• Title/Summary/Keyword: PDAS

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Construction of a Bidding System Using SyncML Data Synchronization Mechanism (SyncML 자료 동기화 방법을 이용한 이동무선통신 환경에서의 경매 시스템 구축)

  • Park, Kee-Hyun;Yoo, Sang-Jin
    • Information Systems Review
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    • v.6 no.1
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    • pp.155-166
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    • 2004
  • As the necessity of such mobile wireless terminals as PDAs or Cellular phones drastically increases, the terminals play important role in various business areas. In this paper, a bidding system in mobile wireless environments is constructed. However, with many mobile wireless terminals modifying at the same time their (duplicated) bidding values for a given data item, data coherency for the data item becomes essential. Therefore, in this paper, a bidding system using SyncML data synchronization mechanism is proposed and constructed. SyncML is one of data synchronization mechanisms proposed by the SyncML Initiative, a consortium of mobile wireless mobile technology leaders for universal data synchronization. The bidding system is implemented and tested in LINUX, C++, and PocketPC 2000 emulator programming environments.

Web Transcoding for Real-Time Information Providing (실시간 정보 제공을 위한 웹 트랜스코딩)

  • U, Chan-Il;Sin, In-Cheol
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.2
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    • pp.54-63
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    • 2002
  • Recently, many web-enabled personal devices are becoming available for connecting to the internet, and there are many use]-s who access the internet from hand-held devices such as PDAs, cell phones. Most pages on the world wide web are designed for displaying on desktop computers with color monitor having at least 640$\times$480 resolution. But these devices do not have the same rendering capabilities as desktop computer, so the same web content needs to be rendered differently on hand-held devices. Therefore, there have been a variety of web transcoding techniques proposed to solve the problem between the web contents and hand-held devices. In this paper, we propose a web transcoding system(WebPrism) for real-time information providing using the semi-automatic transcoding method. The semi-automatic web transcoding method is a good solution when if mobile users access the limited number of web pages which layout is not changed frequently, also WebPrism is implemented as a desktop PC and experimental result shows that the proposed system generates the best looking document for a given display size of PDA.

A Study on the Development of Test Facility for Safety System Software V/V in Nuclear Power Plant (원자력발전소 안전계통 소프트웨어의 확인/검증을 위한 시험장치 개발에 관한 연구)

  • Lee, Sun-Sung;Suh, Young;Moon, Chae-Joo
    • Journal of Energy Engineering
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    • v.7 no.1
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    • pp.96-102
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    • 1998
  • The use of computers as part of nuclear safety systems elicits additional requirements-software verification and validation (v/v), hardware qualification-not specifically addressed in general industry fields. The computer used in nuclear power plants is a system that includes computer hardware, software, firmware, and interfaces. To develop the computer systems graded with nuclear safety class, the developing environments have to be required in advance and the developed software have to be verified and validated in accordance with nuclear code and standards. With this requirements, the test facility for Inadequate Core Cooling Monitoring System (ICCMS) as one of safety systems in the nuclear power plants was developed. The test facility consists of three(3) parts such as Input/Output (I/O) simulator, Plant Data Acqusition System (PDAS) cabinets and supervisory computer. The performance of the system was validated by manual test procedure.

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Development of Gesture-allowed Electronic Ink Editor (제스쳐 허용 전자 잉크 에디터의 개발)

  • 조미경;오암석
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1054-1061
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    • 2003
  • Electronic ink is multimedia data that have emerged from the development of pen-based computers such as PDAs whose major input device is a stylus pen. Recently with the development and supply of pen-based mobile computers, the necessity of data processing techniques of electronic ink has increased. Techniques to develop a gesture-allowed text editor in electronic ink domain were studied in this paper. Gesture and electronic ink data are a promising feature of pen-based user interface, but they have not yet been fully exploited. A new gesture recognition algorithm to identify pen gestures and a segmentation method for electronic ink to execute gesture commands were proposed. An electronic ink editor, called GesEdit was developed using proposed algorithms. The gesture recognition algorithm is based on eight features of input strokes. Convex hull and input time have been used to segment electronic ink data into GC(Gesture Components) unit. A variety of experiments by ten people showed that the average recognition rate reached 99.6% for nine gestures.

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Effective Mood Classification Method based on Music Segments (부분 정보에 기반한 효과적인 음악 무드 분류 방법)

  • Park, Gun-Han;Park, Sang-Yong;Kang, Seok-Joong
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.391-400
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    • 2007
  • According to the recent advances in multimedia computing, storage and searching technology have made large volume of music contents become prevalent. Also there has been increasing needs for the study on efficient categorization and searching technique for music contents management. In this paper, a new classifying method using the local information of music content and music tone feature is proposed. While the conventional classifying algorithms are based on entire information of music content, the algorithm proposed in this paper focuses on only the specific local information, which can drastically reduce the computing time without losing classifying accuracy. In order to improve the classifying accuracy, it uses a new classification feature based on music tone. The proposed method has been implemented as a part of MuSE (Music Search/Classification Engine) which was installed on various systems including commercial PDAs and PCs.

