• Title/Summary/Keyword: Optical illusion

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A Study of Trompe l'oeil Expressions in Modern Fashion - With a Special Reference to Those Since 2000 - (현대패션에 나타난 Trompe l'oeil 표현에 관한 연구 - 2000년 이후를 중심으로 -)

  • Kim, Sun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.4
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    • pp.597-605
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    • 2010
  • This study is about the expression types and characteristics of Trompe l'oeil in modern fashion. The study defines the concept of Trompe l'oeil, examines the Trompe l'oeil in the surrealist works from which the Trompe l'oeil derives from, and analyzes the works that have emerged since 2000. The study used a collection of magazines such as Vogue, Gap, Fashion News, and the Internet. According to the findings, the expression types of Trompe l'oeil in modern fashion were seen in the human body, the wearing style, the details, and accessory effects of clothes. The modern fashion design using the Trompe l'oeil based on such external expressions was characterized by the following: first, the fashion design destroyed the concept of common sense and expressed the purity of the human spirit by revealing the human body hidden in clothes from the combination of clothes and the human body with surrealism. Second, the details or accessories of clothes were printed or painted as if they existed. Pleasure was expressed by applying Trompe l'oeil to the wearing methods and forms of clothes through the optical illusion of materials or colors. Third, the effects of an optical illusion were displayed by transforming and distorting the wearing style and reversing the front, back, exterior and interior of clothes; this optical illusion characterized the deconstruction expressed through the transformation of ideas.

The Development and Application of Elementary Science Convergence Program using Anamorphic Optical Illusion Art (아나모픽 착시예술을 활용한 초등 과학 융합 프로그램 개발 및 적용)

  • Ahn, Jaehong;Kwon, Nanjoo
    • Journal of Korean Elementary Science Education
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    • v.34 no.2
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    • pp.224-237
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    • 2015
  • In this study, in regard to the change of the paradigm to STEAM (Science, Technology, Engineering, Arts, and Mathematics), we have looked into the ways to apply scientific inquiry through the arts, discussed the educational implications for the ways to step forth with the science and the arts in educational field. In the development of the strategies related to the optical illusion arts, to make sure that the design-oriented science education to reach its goal to make effective teaching, students need to be understood in the method of the artistic designs. Totally it had two rounds for inspection about operation of the convergence with curriculum. As a result, students changed attitude to concentrate in class naturally while doing their art work, participating in person rather than simply looking. It is caused by the scientific approach to strategy of illusion arts. In addition, we could see that students change into a proactive manner as well as teachers comments that they are communicate and make a complete the work with others. A lot of researches give that science can provide the ideas as a method to arts, arts can provide creative ideas to science, but it is still lacking that research can be applied to education specifically on how to. An efforts in the number of collaborative research will continue to introduce, as this study STEAM of science and arts in the field of education be shifted paradigm.

Research on the Production Method of Three-Dimensional Image Scanimation (3D 입체 이미지 스케니메이션 제작 기법 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.209-215
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    • 2016
  • The quantity of image frames, the widths of transparent slits, and the black bars on the scanline are the three basic elements of scanimation. Besides, the size of scanimation, the color and contrast of scanimation, and the brightness of scanline, etc, can also influence the optical illusion of scanimation. Based on the recent principle of production of 2D scanimation, and through asking questions, and making corresponding experiment, this research finally gets to the conclusion. Based on the principle of production of 3D scanimation, and through various basic testing, this paper aims to verify how to bring out the best visual effects (optical illusion) of animated illusion scanimation in publications by using the 3D animation in the publications. And the future goal is to study and flexibly use Z-axis space in the scanimation.

The Principle of Moving Image and the Development of the Optical Instruments in the 19th Century - On the Theory of Afterimage Effect and the Scientific Development of Moving Image - (동영상의 원리와 19세기 시각기구의 발전과정 - 잔상이론과 동영상의 과학적 발전에 대해 -)

  • LEE, Sang-Myon
    • Korean Association for Visual Culture
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    • v.19
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    • pp.189-221
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    • 2012
  • This thesis investigates the development of optical instruments in the 19th century, before the birth of the cinema, and the principle of the perception of moving images. For this purpose it traces the development stages of the optical instruments which demonstrated 'illusion of movement' from 1820s when the 'persistence of vision' had begun to be researched by scientists. Then, it examines the theory of the 'persistence of vision' or 'afterimage effect' known as the principle in the perception of illusion of movement produced from moving images. The optical instruments in the 19th century that presented the illusion of movement began with the Thaumatrope (double-sided picture disc), and appeared from the Phenakistiscope/Stroboscope (revolving disc), the Zoetrope (revolving drum) and the Praxinoscope (mirror-reflexive revolving drum), and in 1892 the Projection-Praxinoscope presented firstly the moving pictures (animation) on the screen. According to the research of psychology and physiology in the early 20th century it has been recognized that the 'afterimage effect' theory is not sufficient to explain the perception of illusion of movement from the moving images which is closely related to the particularity of the visual perception system of the human eyes. Since then, the Phi-phenomenon suggested 1912 by the Gestalt psychologist, Max Wertheimer (1880-1943), is regarded as the most persuasive theory until now, although it is still imperfect.

