• Title/Summary/Keyword: OpenWorld

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The meaning of IGF in the context of global governance model (글로벌 거버넌스 공론장으로서 IGF의 의미)

  • Park, Jihwan
    • Review of Korean Society for Internet Information
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    • v.14 no.3
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    • pp.58-67
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    • 2013
  • An essential prerequisite for negotiating governance of 'internet,' a world of 'end to end' nature, is to guarantee end-users' participation. Internet Governance Forum (IGF), the outcome of World Summit on the Information Society(WSIS) Tunis Agenda, has played an important role as a representative mulitistakeholder - based governance model, which puts emphasis on wide range participation of stakeholders. Notwithstanding multistakeholderism materialized in IGF has been challenged, IGF itself is a unique place for participation to broad internet governance discourse, as all voices get hearing grounded on openness, inclusion, and transparency, quite distinct from the multilateral negotiation based model such as 'Conference on Cyberspace.' Therefore civil society which represents end-users' interest, as a crucial stakeholder of internet governance, should establish more strategic and coordinated approach to IGF itself as well as reformation discourse of internet governance. In this regard, civil society groups of Korea, began with hosting workshops and Open Forum at the 2013 IGF in Bali, Indonesia. This report also describes the detailed activities of Korean civil society group in 2013 IGF.

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Wrapping based Open Metaverse Platform Architecture (래핑 기반 개방형 메타버스 플랫폼 아키텍처)

  • Park, Je-Ho
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.1
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    • pp.1-4
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    • 2022
  • As computers can express and utilize information in a semantic dimension different from the real world, humans have opened the door to the digital world and have played a pivotal role in the transformation of the human habitual environment. Using metaverse, it can be possible to predict concepts such as virtual currency, artificial intelligence, and virtual reality, which have now become possible for practical systemic visualization. In order to implement the metaverse in the realm of technology, it requires not only a multifaceted discussion on the platform, but also research on an architect that can include the intrinsic complexity of the metaverse. In this paper, we discuss the architecture for an open metaverse platform based on convergence wrapping that can converge various contents into one space, and propose a comprehensive platform design.

Research on the Lack of Direction that comes with High Degrees of Freedom in Open-world Games (오픈월드 게임의 높은 자유도에서 오는 방향성의 부재에 관한 연구)

  • Soo-Hwan Kim;Hyo-Nam Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.137-140
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    • 2023
  • 오픈월드 게임에서는 주어진 퀘스트나 미션 이외에도 다양한 자유로운 활동을 할 수 있다. 이로 인해 게임 내 방향성이 불분명해지고, 사용자가 무엇을 해야 하는지 혼란스러워지는 경우가 발생한다. 사용자가 게임을 시작할 때 게임이 제공하는 다양한 옵션과 활동을 살펴보면서 진행 방식을 정하게 된다. 이때 게임이 주어지는 목표나 방향성이 모호하면 사용자는 어떤 것을 해야 하는지 혼란스러워지기 때문에 게임을 즐기는데 있어서 큰 장애물이 된다. 본 논문에서는 다른 온라인게임이나 콘솔게임 같은 경우 명확한 목표를 지정해주지만 오픈월드 게임에서는 자유도라는 무기가 과하면 오히려 독이 될 수 있으므로 이와 같은 문제 해결 방법을 제시해 본다.

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Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

A Transaction Analysis Model for OpenADR 2.0b Payload (OpenADR 2.0b 페이로드 트랜잭션 분석 모델 연구)

  • Choi, Min-Young;Lee, June-Kyoung;Lee, Kyoung-Hak
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.23-30
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    • 2017
  • OpenADR is a national standard communication protocol of demand response service. OpenADR uses XML message, called a payload, to support logical transaction of demand response service. For this purpose, OpenADR defines a XML element as transaction identifier which is called requestID. Unfortunately, OpenADR 2.0b profile specification describes some information about requestID but, it is not enough for understanding properly. Ambiguous definition of payload transaction makes vulnerabilities of implementing VEN & VTN and confuses mapping OpenADR 2.0b protocol into other smart grid protocols. Therefore, this paper redefines payload transaction to solve an ambiguous information of OpenADR 2.0b profile specification, proposes a model of analyzing payload transaction, and shows how to detect a payload transaction vulnerability in real-world.

