• Title/Summary/Keyword: P2P streaming

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A P2P Multimedia Streaming Protocol Using Multiple-Peer Binding (다중 피어 결합을 이용한 P2P 멀티미디어 스트리밍 프로토콜)

  • Jung Eui-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.253-261
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    • 2006
  • In spite of the popularity of P2P technology, a multimedia streaming using the P2P technology has been neglected. The reason for this is that the P2P multimedia streaming has suffered from several inherent problems especially poor bandwidth and unreliable connection among peers. We suggest a Multi-Peer Binding Protocol (MPBP) in this paper that provides a virtual single channel composed of multiple connections to several peers to ease these problems. The protocol enables applications to download data from multiple peers simultaneously, so they can achieve throughput improvement and reliable streaming. For this, the MPBP splits media files into small chunks and provides a mechanism for identifying and transmitting each chunk. Implemented MPBP engine focuses on handling an abrupt disconnection from data sending peers and the evaluation result shows the MPBP is able to handle it gracefully. The MPBP is also desisted to support various media types. To verify this, video and audio applications are implemented using the MPBP engine in this paper.

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A Distribution Scheme for Continuous Media Contens over Peer-to-Peer Networks (P2P 네트웍에서 연속형 미디어 컨텐츠의 분산형 배포 기법)

  • Kwon Jin Baek;Yeom Heon Young;Lee Jeong Bae
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.511-520
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    • 2004
  • A peer-to-peer model is very useful in solving the server link bottleneck problem of a client-server model. In this work, we discuss the problems of distributing multimedia content over peer-to-peer network. We focus on two problems in peer-to-peer media content distribution systems. The first is the transmission scheduling of the media data for a multi-source streaming session. We present a sophisticated scheduling scheme called fixed-length slotted scheduling, which results in minimum buffering delay. The second problem is on the fast distribution of media content in the peer-to-peer system that is self-growing. We propose a mechanism accelerating the speed at which the system's streaming ca-pacity increases, called FAST.

Multi-Level Streaming Using Fuzzy Similarity in P2P Distribution Mobile Networks (P2P 분산 모바일 네트워크상에서 퍼지 유사도를 이용한 멀티-레벨 스트리밍)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
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    • v.15 no.3
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    • pp.364-371
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    • 2011
  • In P2P distribution mobile networks, QoS of streaming media services are under heavy influence from overheads such as congestion, latency, and interference. The problem is further complicated by the fact that the popularity of media objects changes over time. This paper proposes a new FSMS+ (Fuzzy Similarity-based Multi-level Streaming Scheme) which minimizes performance degradation of streaming services due to overhead. We then utilize fuzzy similarity-based relevance that can dynamically stream the streaming media object with minimum overhead. The simulation result showed that the proposed scheme has better performance in retransmission rate, congestion control rate and latency rate than the other existing methods of distance method, DC (disk caching) method, and prefix method.

A P2P Media Streaming by SDS : Sequential Download System (SDS : Sequential Download System을 이용한 P2P 미디어 스트리밍)

  • Park, Byung-Chul;Roh, Sun-Sik;Lee, Dong-Eun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2166-2171
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    • 2007
  • In this paper, we proposed a Sequential Download System(SDS) to provide high steaming QoS in p2p network. SDS is able to receive a media file simultaneously from multiple source peer by download manager and deal with unexpected leave of source peer. Also It can provide stable streaming services with minimum buffering delay and manage request of other peer by memory map in process of downloading.

P2P-based multimedia streaming system for a lightweight mobile platform (초경량 모바일 플랫폼에서 효율적인 P2P기반 멀티미디어 스트리밍 시스템)

  • Jeon Seong-Kyu;Kim Tae-Hyung
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.601-603
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    • 2005
  • 무선인터넷 환경이 점점 더 빠른 속도로 발전해 나가는 환경에 있어서 모바일 디바이스의 멀티미디어 Streaming 서비스에 대한 효율적인 측면이 강조되고 있다. 하지만 기존의 네트워크 환경에서 모바일 디바이스의 제한된 측면인 CPU Performance, Memory Restriction등으로 인해 모바일 Streaming 서비스는 여러 문제점을 야기 시킬 수 있다. 본 논문에서는 Lightweight Mobile platform에서 P2P 방식의 효율적인 멀티미디어 Streaming 방식을 제안하고 구현하여 모바일 디바이스의 단점을 극복할 수 있도록 시스템을 설계하였다.

