.

Design and Implementation of MAC Protocol for Underwater Mobile Ad-hoc Networks (수중 모바일 애드 혹 네트워크를 위한 MAC 프로토콜 설계 및 구현)

  • Lee, Jin-Young;Yun, Nam-Yeol;Park, Soo-Hyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.4
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    • pp.76-89
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    • 2014
  • In this paper, we propose a MAC(Media Access Control) protocol based on flexible RWT(RTS Waiting Time) for underwater mobile ad-hoc networks with a three-way handshaking mechanism. This protocol can solve a problem of collision between RTS(Request-To-Send) and CTS(Clear-To-Send) packets in existing MACA(Multiple Access with Collision Avoidance) protocol. This proposed MAC protocol is also an effective protocol which can apply to underwater mobile ad-hoc networks in a real field by using implementable technologies. We set flexible RTS Waiting Time called RWT, considering various characteristics of underwater environment. It is possible to support variable network size according to node mobility. Finally, we conduct a performance evaluation between proposed MAC protocol and existing MACA based MAC protocol through practical implementation and experiment. As a result, we verify the superiority of our proposed MAC protocol in terms of throughput, packet drop rate, average transmission time, energy consumption and channel utilization.

A Inter-layer Path Provisioning System Architecture in Multi-layer Networks (다계층 광네트워크에서 계층간 경로설정 시스템 구조 연구)

  • Kim, Hyuncheol
    • Convergence Security Journal
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    • v.13 no.3
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    • pp.25-31
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    • 2013
  • Looking at the recent value change of users and the usage pattern of network users, it is changing from simple web information, one-way information acquisition and data transmission to increase of usage of multimedia, increasing demand for security and customization, and increasing demands for free mobility. Due to this change of demand, the services which were provided individually, developed into a form which is merged, the network also seems to develop into the combined network from the individual network for individual service, and the communication network control technology which is the core technology is also rapidly developing. To reflect the users' demands, the next generation network created the multi-layer network which is based on the WDM/IP transmission system and added the to make it easy to restructure. P-OTS (Packet-Optical Transport System) can be defined as a platform that combines SONET/SDH, Ethernet, DWDM, optical transport network (OTN) switching and reconfigurable optical add-drop multiplexers (ROADMs). In this paper, we suggested that the optimum path choice be performed through diversification of the PCE-based path selection using the information of various layers altogether in the multi-layer environment, compared with the established path selection method when the path was selected using the information of each layers.

On Scheduling Real-Time Traffic under Controlled Load Service in an Integrated Services Internet

  • Shi, Hongyuan;Sethu, Harish
    • Journal of Communications and Networks
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    • v.5 no.1
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    • pp.73-81
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    • 2003
  • The controlled load service defined within the IETF's Integrated Services architecture for quality-of-service (QoS) in the Internet requires source nodes to regulate their traffic while the network, in combination with an admission control strategy, provides a guarantee of performance equivalent to that achieved in a lightly loaded network. Packets sent in violation of the traffic contract are marked so that the network may assign them a lower priority in the use of bandwidth and buffer resources. In this paper, we define the requirements of a scheduler serving packets belonging to the controlled load service and present a novel scheduler that exactly achieves these requirements. In this set of requirements, besides efficiency and throughput, we include an additional important requirement to bound the additional delay of unmarked packets caused due to the transmission of marked packets while dropping as few marked packets as possible. Without such a bound, unmarked packets that are in compliance with the traffic contract are not likely to experience delays consistent with that in al lightly loaded network. For any given desired bound ${\alpha}$ on this additional delay, we present the CL(${\alpha}$) scheduler which achieves the bound while also achieving a per-packet work complexity of O(1) with respect to the number of flows. We provide an analytical proof of these properties of the CL(${\alpha}$) scheduler, and we also verify this with simulation using real traces of video traffic. The scheduler presented here may be readily adapted for use in scheduling flows with multi-level priorities such as in some real-time video streams, as well as in other emerging service models of the Internet that mark packets to identify drop precedences.