A Study on Tuck Design in Modern Fashion (현대의상에 표현된 Tuck Design 연구)

  • 조진숙
    • The Research Journal of the Costume Culture
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    • v.12 no.1
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    • pp.12-27
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    • 2004
  • The Tuck, an important component of modem clothing design, was analyzed through various sources of literature comprised chiefly of domestic and imported fashion magazines from 2000 to 2003. The results were as follows: 1) The Tuck was organized in horizontal, perpendicular, oblique and radial directions. Application methods included repetition, gradation, radial arrangement, sequence and alternation of individual lines. 2) The Tuck was found in a variety of forms and uses. But due to structural characteristics, its function is more psychological and aesthetic than functional. The aesthetic properties of the Tuck included rhythm, optical illusion, abstraction, and material. The structural property of the Tuck occasionally substituted bust or waist darts. 3) The individuality and originality of the Tuck was used in unpredictable ways to give spatial ornamentality and emphasis on material. This enabled aesthetically unique designs to arise. To summarize, the Tuck, a component of clothing design as a formative art, was used in a variety of methods towards developing creative clothing design.

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Discussions on the Reconstruction of Visual Illusion in Dynamic Images - Take of Paul Sermon as an example (다이나믹 이미지 예술 중 착시의 재구성에 관한 연구 - 폴 셔먼의 을 중심으로)

  • GAO, XIAOYA;Paik, Joonki
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.189-201
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    • 2021
  • The art of dynamic images has experienced three development stages, including experimental films, recording art, and new media image. By introducing all kinds of new materials, new media to the art, and the art of dynamic images has created more freedom for art creation. With the development of digital information technology, dynamic image works have put forward an increasingly high requirement of visual art. The combination of dynamic images and visual illusion can give rise to different forms and expression methods, thus endowing artworks with more vigor. This paper provides an overview by sorting out the lineage and development of dynamic images in the background, as well as understanding the application and performance of contrasted visual illusion. Based on the understanding of the characteristics of visual illusion, we discuss the new characteristics of applying the theory of visual illusion to new media dynamic images in relation to the technical approach of dynamic images. Through the analysis of specific works of Telematic Vision, we search for its reasonable combination and find the appropriate technical means of implementation. We discuss how to use digital multimedia technology and spatial optical illusion to make the design more novel and impactful, and consider how the combination of digital dynamic image technology and visual illusion should be interpreted and applied.

The Visual Illusion Using the Adequate Ease Distribution of Jacket Pattern for the Middle Aged Women of Obese Figure (중년비만 여성용 재킷패턴의 여유량 분포에 따른 착시효과)

  • Sohn, Boo-Hyun
    • Korean Journal of Human Ecology
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    • v.17 no.3
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    • pp.469-483
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    • 2008
  • Body image is important as it is related to self-esteem and can be enhanced by clothing and the degree of enhancement is related to clothing fit. The purpose of the paper is to find the adequate ease distribution of jacket pattern for the obese women who want to slenderize their shape by optical illusion. Subjective evaluation of the visual appearance we collected and, at the same time, 3D clothing air volume was observed for the nine types of experimental jackets with different ease distribution. As results it was found that jacket pattern for the obese women is that the front width of pattern is wider than what of back width in waist and abdomen. It was also noted that there was distance between clothing and skin in the girth around hip of jacket. 3D scanner clearly demonstrated the distribution of ease is useful to find the pattern variables responsible for the slender appearance of the obese women. The ready-to-made clothes for the obese women's clothing should be manufactured systematically in due consideration of the diversity and scarcity of the obese women's body shape.

Study on Changes of Physical Expression in Interior and Exterior Surfaces in Contemporary Architecture (현대건축물 표피의 내.외부 공간 표현성 변화에 관한 연구)

  • Lee, Yil-Pyo;Park, Hyeon-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.131-134
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    • 2006
  • This study aims to inspect changes of physical expression in surfaces of both building interior and exterior in contemporary architecture. Nowadays society has transformed into more complicated framework with the development of the new media and digital technology in 21 century. Surface's expressivity has been changed with design trend and material development. Although surface study has been mainly concentrated on properties of materials and structure characters, new technology and cultural acceptance enables it extend itself to a new area with various design methods, taking its place as an important contemporary architectural element. Interior surface design is expressed with several unique methods such as optical illusion, surface exposure and spacial depth and volume, and it created dynamic space within the surface itself. In case of exterior surface, whole space seems to be designed to be coordinated with structured optical illusion as well as symbolic expression. Surface's area is extends itself with the stream of the times. This study explored the nature of surfaces with categorizing and comparing them in a various views and methods.

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The development of many-sided jewelry design utilizing optical illusion (착시를 활용한 다각적 장신구 개발)

  • Choi, Yeon-Jeong;Moon, Kum-Ri
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.115-119
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    • 2009
  • Digital is the main topic of 21C design. Experts analyzed that pop art and related cultural products are becoming popular as digital generations of twenties to forties are centered of new art culture. This survey is to suggest the differentiated jewelry products which are out of the existing products as combining the embodiment of various colors by using celebrities who are taken kindly to and the lenticular which can be image converted through an optical illusion. As public's living standard is getting improved, design elements would come into the spotlight. Therefore, this research is expected to work as the part of an epoch-making design in the jewelry industry by extending the design field.

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