• Title/Summary/Keyword: POP

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PC용 중소형 S/W개발을 위한 graphic user interface tool kit

  • 신하용;홍태화
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1992.04b
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    • pp.524-531
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    • 1992
  • S/W의 구성은 기능을 실제로 수행하는 계산처리부와 사용자와 정보를 주고받는 User Interface부로 크게 나누어 볼 수 있다. 대부분의 S/W는 그 기능의 충실도와 아울러 편리한 사용법이 잘 어울려야 제역할을 할 수 있다. 따라서 편리한 User Interface를 만드는 일은 훌륭한 기능을 제공하는 것과 마찬가지로 S/W 개발자들이 지향해야 할 목표중 하나라 하겠다. 그러나 편리한 User Interface를 만드는 일은 전체 시스템개발 기간중 상당한 부분을 차지한다. 특히 CAD/CAM관련 S/W와 같이 사용자와 정보를 Graphic으로 주고받는 경우에는 User Interface의 구성이 더욱 더 어려워지며, 개발기간중 User Interace가 차지하는 비중은 더욱 커지게 된다. GUI는 최근들어 상당히 각광을 받고 있는 분야이며, 상당수의 GUI가 개발되어 있고, 이중 Unix용의 X-Window MS-DOS용의 MS-WINDOWS 3.0이 널리 사용되고 있다. 그러나 이러한 Window System들은 매우 다양한 기능을 제공하고 있음에도 불구하고, GUI자체의 덩치가 매우크고, S/W개발자가 익혀야하는 내용이 너무 복잡하여, 중/소형의 S/W개발에 사용하기에는 적합하지 않다. 본 연구에서는 GUI(Graphic User Interface)부분을 계산처리부와 완전분리하여, 범용성있는 개발용 Tool Kit을 구성함으로써 S/W개발자는 계산처리부만을 만들면되는 방안을 제시하고 있다. GS-GUI는 Menu처리부, Mouse/Keyboard입력처리부, Text/Graphic출력처리부로 나뉘어진다. Menu처리부는 Menu File로 주어지는 Menu Tree를 Pop-Up형태로 보여주며 User가 Menu를 선택할 수 있도록하며 선택된 Menu Item에 대한 Action Code를 계산처리부로 넘겨준다. 입력처리부에서는 Mouse와 Keyboard 어느것으로나 입력이 가능하도록 해준다. 출력처리부에서는 Action Code에 따라 계산처리부에서 계산된 결과를 화면에 보여주기 위한 각종 2D/3D Graphic Routine들이 포함되어있어 계산처리부에서 불러쓰도록 되어있다.

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A Study on Commercial Film Narrative based on the theory of Gerard Genette -Focused on Temporal Order- (TV 광고에 있어서 Gerard Genette 이론적 서사의 시간성 -시간의 순서(Temporal Order)를 중심으로-)

  • Ahn, Sang-Hyuk
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.245-252
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    • 2005
  • In this paper, I am going to analyze a commercial film narrative focused on a temporal order through the theory of narrative discourse by Gerard Genette. Advertisements has a special quality or feature to be convertible into mythological hyper reality to advertise an product effectively. In this process, narrative in a commercial film has visual variations using a temporal order to show an glamorously advertisements in television. The reason that narrative in a commercial film is subject to variation with a temporal order, duration, frequency is to get some aesthetic effect for making sure people see them. Under the influence of postmodernism, image making like a pop-art became the first consideration in a commercial film with the consequence that representation as a signifier came to be more important than object as a signified. As a commercial film have more sensational image as a result of visual variation, images in a commercial film became vague so that it does not explain or express an advertising concept dearly. However, those aspects have assets that it gives the TV audience a room for interpretation in advertisements by themselves.

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An Analysis on the Omni-Channel Strategy of Distribution Enterprise in Domestic and International (국내·외 유통업체의 옴니채널 전략 활용현황 분석)

  • Oh, Jung-Ah
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.111-120
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    • 2016
  • Unlike the past, brick-and-mortar is no longer on the priority list for the shopping activity. Instead, it is replaced by various non-store shopping alternatives, such as Internet, TV, catalog, mobile, etc. As consumers engage digitally, they made fewer trips to stores. Especially, as mobile shopping made the price comparison possible while shopping in the store, new shopping trend of 'showrooming' came to the fore as the serious issue. In order to cope with the this crisis, many brick-and-mortar retailers utilize omni-channel strategy for their countermeasure. This research paper is to suggest the omni-channel strategy that is applicable for the brick-and-mortar retailers. The results are as follows. First, in order to set up the connected-channel shopping environment, consumers have to be exposed to the environment that can deliver the continuous brand experience under the same price policy, brand and store management, etc, as integrating the various purchasing channels into one. Especially, in-store environment needs to change for the place where consumer experience is stressed for the most as using virtual reality devices with augmented reality technology. Also, the online digital kiosk, and tablet that consumer can order the products through the online channel while shopping in-store Second, the barrier-free in-store environment should be offered in order to increase the consumer convenience. This change will allow consumer communicate with the store environment more effectively. Lastly, brick-and-mortar should extend the physical territory as utilizing the offline's advantage and disadvantage through setting up the digital interactive wall or pop-up store for increasing the opportunity of customer interaction with the store. Moreover, visiting service for the elderly, housewife with the baby, or disabled person will be one of the effective substitute.

