• 제목/요약/키워드: Orthographic-Projection

검색결과 16건 처리시간 0.025초

볼륨프로 하드웨어를 이용한 효율적인 투시투영 방법 (An Efficient Perspective Projection using $\textrm{VolumePro}^{TM}$ Hardware)

  • 임석현;신병석
    • 한국정보과학회논문지:시스템및이론
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    • 제31권3_4호
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    • pp.195-203
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    • 2004
  • 볼륨프로는 일반 PC상에서도 실시간 볼륨렌더링이 가능하도록 고안된 하드웨어이다. 그러나 볼륨프로는 직교투영(orthographic projection) 기능만 제공하기 때문에 가상 내시경과 같이 투시투영 (perspective projection)이 필요한 분야에는 이용할 수 없다. 이런 문제를 해결하기 위해 볼륨 데이터를 여러 개의 슬랩(slab)으로 분할하여 투시투영을 근사 하는 방법이 소개되었으나 이 방법은 시각 절두체에 포함되지 않은 부분까지 렌더링 하기 때문에 처리시간이 길어지는 문제가 있다. 본 논문에서는 볼륨프로의 크로핑(cropping) 기능을 이용하여 볼륨 데이타를 여러 개의 서브볼륨으로 분할함으로써 효율적인 투시투영이 가능하도록 하는 방법을 제안한다. 이 방법은 시각 절두체(view frustum)에 포함되는 부분만 렌더링하므로 슬랩을 이용하는 기존 방법과 동일한 화질을 가지면서 처리시간을 단축시킨다.

Resolution analysis of Fourier Hologram using integral imaging

  • Chen, Ni;Park, Jae-Hyeung;Kim, Nam
    • 한국광학회:학술대회논문집
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    • 한국광학회 2009년도 창립 20주년기념 특별학술발표회
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    • pp.331-332
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    • 2009
  • We present an analysis on the quality factors of the Fourier hologram generated from multiple orthographic view images of three-dimensional object. In the analysis, we analyze both the maximum size of the reconstructed object and its spatial resolution. For the maximum size of the reconstruction, we found that the main factor is the orthographic projection angle interval. Too large projection angle interval causes overlapping in the reconstruction space domain. For the spatial resolution, there are three factors, i.e. the capturing lens array pitch which determines the spatial sampling rate of the original three-dimensional objects, the maximum orthographic projection angle, and the spatial frequency bandwidth of the object. The dominant factor is determined by the relationship between those three factors.

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PROJECTIONS OF PSEUDOSPHERE IN THE LORENTZ 3-SPACE

  • Birman, Graciela S.;Desideri, Graciela M.
    • 대한수학회보
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    • 제44권3호
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    • pp.483-492
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    • 2007
  • In this paper, we study the map projections from pseudo-sphere $S_1^2$ onto the non-lightlike surfaces in the 3-dimensional Lorentzian space, $L^3$, with curvature zero. We show geometrical means and properties of $\mathbb{R}{\times}S_1^1-cylindrical$, $S^1{\times}L-cylindrical$ and $\mathbb{R}{\times}H_0^1-cylindrical$ projections defined on $S_1^2$ to cylinders $\mathbb{R}{\times}S_1^1,\;S^1{\times}L$ and $\mathbb{R}{\times}H_0^1$, respectively, and orthographic and stereographic projections on $S_1^2$ to Lorentzian plane, $L^2$.

CFD 해석을 위한 3차원 격자생성 프로그램의 개발 (Development of a Three Dimensional Mesh Generation Program for CFD Simulations)

  • 장재원;김사량;허남건
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2001년도 추계 학술대회논문집
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    • pp.157-163
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    • 2001
  • In the present study a mesh generation program is developed for three dimensional flow analyses with complex geometry. By the present program one can define vertices using various coordinate systems and cells for finite volume approach. Rendered display of the generated mesh can be also available in both orthographic and perspective projection modes. Through perspective projection mode, one can check the quality of generated mesh by moving around inside the mesh like a virtual reality. The examples of the program execution is given in the paper.

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단안시에 의한 무늬그래디언트로부터 연 방향 복구 (Recovering Surface Orientation from Texture Gradient by Monoculer View)

  • 정성칠;최연성;최종수
    • 한국통신학회:학술대회논문집
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    • 한국통신학회 1987년도 춘계학술발표회 논문집
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    • pp.22-26
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    • 1987
  • Texture provides an important acurce of information about the threedicensfornarry information of visible surface particulary for stationary conccular views. To recover three dicmensinoary information, the distorging effects of pro jection must be distinguished from properties of the texture on which the distrortion acts. In this paper, we show an approximated maximum likelihood estimation method by which we find surface oriemtation of the visible surface in gaussian sphere using local analysis of the texture, In addition assuming that an orthographic projection and a circle is an image formation system and a texel(texture element)respectively we derive the surface orientation from the distribution of variation by means of orthographic pro jemction of a tangent directon which exstis regulary in the are length of a circle we present the orientation parameters of textured surface with saint and tilt and also the surface normal of the resvlted surface orimentation as needle map. This algorithm was applied to geograghic contour and synthetic textures.

