• Title/Summary/Keyword: Orthographic Projections

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PROJECTIONS OF PSEUDOSPHERE IN THE LORENTZ 3-SPACE

  • Birman, Graciela S.;Desideri, Graciela M.
    • Bulletin of the Korean Mathematical Society
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    • v.44 no.3
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    • pp.483-492
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    • 2007
  • In this paper, we study the map projections from pseudo-sphere $S_1^2$ onto the non-lightlike surfaces in the 3-dimensional Lorentzian space, $L^3$, with curvature zero. We show geometrical means and properties of $\mathbb{R}{\times}S_1^1-cylindrical$, $S^1{\times}L-cylindrical$ and $\mathbb{R}{\times}H_0^1-cylindrical$ projections defined on $S_1^2$ to cylinders $\mathbb{R}{\times}S_1^1,\;S^1{\times}L$ and $\mathbb{R}{\times}H_0^1$, respectively, and orthographic and stereographic projections on $S_1^2$ to Lorentzian plane, $L^2$.

Hint-based Reconstruction of Interacting Solids of Revolution from Orthographic Projections (2차원 도면에서 교차하는 회전체 형상의 복원)

  • Han S.H.;Lee H.M.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.6
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    • pp.392-401
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    • 2005
  • 2D CAD is being replaced by 3D CAD to improve efficiency of product design and manufacturing. Therefore, converting legacy 2D drawings into 3D solid models is required. CSG based approaches construct solid models from orthographic views more efficiently than traditional B-rep based approaches. A major limitation of CSG based approaches has been the limited domain of objects that can be handled. This paper aims at extending the capabilities of CSG based approaches by proposing hint-based recognition of interacting solids of revolution which can handle interacting solids of revolution as well as isolated solids of revolution.

A Study on the Construction of a 3D Object from Orthographic Views (2차원 평행 투영도로부터 3차원 물체의 구성에 관한 연구)

  • 김응곤;박종안;김준현
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1991.10a
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    • pp.69-72
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    • 1991
  • This paper proposes an efficient algorithm that constructs 3 dimensional solid object from orthographic views. The 3D object construction algorithm inputs vertices and edges information of 3 orthogonal views, generates 2 dimensional surfaces of input views, 3 dimensional possible vertices, possible edges and possible surfaces, compares 2 dimensional projections of 3 dimensional possible surface with two dimensional surfaces from orthogonal views and then determines the solution. This algorithm has been proved to be efficient in reducing the time taken and is useful for CAD system, 3 dimensional scene analysis system and object modellings for 3D graphics. The algorithm has been implemented in C language on the IBM PC/AT.

Construction of 3 Dimensional Object from Orthographic Views (2차원 평면투영도로부터 3차원 물체의 구성)

  • Kim, Eung-Kon
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.12
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    • pp.1825-1833
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    • 1990
  • This paper proposes an efficient algorithm that constructs 3-dimensional solid object from 3 orthogonal views. This algorithm inputs vertex and edge information of 3 orthogonal views and generates 2 dimensional surfaces, 3 dimensional vertices, edges and surfaces and then compares 2 dimensional projections of 3 dimensional surfaces with surfaces from othorgonal views. This algorithm is useful for CAD system, 3 dimensional scene analysis system and object modeling for real-time animation and has been implemented in C language on IRIS workstation. The effectiveness of this algorithm is shown by examples of aircrafts' models.

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