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Soft Keyboard Interface Design for Mobile Device (모바일기기를 위한 소프트키보드 인터페이스 디자인)

  • Oh, Hyoung-Yong
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.79-88
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    • 2007
  • As the mobile computers such as Personal Digital Assistants (PDAs) or Smart Phone has been widespread in our daily life, the demand of an extensive data input will gradually be increased. Consequently, many alternative soft keyboards have been proposed to satisfy this requirement. However none of them can provide an absolute solutions for that, the segregated guideline for keyboard arrangement and usage still cause much confusion to the user. Therefore, an integrated guideline is seriously required. In order to come up with the integrated guideline for Korean Soft keyboard GUI, the questionnaire and the experimental test compared with five soft keyboards were conducted in this study. As a result this paper presents five guidelines for improving an input speed of soft keyboard on the mobile computing; following familiarity for effective screen use, using a single key rather than grouping key, considering position of prediction word, considering prompt feedback, finally, considering optimized keyboard size.

Research about the IoT based on Korean style Smart Factory Decision Support System Platform - based on Daegu/Kyeongsangbuk-do region component manufacture companies (IoT 기반의 한국형 Smart Factory 의사결정시스템 플랫폼에 대한 연구 - 대구/경북 부품소재 기업을 중심으로)

  • Sagong, Woon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.1-12
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    • 2016
  • The current economic crisis is making new demands on manufacturing industry, in particular, in terms of the flexibility and efficiency of production processes. This requires production and administrative processes to be meshed with each other by means of IT systems to optimise the use and capacity utilisation of machines and lines but also to be able to respond rapidly to wrong developments in production and thus to minimise adverse impacts on the business. The future scenario of the "smart factory" represents the zenith of this development. The factory can be modified and expanded at will, combines all components from different manufacturers and enables them to take on context-related tasks autonomously. Integrated user interfaces will still be required at most for basic functionalities. The complex control operations will run wirelessly and ad hoc via mobile terminals such as PDAs or smartphones. The comnination of IoT, and Big Data optimisation is bringing about huge opportunities. these processes are not just limited to manufacturing, anywhere a supply chain environment exists can benefit from information provided by linked devices and access to big data to inform their decision support. Building a smart factory with smart assets at its core means reaching those desired new levels of productivity and efficiency. It means smart products that leverage advanced traceability, connectivity and intelligence. For businesses, it means being able to address the talent crunch through more autonomous. In a Smart Factory, machinery and equipment will have the ability to improve processes through self-optimization and autonomous decision-making.

Development of MPEG-4 Audio Streaming Player on Mobile Terminal with Embedded Linux Processor (내장형 리눅스 기반 이동 단말기에서의 MPEG-4 오디오 스트리팅 재생기의 구현)

  • Cha, Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.5
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    • pp.117-123
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    • 2008
  • In this paper, we develop MPEG-4 AAC streaming player on embedded Linux processor such as mobile terminals. Moreover we show the experimental results that the player preforms the decoding processes of MPEG-4 AAC data effectively. MPEG-4 AAC technology supports a wide range encoding rates and high sound quality so it is appropriate to adopt various applications. In particular, the need in the development of the application of audio data increases according to significantly increase in devices used in mobile environments, such as cell phones and PDAs. In this environment, it is necessary to optimize the decoding processes to the ability of the terminal hardware in order to play audio data without delays. We also implement the decoding module to optimize the processor capabilities and make the player to decode and play streaming audio data from streaming server.

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Continuous Discovery of Dense Regions in the Database of Moving Objects (이동객체 데이터베이스에서의 밀집 영역 연속 탐색)

  • Lee, Young-Koo;Kim, Won-Young
    • Journal of Internet Computing and Services
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    • v.9 no.4
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    • pp.115-131
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    • 2008
  • Small mobile devices have become commonplace in our everyday life, from cellular phones to PDAs. Discovering dense regions for the mobile devices is one of the problems of grate practical importance. It can be used in monitoring movement of vehicles, concentration of troops, etc. In this paper, we propose a novel algorithm on continuously clustering a large set of mobile objects. We assume that a mobile object reports its position only if it is too far away from the expected position and thus the location data received may be imprecise. To compute the location of each individual object could be costly especially when the number of objects is large. To reduce the complexity of the computation, we want to first cluster objects that are in proximity into a group and treat the members in a group indistinguishable. Each individual object will be examined only when the inaccuracy causes ambiguity in the final results. We conduct extensive experiments on various data sets and analyze the sensitivity and scalability of our algorithms.

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An Implementation of a Messenger for Finding Well-Matched Friends on PDAs (PDA상에서 동작하는 친구 찾기 메신저의 구현)

  • Kim, Mok-Ryun;Park, Young-Ho;Song, Hye-Ju
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.1-8
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    • 2007
  • Recently, As the increase in interaction between the person and the person, the people plentifully use a messenger. Thus, we propose a new messenger program, we call Hellow Fellow Messenger. The hollow fellow messenger has functions of general messenger such as chatting, note exchange, friend addition. Also, hollow fellow messenger provide with special function, which find friends satisfied conditions in PDA and PC environment. So, Client can find not only friend who is register already but also friend who is the possibility of seeing a movie and can comfortably talk together and so on. For this, server sends information for users satisfied in condition from databases to client and client selects a user among received information for users. Client-server communication is implemented using MFC[1].

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