• Title/Summary/Keyword: Overlapped Objects

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Screw Transformation Mechanism of Screw-Propelled Robot for Efficient Void Detection in Grease Pipe (스크류 추진형 검측 로봇의 효율적인 검측을 위한 스크류 구조 변화 메커니즘)

  • Kim, Dongseon;Kim, Hojoong;Kim, Jinhyun
    • The Journal of Korea Robotics Society
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    • v.17 no.2
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    • pp.172-177
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    • 2022
  • In general, detection robots using ultrasonic sensors are equipped with sensors to protrude outward or to contact objects. However, in the case of a screw-propelled robot that detects the inside of a reactor tendon duct, if the ultrasonic sensor protrudes to the outside, resistance due to grease is generated, and thus the propulsion efficiency is reduced. In order to increase the propulsion efficiency, the screw must be sharp, and the sharper the screw, the more difficult it is to apply a high-performance ultrasonic sensor, and the detection efficiency decreases. This paper proposes a screw shape-changing mechanism that can improve both propulsion efficiency and detection efficiency. This mechanism includes an overlapped helical ring (OHR) structure and a magnetic clutch system (MCS), and thus the shape of a screw may be changed to a compact size. As a result, the Screw-propelled robot with this mechanism can reduce the overall length by about 150 mm and change the shape of the screw faster and more accurately than a robot with a linear actuator.

Explosion Casting: An Efficient Selection Method for Overlapped Virtual Objects in Immersive Virtual Environments (몰입 가상현실 환경에서 겹쳐진 가상객체들의 효율적인 선택을 위한 펼침 시각화를 통한 객체 선택 방법)

  • Oh, JuYoung;Lee, Jun
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.11-18
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    • 2018
  • To interact with a virtual object in immersive virtual environment, the target object should be selected quickly and accurately. Conventional 3D ray casting method using a direction of user's hand or head allows the user to select an object quickly. However, accuracy problem occurs when selecting an object using conventional methods among occlusion of objects. In this paper, we propose a region of interest based selection method that enables to select an object among occlusion of objects using a combination of gaze tracking and hand gesture recognition. When a user looks at a group of occlusion of objects, the proposed method recognizes user's gaze input, and then region of interest is set by gaze input. If the user wants to select an object among them, the user gives an activation hand gesture. Then, the proposed system relocates and visualizes all objects on a virtual active window. The user can select an object by a selecting hand gesture. Our experiment verified that the user can select an object correctly and accurately.

Repetition Antipriming: The Effects of Perceptual Ambiguity on Object Recognition (반복 반점화: 지각적 모호성이 물체 재인에 미치는 영향)

  • Kim, Ghoo-Tae;Yi, Do-Joon
    • Korean Journal of Cognitive Science
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    • v.21 no.4
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    • pp.603-625
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    • 2010
  • Neural representation of a visual object is distributed across visual cortex and overlapped with those of many other objects. Thus repeating an object facilitates the recognition of the object while it impairs the recognition of other objects. These effects are called repetition priming and antipriming, respectively. Two experiments investigated a new phenomenon of repetition antipriming, in which a repeated object itself is antiprimed. The learning stage presented object pictures which were degraded at various levels. Participants determined how recognizable each object was. Then, the test stage presented the intact version of the object pictures and made participants to perform a categorization task. Both Experiment 1 and 2 found that the processing of the objects that had been recognized were facilitated (repetition priming) while the processing of the objects that had been perceptually ambiguous were impaired (repetition antipriming). These findings suggest that experiencing a perceptually ambiguous object might enhance the connection between feature-level representations and multiple object-level representations, which impairs the subsequent recognition of the repeated object.

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Depaysement expressed in Fashion Window Display - Focused on Department stores in US, France and Japan - (패션윈도우 디스플레이에 나타난 데페이즈망(Depaysement) - 미국, 프랑스, 일본 백화점을 중심으로 -)

  • Heo, Seungyeun;Lee, Younhee
    • Journal of the Korean Society of Costume
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    • v.64 no.3
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    • pp.1-12
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    • 2014
  • The purpose of this study is to investigate the Depaysement techniques in a new perspective, which are applicable to fashion window display. It was investigated by studying the case of Depaysement expressed in contemporary fashion window display. The analysis object of this study was limited to window displays shown at the world's most famous department stores in the last five years. The data was collected through related specialty publications and each department store's websites. The framework for analysis of this study is established by relevant precedent studies. The results of this study were drawn form comparative quantitative analysis from an expert group. Through the study, the characteristics of Depaysement in the contemporary fashion window display were classified into 'Change of forms and materials', 'Heterogeneous combination of objects', 'Location change of an object', 'Conversion of recognition on an object' and 'Change of spatial awareness'. The expression approaches were 'Change of scale', 'Change of materials', 'Combination of heterogeneous objects', 'Heterogeneous combination', 'Arrangement of object in a strange space', 'Change of display method', 'Overlapped object', 'Paradoxical image', 'Variable awareness of boundary' and 'Reorganization of interior space and change of materials'.

