• Title/Summary/Keyword: PC카메라

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A Realization for the Wireless Transmission System on the CMOS Image Using Embedded Web Server (임베디드 웹서버를 이용한 CMOS영상의 무선전송시스템 구현에 관한 연구)

  • 류재훈;허창우;류광렬
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.154-157
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    • 2004
  • A realization for the wireless transmission system on the Un image using embedded server is presented on the paper to be simply to omni-direction data acquisition. The embedded system is composed of the image data acquisition which has CMOS sensor and lame grabber, the embedded server that takes the wireless LAN target board, and client part that is monitoring the image from the embedded server. The experiment result is average 12.7fps in 8bit on the 320$\times$240, 4:2:2 YCbCr. The system enable images transmission to be soft . monitoring.

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KM-leveling : A Level-Based Wear Leveling Scheme for NAND Flash Memory (KM-평준화: NAND 플래시 메모리를 위한 레벨 기반소거 횟수 평준화 기법)

  • Kim, Do-Yun;Park, Sang-Won
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06b
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    • pp.321-326
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    • 2007
  • 최근 휴대전화 디지털 카메라, 랜 스위치, 디지털 셋톱박스, 휴대용 MP3 플레이어, 노트북용 PC 카드, 내장 기기의 펌웨어 등 플래시 메모리의 활용이 증가하고 있다. 하지만 기존 저장 장치와 달리 플래시 메모리는 특정 블록에 쓰기 연산을 하기 전에 해당 블록은 미리 소거(erase-before-write)되어 있어야 하는 제약이 있으며, 각 블록은 소거될 수 있는 횟수가 제한적이다. 이런 단점들은 플래시 메모리가 대용량화됨에 따라 중요한 문제로 대두되고 있다. 이런 각 블록에 대한 소거 횟수의 제한을 해결하기 위하여 소거 횟수 평준화 기법(wear-leveling) 기법이 필수적이다. 본 논문에서는 블록의 소거 횟수의 한계를 극복하기 위한 새로운 소거 횟수 평준화 기법으로 전체 블록에 대한 소거 횟수 레벨을 두어 소거 횟수 평준화를 이루는 KM-평준화(KM-leveling)를 제안한다. KM-평준화는 소거 횟수 평준화를 위한 전체 블록의 계산 비용을 최소화하고 블록에 대한 소거 레벨을 두어 적은 공간을 사용하는 효율적인 기법이다. 본 논문은 M값 범위 이내에 각 블록의 소거 횟수들이 존재하도록 보장하는 KM-평준화를 제안한다.

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신체 장애우를 위한 얼굴 특징 추적을 이용한 실감형 게임 시스템 구현

  • Ju, Jin-Sun;Shin, Yun-Hee;Kim, Eun-Yi
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.475-478
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    • 2006
  • 실감형 게임은 사람의 신체 움직임 및 오감을 최대한 반영한 리얼리티를 추구하는 전문적인 게임이다. 현재 개발된 실감형 게임들은 비 장애우를 대상으로 만들어 졌기 때문에 많은 움직임을 필요로 한다. 하지만 신체적 불편함을 가진 장애우들은 이러한 게임들을 이용하는데 어려움이 있다. 따라서 본 논문에서는 PC상에서 최소의 얼굴 움직임을 사용하여 수행할 수 있는 실감형 게임 시스템을 제안한다. 제안된 실감형 게임 시스템은 웹 카메라로부터 얻어진 영상에서 신경망 기반의 텍스쳐 분류기를 이용하여 눈 영역을 추출한다. 추출된 눈 영역은 Mean-shift 알고리즘을 이용하여 실시간으로 추적되어지고, 그 결과로 마우스의 움직임이 제어된다. 구현된 flash게임과 연동하여 게임을 눈의 움직임으로 제어 할 수 있다. 제안된 시스템의 효율성을 검증하기 위하여 장애우와 비 장애우로 분류하여 성능을 평가 하였다. 그 결과 제안된 시스템이 보다 편리하고 친숙하게 신체 장애우 에게 활용 될 수 있으며 복잡한 환경에서도 확실한 얼굴 추적을 통하여 실감형 게임 시스템을 실행 할 수 있음이 증명되었다.