The Wireless World Research Forum(WWRF) Towards Systems Beyond 3G

  • Mohr, Werner
    • Information and Communications Magazine
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    • v.19 no.7
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    • pp.56-71
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    • 2002
  • Third generation mobile radio systems (3G) are currently being deployed in different regions of the world. Future systems beyond 3G are already under discussion in international bodies and forums such as ITU, WWRF and R&D programs of the European Union and in other regions. These systems will determine the research and standardization activities in mobile and wireless communication in the next years. Based on the experience of 3G future systems will be developed mainly from the user perspective with respect to potential services and applications including traffic demands. Therefore, the Wireless World Research Forum (WWRF) was launched in 2001 as a global and open initiative of manufacturers, network operators, SMEs, R&D centers and the academic domain. WWRF is focused on the vision of such systems the Wireless World - and potential key technologies. This paper describes the international context of activities on systems beyond third generation, the goals, objectives and structure of WWRF, the user perspective as the starting point for a future system design and the key enabling technologies for the Wireless World.

The Business Model of IoT Information Sharing Open Market for Promoting IoT Service (IoT 서비스 활성화를 위한 IoT 정보공유 오픈 마켓 비즈니스 모델)

  • Kim, Woo Sung
    • Journal of Information Technology Services
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    • v.15 no.3
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    • pp.195-209
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    • 2016
  • IoT (Internet of Things) is a collective term referring to application services that provide information through sensors/devices connected to the internet. The real world application of IoT is expanding fast along with growing number of sensors/devices. However, since IoT application relies on vertical combination of sensors/devices networks, information sharing within IoT services remains unresolved challenge. Consequently, IoT sensors/devices demand high construction and maintenance costs, rendering the creation of new IoT services potentially expensive. One solution is to launch an IoT open market for information sharing similar to that of App Store for smart-phones. Doing so will efficiently allow novel IoT services to emerge across various industries, because developers can purchase licenses to access IoT resources directly via an open market. Sharing IoT resource information through an open market will create an echo-system conducive for easy utilization of resources and communication between IoT service providers, resource owners, and developers. This paper proposes the new business model of IoT open market for information sharing, and the requirements for ensuring security and standardization of open markets.

A Socio-Technical Model for Open Government Data Research

  • Cruza, Ruth Angelie B.;Lee, Hong Joo
    • Asia pacific journal of information systems
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    • v.26 no.3
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    • pp.339-366
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    • 2016
  • National and local governments around the world have been allowing access to administrative data to increase transparency, motivate civic engagement of citizens, and improve collaboration between the public and the government. This study reviews and classifies existing literature on open government data (OGD). To create a structure to organize the existing studies, the researchers devised a framework based on socio-technical theory and summarized the significance of studies along four major points: (1) readiness, (2) implementation, (3) emerging effects, and (4) actors of open data. Studies in OGD have been growing steadily in the recent years because of the rapid development of adoptable technologies that have enabled easier access to government data. Nonetheless, an examination of existing research not only shows a disparity in research and development of OGD across countries in the Open Government partnership program but also reveals pertinent issues that have arisen in different stages of the OGD initiative. The growing number of studies and expanding body of knowledge show the importance of organizing existing literature. This step is timely and significant to map out the current breadth and depth of OGD research. According to existing research, current open governments fall short in encouraging citizen participation and collaborations among citizens and the government. This study pointed out how studies on OGD actors might be the reason as well as the solution to existing findings. This paper aims to provide a framework for organizing OGD studies, present the status of OGD research, and provide recommendations on current gaps that must be addressed.

Editorial Note: Open Access and the Acceptance of the JCEA to the Directory of Open Access Journals (DOAJ)

  • Jung, Youngim;Novikova, Natalia
    • Journal of Contemporary Eastern Asia
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    • v.19 no.1
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    • pp.1-7
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    • 2020
  • The ongoing COVID-19 pandemic once again demonstrated how crucial it is to have unlimited access to scientific information. At the same time, the economic disparities that the pandemic revealed and aggravated made us realize that many of us cannot afford access to expert knowledge. While the international community is speculating about possible outcomes of the crisis, one can be said for sure, the pandemic accelerated many inevitable changes that would otherwise happen at a slower pace including increasing digitalization of the society and the expanding role of open data in the life of the academic community.

Open source viewer-based BIM Query Development for BIM information visualization (BIM 정보 가시화를 위한 오픈소스 뷰어기반 BIM 질의 개발)

  • Kang, Tae Wook
    • Journal of KIBIM
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    • v.5 no.2
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    • pp.19-25
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    • 2015
  • The purpose of this study is to design simple BIM query language for visualizing BIM information as the viewpoint of use-cases by using open source viewer cost-effectively. recently, the studies related to the facility management using BIM are being researched world-widely. In this studies, it's important to develop the BIM query to obtain the needed data from BIM database. To implement it, the trends in related studies were reviewed and the open source-based BIM viewer architecture was analyzed. And then the architecture considering the simple BIM Query Language (sBQL) was designed to represent the geometry and property of the BIM database. Lastly, the system by using the proposed sBQL grammar was developed.