Molecular Computing Simulation of Cognitive Anagram Solving (애너그램 문제 인지적 해결과정의 분자컴퓨팅 시뮬레이션)

  • Chun, Hyo-Sun;Lee, Ji-Hoon;Ryu, Je-Hwan;Baek, Christina;Zhang, Byoung-Tak
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.700-705
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    • 2014
  • An anagram is a form of word play to find a new word from a set of given alphabet letters. Good human anagram solvers use the strategy of bigrams. They explore a constraint satisfaction network in parallel and answers consequently pop out quickly. In this paper, we propose a molecular computational algorithm using the same process as this. We encoded letters into DNA sequences and made bigrams and then words by connecting the letter sequences. From letters and bigrams, we performed DNA hybridization, ligation, gel electrophoresis and finally, extraction and separation to extract bigrams. From the matched bigrams and words, we performed the four molecular operations again to distinguish between right and wrong results. Experimental results show that our molecular computer can identify cor rect answers and incorrect answers. Our work shows a new possibility for modeling the cognitive and parallel thinking process of a human.

Expression Strategy of Internet Advertising -Focused on Product Types- (인터넷광고의 표현전략 -제품유형을 중심으로-)

  • Ryoo, Cheul-Ho;Park, Seung-Whan
    • The Journal of the Korea Contents Association
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    • v.7 no.9
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    • pp.44-53
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    • 2007
  • The purpose of this study is to identify the most efficient expression method by analyzing advertising expression method by 16 types of product in internet advertising. First of all, It made inquiries about expression method and attitude of internet advertising for this study and identified a conception, characteristics, and types of internet advertising through literature reviews about internet advertising. This study offered expression the korean alphabet, hangout about banners ads, sponsorship ads, interstitial ads and pop-up ads. This study analyzed advertising expression, advertising effectiveness and advertising attitude by 16 types of product in internet advertising. In conclusion, the marketers of internet advertising have to effort to make internet advertisements that suit their advertising purpose by using the right expression method of internet advertising because they know internet advertising are quite different the expression method, advertising effectiveness, and advertising attitude. And they have to convert negative attitude or medium size attitude of internet advertising into positive attitude in the future.

Aesthetic Study of Film Sound in Godard's (고다르 <카르멘이라는 이름(Prénom Carmen)>에 나타난 영화 사운드의 미학적 고찰)

  • Park, Byung-Kyu
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.82-91
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    • 2018
  • This paper examines the sound of Godard's <$Pr{\acute{e}}nom$ Carmen> from Deleuze's film aesthetics and Merleau-Ponty's phenomenological point of view. The rehearsal scene of a string quartet is a mirror-image that illuminates the music itself, and becomes a crystal-image with the indiscernibility of the present and the past in the break with the main narrative. On the other hand, urban noise and waves are the seeds composed of pure optical (sound) images and grow into pure sound crystals that collide with what is seen through the juxtaposition, substitution, and intentional connection of sound. However, these sound contradictions also lead to the integrated sound category as a 'sole movement' through Merleau-Ponty's dialectical thought, and even the dialectical sound management of pop and classical music is no longer a confrontation of the genre, but is integrated into the materialistic category of sound. This study is differentiated from the existing research by solving the sound aesthetics of the Godard's film through philosophical thought.

Suggestions on the Concept and Usage of Effects Needed for Vocal Recording -With focus on reverb- (보컬 녹음에 필요한 이펙트의 개념과 사용법에 관한 제언 - Reverb를 중심으로 -)

  • Cho, Tae-Seon;Choi, Won-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.380-386
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    • 2018
  • One of the most difficult technical aspects of music is vocals (the voice). Unlike ordinary musical instruments, it is difficult to apply common values because the tone (that is, the color) varies greatly depending on the singer, and therefore, it is necessary to properly mix in various effects. Therefore, this study is intended to suggest concepts, the current state, and effective usage of reverberation (or reverb), which is the most typical of vocal effects, using wave renaissance reverb, which is one of the effects that are the most commonly used by students. The most important part of the mixing process in popular music is how to enhance the voice. Since the spatial impression of sound makes music more beautiful, the role of reverb as a vocal effect is absolute. Computer technology has made it easier to create music, but it has produced a side effect in which individual technique falls short, such as using predetermined presets only. Studies on the use of reverb by musicians through more detailed efforts are expected to contribute to creating good music.