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정사영 베이스의 형상인식에 의한 3차원 모델링에 관한 연구 (A research for 3-dimensional modeling by orthographic projection based feature recognition)

  • 이형국;반갑수;이석희
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.704-706
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    • 1991
  • In CAD/CAM system, many efforts are made to automate the converting process from drawling information to manufacturing Information. The most difficult step In this procedure is utilizing 2 dimensional drawing information In order to formulate 3 dimensional w&ling information. This paper emphasizes to mWe automatically series of convertirg steps which provide 3 dimensional wire frame, surface and solid modeling using feature recognition rules. With the standardization of design process and the recognition rule as preceding steps, it shows a good application tool to interface the design and manufacturing procedures in PC-Level CAD/CAM system.

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동영상으로부터 3차원 물체의 모양과 움직임 복원 (3-D shape and motion recovery using SVD from image sequence)

  • 정병오;김병곤;고한석
    • 전자공학회논문지S
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    • 제35S권3호
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    • pp.176-184
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    • 1998
  • We present a sequential factorization method using singular value decomposition (SVD) for recovering both the three-dimensional shape of an object and the motion of camera from a sequence of images. We employ paraperpective projection [6] for camera model to handle significant translational motion toward the camera or across the image. The proposed mthod not only quickly gives robust and accurate results, but also provides results at each frame becauseit is a sequential method. These properties make our method practically applicable to real time applications. Considerable research has been devoted to the problem of recovering motion and shape of object from image [2] [3] [4] [5] [6] [7] [8] [9]. Among many different approaches, we adopt a factorization method using SVD because of its robustness and computational efficiency. The factorization method based on batch-type computation, originally proposed by Tomasi and Kanade [1] proposed the feature trajectory information using singular value decomposition (SVD). Morita and Kanade [10] have extenened [1] to asequential type solution. However, Both methods used an orthographic projection and they cannot be applied to image sequences containing significant translational motion toward the camera or across the image. Poleman and Kanade [11] have developed a batch-type factorization method using paraperspective camera model is a sueful technique, the method cannot be employed for real-time applications because it is based on batch-type computation. This work presents a sequential factorization methodusing SVD for paraperspective projection. Initial experimental results show that the performance of our method is almost equivalent to that of [11] although it is sequential.

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Automatic Estimation of Spatially Varying Focal Length for Correcting Distortion in Fisheye Lens Images

  • Kim, Hyungtae;Kim, Daehee;Paik, Joonki
    • IEIE Transactions on Smart Processing and Computing
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    • 제2권6호
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    • pp.339-344
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    • 2013
  • This paper presents an automatic focal length estimation method to correct the fisheye lens distortion in a spatially adaptive manner. The proposed method estimates the focal length of the fisheye lens by generating two reference focal lengths. The distorted fisheye lens image is finally corrected using the orthographic projection model. The experimental results showed that the proposed focal length estimation method is more accurate than existing methods in terms of the loss rate.

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유클리드 카메라 보정을 하지 않는 비디오 기반 증강현실 (Video-Based Augmented Reality without Euclidean Camera Calibration)

  • 서용덕
    • 한국컴퓨터그래픽스학회논문지
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    • 제9권3호
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    • pp.15-21
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    • 2003
  • An algorithm is developed for augmenting a real video with virtual graphics objects without computing Euclidean information. Real motion of the camera is obtained in affine space by a direct linear method using image matches. Then, virtual camera is provided by determining the locations of four basis points in two input images as initialization process. The four pairs of 2D location and its 3D affine coordinates provide Euclidean orthographic projection camera through the whole video sequence. Our method has the capability of generating views of objects shaded by virtual light sources, because we can make use of all the functions of the graphics library written on the basis of Euclidean geometry. Our novel formulation and experimental results with real video sequences are presented.

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형상인식을 이용한 정사영 도면의 3차원 모델링에 관한 연구 (Formulating 3-dimensional modeling from the orthographic projection drawing using feature recognition technique.)

  • 이석희;반갑수;이형국
    • 한국정밀공학회지
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    • 제10권4호
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    • pp.180-189
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    • 1993
  • In CAD/CAM system, it is required to produce manufacturing information from the deawing output of design system. The most difficult task is to formulate 3-dimentional modeling information utilizing 2-dimentional data. This paper addresses the automatic converting steps of 2-dimentional drawing data to 3-dimentional solid modeling using feature recognition rules as an expert shell. With the standardization of design process and recognition rule as a fundamental steps, the developed system shows a good application tool which can interface the design and manufacturing stage in CAD/CAM system of PC level.

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