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Expressway Falling Object recognition system using Deep Learning (딥러닝을 이용한 고속도로 낙하물 객체 인식 시스템)

  • Sang-min Choi;Min-gyun Kim;Seung-yeop Lee;Seong-Kyoo Kim;Jae-wook Shin;Woo-jin Kim;Seong-oh Choo;Yang-woo Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.451-452
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    • 2023
  • 고속도로에 낙하물이 있으면 사고 방지를 위해 바로 치워야 하지만 순찰차가 발견하거나 신고가 들어오기 전까진 낙하물을 바로 발견하기 힘들며, 대다수의 사람들은 신고하지 않고 지나치는 경우가 있기에 이러한 문제점들을 개선하기 위해 드론과 YOLO를 이용하여 도로의 낙하물을 인식하고 낙하물에 대한 정보를 보내 줄 수 있는 시스템을 개발하였다. 실시간 객체 인식 알고리즘인 YOLOv5를 데스크톱 PC에 적용하여 구현하였고, F450 프레임에 픽스호크와 모듈, 카메라를 장착하여 실시간으로 도로를 촬영할 수 있는 드론을 직접 제작하였다. 개발한 시스템은 낙하물에 대한 인식 결과와 정보를 제공하며 지상관제 시스템과 웹을 통해 확인할 수 있다. 적은 인력으로 더 빠르게 낙하물을 발견할 수 있으므로 빠른 상황 조치를 기대할 수 있다.

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Volume Rendering System of e-Science Electron Microscopy using Grid (Gird를 이용한 e-사이언스 전자현미경 볼륨 랜더링 시스템)

  • Jeong, Won-Gu;Jeong, Jong-Man;Lee, Ho;Choe, Sang-Su;Ahn, Young-heon;Hur, Man-Hoi;Kim, Jay;Kim, Eunsung;Jung, Im Y.;Yeom, Heon Y.;Cho, Kum Won;Kweon, Hee-Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.560-564
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    • 2007
  • Korea Basic Science Institute(KBSI) has three general electron microscopes including High Voltage Electron Microscope(HVEM) which is the only one in Korea. Observed images through an electron microscope are what they are tilted by each step and saved, offering the more better circumstances for observers, a reconstruction to 3D could be a essential process. In this process, a warping method decreases distortions maximumly of avoided parts of a camera's focus. All these image treatment processes and 3D reconstruction processes are based on an accompaniment of a highly efficient computer, a number of Grid Node Personal computers share this process in a short time and dispose of it. Grid Node Personal computers' purpose is to make an owner can share different each other and various computing resources efficiently and also Grid Node Personal computers is applying to solve problems like a role scheduling needed for a constructing system, a resource management, a security, a capacity measurement, a condition monitoring and so on. Grid Node Personal computers accomplish roles of a highly efficient computer that general individuals felt hard to use, moreover, a image treatment using the warping method becomes a foundation for reconstructing to more closer shape with an real object of observation. Construction of the electron microscope volume 랜더링 system based on Grid Node Personal computer through the warping process can offer more convenient and speedy experiment circumstances to observers, and makes them meet with experiment outcome that is similar to real shapes and is easy to understand.

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An Implementation of Gaze Recognition System Based on SVM (SVM 기반의 시선 인식 시스템의 구현)

  • Lee, Kue-Bum;Kim, Dong-Ju;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.1-8
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    • 2010
  • The researches about gaze recognition which current user gazes and finds the location have increasingly developed to have many application. The gaze recognition of existence all about researches have got problems because of using equipment that Infrared(IR) LED, IR camera and head-mounted of high price. This study propose and implement the gaze recognition system based on SVM using a single PC Web camera. The proposed system that divide the gaze location of 36 per 9 and 4 to recognize gaze location of 4 direction and 9 direction recognize user's gaze. Also, the proposed system had apply on image filtering method using difference image entropy to improve performance of gaze recognition. The propose system was implements experiments on the comparison of proposed difference image entropy gaze recognition system, gaze recognition system using eye corner and eye's center and gaze recognition system based on PCA to evaluate performance of proposed system. The experimental results, recognition rate of 4 direction was 94.42% and 9 direction was 81.33% for the gaze recognition system based on proposed SVM. 4 direction was 95.37% and 9 direction was 82.25%, when image filtering method using difference image entropy implemented. The experimental results proved the high performance better than existed gaze recognition system.

