• Title/Summary/Keyword: PC-기반 제어

Search Result 378, Processing Time 0.028 seconds

Development of Real time Aircraft harmful gas detecting Emebedded system through wireless sensor network (무선 센서 네트워크를 통한 실시간 항공기 유해가스 감지 임베디드 시스템 개발)

  • Choi, Won-Huyck;Jie, Min-Seok
    • Journal of Advanced Navigation Technology
    • /
    • v.17 no.6
    • /
    • pp.672-678
    • /
    • 2013
  • In this paper, with the development of Information technology, application service between IT and traditional industry has been on the rise. And there are many on-going discussions actively regarding the Air quality system based on wireless sensor network which monitor and control the aircraft environment automatically and manually with the application service of detecting harmful gas. In this paper, operation program constitute the administrator monitoring device, which collects data from sensor node of wireless sensor network and sensor node and transmits environment information to display and server. Also for remote monitoring, user operation program constitutes based on PC/smartphone. Under this, the harmful gas which is made in aircraft life is measured. Real time monitoring system based on wireless sensor network is designed and realized.

Simulation Control of Simplified Fluid-Surface Model for Real-time Interaction (실시간 상호작용을 위한 간략화된 유체 표면 모델의 시뮬레이션 제어)

  • Do, Joo-Young;Kim, Eun-Ju;Ryu, Kwan-Woo
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.1120-1125
    • /
    • 2006
  • 자연 현상에서 나타나는 물이나 바다와 같은 유체를 3 차원으로 시뮬레이션하는데 있어서 가장 중요한 요소는 실시간에 사실적으로 실행 가능하도록하는 것이다. 유체 모델은 특정 상황에 따른 다양한 방정식과 많은 파라미터값에 의해 제어되기 때문에 시뮬레이션하는데 많은 어려움이 따른다. 또한 복잡한 물리 수식을 기반으로 하기 때문에 유체 모델을 시뮬레이션하기 위해서는 많은 수행 시간이 소요된다. 본 논문에서는 실시간 유체와 강체(rigid body) 사이의 상호작용을 표현하기 위해 간략화된 유체 표면 모델(Fluid-Surface Model)을 제안하고, 개선된 계산과정을 통해 보다 빠르게 시뮬레이션하도록 한다. 또한 본 논문에서는 유체의 표면과 강체의 상호작용을 표현하는데 있어서 유체의 항력에 의해서 강체와 충돌시 발생하는 유체 표면의 움직임을 강체 모델의 제어를 통해 나타낸다. 본 논문에서 제안하는 자연스러운 유체 표면 모델은 유체역학적 방법을 사용하여 실시간에 사실적으로 표현된다. 그리고 이러한 유체 표면 모델을 PC 환경에서 사용자와 상호작용 가능하도록 재현하여, 게임이나 애니메이션에서의 유체 모델들에도 적용할 수 있다.

  • PDF

Tip Position Control of a Robot Manipulator using Visual Markers (영상표식 기반의 로봇 매니퓰레이터 끝점 위치 제어)

  • Lim, Sei-Jun;Lim, Hyun;Lee, Young-Sam
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.16 no.9
    • /
    • pp.883-890
    • /
    • 2010
  • This paper proposes tip position control system which uses a visual marker to determine the tip position of a robot manipulator. The main idea of this paper is to introduce visual marker for the tracking control of a robot manipulator. Existing researches utilize stationary markers to get pattern information from them. Unlike existing researches, we introduce visual markers to get the coordinates of them in addition to their pattern information. Markers need not be stationary and the extracted coordinate of markers are used as a reference trajectory for the tracking control of a robot manipulator. To build the proposed control scheme, we first obtain intrinsic parameters through camera calibration and evaluate their validity. Secondly, we present a procedure to obtain the relative coordinate of a visual marker with respect to a camera. Thirdly, we derive the equation for the kinematics of the SCORBOTER 4pc manipulator which we use for control of manipulator. Also, we provide a flow diagram of entire visual marker tracking system. The feasibility of the proposed scheme will be demonstrated through real experiments.

