• Title/Summary/Keyword: PC기반

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Design and Implementation of an Embedded Spatial MMDBMS for Spatial Mobile Devices (공간 모바일 장치를 위한 내장형 공간 MMDBMS의 설계 및 구현)

  • Park, Ji-Woong;Kim, Joung-Joon;Yun, Jae-Kwan;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.7 no.1 s.13
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    • pp.25-37
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    • 2005
  • Recently, with the development of wireless communications and mobile computing, interest about mobile computing is rising. Mobile computing can be regarded as an environment where a user carries mobile devices, such as a PDA or a notebook, and shares resources with a server computer via wireless communications. A mobile database refers to a database which is used in these mobile devices. The mobile database can be used in the fields of insurance business, banking business, medical treatment, and so on. Especially, LBS(Location Based Service) which utilizes location information of users becomes an essential field of mobile computing. In order to support LBS in the mobile environment, there must be an Embedded Spatial MMDBMS(Main-Memory Database Management System) that can efficiently manage large spatial data in spatial mobile devices. Therefore, in this paper, we designed and implemented the Embedded Spatial MMDBMS, extended from the HSQLDB which is an existing MMDBMS for PC, to manage spatial data efficiently in spatial mobile devices. The Embedded Spatial MMDBMS adopted the spatial data model proposed by ISO(International Organization for Standardization), provided the arithmetic coding method that is suitable for spatial data, and supported the efficient spatial index which uses the MBR compression and hashing method suitable for spatial mobile devices. In addition, the system offered the spatial data display capability in low-performance processors of spatial mobile devices and supported the data caching and synchronization capability for performance improvement of spatial data import/export between the Embedded Spatial MMDBMS and the GIS server.

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A Study on The Billing System of Late Movers in MMORPG (MMORPG 개발 후발업체의 과금방식에 관한 연구)

  • Lee, Nam-Jae;Seol, Nam-O;Lee, Kwang-Jae
    • Journal of Korea Game Society
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    • v.5 no.2
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    • pp.19-27
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    • 2005
  • The core price policy of on-line game marketing are FPP(Fixed Pre Paid model and PPU(Pay Per Use) model. These two models have been a on-line game company's billing system and a fundamental of MMORPG in Korea. However, they took root billing system only for first movers recently. In now, the market share of several first movers is exceeding 80%, late movers witch have same billing system cannot take part in pair competition. Even though in MMORPG, many games of late movers were favorably noticed by a lot of gamers during Evaluation. Test, a lot of companies are bankrupt before make business. Late Movers declare free game first thing, they maintain their existence and win over customers in on-line game market. And next, they guarantee item selling, give multiple experience value and game money, at last, induce their customers to pay service. As it makes trouble between pay user and free user, and it linked up with the collapse of game contents balance that designed for FPP billing system, And then meet unexpected result which reduction of game life cycle. In this Paper, we classified several contents services based on game contents, and suggested contents premium services which adopted low cost strategy lead to micro payment. we hope it will apply to late movers' new billing system in MMORPG.

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Dual-Drainage Urban Inundation Analysis Model (Dual-Drainage 도시침수해석)