Suggestion about reform plan of education and policy for a field of popular music -Based on necessity and establishment of academy- (실용음악분야의 교육과 정책 개선안에 대한 제언 -학회의 설립과 필요성을 중심으로-)

  • Cho, Seung Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.1
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    • pp.337-345
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    • 2018
  • This paper examines the comprehensive problems concerning education and policy in applied music through the foundation of academy. Today, we can receive information that developing popular music of actual domain is arrived at considerable level. However, a theoretical base remains lacking and this continues to impede development. I separated the education to branch and researched intensively because the problems of these are very serious and important matter. I proceeded research by mean of primary improvement that classified into two ways. First is education. I reviewed problems in various subjects, including curriculum, textbook, teacher certification examination and the lack of research and books available. Second is policies. I mainly considered the NCS which is a recent debated topic. Finally, we suggest the establishment of a research institute as a solution for these subjects. In this paper, we propose solutions such as the establishment, purpose, as well as the necessities and roles of academy. In conclusion, we propose suggestions for addressing problems associated with current policies and ways of developing popular music.

A Study on the Electric Guitar -focusing on Fender Stratocaster- (일렉트릭 기타 특징에 관한 연구 -Fender Stratocaster를 중심으로-)

  • Jeong, Sae-Eung;Cho, Tae-seon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.5
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    • pp.426-432
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    • 2020
  • Music with the development of the media since the 20th century marks a change into an era where the live performance and music of the masses, which were hard to imagine in previous times, are shared. Based on this cultural trend, teenage music, which has been completely alienated from existing culture, is in line with the birth of Rock 'n' Roll, an event that has entered the mainstream, and the emergence of the guitar, especially the solid body electric guitar. The Fender Stratocaster, which is referred to as the epitome of this electric guitar, has joined the history of popular music for rock 'n' roll. To this day, the immense influence, which still encompasses many followers and generations, has served as a bridge that continues to be reproduced, even in the historical trend of popular music and the status of electric guitars. In addition, even in the rapid development of popular music and media, we will always be able to give true meaning and value to the vitality with the times. This paper examines the features and marks of these Fender Stratocasters.

An Analysis of Hanliu Phenomenon on the Chinese Street Fashion Style (중국의 스트리트 패션에 나타난 한류현상 분석)

  • Park, Kil-Soon
    • Korean Journal of Human Ecology
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    • v.13 no.6
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    • pp.967-983
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    • 2004
  • The purpose of this study is to review Hanliu phenomenon, a kind of social and cultural phenomenon, in China and to analyze its effects on the fashion style of new young generation of China. In this study, Hanliu phenomenon means the enthusiasm of Asian people for Korean mass culture including Korean dramas, pop songs, and fashions from late 1990s. This research adopts two kinds of methods for analyzing the phenomenon: qualitative and quantitative research methods. As a qualitative research method, we analyzed it with several sources of documentaries and audio-visual materials: articles from newspapers and magazines, special TV reports, and documentary movie files from Internet. As a quantitative research method, we surveyed approximately 100 female students of Beijing university and asked how they feel Korean culture and fashions. The Hanliu phenomenon led to the popularity of Korean products as well as general culture of Korea. Also, it influenced Chinese young generation so much that Korean fashion has become prevailing. Such influence on the street fashion of Chinese youths can be summarized in three factors as follows: First, Korean entertainers' fashion is widely imitated. For example, H.O.T-like hairstyles, hip-hop styles, large heel shoes with boots-cut pants, and long-curled permanent hairstyles have been on among Chinese youths. Second, the preference for Korean fashion products has highly increased. The number of stores dealing with Korean fashion products has increased. Even the 'Kim Hee Seen,' a fashion brand named after a famous Korean actress, was introduced. Finally, Korean culture and products have widely been imitated in China as much as the increasing popularity of Korean fashion products. This study reveals that Hanliu phenomenon is widespread in China, and Chinese youths are largely affected by the fashion styles of Korean entertainers. Also, Korean fashion products are largely imitated and benchmarked in China. Hanliu phenomenon is a big chance to approach the fashion market of China, the largest buying power in the world. To make inroads into the Chinese fashion market, we suggest that we need to have our own brand and to make the most of culture, stars, and Internet in marketing. Also, we need a well-planned strategy for a success in the Chinese fashion market.

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