Development of the Jini Surrogate-based Broadband PLC Home Controller (Jini Surrogate에 기반한 광대역 PLC 홈 제어기 개발)

  • Kim Hee-Sun;Lee Chang-Goo
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.1
    • /
    • pp.1-8
    • /
    • 2006
  • The home network system guarantees families a safe, economical, socially integrated and healthy life by using information appliances. And it provides a family with domestic safety, control of instruments, controllable energy and health monitoring by connecting to home appliances. This study designs the broadband PLC home controller using broadband PLC(Power Line Communication) technology which can save much cost at a network infrastructure by using the existing power line at home. The broadband PLC home controller consists of the broadband PLC module, the embedded main controller module and I/O module. The broadband PLC home controller can control various domestic appliances such as an auto door-lock, a boiler, an oven, etc., because it has various I/O specifications. In this study, selected home network middleware for the broadband PLC home controller is Jini surrogate using Jini technology designed by means of access to easily a home network system without a limitation of the devices. And a client application program is supported java servlet program to manage and monitor the broadband PLC home controller via web browser of a PC or a PDA, etc. Finally, for an application, we implemented and tested a home security system using one broadband PLC home controller.

A Study on the Control Method for the Tool Path of Aspherical Surface Grinding and Polishing (비구면 연삭 및 연마를 위한 공구 경로 제어에 관한 연구)

  • Kim, Hyung-Tae;Yang, Hae-Jeong;Kim, Sung-Chul
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.23 no.1 s.178
    • /
    • pp.113-120
    • /
    • 2006
  • This paper proposed the control algorithm fur aspheric surface grinding and was verified by the experiment. The functions of the algorithm were simultaneous control of the position and interpolation of the aspheric curve. The non-linear formula of the tool position was derived from the aspheric equations and the shape of the tool. The function was partitioned by an certain interval and the control parameters were calculated at each control section. The movement in a session was interpolated with acceleration and velocity. The position error was feed-backed by rotary encorder. The concept of feedback algorithm was correcting position error by increasing or decreasing the speed. In the experiment, two-axis machine was controlled to track the aspheric surface by the proposed algorithm. The effect of the control and process parameters was monitored. The result showed that the maximum tracking error was under sub-micro level for the concave and convex surfaces.

Interactive laser pointing mouse system (인터랙티브 레이져 포인팅 마우스 시스템)

  • Park, Min-Sun
    • Journal of the Korea Computer Industry Society
    • /
    • v.6 no.5
    • /
    • pp.697-714
    • /
    • 2005
  • In this paper, we made a windows-based interactive presentation system using a laser pointer mouse. The system provides that a speaker controls the presentation interactively by means of a laser pointer. During the presentation, a display PC generates on its local display a bitmap corresponding to the presentation. This bitmap is then transmitted to the projector and the bitmap is then projected onto the screen. The display of the presentation is controlled by the monitoring of the laser spots that are also projected onto the screen. Laser spot control is achieved through a control system. When the processing section matches the successive laser spot positions with a pre-established spatial pattern, the corresponding display command is issued. The display command may be transmitted to the display computer which responds by an action like mouse function.

  • PDF

Study of OCAP Based Home Entertainment System (OCAP 기반 홈 엔터테인먼트 시스템에 관한 연구)