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Multimedia Contents Streaming Service using the Section Information Retrieval on P2P Network (구간정보를 이용한 P2P 상에서 멀티미디어 스트리밍)

  • Lee, Ji-Hyun;Han, Kwang-Rok
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1328-1337
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    • 2007
  • We describe a method for streaming specific section using the section information among peers on P2P network. As peers tend to extract only the part of contents in which they are interested, an indexed file is created based on the section information of multimedia contents and registered in the search server. If a peer requests the streaming of specific parts of the contents to other corresponding peer using the section information that the server returns, the peer streams only separated section of the multimedia contents according to the information. For this process, we implement a function that a peer's PC can play a role as a server, and the peer streams the separated content based on the section information that the server supplies.

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A Multicast Delivery Technique for VCR-like Interactions in Collaborative P2P Environment (협력 P2P 환경에서 VCR 기능을 위한 멀티캐스트 전송 기법)

  • Kim Jong-Gyung;Kim Jin-Hyuk;Park Seung-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.7B
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    • pp.679-689
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    • 2006
  • Delivering multicast stream is one of the cost-saving approach in the large scale VOD environment. Because implementing VCR-like interactions for user's convenience in the multicast streaming system involves complex problems, we need the proper solutions for them. In this paper, we propose a hybrid scheme which uses the general P2P and the patching scheme with the Collaborative Interaction Streaming Scheme(CISS). CISS provides jumping functionability to the appropriate multicast session after VCR-like interaction in the environment in which multiple peers transmit VCR-like interaction streams to the VCR-like functionability request node to reduce the loads generated by frequent join or departure of peers at the multicast tree during providing VCR-like functionability. Therefore, with the proposed scheme we can distribute network traffic and reduce control overhead and latency. And to evaluate the performance of proposed scheme we compare it in the aspect of the performance of streaming delivery topology, control overhead and streaming quality with P2Cast[10] and DSL[11]. The simulation result shows that proposed P2Patching reduces about 30% of process overhead and enhances about $25{\sim}30%$ of streaming quality compared with DSL.

An Improvement of the P2P Streaming Network Topology Algorithm Using Link Information (연결 정보를 이용한 P2P 스트리밍 네트워크 구조의 개선)

  • Lee, Sang-Hoon;Han, Chi-Geun
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.5
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    • pp.49-57
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    • 2012
  • In P2P streaming management, peer's churning and finding efficient topology architecture optimization algorithm that reduces streaming delay is important. This paper studies a topology optimization algorithm based on the P2P streaming using peer's link information. The proposed algorithm is based on the estimation of peer's upload bandwidth using peer's link information on mesh-network. The existing algorithm that uses the information of connected links is efficient to reduce message overload in the point of resource management. But it has a risk of making unreliable topology not considering upload bandwidth. And when some network error occurs in a server-closer-peer, it may make the topology worse. In this paper we propose an algorithm that makes up for the weak point of the existing algorithm. We compare the existing algorithm with the proposed algorithm using test data and analyze each simulation result.

Enhanced Peer-to-Peer Streaming Protocol to Provide The Selective VoD Service in Live Streaming Session (스트리밍 세션에서 선택적 VoD 서비스 제공을 위한 향상된 피어-투-피어 스트리밍 프로토콜)

  • Yi, Seonwoo;Cho, Sunghyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.1
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    • pp.40-47
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    • 2015
  • We propose a method to provide a selective VoD service during live streaming sessions. In the proposed method, each peer joined the live streaming session receives video stream packets with P2P manner and stores the packets to provide a VoD service. To mitigate the overhead of each peer node to store the video stream packets, the proposed scheme categorizes peers into three different groups based on their link types. To increase data gathering speed and reduce the network load, we also proposes the P2P transmission scheme within the same AP network for the peers with Wi-Fi link. To evaluate the performance of the proposed method, we implement computer simulator using NS-3. Simulation results show that the proposed method reduces the overhead about 66% and increases the P2P data gathering speed about 50% compared to the conventional schemes.

An Energy-Efficient Mobile P2P Streaming Structure Using Agent Peers (에이전트 피어를 이용한 에너지 효율적인 모바일 P2P 스트리밍 구조)

  • Kim, Sang-Jin;Kim, Eun-Sam
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.121-129
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    • 2011
  • With advances in wireless networks and advent of powerful mobile devices such as smart phones, the demand for mobile IPTV services has been increasing. It is essential to minimize the energy consumption of mobile devices because their battery capacity is limited. In this paper, we therefore propose a new streaming structure in P2P-based mobile IPTV systems to minimize the energy consumption of mobile peers using agent peers. Agent peers can decrease the energy consumption of mobile peers significantly by performing streaming functionality and exchanging control messages for joining and leaving overlay networks in place of corresponding mobile peers. Finally, by simulation experiments using an energy model, we show that our proposed streaming structure can increase the lifetime of mobile peers using agent peers.