  • Han, Kun-Yeun;Lee, Chang-Hee;Kim, Ji-Sung
    • Proceedings of the Korea Water Resources Association Conference
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    • 2006.05a
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    • pp.237-241
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    • 2006
  • 최근에 들어 도시지역에서는 국지성 집중호우에 의한 홍수피해가 증가하는 경향이 있으며, 우수설비 시스템이 비교적 갖추어진 개발 지역에서도 기존의 우수설비시스템의 용량이 초과되어 큰 침수피해가 발생하고 있다. 홍수규모가 배수시스템의 용량을 초과할 경우 건물, 공공기반시설 등 재산 및 인명 등에 있어 많은 피해를 야기하고 있으며, 도로의 침수는 운송 시스템의 기능에 문제를 일으키게 되어 도시의 산업과 기능을 마비시킨다. 이러한 도시지역 홍수에 대비하여 도시지역의 복잡한 지형 형상과 인위적 배수시스템을 함께 고려하여 해석할 수 있는 침수해석모형의 개발이 필요하다. MOUSE와 SWMM(Storm Water Management Model) 계열 모형들(EPA SWMM, MIKE SWMM, XP SWMM, PC SWMM)(Huber and Dickinson, 1988)은 도시유출해석에 많이 이용되고 있다. 그러나, 이들 모형들은 과부하된 유입구에서의 범람되는 홍수유량곡선만을 제공하며 지표면 범람 지역, 수심, 및 침수기간에 대한 상세한 정보를 제공하지 못한다. 따라서, 도시배수체계모형과 도시침수모형에 대해 상호연계를 수행할 수 있는 새로운 도시범람 모형이 도시지역에서 홍수로 인한 침수해석을 모의하는데 필요하다. 배수시스템 해석 모형의 계산결과를 이용하여 침수해석을 수행하는 연계모형의 경우 침수초기 월류지점으로부터의 침수진행과정을 잘 모의할 수 있다. 그러나, 지형의 기복이 있는 유역에서 배수시스템을 통한 지표침수유량의 배수과정을 고려하지 못함으로 인하여, 월류발생이 끝난 후 일부지점이 계속 침수된 채 있게 된다. 이러한 연계모형의 한계로 인하여 두 모형의 통합모형이 필요하다. 즉, 강우 혹은 월류유량으로 발생한 지표유량 중 일부분이 과부하가 발생하지 않는 유입구 지점을 통과할 때 배수시스템으로 유입되는 것을 고려할 수 있고, 유입된 유량은 배수시스템 내의 흐름에 반영되도록 배수시스템과 침수해석모형을 통합한 모형 개발이 필요하다. 그러기 위해서는 지표면과 배수시스템에 대한 수리학적 관계를 정립하여야 한다. 본 연구에서는 배수시스템 해석 모형과 도시침수해석 모형을 통합하고, 두 모형간의 유량의 전송과정을 수리학적 관계를 고려한 dual-drainage 도시침수해석모형을 개발하였다. 이를 위해 도시지역 배수시스템 해석 모형으로 널리 이용되고 있는 SWMM모형을 이용하여 지표면으로의 월류량을 산정하고 유입된 지표유량에 대해서 배수시스템에서의 흐름해석을 수행하였다. 그리고, 침수해석을 위해서는 2차원 침수해석을 위한 DEM기반 침수해석모형을 개발하였고, 건물의 영향을 고려할 수 있도록 구성하였다. 본 연구결과 지표류 유출 해석의 물리적 특성을 잘 반영하며, 도시지역의 복잡한 배수시스템 해석모형과 지표범람 모형을 통합한 모형 개발로 인해 더욱 정교한 도시지역에서의 홍수 범람 해석을 실시할 수 있을 것으로 판단된다. 본 모형의 개발로 침수상황의 시간별 진행과정을 분석함으로써 도시홍수에 대한 침수위험 지점 파악 및 주민대피지도 구축 등에 활용될 수 있을 것으로 판단된다.

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Distributed Contents Delivery Network based on Home gateway for a Sustainable Service (안정적인 서비스를 위한 홈 게이트웨이 기반의 분산 컨텐츠 전송 네트워크)

  • Kim, Myung-Won;Yoon, Young-Hyo;Ko, Joong-Sik;Kwak, Hu-Keun;Chung, Kyu-Sik
    • The KIPS Transactions:PartA
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    • v.15A no.5
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    • pp.249-258
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    • 2008
  • DCDN(Distributed Contents Delivery Network) as known the next generation of CDN is to exploit the resource of client PCs based on P2P technology to provide low cost, high scalability and high speed services when contents are delivered. This DCDN has two problems. One is that DCDN can't provide a sustainable service because client PCs are on/off irregularly and their on times tend to focus on specific time zone, and the other is that client PCs can not be accessed outside in DCDN if they are behind NAT or Firewall. In this paper, we present a distributed contents delivery network based on home gateway for a sustainable service. If home gateway is used in DCDN instead of client PC, it can solve the two existing problems of DCDN. That is, home gateway can provide a sustainable service because it is on during all day and it is not behind NAT and Firewall. The proposed method is implemented with ASUS WL-500GP, a wired/wireless router. Experimental results show the effectiveness of the proposed method compared to the existing method of DCDN.