  • Si, Jang-Hyun;Lee, Cha-Won;Yang, Kyung-Mo;Kim, Seoung-Won;Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2006.11a
    • /
    • pp.269-272
    • /
    • 2006
  • 홈 엔터테인먼트 서비스는 홈 네트워크 서비스의 하나로서 홈 네트워크를 통해 제공되는 TV, 영화, 게임과 같은 다양한 디지털 콘텐츠를 TV라는 매체를 통해 PC와 같은 TV와는 다른 디바이스에 존재하는 다양한 콘텐츠를 손쉽게 즐길 수 있는 콘텐츠 서비스의 형태라고 할 수 있다. 이러한 다양한 기기에 존재하는 콘텐츠를 손쉽게 이용할 수 있는 허브 장치로서 STB(Set-top Box)가 대두되고 있다. STB가 허브 장치로서의 기능을 하기 위해서는 서로 다른 기기들과의 연계시 발생하는 여러 문제점들(예 : 조작의 불편)을 해결하고 이를 통합 조정할 수 있는 어플리케이션이 필요하다. 본 논문에서는 STB와 멀티미디어 기기 중의 하나인 HTPC(Home Theater PC)를 예를 들어 두 기기간의 연동 환경에서 STB 리모컨을 통해 HTPC를 제어할 수 있는 어플리케이션에 대해 연구한다. 이를 위해 이종 단말기 간의 연동을 위해 RMI(Remote Method Invocation)의 클라이언트/서버 통신 메커니즘을 응용하였다. 이를 통해 HTPC 뿐만이 아닌 다양한 디바이스를 STB에 연결하여 활용할 수 있는 좋은 예가 될 수 있을 것이다.

  • PDF

Case Study on Utilizing Arduino in Programming Education of Engineering (공학 프로그래밍 교육에 아두이노 활용 방안 사례 연구)

  • Park, Jang-Hyun;Kim, Seong-Hwan
    • Journal of IKEEE
    • /
    • v.19 no.2
    • /
    • pp.276-281
    • /
    • 2015
  • Engineers increasingly rely on computers and their computer programming skills for their works. As a result, most engineering curricula have introduced a computer programming courses. However, students consider the subject to be unrelated to their core interests and often feel uncomfortable when learning to program for the first time. To overcome these difficulties, several studies have proposed the use of physical computing paradigm. This paradigm takes the computational concepts out of the PC screen and into the real world so that the student can interact with them. This paper proposes Arduino platform as a tool for attracting interest of the programming and reports the results of questionnaire survey analysis.

Study on defense countermeasures against Webshell attacks of the Industrial Information System (산업정보시스템의 웹쉘공격에 대한 방어 대응책 연구)

  • Hong, Sunghyuck
    • Journal of Industrial Convergence
    • /
    • v.16 no.4
    • /
    • pp.47-52
    • /
    • 2018
  • WebShell is a web script file created by a hacker to remotely commands to a web server. The hacker can bypass the security system using the web shell, access the system, control the system such as file modification, copying and deletion, install malicious code in the web source code, attack the user's PC, And so on. There are many types of WebShell attack, but we study about attacks on PHP and JSP based web server which are used as representative ones. And we propose the method of web page management, method of development, and several other methods. By using these countermeasures, it is possible to effectively prevent damage caused by WebShell attacks.

Effects of Digital Textbook's Interactivity on the Learning Attitude : With a focus on the Tablet PC-based Digital Textbooks of Social Studies and Science (디지털교과서의 상호작용성이 학습태도에 미치는 영향 : 태블릿PC 기반의 사회와 과학 디지털교과서를 중심으로)

  • Yoon, Su-Kyung;Kim, Myeong-Ji;Choi, Jun-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.2
    • /
    • pp.205-222
    • /
    • 2014
  • This study analyzed the effects of interactivity on the learning attitude in the tablet PC-based digital textbook environment. Most of digital textbook studies focused on comparison of learning effect between digital textbook and paper textbook. This study, instead, focused on the interaction between students and digital textbook, and examined the hypothesis that, in the digital textbook-based learning environment, interactivity factors affect learning attitude. The results showed that active control, two-way communication, and synchronicity have significant effects on the learning attitude. Those findings indicate that it's necessary to effectively realize interactivity in the process of developing digital textbooks. Also, important implication is not the fixed interactivity but how students perceive the digital textbook and make use of it. Therefore, for the interactive digital textbook, perceived user control, two-way communication, and synchronicity should be realized properly.