Development of Wireless Ambulatory Measurement System based on Inertial Sensors for Gait Analysis and its Application for Diagnosis on Elderly People with Diabetes Mellitus (관성센서 기반의 무선보행측정시스템 개발 및 노인 당뇨 환자 보행 진단에의 응용)

  • Jung, Ji-Yong;Yang, Yoon-Seok;Won, Yong-Gwan;Kim, Jung-Ja
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.2
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    • pp.38-46
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    • 2011
  • 3D motion analysis system which is currently widely used for walking analysis has limitations due to both necessity of wide space for many cameras for measurement, high cost, and complicated preparation procedure, which results in low accessability in use and application for clinical diagnosis. To resolve this problem, we developed 3-dimensional wireless ambulatory measurement system based on inertial sensor which can be easily applicable for clinical diagnosis for lower extremity deformity and developed system was evaluated by applying for 10 elderly people with diabetes mellitus. Developed system was composed of wireless ambulatory measurement module that consists of inertial measurement unit (IMU) which measures the gait characteristics, microcontroller which collects and precesses the inertial data, bluetooth device which transfers the measured data to PC and Window's application for storing and processing and analyzing received data. This system will utilize not only to measure lower extremity (foot) problem conveniently in clinical medicine but also to analyze 3D motion of human in other areas as sports science, rehabilitation.

Design of Real-Time PreProcessor for Image Enhancement of CMOS Image Sensor (CMOS 이미지 센서의 영상 개선을 위한 실시간 전처리 프로세서의 설계)

  • Jung, Yun-Ho;Lee, Joon-Hwan;Kim, Jae-Seok;Lim, Won-Bae;Hur, Bong-Soo;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.8
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    • pp.62-71
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    • 2001
  • This paper presents a design of the real-time digital image enhancement preprocessor for CMOS image sensor. CMOS image sensor offers various advantages while it provides lower-quality images than CCD does. In order to compensate for the physical limitation of CMOS sensor, the spatially adaptive contrast enhancement algorithm was incorporated into the preprocessor with color interpolation, gamma correction, and automatic exposure control. The efficient hardware architecture for the preprocessor is proposed and was simulated in VHDL. It is composed of about 19K logic gates, which is suitable for low-cost one-chip PC camera. The test system was implemented on Altera Flex EPF10KGC503-3 FPGA chip in real-time mode, and performed successfully.

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Design and Implementation of a Real-Time Lipreading System Using PCA & HMM (PCA와 HMM을 이용한 실시간 립리딩 시스템의 설계 및 구현)

  • Lee chi-geun;Lee eun-suk;Jung sung-tae;Lee sang-seol
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1597-1609
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    • 2004
  • A lot of lipreading system has been proposed to compensate the rate of speech recognition dropped in a noisy environment. Previous lipreading systems work on some specific conditions such as artificial lighting and predefined background color. In this paper, we propose a real-time lipreading system which allows the motion of a speaker and relaxes the restriction on the condition for color and lighting. The proposed system extracts face and lip region from input video sequence captured with a common PC camera and essential visual information in real-time. It recognizes utterance words by using the visual information in real-time. It uses the hue histogram model to extract face and lip region. It uses mean shift algorithm to track the face of a moving speaker. It uses PCA(Principal Component Analysis) to extract the visual information for learning and testing. Also, it uses HMM(Hidden Markov Model) as a recognition algorithm. The experimental results show that our system could get the recognition rate of 90% in case of speaker dependent lipreading and increase the rate of speech recognition up to 40~85% according to the noise level when it is combined with audio speech recognition.

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Two Design Techniques of Embedded Systems Based on Ad-Hoc Network for Wireless Image Observation (애드 혹 네트워크 기반의 무선 영상 관측용 임베디드 시스템의 두 가지 설계 기법들)

  • LEE, Yong Up;Song, Chang-Yeoung;Park, Jeong-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.5
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    • pp.271-279
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    • 2014
  • In this paper, the two design techniques of the embedded system which provides a wireless image observation with temporary ad-hoc network are proposed and developed. The first method is based on the embedded system design technique for a nearly real-time wireless short observation application, having a specific remote monitoring node with a built-in image processing function, and having the maximum rate of 1 fps (frame per second) wireless image transmission capability of a $160{\times}128$size image. The second technique uses the embedded system for a general wireless long observation application, consisting of the main node, the remote monitoring node, and the system controller with built-in image processing function, and the capability of the wireless image transmission rate of 1/3 fps. The proposed system uses the wireless ad-hoc network which is widely accepted as a short range, low power, and bidirectional digital communication, the hardware are consisted of the general developed modules, a small digital camera, and a PC, and the embedded software based upon the Zigbee stack and the user interface software are developed and tested on the implemented module. The wireless environment analysis and the performance results are presented.