Performance Evaluation of a Fat-tree Network with Output-Buffered $a{\times}b$ Switches (출력 버퍼형 $a{\times}b$스위치로 구성된 Fat-tree 망의 성능 분석)

  • 신태지;양명국
    • Journal of KIISE:Information Networking
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    • v.30 no.4
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    • pp.520-534
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    • 2003
  • In this paper, a performance evaluation model of the Fat-tree Network with the multiple-buffered crossbar switches is proposed and examined. Buffered switch technique is well known to solve the data collision problem of the switch network. The proposed evaluation model is developed by investigating the transfer patterns of data packets in a switch with output-buffers. Two important parameters of the network performance, throughput and delay, are then evaluated. The proposed model takes simple and primitive switch networks, i.e., no flow control and drop packet, to demonstrate analysis procedures clearly. It, however, can not only be applied to any other complicate modern switch networks that have intelligent flow control but also estimate the performance of any size networks with multiple-buffered switches. To validate the proposed analysis model, the simulation is carried out on the various sizes of Fat-tree networks that uses the multiple buffered crossbar switches. Less than 2% differences between analysis and simulation results are observed.

Performance Evaluation of Networks with Buffered Switches (버퍼를 장착한 스위치로 구성된 네트워크들의 성능분석)

  • Shin, Tae-Zi;Nam, Chang-Woo;Yang, Myung-Kook
    • Journal of KIISE:Information Networking
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    • v.34 no.3
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    • pp.203-217
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    • 2007
  • In this paper, a performance evaluation model of Networks with the multiple-buffered crossbar switches is proposed and examined. Buffered switch technique is well known to solve the data collision problem of the switch networks. The characteristic of a network with crossbar switches is determined by both the connection pattern of the switches and the limitation of data flow in a each switch. In this thesis, the evaluation models of three different networks : Multistage interconnection network, Fat-tree network, and other ordinary communication network are developed. The proposed evaluation model is developed by investigating the transfer patterns of data packets in a switch with output-buffers. Two important parameters of the network performance, throughput and delay, are evaluated. The proposed model takes simple and primitive switch networks, i.e., no flow control and drop packet, to demonstrate analysis procedures clearly. It, however, can not only be applied to any other complicate modern switch networks that have intelligent flow control but also estimate the performance of any size networks with multiple-buffered switches. To validate the proposed analysis model, the simulation is carried out on the various sizes of networks that uses the multiple buffered crossbar switches. It is shown that both the analysis and the simulation results match closely. It is also observed that the increasing rate of Normalized Throughput is reduced and the Network Delay is getting bigger as the buffer size increased.

Overlay Multicast Network for IPTV Service using Bandwidth Adaptive Distributed Streaming Scheme (대역폭 적응형 분산 스트리밍 기법을 이용한 IPTV 서비스용 오버레이 멀티캐스트 네트워크)

  • Park, Eun-Yong;Liu, Jing;Han, Sun-Young;Kim, Chin-Chol;Kang, Sang-Ug
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1141-1153
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    • 2010
  • This paper introduces ONLIS(Overlay Multicast Network for Live IPTV Service), a novel overlay multicast network optimized to deliver live broadcast IPTV stream. We analyzed IPTV reference model of ITU-T IPTV standardization group in terms of network and stream delivery from the source networks to the customer networks. Based on the analysis, we divide IPTV reference model into 3 networks; source network, core network and access network, ION(Infrastructure-based Overlay Multicast Network) is employed for the source and core networks and PON(P2P-based Overlay Multicast Network) is applied to the access networks. ION provides an efficient, reliable and stable stream distribution with very negligible delay while PON provides bandwidth efficient and cost effective streaming with a little tolerable delay. The most important challenge in live P2P streaming is to reduce end-to-end delay without sacrificing stream quality. Actually, there is always a trade-off between delay & stream quality in conventional live P2P streaming system. To solve this problem, we propose two approaches. Firstly, we propose DSPT(Distributed Streaming P2P Tree) which takes advantage of combinational overlay multicasting. In DSPT, a peer doesn't fully rely on SP(Supplying Peer) to get the live stream, but it cooperates with its local ANR(Access Network Relay) to reduce delay and improve stream quality. When RP detects bandwidth drop in SP, it immediately switches the connection from SP to ANR and continues to receive stream without any packet loss. DSPT uses distributed P2P streaming technique to let the peer share the stream to the extent of its available bandwidth. This means, if RP can't receive the whole stream from SP due to lack of SP's uploading bandwidth, then it receives only partial stream from SP and the rest from the ANR. The proposed distributed P2P streaming improves P2P networking efficiency.