Implementation of an Intelligent Audio Graphic Equalizer System (지능형 오디오 그래픽 이퀄라이저 시스템 구현)

  • Lee Kang-Kyu;Cho Youn-Ho;Park Kyu-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.76-83
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    • 2006
  • A main objective of audio equalizer is for user to tailor acoustic frequency response to increase sound comfort and example applications of audio equalizer includes large-scale audio system to portable audio such as mobile MP3 player. Up to now, all the audio equalizer requires manual setting to equalize frequency bands to create suitable sound quality for each genre of music. In this paper, we propose an intelligent audio graphic equalizer system that automatically classifies the music genre using music content analysis and then the music sound is boosted with the given frequency gains according to the classified musical genre when playback. In order to reproduce comfort sound, the musical genre is determined based on two-step hierarchical algorithm - coarse-level and fine-level classification. It can prevent annoying sound reproduction due to the sudden change of the equalizer gains at the beginning of the music playback. Each stage of the music classification experiments shows at least 80% of success with complete genre classification and equalizer operation within 2 sec. Simple S/W graphical user interface of 3-band automatic equalizer is implemented using visual C on personal computer.

Implementation of the mobility for Location Searching in Broadband Intelligence Wireless ATM Networks (광대역 지능 무선 ATM 망에서 위치 탐색을 위한 이동성 구현)

  • 정운석;박광채
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.3
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    • pp.461-467
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    • 2003
  • This paper proposes the method of mobility implementation for location searching in the intelligence wireless ATM networks that expand and apply standard broadband signaling capabilities, and analyze the performance based on the numerical algorithm. The existing B-ISDN UNI protocol stack demands the location search mechanism to determine the location of mobile terminal in the wireless ATM networks because it use single protocol through the fixed PTP interface or PTM interface that don't support terminal mobility. The proposed method make possible the dynamic mobility at a part of wireless access by minimizing the signaling load without a falling-off in system performance by using the intelligence network technology according to the expansion of ATM and B-ISDN signaling integration based on the fixed networks. We implemented the performance analysis by MFC modeling based on numerical algorithm, and realized the efficiency of expenses by carrying out the comparative signaling performance evaluation to measure the relative gains of location search service in the intelligence wireless ATM system. The obtained results have the flexibility to operate in the public B-ISDN network environment without a change of existing B-ISDN/ATM NNI signaling reference to support the wireless ATM access system, and can easily expand to correspond to terminal mobility and various multimedia services in the next broadband PCS.

Adaptive Mapping Information Management Scheme for High Performance Large Sale Flash Memory Storages (고성능 대용량 플래시 메모리 저장장치의 효과적인 매핑정보 캐싱을 위한 적응적 매핑정보 관리기법)

  • Lee, Yongju;Kim, Hyunwoo;Kim, Huijeong;Huh, Taeyeong;Jung, Sanghyuk;Song, Yong Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.78-87
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    • 2013
  • NAND flash memory has been widely used as a storage medium in mobile devices, PCs, and workstations due to its advantages such as low power consumption, high performance, and random accessability compared to a hard disk drive. However, NAND flash cannot support in-place update so that it is mandatory to erase the entire block before overwriting the corresponding page. In order to overcome this drawback, flash storages need a software support, named Flash Translation Layer. However, as the high performance mass NAND flash memory is getting widely used, the size of mapping tables is increasing more than the limited DRAM size. In this paper, we propose an adaptive mapping information caching algorithm based on page mapping to solve this DRAM space shortage problem. Our algorithm uses a mapping information caching scheme which minimize the flash memory access frequency based on the analysis of several workloads. The experimental results show that the proposed algorithm can increase the performance by up to 70% comparing with the previous mapping information caching algorithm.