Performance Improvement of Motion Compensation using Motion Vector Segmentation (움직임 벡터 분할을 이용한 움직임 보상 성능 개선)

  • 채종길;곽성일;황찬식
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.3
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    • pp.77-88
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    • 1995
  • It is assumed in the block matching algorithm(BMA) that all the pels in a block have a same motion vector. Then, the motion vector of a block in the BMA is matched to only one or none of the objects in the worst case if objects in a block have different motion vectors. This is apparent in the motion estimation using the fast BMA which has the effect of reducing the computation time and hardware complexity, compared to the full search BMA. Although the motion vector in the motion estimation using small block size is accurate, the increased number of bits is required to represent motion vectors. In this paper, new motion vector segmentation with less additional information and hardware complexity than the conventional method is proposed. In the proposed method, a motion vector is derived from the block for motion vector segmentation and another motion vector is extracted from four neighboring blocks to consiture a motion vector pair. For the accurate motion vector of each subblock, the motion vector is assigned to each subblock by mean squared error measure. And the overlapped motion compensation using window is also applied to reduce displaced frame difference.

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Complex Cell Image Segmentation via Structural Feature Information (구조적 특징 정보를 이용한 복잡한 세포영상 분할)

  • Kim, Seong-Gon
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.35-41
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    • 2012
  • We propose a new marker driven Watershed algorithm for automated segmentation of clustered cell from microscopy image with less over segmentation. The Watershed Transform is able to segment extremely complex objects which are highly touched and overlapped each other. The success of the Watershed Transform depends essentially on the finding markers for each of the objects of interest. For extracting of markers positioning around center of each cell we used radial symmetry and iterative voting algorithms. With synthetic and real images, we quantitatively demonstrate the performance of our method and achieved better results than the other compared methods.

Markless System of Using Hand Tracking (핸드 트레킹을 이용한 Markerless 시스템)

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Kyeong-Og;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.683-685
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    • 2010
  • Augmented reality is a technology for showing virtual objects overlapped with the real world as seen from the eyes of users. Studies are being conducted on effective communication methods using hand movements in augmented reality. Hand movements are an important means of human communication along with writing and voice. Space arrangement technology and hand tracking technology using markers to acquire virtual information in augmented reality have many limitations. This paper proposes tracking hand area for augmented object. The augmented objects change viewpoints by hand positions which improves the sense of three dimensions and immersion.

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Real Time Abandoned and Removed Objects Detection System (실시간 방치 및 제거 객체 검출 시스템)

  • Jeong, Cheol-Jun;Ahn, Tae-Ki;Park, Jong-Hwa;Park, Goo-Man
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.462-470
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    • 2011
  • We proposed a realtime object tracking system that detects the abandoned or disappeared objects. Because these events are caused by human, we used the tracking based algorithm. After the background subtraction by Gaussian mixture model, the shadow removal is applied for accurate object detection. The static object is classified as either of abandoned objects or disappeared object. We assigned monitoring time to the static object to overcome a situation that it is being overlapped by other object. We obtained more accurate detection by using region growing method. We implemented our algorithm by DSP processor and obtained an excellent result throughout the experiment.

A Study on Bangnyeong in Focused on Records during Han Period (한대(漢代)의 기록을 중심으로 한 방령(方領)에 관한 연구)

  • Lee, Dong-A
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.2
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    • pp.101-109
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    • 2014
  • Bangryeong generally means rectangular collars at present. However, it is estimated that there would be Bangryeong in different shapes besides rectangular shape in ancient times, but there is no accurate evidence. The dispute on the shape of Bangryeong started with the records in Yegi(禮記) and Simui written during Zhou period, China, the oldest records on Bangryeong. However, there are no remains or paintings(pictorial data) accurately proving the different shapes of Bangryeong. While the new shape of Gokgeop(collar of Simui) was mentioned by Zhu Xi during Song period, it was not accurately verified. There are almost no literature, excavated objects or pictorial data on the shapes of Bangryeong which are not definitely identified. The shape of Bangryeong is identified to a certain extent by objects excavated or pictorial data during Yuan and Ming period. There will be definite reasons why Zhou Xibao and Hua Mei, the scholars in China, the y-shaped collar rolled on the chest among the objects excavated during Warring States Period as Bangryeong or Guryeong. Thus, this paper investigated the notes and description in Yegijeongui(禮記正義) and the records and notes during the Han period which are mentioned most frequently except Yegi among the records on Bangryeong. Accordingly, this paper identified that there are different shapes of Bangryeong except rectangular shape during the Han period. It is estimated that Bangyeong at that time had symmetric collars, the collars of Jikryeong which are not overlapped. The collar section after the neck section was straight. It was also said that Bangyeong was women's clothing. In other words, Bangyeong in the Han period suggests that the collar of Jikryeong was Bangryeong. As discussed above, Bangryeong has the long history and different meanings by period. However, it is very difficult to accurately define Bangryeong because there are almost no records on it. Nevertheless, Bangryeong will be discussed more in further study.

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Disjoint Particle Filter to Track Multiple Objects in Real-time

  • Chai, YoungJoon;Hong, Hyunki;Kim, TaeYong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1711-1725
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    • 2014
  • Multi-target tracking is the main purpose of many video surveillance applications. Recently, multi-target tracking based on the particle filter method has achieved robust results by using the data association process. However, this method requires many calculations and it is inadequate for real time applications, because the number of associations exponentially increases with the number of measurements and targets. In this paper, to reduce the computational cost of the data association process, we propose a novel multi-target tracking method that excludes particle samples in the overlapped predictive region between the target to track and marginal targets. Moreover, to resolve the occlusion problem, we define an occlusion mode with the normal dynamic mode. When the targets are occluded, the mode is switched to the occlusion mode and the samples are propagated by Gaussian noise without the sampling process of the particle filter. Experimental results demonstrate the robustness of the proposed multi-target tracking method even in occlusion.