Core Competency of Content Intermediary and Improvement in Content Distribution Channel: Focused on Broadcasting Content Download Market (온라인 방송콘텐츠 유통 중개업자의 핵심 역량과 유통구조 개선효과에 관한 사례 (방송콘텐츠 다운로드 시장을 중심으로))

  • Kim, Yoo-Jung;Kim, Kwan-Hyun
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.254-266
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    • 2011
  • Wired and mobile Internet has led to increase in online broadcasting content market size. In particular, the fast-growing smart devices like smart phone and tablet PC in mobile Internet market has accelerated the growth of online broadcasting content service market. Meanwhile, the illegal distribution of online broadcasting content has been widespread in this market. There are also significant transaction costs, search costs, contracting and coordination costs in online broadcasting content market. MCP(Master content provider) which is a content distributor has been playing a critical role in preventing illegal content distribution, reducing costs and removing inefficiencies of online broadcasting content market. Thus, the purpose of this study is to investigate the competency of MCP to streamline the online broadcasting contents market from the resource- based view. And this study conducted a case study to explain the status of online broadcasting content market and define what kinds of problems and issues are there in the market in a systematic way. The case study also showed how MCP competency plays an important role in reducing administrative and transaction costs and in solving illegal content distribution and other inefficiencies of the online broadcasting contents market.

Use of External Information Sources by Potential Adopters of IT Convergence Products: Focusing on Potential Adopters of Smartphone (IT융합제품 잠재구매자의 외부정보원천 활용에 대한 연구 : 스마트폰 잠재구매자를 중심으로)

  • Yoo, Jae-Heung;Choi, Sae-Sol;Choi, Mun-Kee
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.217-233
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    • 2011
  • In this study, we have examined how the potential users of IT convergence product use the external information sources for purchasing decision focusing on a case of smartphone. Although the specifications and price of IT convergence products, such as smartphone, tablet pc, and smart TV, are considered as major criteria for purchasing decision, the competitiveness of these factors have disappeared as many companies launch similar products in the market. External information sources play a significant role to differentiate the alternatives by offering value-added experience information. The effect of external information sources becomes stronger for experience and high-involvement product whose performance can be evaluated through only users' direct experience. In this study, we categorized the external information sources for smartphone into five; company ads, personal network, expert group, consumers, and media. Through an empirical study with potential smartphone users, we verified how these external information sources affect users' purchasing decision in the perspective of the perceived attributes of information source, quality of information, and individual's characteristics based on self-regulatory theory.

Scene Composition Technology Based on HTML5 in Hybrid Broadcasting Environment (하이브리드 방송 환경 하에서 HTML5 기반 장면구성 기술)

  • Jo, Minwoo;Park, Jungwook;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.237-248
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    • 2013
  • Hybrid broadcasting environment is convergence of broadcasting and communication environment. In hybrid broadcasting environment, a number of media can be delivered using both broadcasting channel and other network unlike traditional broadcast environment that is able to deliver a couple of media by the limited bandwidth. Now, starting with smart TV, hybrid broadcasting environment combining broadcasting channel and IP network is established, and a variety of services are appearing. Moreover, the services using hybrid broadcasting environment are expected to appear soon for the other smart terminals such as smart phone and tablet PC. Scene composition is one of the methods that can consume effectively a number of media delivered from hybrid broadcasting environment. Using scene composition, multiple media can be consumed through the specified presentation time and space. Therefore, in this paper, it proposes the scene composition technology that is suitable for hybrid broadcasting environment and smart terminals. However, the spatial composition and temporal composition of media using script language and style language of HTML5 might increase the complexity of processing, and cause limitation of avaliable terminals. Also, a document of HTML5 can describe only one scene. By these reason, the proposed scene composition technology extends HTML5 in order to provide the spatial and temporal composition of media and description of multiple scene through markup language. In addition, it includes the extension of HTML5 in terms of utilization in hybrid broadcasting environment. For this proposal, this paper describes the technology of HTML5 and proposed scene composition. Also, it verifies the scene composition with both implementations and experiments.